





hey hey hey, I know it looks bad, calm down and read please :)
Table of Contents:
- Introduction
- Games + Ladder
- Teambuilding
- Weaknesses/Counters
- Conclusion
Hello! I'm Wooperdude69

Based on that first paragraph, maybe you think this RMT is gonna be really really crazy. You're welcome to step out if you want! If you would prefer a more professional sounding RMT, feel free to check out my friend's Magnezone

Games + Ladder:
I play randbats mainly (and i'm not very good at it), so there are some weird plays...
Teambuilding:
TL;DR Have the Pokepaste lol
As Karen from Johto once said:
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites."
That is how I take most of my teambuilding. I don't get very far most of the time (~1500?) but I have a blast. If you ever find me on the ladder, you'd probably see me running something random, like when I took Tapu Bulu


But one of the mons I love using the most is Tapu Lele



Lele was the first mon I picked on my team.

...Why is it the sixth team member on my replays?
I was bored and shuffled them around while thinking. (You may step out of the RMT now :D )
Tapu Lele @ Leftovers
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Psychic
- Moonblast
This is like really standard Lele EVs and Tera type (I find the psychic power boost better than getting a defensive tera type - something you probably wouldn't end up using anyway), it's not actually that bad not having hidden power fire or psyshock or focus blast (miss) as I ended up noticing.


Next, I decided I wanted some core to help with both offense coverage (which lele lacks) and defense (which lele kinda lacks physically)
Good thing I had just been playing ROM hacks (Radical Red, which is a great game you should play) and had been using Meowscarada


Meowscarada @ Protective Pads
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel
This is a pretty standard Meowscarada








Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Court Change
Guess what guys? I didn't copy the Smogon sample set for this one! Rather than the regular sucker punch in the fourth moveset, I replaced it for court change to beat sticky web users that came unprepared and for hazard stack users. I used to have sucker punch, but replaced it after 2 matches in low ladder after realizing 1. psychic terrain is up a lot and 2. I had no hazard removal. I don't know how common offensive Cinderace


With FG out of the FWG core, I decided I needed some bulk, because like, well... my team wasn't gonna live anything currently. I picked Alomomola


Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Scald
- Protect
Pretty standard set I suppose, however I opted for scald over the common toxic to help cripple the damage output because at this point I had no bulk! Plus I just prefer it in scary setup sweeper cases with swords dance or dragon dance. Alomomola




I don't know when I decided popular kid Lando


Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Earthquake
- U-turn
- Toxic
- Hidden Power [Ice]
Wow, hidden power ice! That's what I hope the other Showdown players see when they take a huge amount of damage on their own Lando-T





Guess what happens when a user 1. named wooperdude69 2. needs a spdef mon, 3. has no idea what to put as their 6th slot, 4. and his friend just insulted clodsire

Clodsire @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Dark
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Earthquake
- Toxic
- Recover
Clodsire









Well, that's my teambuilding, I guess. I put in more work than I thought I did, huh.
Weaknesses/Counters:
TL;DR Physical attackers go bye bye (mostly), special attackers (faster than Meow/Rachi) go brr
So, as a team with no "bombers" as in choice band


Weaknesses are fun, but first I'd like to talk about some things that I honestly expected to be more threatening, but aren't actually... you can exclude this from the group weaknesses below. Of course, if my team collapses, these may be threatening.
- Mega Lopunny
As a fast, frailish mon, this seems like one of the counters to my team! However, Lando-T
and Alomomola
can wall it with intimidate + wish. Of course, depending on their teammates, you could still struggle. Watch for ice punch on Lando-T
switchins!
- Gouging Fire
This mon is very very funny with its crazy sweeping potential with dragon dance and decent bulk. However, Lando-T
and Alomomola
wall this pretty well! Just don't get crit or something haha... (watch my replay against sun above lol)
- Stall
For a team with no immediate power, I thought I'd die instantly when some guy loaded up stall against me in the 1400s. Nevermind, because this team made them forfeit in 8 turns. (Check replay up there pls) (To be fair they forgot Triple Axel existed)
Here's how to beat my team! (pls no)
- Tapu Koko
For a team with 2 ground types in a intimidating land spirit and a derpy mud boi, an electric fairy doesn't seem threatening... or is it? Depending on the team's ability to break down ground types for a Koko
that isn't dual screens, my team struggles due to no speed boosting and therefore a glaring weakness to a speedy birb that volt switches all over the place after my ground types die. Plus, unlike my Lando-T
, hidden power ice is not uncommon on these.
- Darkrai
This guy might be mid enough to be OU now, but its access to special attacks and a max speed over 379 means that I die. Both scarf sets and nasty plot sets beat up my team, except for the occasion in which my lele somehow gets behind a sub at + something spdef.
- Volcarona
Water absorb clod saves you most of the time, but not against certain sets of hot bug! Clod
can maybe get off a toxic or something, but tera ground blast sets absolutely will eat my team up. If sets only include fire resisted moves, Cinderace
can live one big hit at +2. (Eg Flamethrower)
- Insane surprise factor. You want a "surprise"? I'm bad at Pokemon! My clod
is not unaware, meaning that if there's a set that I mispredict and they cook up to +4 or something, I die instantly. This is mainly talking about the rarer (I think?) sub swords dance Urshifu-R
that I thought was scarf.
Conclusion:
I hope you had a good read of this team!! I've had a great time using it and I'm pretty sure I'll keep using it for a bit longer. Please (very much) give me feedback because this team has some very clear flaws but due to my inexperience I am unsure of how I can change this team without completely throwing the idea out the window. I hope you might try using this team for yourself, the subcalm Lele

...or maybe just subcalm lele by itself, I don't think that this team will go that much further than where I got tbh, this team is quite gimmicky.
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