Introduction:
Hi Smogon, I want to introduce you to the team I've been laddering with for the past weeks. A trip to the Competitive Discussions section of Smogon will endow you with generous discussions on Stall and the Bulky Offense archetypes, and though Hyper Offense is very much on the community's mind in the XY metagame, I find that there is limited discussion and experimentation dedicated to the topic.
I've constructed a team below that has garnered a 67% win rate over 61 games on Pokemon Showdown, and while I've been pleased with this team's performance, I fear that there is much room to improve and adapt to a changing metagame. "Suicide Six" grew from the foundations of the BW metagame--with its dual screeners, set up sweepers, and kamikaze choice wallbreakers--and integrated a few new elements of the current generation. I began the team's construction with the intent of abusing Mega Lucario's sweeping potential, and surrounded the blue canine with a cast of pokemon that would eliminate its most dangerous threats. I hope as well that this RMT will provide others with a launchpad in developing their own teams.
At a glance:
In-depth Look:
Conkeldurr @ Leftovers
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Mach Punch
- Ice Punch
- Knock Off
- Drain Punch
Depending on the opponent's pokemon, I'll lead with either Conkeldurr or Espeon. Conkeldurr serves three purposes on my team. First, it eats burn, and hits back even harder due to the guts boost. Second, against scouters carrying U-turn, Conkeldurr is sufficiently bulky to take the damage, and return the switch-in with a massive Drain Punch. Third, Conkeldurr draws out specially oriented Psychic and Ghost pokemon that allow Tyranitar to trap and Pursuit to death. Pokemon such as Alakazam and Gengar are prime targets for this maneuver as they can interrupt a Mega Lucario sweep by outspeeding the blue canine.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk /252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Reflect
- Light Screen
Espeon is the other Pokemon I will lead with in the case that the I feel the opposing team will lead with a pokemon that Conkeldurr cannot handle. I use Espeon here for three reseasons as well. First, I run no entry hazards on this team, as I fear this, like many other HO teams, relies heavily on momentum and continuous threat. Espeon, thus, is able to use Magic Bounce to return opposing Stealth Rocks and compensate for this missing element to my team. Second, like Conkeldurr, Espeon works well against status, which can absolutely ruin the four pokemon below this. Finally, Dual Screens prior to a Lucario sweep allows the blue canine to survive possible switch-in threats when Lucario Nasty Plots. I am open, however, to new ideas in place of Espeon.
Salamence @ Life Orb
Ability: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Hydro Pump
Salamence is something of a personal favorite. As a mixed sweeper with enormous wall breaking potential, I use Salamence to switch in and Intimidate looming physical threats. I generally Draco Meteor immediately after switch-in in, often times to lure out opposing steel pokemon or special walls/tanks. I deal with the former using Fire Blast and the latter using Outrage. Hydro Pump is effective against Heatran. There is some redundancy here with Kyurem-B, and so I'm open to alternative wallbreakers in this slot that could better combat the weaknesses I've listed below.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Tyranitar is, from what I have found, to be the most effective Assault Vest user. Tyranitar serves two primary roles on my team. First, I will switch in Tyranitar immediately to deal with strong Psychic and Ghost threats. Assault Vest plus the 252 SDef EV's allow Tyranitar to be 2HKO'd by Focus Blasts from Alakazam and Gengar as opposed to OHKO. I return with a guaranteed OHKO Crunch, as I found most people do not expect to Ttar to survive Focus Blast. Against other special threats, I will simply Pursuit. Second, Tyranitar comes in on the common Flying threats in OU. It resits both of Talonflames STAB attacks, and deals significant damage to Togekiss. Ttar is Adamant as a +SpDef nature still keeps Mega Alakazam and Gengar Focus Blasts at 2HKO. The extra Attack is greatly appreciated against neutral damage targets.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Dragon Claw
Another Dragon wallbreaker? Yes. Scarf Kyurem is simply an Outrage machine that I unleash once the Fairy and Steel threats are out of the way. Kyurem will 2HKO Genesect despite the bug's Dragon resistance, and softens up other Pokemon designed to take Physical beatings. As the title of this team suggests, Kyurem is almost always killed at some point during the battle, as it's purpose is simply to cause as much damage with Outrage as possible before allowing Lucario to step into the limelight. Finally, Kyurem effectively revenge kills Mega Kangaskhan with Outrage. As you'll quickly find when you play HO, dealing with threats is often less about finding a counter, and more about knowing who to sacrifice and when to do it.
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Flash Cannon
- Aura Sphere
I'll keep my comments here short. Mega Lucario comes in once the opposing team is softened and threats are eliminated. Oftentimes, I relish the chance to set up on walls such as Mandibuzz or Sableye who cannot effectively deal with Lucario. A simple Nasty Plot and Aura Sphere seals the deal.
Conclusion and Advice Sought:
While this team has been successful in many regards, it suffers from weaknesses to a number of threats. I am looking for advice on how I can better deal with these Pokemon without compromising the core of the Hyper Offense, Lucario-centered play. Three threats particularly stand out for me.
1. Certain Fairy-types are very difficult for me to deal with given my use of two Dragon wallbreakers. In particular Azumarill gives me quite the headache. 2. Toxic Stall Gliscor and Tentacruel are two sponges/walls that do well against this team. Even after Nasty Plot, Lucario cannot OHKO a 252 HP EV Gliscor. Likewise, Tentacruel's high Special Defense and Fighting Resist pose problems. 3. Certain Scarf sweepers such as Scarf Garchomp that outspeed Kyurem can wreak havoc on my team.
Importable:
Hi Smogon, I want to introduce you to the team I've been laddering with for the past weeks. A trip to the Competitive Discussions section of Smogon will endow you with generous discussions on Stall and the Bulky Offense archetypes, and though Hyper Offense is very much on the community's mind in the XY metagame, I find that there is limited discussion and experimentation dedicated to the topic.
I've constructed a team below that has garnered a 67% win rate over 61 games on Pokemon Showdown, and while I've been pleased with this team's performance, I fear that there is much room to improve and adapt to a changing metagame. "Suicide Six" grew from the foundations of the BW metagame--with its dual screeners, set up sweepers, and kamikaze choice wallbreakers--and integrated a few new elements of the current generation. I began the team's construction with the intent of abusing Mega Lucario's sweeping potential, and surrounded the blue canine with a cast of pokemon that would eliminate its most dangerous threats. I hope as well that this RMT will provide others with a launchpad in developing their own teams.
At a glance:






