Substitution Anarchy - Its_A_Random vs Iron Caliber

Spr_DP_Pok%C3%A9mon_Ranger_M.png

"Welcome, everyone, to Substitution Anarchy, where every painstakingly written sub rule (except the ones about infinite loops and priority) will be completely ignored! That means infinite attack clauses! Infinite uses of 'or!' Pheonixsubs galore! And a whole bunch of other crazy stuff I haven't thought of!

Why did I agree to ref this again?"

infernape.png

"Because you thought it would be interesting?"

Spr_DP_Pok%C3%A9mon_Ranger_M.png

"Right you are! Anyways, considering the insane substitutions I'm about to see, please, please, please be clear. 'IF X AND (Y OR Z)' is different from 'IF (X AND Y) OR Z.' With that in mind ... let the battle begin!"

Rules:
3v3 FE Singles
3 Day DQ
Infinite Recoveries/Chills
- Substitutions
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON
Arena: ASB Tournament Arena
Special Rule: Substitutions Anarchy; All regulations regarding to Substitutions have been removed for this match except for rules pertaining to infinite looping and priority for the sake of playability. The purpose is to simulate what ASB would look like without regulation of substitutions. Yes it will be ridiculous but I really want to see what it will be like.​

Team Its_A_Random:
571.png

Zoroark [Surprise!] (M)
NATURE: Hasty (+17% Accuracy)

TYPE: Dark
ABILITIES: Illusion

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: N/A

ATTACKS (48/76)
PHYSICAL
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Foul Play
Fury Swipes
Knock Off
Low Kick
Low Sweep
Night Slash
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn

SPECIAL
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Night Daze
Shadow Ball
Snarl
Snore

OTHER
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Hyper Beam
Imprison
Leer
Nasty Plot
Protect
Rest
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Taunt
Torment
Toxic
Trick

RAID
Bloodlust
Dispel
Shadow Mend
437.png

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (73/73)
PHYSICAL
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Tackle
Zen Headbutt

SPECIAL
Ancient Power
Charge Beam
Confusion
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam

OTHER
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Gravity
Heal Block
Hypnosis
Imprison
Iron Defence
Light Screen
Metal Sound
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Revenankh_Front.png

Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)

TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

ATTACKS (75/94)
PHYSICAL
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

SPECIAL
Dazzling Gleam
Focus Blast
Hex
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Psychic
Shadow Ball
Snore
Vacuum Wave
Wring Out

OTHER
Attract
Bulk Up
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Memento
Moonlight
Pain Split
Protect
Rest
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard

RAID
Dispel
Shadow Mend

Team Iron Caliber:
claydol.gif

Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Ground/Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
AC: N/A

Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves (35/83):
=====Level-Up (COMPLETE)=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
Imprison
=====TM/HM=====
Reflect
Light Screen
Ice Beam
Telekinesis
Toxic
Dig
Endure
Psyshock
Shadow Ball
Psychic
Earthquake
Grass Knot
Dazzling Gleam
=====Tutor=====
Gravity
Magic Coat
=====Other=====
htT81Wh.gif
rA7CAns.gif

Credit for the non-mega model goes to DJTHED
Percival [Gallade] (♂)
Nature: Jolly (Speed*1.15, +10% Accuracy, -1 SpA)

Type: Psychic / Fighting
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Abilities: Steadfast / Justified / Inner Focus (Mega)
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Moves (54/133):
=====Level-Up=====
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Quick Guard
Fury Cutter
Slash
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Wide Guard
Swords Dance
Psycho Cut
Feint
Draining Kiss
Calm Mind
Imprison
Psychic
Future Sight
Hypnosis
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
Toxic
Poison Jab
Torment
Taunt
Substitute
Stone Edge
Earthquake
Sleep Talk
=====Tutor=====
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Magic Coat
Low Kick
Drain Punch
Zen Headbutt
=====Other=====
empoleon.gif
empoleon.gif

Galahad - Empoleon (♂)
From the moment Galahad hatched out of his egg, he knew he was destined for greatness. After all, becoming the regal and powerful Empoleon was within his wings. But, overconfidence led to his downfall, as he lost too many battles at a young age and carries numerous scars. The ghostly Caliber approached the Piplup, promising redemption, and, though reluctant, Galahad accepted, though his pride is still out of control.
Nature: Brave (+1 Atk, Speed/1.15, -10% Evasion)

Type: Water/Steel
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Abilities: Torrent / Defiant (HA Unlocked)
Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Moves (27/92):
=====Level-Up {COMPLETE}=====
Pound
Growl
Bubble
Water Sport
Swords Dance
Peck
Metal Claw
Bubble Beam
Swagger
Bide
Fury Attack
Brine
Aqua Jet
Whirlpool
Mist
Drill Peck
=====Egg=====
Agility
Aqua Ring
Hydro Pump
Icy Wind
Yawn
=====TM/HM=====
Brick Break
Ice Beam
Earthquake
Scald
Rock Tomb
Protect
Grass Knot
Dive
=====Tutor=====
=====Other=====

Its_A_Random sends out and equips
Iron Caliber sends out, equips and orders
Its_A_Random orders
I ref
 
TMkGmBW.png
"Completely unprepared for Revenankh, check! C"mon, Doomsday!"
claydol.gif
@ Rare Candy
"LOADING..."
Imprison [Protect, Substitute, Imprison] ~ Earth Power ~ Shadow Ball

IF your opponent is to Bide THEN begin action string Cosmic Power ~ Imprison [Protect, Substitute, Endure] ~ Reflect
IF your opponent is to use Imprison AND you are slower THEN Magic Coat that action instead.
IF the previous sub activated THEN change all remaining actions to Dazzling Gleam.
IF your opponent is to use (Power Whip OR Phantom Force OR Knock Off OR Payback OR Shadow Punch OR Glare) AND you are faster THEN Dig that action and push back, but not consecutively.
IF your opponent is in the evasive stage of a D/E move when you would act THEN Dig and push back.
IF your opponent is to use Taunt AND you are faster THEN Toxic that action.

let's see how bad at subbing i really am!
 
IAR
AOO
Revenankh_Front.png

HP/EN: 100/100
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva

Iron Caliber
AOO
claydol.gif

HP/EN: 90/100
Stats: 2/4/4/5/75
Size/Weight: 3/5
Abilities: Levitate
Item: Rare Candy
Status: None
Other: None​
Spr_DP_Pok%C3%A9mon_Ranger_M.png

"Huh. That wasn't as bad as I thought it would be."
infernape.png

"'That wasn't as bad as I thought,' you say? 'Let's see how bad at subbing I really am?'
'Time to see how terrible this match is going to play out?' WHY ARE YOU ALL SO
PESSIMISTIC? THIS IS GONNA BE GREAT!" *Does a couple backflips*​
Spr_DP_Pok%C3%A9mon_Ranger_M.png

*Ahem* "Anyways, in spite of Iron Caliber's six subs, IAR wins the damage
race, and it is now his turn to try out these substitutions."

A1

Claydol used Dig!
-6EN

Revenankh used Glare!
But it missed ...
-6EN

Claydol used Dig!
Crit: 7206 NO
Damage: 8 + 3 + 1+ 3 - 4.5 = 10.5dmg
-3EN

A2

Claydol used Imprison!
Imprisoned Protect, Substitute and Imprison!
-7EN

Revenankh used Knock Off!
Crit: 2924 NO
Damage: (10 + 2 + 7.5 - 6)*1.5 = 20.25dmg
Claydol's Rare Candy was knocked off!
-7EN

A3

Claydol used Earth Power!
Crit: 6184 NO
Damage: 9 + 3 + 6 - 6 = 13dmg
Effect: 8410 NO
-6EN

Revenankh used Sand Tomb!
Hit: 5644 YES
Crit: 1130 NO
Damage: 4 + 7.5 - 6 = 5.5dmg
Claydol was trapped in the vortex!
-5EN

Claydol is trapped in Sand Tomb! -2HP

IAR
AOO
Revenankh_Front.png

HP/EN: 77/82
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva

Iron Caliber
AOO
claydol.gif

HP/EN: 62/78
Stats: 2/4/4/5/75
Size/Weight: 3/5
Abilities: Levitate
Item: Rare Candy
Status: None
Other: Imprisoning [Protect|Substitute|Imprison] (4a), Sand Tomb (3a)​
Its_A_Random orders
Iron Caliber orders
I ref
 
Last edited:
Ehhh...

Switch Phase
OUT

Revenankh_Front.png

Pharant (M) @ Expert Belt

IN
571.png

Surprise! (M) @ Life Orb
why do i have hyper beam as a status move ._.

sand tomb etc

Night Daze > Dark Pulse > Night Daze
IF
Teleport is used, THEN use Pursuit that action, pushing actions back.
IF Claydol is under the effects of Dig at the start of the action, THEN use Bounce that action, pushing actions back.
IF Dig is issued, AND your adjusted Speed stat is lower than Claydol's adjusted Speed stat, AND Claydol is not under the effects of Dig at the start of the action, THEN use Pursuit that action, pushing actions back.
IF either Self-Destruct OR Explosion is issued, THEN use Dig (Suspend) that action, AND replace your next action (if applicable) with Dig.
IF either Light Screen OR Toxic is issued, THEN use Taunt on the first instance, pushing actions back.
IF Endure is issued, AND Claydol is not under the effects of Substitute when you act, THEN use Toxic that action, pushing actions back.
 
Round Two

IAR

BAO
Revenankh_Front.png

HP/EN: 77/82
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva
571.png

HP/EN: 90/100
Stats: 4/1/5/2/121
Size/Weight: 3/4
Abilities: Illusion
Item: Life Orb
Status: None
Other: +17%Acc

Iron Caliber
AOO
claydol.gif

HP/EN: 62/78
Stats: 2/4/4/5(6)/75
Size/Weight: 3/5
Abilities: Levitate
Item: Rare Candy
Status: None
Other: Imprisoning [Protect|Substitute|Imprison] (4a)
Spr_DP_Pok%C3%A9mon_Ranger_M.png

"So, I am an idiot."
infernape.png

"Argh! Even more negativity!"​
Spr_DP_Pok%C3%A9mon_Ranger_M.png

"I did not note Claydol's SpD boost from Rare Candy. Normally, this would have
been important, because Claydol would have lived this round, which means IAR
would have needed a reorder, which would have possibly meant re-writing all
those subs or something."
infernape.png

"Eek. That does sound bad."​
Spr_DP_Pok%C3%A9mon_Ranger_M.png

"However, Surprise! pulled off a surprise crit, so Claydol fainted this round. That
said, if reorders are wanted, then I guess people can reorder."

A1

Zoroark used Night Daze!
Crit/Effect: 1086 2711 NO YES
Damage: (9 + 3 + 3 + 7.5 - 9)*1.5 = 20.25dmg
Claydol's Accuracy fell!
-2HP, -6EN

Claydol used Dazzling Gleam!
Hit/Crit: 3045 6382 YES NO
Damage: (8 + 6 - 3)*1.5 = 16.5dmg
-6EN

A2

Zoroark used Dark Pulse!
Crit/Effect: 14 7307 YES NO
Damage: (8 + 3 + 3 + 3 + 7.5 - 9)*1.5 = 23.25dmg
-2HP, -5EN

Claydol used Dazzling Gleam!
Hit/Crit: 7162 5453 YES NO
Damage: (8 + 6 - 3)*1.5 = 16.5dmg
-10EN

A3

Zoroark used Night Daze!
Crit/Effect: 1489 367 NO YES
Damage: (9 + 3 + 3 + 7.5 - 9)*1.5 = 20.25dmg
Claydol's Accuracy fell!
Claydol fainted!
-2HP, -6EN

Claydol: -63.75HP(KO), -16EN
Zoroark: -39HP,-17EN

IAR
BAO
Revenankh_Front.png

HP/EN: 77/82
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva
571.png

HP/EN: 51/83
Stats: 4/1/5/2/121
Size/Weight: 3/4
Abilities: Illusion
Item: Life Orb
Status: None
Other: +17%Acc, 1KOC

Iron Caliber
XOO
claydol.gif

HP/EN: KO
Stats: 2/4/4/5(6)/75
Size/Weight: 3/5
Abilities: Levitate
Item: Rare Candy
Status: KO'd
Other: KO'd​
Iron Caliber sends out, equips and orders
Its_A_Random orders
I ref
 
Actually, you didn't forget; the Rare Candy got Knocked Off in the first round.
TMkGmBW.png
"Guess I don't really have a choice..."
htT81Wh.gif
Percival @ Galladite IN
{MEGA EVOLVE} Drain Punch ~ Drain Punch ~ Low Kick
IF Zoroark is to Torment OR Taunt OR Toxic THEN Magic Coat and push back, but only once.
IF Zoroark is to U-Turn THEN Pursuit and push back.
IF Zoroark is to perform a Speed-reducing move AND you are slower THEN Encore and push back.
IF Zoroark is to Bounce on A1 THEN Disable (Bounce) on A2 and restart string.
IF Zoroark is to Bounce A2 AND the above sub has not activated THEN Disable (Bounce) on A3.
IF damaging Ghost-type combination THEN Teleport (Evasive) and push back.
IF damaging Flying-type combination THEN Teleport (Evasive) and push back.
 
