
"Welcome, everyone, to Substitution Anarchy, where every painstakingly written sub rule (except the ones about infinite loops and priority) will be completely ignored! That means infinite attack clauses! Infinite uses of 'or!' Pheonixsubs galore! And a whole bunch of other crazy stuff I haven't thought of!
Why did I agree to ref this again?"

"Because you thought it would be interesting?"

"Right you are! Anyways, considering the insane substitutions I'm about to see, please, please, please be clear. 'IF X AND (Y OR Z)' is different from 'IF (X AND Y) OR Z.' With that in mind ... let the battle begin!"
Rules:
3v3 FE Singles
3 Day DQ
Infinite Recoveries/Chills
- Substitutions
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON
Arena: ASB Tournament Arena
Special Rule: Substitutions Anarchy; All regulations regarding to Substitutions have been removed for this match except for rules pertaining to infinite looping and priority for the sake of playability. The purpose is to simulate what ASB would look like without regulation of substitutions. Yes it will be ridiculous but I really want to see what it will be like.
Team Its_A_Random:

Zoroark [Surprise!] (M)
NATURE: Hasty (+17% Accuracy)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: N/A
ATTACKS (48/76)
PHYSICAL
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Foul Play
Fury Swipes
Knock Off
Low Kick
Low Sweep
Night Slash
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn
SPECIAL
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Night Daze
Shadow Ball
Snarl
Snore
OTHER
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Hyper Beam
Imprison
Leer
Nasty Plot
Protect
Rest
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Taunt
Torment
Toxic
Trick
RAID
Bloodlust
Dispel
Shadow Mend

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)
TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (73/73)
PHYSICAL
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Tackle
Zen Headbutt
SPECIAL
Ancient Power
Charge Beam
Confusion
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam
OTHER
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Gravity
Heal Block
Hypnosis
Imprison
Iron Defence
Light Screen
Metal Sound
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)
TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
ATTACKS (75/94)
PHYSICAL
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
SPECIAL
Dazzling Gleam
Focus Blast
Hex
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Psychic
Shadow Ball
Snore
Vacuum Wave
Wring Out
OTHER
Attract
Bulk Up
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Memento
Moonlight
Pain Split
Protect
Rest
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
RAID
Dispel
Shadow Mend
Team Iron Caliber:

Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Ground/Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: N/A
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (35/83):
=====Level-Up (COMPLETE)=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
Imprison
=====TM/HM=====
Reflect
Light Screen
Ice Beam
Telekinesis
Toxic
Dig
Endure
Psyshock
Shadow Ball
Psychic
Earthquake
Grass Knot
Dazzling Gleam
=====Tutor=====
Gravity
Magic Coat
=====Other=====


Credit for the non-mega model goes to DJTHED
Percival [Gallade] (♂)
Nature: Jolly (Speed*1.15, +10% Accuracy, -1 SpA)
Type: Psychic / Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Abilities: Steadfast / Justified / Inner Focus (Mega)
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Moves (54/133):
=====Level-Up=====
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Quick Guard
Fury Cutter
Slash
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Wide Guard
Swords Dance
Psycho Cut
Feint
Draining Kiss
Calm Mind
Imprison
Psychic
Future Sight
Hypnosis
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
Toxic
Poison Jab
Torment
Taunt
Substitute
Stone Edge
Earthquake
Sleep Talk
=====Tutor=====
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Magic Coat
Low Kick
Drain Punch
Zen Headbutt
=====Other=====


Galahad - Empoleon (♂)
From the moment Galahad hatched out of his egg, he knew he was destined for greatness. After all, becoming the regal and powerful Empoleon was within his wings. But, overconfidence led to his downfall, as he lost too many battles at a young age and carries numerous scars. The ghostly Caliber approached the Piplup, promising redemption, and, though reluctant, Galahad accepted, though his pride is still out of control.
Type: Water/Steel
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Abilities: Torrent / Defiant (HA Unlocked)
Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves (27/92):
=====Level-Up {COMPLETE}=====
Pound
Growl
Bubble
Water Sport
Swords Dance
Peck
Metal Claw
Bubble Beam
Swagger
Bide
Fury Attack
Brine
Aqua Jet
Whirlpool
Mist
Drill Peck
=====Egg=====
Agility
Aqua Ring
Hydro Pump
Icy Wind
Yawn
=====TM/HM=====
Brick Break
Ice Beam
Earthquake
Scald
Rock Tomb
Protect
Grass Knot
Dive
=====Tutor=====
=====Other=====
Its_A_Random sends out and equips
Iron Caliber sends out, equips and orders
Its_A_Random orders
I ref