In-depth Look:

Conkeldurr @ Leftovers
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Mach Punch
- Ice Punch
- Knock Off
- Drain Punch
Depending on the opponent's pokemon, I'll lead with either Conkeldurr or Espeon. Conkeldurr serves three purposes on my team. First, it eats burn, and hits back even harder due to the guts boost. Second, against scouters carrying U-turn, Conkeldurr is sufficiently bulky to take the damage, and return the switch-in with a massive Drain Punch. Third, Conkeldurr draws out specially oriented Psychic and Ghost pokemon that allow Tyranitar to trap and Pursuit to death. Pokemon such as Alakazam and Gengar are prime targets for this maneuver as they can interrupt a Mega Lucario sweep by outspeeding the blue canine.

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk /252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Reflect
- Light Screen
Espeon is the other Pokemon I will lead with in the case that the I feel the opposing team will lead with a pokemon that Conkeldurr cannot handle. I use Espeon here for three reseasons as well. First, I run no entry hazards on this team, as I fear this, like many other HO teams, relies heavily on momentum and continuous threat. Espeon, thus, is able to use Magic Bounce to return opposing Stealth Rocks and compensate for this missing element to my team. Second, like Conkeldurr, Espeon works well against status, which can absolutely ruin the four pokemon below this. Finally, Dual Screens prior to a Lucario sweep allows the blue canine to survive possible switch-in threats when Lucario Nasty Plots. I am open, however, to new ideas in place of Espeon.

