For the first time I post an RMT in the smogon's forums!
I based this theme on my old team: Jackpot! Most of them, but my teambuilding started quite from 0 except for two of them.
Here my team!
Choosing the old team lead I was searching for a special sweeper with Electric, Fire and Ice moves. The electric one had to be Volt Switch, and searching who has it I found Mega-Manectric.
Then I thought about a lead that could also taunt enemies, at first was Aerodactyl cause of it's speed... but Prankster was in the air!
I found them quite good, so when I made a new team I decided to continue to use those two fellows of mine! But that team was quite a sweeper team that could only revenge kill to the victory.
So a good tank has to be in there, an assault vested one:
The next step was for a physical tank, I searched for someone better than Cofagrigus, but that Mummy ability was too good to give it up, so I choose him changing his set up.
So the time came for a Physical Sweeper, at least with 110 of Speed. It was a surprise when I found all the Atk Greeninja had with his really good moveset!
Since no type combination was in my thought making the team, I had to think about a good barrier maker. I tried Bronzong for a while, for his two immunities. But he was too slow and he happened to die long before he could do it, since I already had someone with prankster I prefered looking for a fast one, and Magic Bounce convinced me to use Espeon.
Let's see each one in depth.
7 (Sableye) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Taunt
- Knock Off
7 comes in with a standard moveset of WoW and Recover that make any physical pokemon feel fear of him, and Taunt for anyone that deserves it. At first he also had Metronome (from it the name 7), but I needed Knock Off to take care of the leftovers of the stalled Chanseys and co.
Jerking Tom (Goodra) (M) @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 152 Atk / 104 SpD
Adamant Nature
- Outrage
- Power Whip
- Aqua Tail
- Earthquake
I tried both Special and Physical moveset, but the feels he give when he outrage a Leech Seeding M-Venusaur to death is beautiful. At first I used Dragon Tail instead of Outrage, but without SR it could only put in game someone worse. Power Whip takes care of the Rotoms and Quagsires that tries to stall with him. Earthquake is quite a must. Aqua Tail is the only one doubt, since PW and EQ already cover for the same types, but if a Reflect can let him resist a Talonflame BB Aqua Tail can beat him down. I didn't used a forward 252 HP 252 SpD or 252 HP 252 Atk to use at max both Sad Sipper and AV.
Yami (Cofagrigus) (F) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- Calm Mind
- Energy Ball
- Shadow Ball
- Psychic
In the old team I used him with AV, so he could be a full tank, Infestation and HP fight. This time I prefered Leftovers and Calm Mind, having the same results in SpDef in the turn the opponent usually switch from a Physical to a Special attacker. Energy Ball is quite for the same reason as Goodra's PW, Phychic cover Fighting types that usually comes with high Atk, and Shadowl Ball is for stab!
Momohime (Greninja) (F) @ Sitrus Berry
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Shadow Sneak
- Waterfall
- Power-Up Punch
A phisycal Greeninja is mostly unexpected and Protean let me use not so powerfull moves but with good effects like PuP or SS. I tried an Expert Belt version too, but Acrobatics + Sitrus Berry works really well togheter. PuP usually takes care of Chansey and Blissey that usually faints in three turns boosting Momohime. Shadow Sneak is better than Water Shuriken and after two PuP can easily OHKO.
Purrfection (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psychic
- Dazzling Gleam
Thanks to Reflect and LS my team can survive to everything letting me do quite whatever I want. Rarely Psychic and Dazzling Gleam is of any use since it's Magic Bounce makes me use Purr againts walls that easily survives to them and using barriers has priority.
N.A.C.J.A.C. (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower
- Signal Beam
- Hidden Power [Ice]
Neo Armstrong Cyclone Jet Armostrong Cannon! The name is quite enough as description: fast, strong and with great coverage!
I based this theme on my old team: Jackpot! Most of them, but my teambuilding started quite from 0 except for two of them.
Here my team!






Choosing the old team lead I was searching for a special sweeper with Electric, Fire and Ice moves. The electric one had to be Volt Switch, and searching who has it I found Mega-Manectric.

Then I thought about a lead that could also taunt enemies, at first was Aerodactyl cause of it's speed... but Prankster was in the air!


I found them quite good, so when I made a new team I decided to continue to use those two fellows of mine! But that team was quite a sweeper team that could only revenge kill to the victory.

So a good tank has to be in there, an assault vested one:



The next step was for a physical tank, I searched for someone better than Cofagrigus, but that Mummy ability was too good to give it up, so I choose him changing his set up.




So the time came for a Physical Sweeper, at least with 110 of Speed. It was a surprise when I found all the Atk Greeninja had with his really good moveset!





Since no type combination was in my thought making the team, I had to think about a good barrier maker. I tried Bronzong for a while, for his two immunities. But he was too slow and he happened to die long before he could do it, since I already had someone with prankster I prefered looking for a fast one, and Magic Bounce convinced me to use Espeon.






Let's see each one in depth.

7 (Sableye) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Taunt
- Knock Off
7 comes in with a standard moveset of WoW and Recover that make any physical pokemon feel fear of him, and Taunt for anyone that deserves it. At first he also had Metronome (from it the name 7), but I needed Knock Off to take care of the leftovers of the stalled Chanseys and co.

Jerking Tom (Goodra) (M) @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 152 Atk / 104 SpD
Adamant Nature
- Outrage
- Power Whip
- Aqua Tail
- Earthquake
I tried both Special and Physical moveset, but the feels he give when he outrage a Leech Seeding M-Venusaur to death is beautiful. At first I used Dragon Tail instead of Outrage, but without SR it could only put in game someone worse. Power Whip takes care of the Rotoms and Quagsires that tries to stall with him. Earthquake is quite a must. Aqua Tail is the only one doubt, since PW and EQ already cover for the same types, but if a Reflect can let him resist a Talonflame BB Aqua Tail can beat him down. I didn't used a forward 252 HP 252 SpD or 252 HP 252 Atk to use at max both Sad Sipper and AV.

Yami (Cofagrigus) (F) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- Calm Mind
- Energy Ball
- Shadow Ball
- Psychic
In the old team I used him with AV, so he could be a full tank, Infestation and HP fight. This time I prefered Leftovers and Calm Mind, having the same results in SpDef in the turn the opponent usually switch from a Physical to a Special attacker. Energy Ball is quite for the same reason as Goodra's PW, Phychic cover Fighting types that usually comes with high Atk, and Shadowl Ball is for stab!

Momohime (Greninja) (F) @ Sitrus Berry
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Shadow Sneak
- Waterfall
- Power-Up Punch
A phisycal Greeninja is mostly unexpected and Protean let me use not so powerfull moves but with good effects like PuP or SS. I tried an Expert Belt version too, but Acrobatics + Sitrus Berry works really well togheter. PuP usually takes care of Chansey and Blissey that usually faints in three turns boosting Momohime. Shadow Sneak is better than Water Shuriken and after two PuP can easily OHKO.

Purrfection (Espeon) (F) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psychic
- Dazzling Gleam
Thanks to Reflect and LS my team can survive to everything letting me do quite whatever I want. Rarely Psychic and Dazzling Gleam is of any use since it's Magic Bounce makes me use Purr againts walls that easily survives to them and using barriers has priority.

N.A.C.J.A.C. (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower
- Signal Beam
- Hidden Power [Ice]
Neo Armstrong Cyclone Jet Armostrong Cannon! The name is quite enough as description: fast, strong and with great coverage!