IAR
BAO
Revenankh_Front.png

HP/EN: 77/82
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva
571.png

HP/EN: 51/83
Stats: 4/1/5/2/121
Size/Weight: 3/4
Abilities: Illusion
Item: Life Orb
Status: None
Other: +17%Acc, 1KOC

Iron Caliber
XAO
rA7CAns.gif

HP/EN: 100/100
Stats: 7/3/2/4/127
Size/Weight: 3/4
Abilities: Steadfast/Justified/Inner Focus
Item: Galladite
Status: None
Other: +19%Acc
Spr_DP_Pok%C3%A9mon_Ranger_M.png

"And the illusion-less Zoroark falls, but takes an enormous chunk out of
Mega-Gallade before it goes down."
infernape.png

"Gallade did get a Justified attack boost, though. There's a silver lining."​

Gallade Mega-Evolved!

A1

Gallade used Drain Punch!
Crit: 8021 NO
Damage: (8 + 3 + 10 - 1.5)*1.5 = 29.25dmg
-11EN

Zoroark used Counter!
Damage: 29.25*1.5 = 43.875dmg
EN: 6 + 29.25/2 = 26.625EN

A2

Zoroark used Sucker Punch + Sucker Punch!
Crit:5735 NO
Damage: (8*2.25 + 3 + 3 + 6 - 4.5)*1.5 = 38.25dmg
Gallade's Justified rose its attack!
-2HP
EN: (6+2)*3.5 - 1 = 27EN

Gallade used Drain Punch!
Crit:8172 NO
Damage: (8 + 3 + 10 - 1.5)*1.5 + 2 = 31.25dmg
+9.875HP
Zoroark fainted!
-11EN

Zoroark: - 61HP (KO), -54EN
Gallade: -72HP, -22EN

IAR
BXO
Revenankh_Front.png

HP/EN: 77/82
Stats: 5/3/3/4/56
Size/Weight: 3/3
Abilities: Shed Skin / Air Lock / Infiltrator
Item: Expert Belt
Status: None
Other: -10%Eva
571.png

HP/EN: KO
Stats: 4/1/5/2/121
Size/Weight: 3/4
Abilities: Illusion
Item: Life Orb
Status: None
Other: +17%Acc, 1KOC

Iron Caliber
XAO
rA7CAns.gif

HP/EN: 28/78
Stats: 7/3/2/4/127
Size/Weight: 3/4
Abilities: Steadfast/Justified/Inner Focus
Item: Galladite
Status: None
Other: +19%Acc, +1Atk, 1KOC
Its_A_Random sends out and orders
Iron Caliber orders
I ref
 
Inexcusable delay on my part. Again. Apologies.
437.png

Meklord (-) @ Metal Coat

Gyro Ball > Heavy Slam > Gyro Ball
IF
Will-O-Wisp is used A1/A2, AND Encore is not used the next action, THEN use Iron Defence that action, pushing actions back.
IF (Protective/Evasive Move) is used successfully, THEN use Chill that action, pushing actions back.
IF Disable (Gyro Ball) is used successfully, THEN replace all remaining instances of Gyro Ball (except in the below sub) with Iron Head.
IF you are asleep when you act, AND Encore is not used the next action, THEN use Sleep Talk (Gyro Ball | Heavy Slam | Iron Head | Flash Cannon) that action, pushing actions back.
 
bronzong.gif
metalcoat.png
#Metal
Levitate/Heatproof/Heavy Metal
100/100
4/5/3/5/28
Status: OK!
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
gallade-mega.gif
galladite.png
#Mega
Steadfast/Justified/Inner Focus
28/78
7/3/2/4/127 [+19%]
Status: +1 Atk

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GALLADE uses Substitute
25HP Dummy comes out of nowhere
-18en

BRONZONG uses Gyro Ball
Crit: 8527 (625)
Damage: (15[BAP]+3[STAB]+6[Atk]-4.5[Def])+(4[MC])=23.5
-6en

2ND ACTION

GALLADE uses Knock Off
Crit: 1450 (625)
Damage: ((10[BAP]+10[Atk]-7.5[Def])*1.5)+(2)=20.75
-7en

BRONZONG uses Heavy Slam
Crit: 9167 (625)
Damage: (12[BAP]+3[STAB]+6[Atk]-4.5[Def])=16.5
-9.333en

Dummy Borke

3RD ACTION

GALLADE uses Destiny Bond
-15en

BRONZONG uses Gyro Ball
Crit: 9752 (625)
Damage: (15[BAP]+3[STAB]+6[Atk]-4.5[Def])=19.5
-6en

BRONZONG destiny bonded -30HP

TL;DR
437.png
-51HP -21EN
475.png
-45HP -40EN
=======

koxfA3E.png

Merry Christmas​
bronzong.gif
#None
Levitate/Heatproof/Heavy Metal
49/79
4/5/3/5/28
Status: OK!
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
gallade-mega.gif
galladite.png
#Mega
Steadfast/Justified/Inner Focus
KO/38
7/3/2/4/127 [+19%]
Status: x.x

Iron Caliber Send out a Empoleon and Equip and Order
Its_A_Random Order
I Toon!
 
TMkGmBW.png
"Well, this is going downhill pretty fast..."
empoleon.gif
Galahad @ Rare Candy
Brine ~ Hydro Pump ~ Brine
IF no non-damaging moves are ordered THEN replace A1 with Bide.
IF Bronzong is to Confuse Ray OR Hypnosis THEN Dive (attack) and push back.
IF Bronzong is to Reflect OR Light Screen THEN Brick Break and push back.
IF Bronzong is to Rest THEN Swagger, but only once.
IF Bronzong is to Calm Mind AND the above sub HAS NOT activated THEN Swagger, but only once.
 
bronzong.gif
#None
Levitate/Heatproof/Heavy Metal
49/79
4/5/3/5/28
Status: OK!
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
empoleon.gif
rarecandy.png
#Rare
Torrent/Defiant
100/100
4/3/4[5]/4/52
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EMPOLEON uses Bide
-6en

BRONZONG uses Earthquake
Crit: 7518 (625)
Damage: (10[BAP]+6[Atk]-4.5[Def])*1.5=17.25
-7en

2ND ACTION

EMPOLEON uses Bide

BRONZONG uses Feint Attack
Crit: 1983 (625)
Damage: (6[BAP]+6[Atk]-4.5[Def])=7.5
-4en

3RD ACTION

EMPOLEON uses Bide
Damage: (17.25+7.5)*1.75=43.4125
-27.65625en

BRONZONG uses Earthquake
Crit: 4638 (625)
Damage: (22.5[BAP]+6[Atk]-4.5[Def])*1.5=36
-31.5en

TL;DR
437.png
-43HP -43EN
395.png
-61HP -28EN
=======
572.gif

I guess I'm reffing this one too huh? geez Toon stahp being lazy

koxfA3E.png

Merry Christmas

572.gif

Yeah SGD I agree, IAR did a good job on handling around that bide, causing Empoleon to get below 50%, only downside is Bronzong will be on cooldown at the beginning next round.
Is there a way for Iron caliber to come back from this???

koxfA3E.png

Merry Christmas

572.gif

Yes SGD, merry christmas to you too....​
bronzong.gif
#None
Levitate/Heatproof/Heavy Metal
3/36
4/5/3/5/28
Status: cooling down
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
empoleon.gif
rarecandy.png
#Rare
Torrent/Defiant
39/71
4/3/4[5]/4/52
Status: OK!

Its_A_Random Order
Iron Caliber Order
 
bronzong.gif
#None
Levitate/Heatproof/Heavy Metal
3/36
4/5/3/5/28
Status: cooling down
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
empoleon.gif
rarecandy.png
#Rare
Torrent/Defiant
39/71
4/3/4[5]/4/52
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EMPOLEON uses Aqua Ring
-8en

BRONZONG transforms into Solgaleo
uses Sunsteel Strike
Empoleon is immune

EMPOLEON Aqua Ring +4hp

2ND ACTION

EMPOLEON uses Scald
Crit: 8539 (625)
Effect: 4047 (3000)
Damage: (8[BAP]+3[STAB]+7.5[SpA]+1[RC]-7.5[SpD])=12
-5en

EMPOLEON Aqua Ring +4hp

TL;DR
437.png
-12HP -0EN
395.png
+8HP -13EN
=======
572.gif

Galahad surrounded himself in a ring of water. Meklord hovers higher into the sky, suddenly a huge sun appeared behind him. The sun blasted a ray that boosted Meklord towards Empoleon and causing it to KO!

koxfA3E.png

Merry Christmas

572.gif

What do you mean I'm just imagining things??!? Bronzong learns Sunsteel Strike >:[.
bronzong.gif
#None
Levitate/Heatproof/Heavy Metal
KO/36
4/5/3/5/28
Status: x.x
437.png
rxbjJzg.png
X
rxbjJzg.png
expertbelt.png
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK!
empoleon.gif
rarecandy.png
#Rare
Torrent/Defiant
47/58
4/3/4[5]/4/52
Status: Aqua Ring (4a)

Its_A_Random sends out Revenankh automatically
Iron Caliber Order
Its_A_Random Order
I Toon!
 
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