Salamence @ Life Orb
Ability: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Hydro Pump
Salamence is something of a personal favorite. As a mixed sweeper with enormous wall breaking potential, I use Salamence to switch in and Intimidate looming physical threats. I generally Draco Meteor immediately after switch-in in, often times to lure out opposing steel pokemon or special walls/tanks. I deal with the former using Fire Blast and the latter using Outrage. Hydro Pump is effective against Heatran. There is some redundancy here with Kyurem-B, and so I'm open to alternative wallbreakers in this slot that could better combat the weaknesses I've listed below.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Tyranitar is, from what I have found, to be the most effective Assault Vest user. Tyranitar serves two primary roles on my team. First, I will switch in Tyranitar immediately to deal with strong Psychic and Ghost threats. Assault Vest plus the 252 SDef EV's allow Tyranitar to be 2HKO'd by Focus Blasts from Alakazam and Gengar as opposed to OHKO. I return with a guaranteed OHKO Crunch, as I found most people do not expect to Ttar to survive Focus Blast. Against other special threats, I will simply Pursuit. Second, Tyranitar comes in on the common Flying threats in OU. It resits both of Talonflames STAB attacks, and deals significant damage to Togekiss. Ttar is Adamant as a +SpDef nature still keeps Mega Alakazam and Gengar Focus Blasts at 2HKO. The extra Attack is greatly appreciated against neutral damage targets.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Dragon Claw
Another Dragon wallbreaker? Yes. Scarf Kyurem is simply an Outrage machine that I unleash once the Fairy and Steel threats are out of the way. Kyurem will 2HKO Genesect despite the bug's Dragon resistance, and softens up other Pokemon designed to take Physical beatings. As the title of this team suggests, Kyurem is almost always killed at some point during the battle, as it's purpose is simply to cause as much damage with Outrage as possible before allowing Lucario to step into the limelight. Finally, Kyurem effectively revenge kills Mega Kangaskhan with Outrage. As you'll quickly find when you play HO, dealing with threats is often less about finding a counter, and more about knowing who to sacrifice and when to do it.

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Flash Cannon
- Aura Sphere
I'll keep my comments here short. Mega Lucario comes in once the opposing team is softened and threats are eliminated. Oftentimes, I relish the chance to set up on walls such as Mandibuzz or Sableye who cannot effectively deal with Lucario. A simple Nasty Plot and Aura Sphere seals the deal.
Conclusion and Advice Sought:
While this team has been successful in many regards, it suffers from weaknesses to a number of threats. I am looking for advice on how I can better deal with these Pokemon without compromising the core of the Hyper Offense, Lucario-centered play. Three threats particularly stand out for me.
1. Certain Fairy-types are very difficult for me to deal with given my use of two Dragon wallbreakers. In particular Azumarill gives me quite the headache. 2. Toxic Stall Gliscor and Tentacruel are two sponges/walls that do well against this team. Even after Nasty Plot, Lucario cannot OHKO a 252 HP EV Gliscor. Likewise, Tentacruel's high Special Defense and Fighting Resist pose problems. 3. Certain Scarf sweepers such as Scarf Garchomp that outspeed Kyurem can wreak havoc on my team.
Importable:
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Flash Cannon
- Aura Sphere
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Conkeldurr @ Leftovers
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Mach Punch
- Ice Punch
- Knock Off
- Drain Punch
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Reflect
- Light Screen
Salamence @ Life Orb
Ability: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Hydro Pump
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Dragon Claw
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Flash Cannon
- Aura Sphere
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Conkeldurr @ Leftovers
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Mach Punch
- Ice Punch
- Knock Off
- Drain Punch
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Reflect
- Light Screen
Salamence @ Life Orb
Ability: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Hydro Pump
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Dragon Claw
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