
Hi I'm a decent player (I think) and this team has been one of my favorites to play with and I hope to get some help on making it more consistent w making this thread owo. Ever since the venu ban UU has been really fun even with the wild drops (looking at you, latios) that came around and doom gets a lot more viable with bisharp in the tier so yeah. Sorry in advanace if things are unclear/too short with my descriptions, I’ll gladly clarify anything, and such given that it's my first RMT and first super lengthy post really.
Teambuilding Process

Once I was certain I wanted to build with houndoom my first instinct was simply read what goes well with them from the analysis. Nihilego was one of those mons. From there I got into the idea of having taunt + tspikes from the two. It immediately gave me nice m/u against fatter teams. And having a strong poison meant I could forgo sludge bomb safely.



Hydreigon has finally reclaimed its S rank throne from ORAS and it's a solid defog user. Having Z over scarf made it less bothered by scarf krook shenanigans, which is definitely appreciated given how bothersome it is to doom and nihi.




Since I was adamant about keeping TSpikes on nihi, I needed a stealth rocker. Given that I had two potential knock switchins with Z hydreigon and doom, and none of the three were faster than zeraora, I thought gligar would be an optimal pick. It also meant I had an answer for mane and can hit empo fairly hard if it tries to switch in to clear rocks expecting a mere u turn. Always answering terrak was a huge boon too, considering it murdered all three of my members thus far.











With how passive alo can be, it's the teammate I've been the least sure about. It was originally block bro, but I've come to really appreciate the wish support. Alo providing a mamo switch without having to play icicle crash and eq mindgames putting my scizor or hydra at risk has been helpful too. Same with prim matchup.
The Team





Fake Friends (Houndoom) @
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt





Fake Friends (Houndoom) @

Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk




Houndoom is a strong mon right now as a sucker punch resist and is a potent lati killer given that they aren't scarfed. It can be super devasting to opposing teams at +2. Have to still be careful since dark pulse can't ohko lati unboosted, though.






Focus (Nihilego) @
Ability: Beast Boost
EVs: 72 HP / 8 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Acid Spray
- Toxic Spikes
- Pain Split
Originally I had a basic max max spa and spe spread, but I needed more bulk since it was my hydrei switchin. TDK's speed boosting set/spread became a great way to implement it. Pain split means I'm not relying on sludge and wish for my recovery and acid spray lets me beat Blissey 1 on 1.




High Five (Hydreigon) @
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Draco Meteor
- Roost
Hydreigon is rather simple. Roost was chosen over u-turn to be less reliant on wish from Alo. Though I have tried it (u turn) to bluff scarf easier, Hydreigon just got too low too fast. Dragonium is a powerful nuke that can do things like oh-ko mamo and slam anything for a fair chunk that isn't fairy.






Plot Twist (Gligar) @
Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
IVs: 15 Spe
- Earthquake
- Roost
- Stealth Rock
- U-turn
Gligar is another cool mon rn, which leads to more usage. That's why it has 15 speed evs, to get the slow u-turn against other gligar most of the time and hit 8 spe klefki with eq before it can playrough/non status. As mentioned before, being able to answer terrak defensively is great. Switching it in leads to free recovery or rocks, or just pivoting scizor in for the kill. Having a second ground immunity definitely didn't hurt either.






Dynamite (Scizor) @
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit






Focus (Nihilego) @

Ability: Beast Boost
EVs: 72 HP / 8 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk




Originally I had a basic max max spa and spe spread, but I needed more bulk since it was my hydrei switchin. TDK's speed boosting set/spread became a great way to implement it. Pain split means I'm not relying on sludge and wish for my recovery and acid spray lets me beat Blissey 1 on 1.





High Five (Hydreigon) @

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk




Hydreigon is rather simple. Roost was chosen over u-turn to be less reliant on wish from Alo. Though I have tried it (u turn) to bluff scarf easier, Hydreigon just got too low too fast. Dragonium is a powerful nuke that can do things like oh-ko mamo and slam anything for a fair chunk that isn't fairy.






Plot Twist (Gligar) @

Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
IVs: 15 Spe




Gligar is another cool mon rn, which leads to more usage. That's why it has 15 speed evs, to get the slow u-turn against other gligar most of the time and hit 8 spe klefki with eq before it can playrough/non status. As mentioned before, being able to answer terrak defensively is great. Switching it in leads to free recovery or rocks, or just pivoting scizor in for the kill. Having a second ground immunity definitely didn't hurt either.






Dynamite (Scizor) @

Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature




CB Scizor has been reliable for me. Max speed allows me to nail opposing scizor constantly, since most run more hp at the loss of speed for bulk. The ability to get heals from alo means I can typically play it like it has bulk of its own. This has been good particularly for trapping latis. The power with CB increases the odds of beating the occasional babri sets of Terrakion and Toge. Though Gligar and Nihilego answer them respectively.






Raw (Alomomola) @
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Scald






Raw (Alomomola) @

Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature




Ah, the classic fat fish. As previously mentioned, the wish support it provides has been critical. It has also been phenomenal at toxic ing Hydreigon and latias, two mons unaffected by toxic spikes. Rocky helmet was chosen over lefties to punish u-turn users,specifically scizor, more. Scald meant I could hit infernape for immediate damage. The taunt tspikes core of doom and nihi meant a solid fat matchup and led me to believe I’d find scald more useful than knock off on the long run. The potential burns can help wear down the common switchin Tentacruel too.
Threatlist
- Suicune is a real pest, crocune is usually dealt with through acid from nihi +finishing off with hydra while vincune it prevented from wrecking havoc by setting up tspikes as soon as possible. Overall can get really shaky.
- NP Ape can overwelm gligar + alo after a boost and can avoid scald/poison stall if it just nukes alo with grass knot or Z.
- Z BU Zeraora in particular can be really threatening as well as the rare HP ice variant since aside from chip from tspikes and SR + Bullet Punch, gligar is my only line of defense against the furry bait mon.

- Klefki + Bisharp isn't the worst matchup since I have houndoom and gligar however it can be annoying since Hydreigon, my defogger, can't really touch either of the two and potentially gives bisharp a +2. But this may end up irrelevant if bisharp leaves.
Replays
https://replay.pokemonshowdown.com/gen7uu-819702988 (Stall? P Fat)
http://replay.pokemonshowdown.com/gen7uu-819421910 (v klefki)
https://replay.pokemonshowdown.com/gen7uu-819373378 (v prim)
Importable
https://pokepast.es/1e52dcea82050767
Threatlist





Replays
https://replay.pokemonshowdown.com/gen7uu-819702988 (Stall? P Fat)
http://replay.pokemonshowdown.com/gen7uu-819421910 (v klefki)
https://replay.pokemonshowdown.com/gen7uu-819373378 (v prim)
Importable
https://pokepast.es/1e52dcea82050767