ORAS OU Suicune T-Tar Gliscor etc RMT

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Tyranitar is a great bulky addition to the team that allows you to check various threats but at the same time do insane amount of damage/chip damage. Sand stream (Due to its SpD boost) allows for great checks on Latios' Draco & pursuit trap them, usually w/ a OHKO. Even non effective moves deal a good amount. With choice scarf you are able to out-speed multiple threats, and force out many Offensive threats like Zard-Y.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled/Wish
- Flamethrower

Somewhat bulky, and due to Magic Guard, great stallbreaker. It allows to check toxic/protect users. And then possibly setup with calm mind/softboiled. Flamethrower is used for those predictable steel type switch ins. Wish can allow support for regenerating teams health. Great Sweeper as great. I'm still a bit iffy if this setup or even mon should remain or be switched for another. But i do enjoy the Fairy/Magic Guard. Maybe Heal Bell and more Bulk instead of Flamethrower?

Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Amazing partner for T-Tar, although poor coverage between eachother. Why not Sand Rush? Damage. SF allows 1.3x more damage, and with Life Orb's added 1.3x damage, it can pack a punch. Sword dance can definitely allow you to predict a switch and increase its power even more for the sweep. Avoiding toxic due to its steel type, I feel was a good mon to place in this spot.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk

BULK! It is definitely a strong part of the team.
(Because the team is relatively weak to Water if Suicune is not here)
It has a good checking ability, and with leftovers, you almost repair half of the damage done. Great IceBeam/Scald/Hydro Pump checking. It can also be a mon to catch the opponent off guard. If you predict the switch, Roar can easily change momentum. Combined w/ Heatran's Stealth rock, you can easily chip some damage (And alot on birds, like zard, staraptor, and talonflame) I saw sometimes I was able to catch opponents off guard with sleep talk. Suicune can take hits (and status moves) as long as rest is there to repair em back up. Thinking due to rest they have a safe 2 turns to setup on defenseless suicune, sleeptalk can either roar them out, eliminating/wasting their setup time and/or simply attacking them w/ scald (possibly burning).

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

Works great with Suicune, do to its ground type (for thunder/thunderbolt predictions). I do have 2 other ground types so, may not be the best but I do admire the T-Orb/Poison Heal. It heals a good ~12% HP, and great way to stallbreak w/ taunt and give them a taste of their own medicine as well.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock

Why Magma Storm? Yes, less damage, and less accurate. But, when you have already set up rocks (Otherwise can place rocks if predicting the switch-out), why not a toxic? right? Yes, but if you predict a magic guard, steel, poison, already poisoned mon, due a little magma storm which does a pretty good amount of damage with Heatrans already decently high SpA, but if its not effective, itll still give em an extra little bit of damage with the trap




Like stated above, this team is a bit weak to Water types if Suicune is KOed, even if clefable is still available. Rotom Wash may give a bit of difficulty due to its volt switch/hydro pump combo, but with a bit of predicting you can switch to a ground type and have a safe switch, although it could be risky if they predict the switch and give you a good hydro pump smacking. Or do a bit of roar stalling with rocks set up and keep chipping away.

Any advice on mons to keep/trade, setups is appreciated!
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock
 
Hi.
As you have stated, you have a big water weakness. I suggest switch Clefable for Mega Venusaur since you lack a Mega slot. Mega Venu helps you check all those water types, most notably BD Azumarill, which will fuck you over if he gets to BD safely. Since you already have a lot of defensive Pokemon, I'd advise you take the offensive set in order to kill Azumarill, Keldeo, etc. Furthermore, you state that Clefable is there to check Toxic and Protect users. With Magma Storm, Heatran does this already. Therefore, Mega Venu, to me, is the better choice. You can still take the defensive set if you want, but I feel that Offensive Mega Venusaur is the way to go.

Another change I think might be good is fixing up the Heatran set to max speed. In this meta, Heatran is needed to have max speed to outrun a plethora of threats in this meta, like Jolly Mega Scizor, Mega Heracross, Bisharp, Adamant Excadrill, Stallbreaker Mew for the taunt, etc. It's bulky enough on it's own, and it's special bulk is compensated for in your Mega Venu, even without the EVs.

BTW, nifty trick here, you can hide the Importable and Teambuilding by typing in [*hide=(Whatever name you want the folder to be named)*] and then [*/hide] at the end(Don't actually type the asterisks with this lol.)

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
 
Nice, thanks! I was able to get to 1400+ with this team but I will definitely try this out. One thing I did notice that helped this team out was swapping out excadrill for a scizor as a baton passer, I was able to get a couple of matches where I would be able to use SD/Roost Combo then Baton Pass to my T-Tar w/ scarf and sweep, or even sweep with Scizors Bullet punch if possible haha.
Thanks for the review and the nifty trick lol.
I will let you know how the new tweaks go!
 
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