Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tyranitar is a great bulky addition to the team that allows you to check various threats but at the same time do insane amount of damage/chip damage. Sand stream (Due to its SpD boost) allows for great checks on Latios' Draco & pursuit trap them, usually w/ a OHKO. Even non effective moves deal a good amount. With choice scarf you are able to out-speed multiple threats, and force out many Offensive threats like Zard-Y.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled/Wish
- Flamethrower
Somewhat bulky, and due to Magic Guard, great stallbreaker. It allows to check toxic/protect users. And then possibly setup with calm mind/softboiled. Flamethrower is used for those predictable steel type switch ins. Wish can allow support for regenerating teams health. Great Sweeper as great. I'm still a bit iffy if this setup or even mon should remain or be switched for another. But i do enjoy the Fairy/Magic Guard. Maybe Heal Bell and more Bulk instead of Flamethrower?
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Amazing partner for T-Tar, although poor coverage between eachother. Why not Sand Rush? Damage. SF allows 1.3x more damage, and with Life Orb's added 1.3x damage, it can pack a punch. Sword dance can definitely allow you to predict a switch and increase its power even more for the sweep. Avoiding toxic due to its steel type, I feel was a good mon to place in this spot.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
BULK! It is definitely a strong part of the team.
(Because the team is relatively weak to Water if Suicune is not here)
It has a good checking ability, and with leftovers, you almost repair half of the damage done. Great IceBeam/Scald/Hydro Pump checking. It can also be a mon to catch the opponent off guard. If you predict the switch, Roar can easily change momentum. Combined w/ Heatran's Stealth rock, you can easily chip some damage (And alot on birds, like zard, staraptor, and talonflame) I saw sometimes I was able to catch opponents off guard with sleep talk. Suicune can take hits (and status moves) as long as rest is there to repair em back up. Thinking due to rest they have a safe 2 turns to setup on defenseless suicune, sleeptalk can either roar them out, eliminating/wasting their setup time and/or simply attacking them w/ scald (possibly burning).
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Works great with Suicune, do to its ground type (for thunder/thunderbolt predictions). I do have 2 other ground types so, may not be the best but I do admire the T-Orb/Poison Heal. It heals a good ~12% HP, and great way to stallbreak w/ taunt and give them a taste of their own medicine as well.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock
Why Magma Storm? Yes, less damage, and less accurate. But, when you have already set up rocks (Otherwise can place rocks if predicting the switch-out), why not a toxic? right? Yes, but if you predict a magic guard, steel, poison, already poisoned mon, due a little magma storm which does a pretty good amount of damage with Heatrans already decently high SpA, but if its not effective, itll still give em an extra little bit of damage with the trap
Like stated above, this team is a bit weak to Water types if Suicune is KOed, even if clefable is still available. Rotom Wash may give a bit of difficulty due to its volt switch/hydro pump combo, but with a bit of predicting you can switch to a ground type and have a safe switch, although it could be risky if they predict the switch and give you a good hydro pump smacking. Or do a bit of roar stalling with rocks set up and keep chipping away.
Any advice on mons to keep/trade, setups is appreciated!
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tyranitar is a great bulky addition to the team that allows you to check various threats but at the same time do insane amount of damage/chip damage. Sand stream (Due to its SpD boost) allows for great checks on Latios' Draco & pursuit trap them, usually w/ a OHKO. Even non effective moves deal a good amount. With choice scarf you are able to out-speed multiple threats, and force out many Offensive threats like Zard-Y.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled/Wish
- Flamethrower
Somewhat bulky, and due to Magic Guard, great stallbreaker. It allows to check toxic/protect users. And then possibly setup with calm mind/softboiled. Flamethrower is used for those predictable steel type switch ins. Wish can allow support for regenerating teams health. Great Sweeper as great. I'm still a bit iffy if this setup or even mon should remain or be switched for another. But i do enjoy the Fairy/Magic Guard. Maybe Heal Bell and more Bulk instead of Flamethrower?
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Amazing partner for T-Tar, although poor coverage between eachother. Why not Sand Rush? Damage. SF allows 1.3x more damage, and with Life Orb's added 1.3x damage, it can pack a punch. Sword dance can definitely allow you to predict a switch and increase its power even more for the sweep. Avoiding toxic due to its steel type, I feel was a good mon to place in this spot.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
BULK! It is definitely a strong part of the team.
(Because the team is relatively weak to Water if Suicune is not here)
It has a good checking ability, and with leftovers, you almost repair half of the damage done. Great IceBeam/Scald/Hydro Pump checking. It can also be a mon to catch the opponent off guard. If you predict the switch, Roar can easily change momentum. Combined w/ Heatran's Stealth rock, you can easily chip some damage (And alot on birds, like zard, staraptor, and talonflame) I saw sometimes I was able to catch opponents off guard with sleep talk. Suicune can take hits (and status moves) as long as rest is there to repair em back up. Thinking due to rest they have a safe 2 turns to setup on defenseless suicune, sleeptalk can either roar them out, eliminating/wasting their setup time and/or simply attacking them w/ scald (possibly burning).
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Works great with Suicune, do to its ground type (for thunder/thunderbolt predictions). I do have 2 other ground types so, may not be the best but I do admire the T-Orb/Poison Heal. It heals a good ~12% HP, and great way to stallbreak w/ taunt and give them a taste of their own medicine as well.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock
Why Magma Storm? Yes, less damage, and less accurate. But, when you have already set up rocks (Otherwise can place rocks if predicting the switch-out), why not a toxic? right? Yes, but if you predict a magic guard, steel, poison, already poisoned mon, due a little magma storm which does a pretty good amount of damage with Heatrans already decently high SpA, but if its not effective, itll still give em an extra little bit of damage with the trap
Like stated above, this team is a bit weak to Water types if Suicune is KOed, even if clefable is still available. Rotom Wash may give a bit of difficulty due to its volt switch/hydro pump combo, but with a bit of predicting you can switch to a ground type and have a safe switch, although it could be risky if they predict the switch and give you a good hydro pump smacking. Or do a bit of roar stalling with rocks set up and keep chipping away.
Any advice on mons to keep/trade, setups is appreciated!
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Excadrill @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock