This is my first attempt at making a team for the smogon server. I just came from wifi 3 on 3 battles, and learning 6 on 6 I must say is a completely different world. So after lots of losing, I thought I would have some fun and make myself a sun team. This team is by no means perfect and has just cracked the top 500. Im hoping to make it much better though!
Ninetales (M) @ Choice Specs
Trait: Drought
EVs: 252 HP / 148 SAtk / 108 Spd
Calm Nature (+SDef, -Atk)
- Energy Ball
- Will-O-Wisp
- Flamethrower
- Dark Pulse
This is not usually my lead pokemon, but the anchor of my sun team. He is designed to be the fastest of the weather users(I'm aware this loses the lead weather battle, but it also helps me kill the teams other weather lead, which is the best way to win the weather battle :D) The evs are designed to give me enough speed to outspeed max speed Poli, and hopefully ohko with a choiced energy ball. Also to hopefully survive a hit from t-tar, and 2hko him. For those confused about Darkpulse, I added it to counter a new common lead which is magic bounce espeon.
(Venusaur) (F) @ Life Orb
Trait: Chlorophyll
EVs: 196 HP / 132 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Energy Ball
- Hidden Power [Fire]
- Sleep Powder
I typically save this guy for the end game, unless some pesky water poke is giving me a headache. I'm considering dropping him for a different Chlorophyll poke, but have yet to make any decisions, as poison typing is rarely useful, and makes for a weak stab. Now trying out HP Fire over Ice.
MichealVicktini (Victini) @ Choice Scarf
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- V-create
- SolarBeam
- Fusion Bolt
I love this guy. I don't really use anything other than V-Create. With it's stab and sun support, it can often ohko a weak poke that resists it, that move is just plain ridiculous. With choice scarf I can pretty much sweep an unprepared team with 0 boosts.
36-DD (Dragonite) (F) @ Lum Berry
Trait: Multiscale
EVs: 232 HP / 12 Atk / 64 SDef / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Fire Punch
- Dragon Claw
This guy sits around and waits. Basically the idea is, after a rapid spin, I bring him in, dragon dance on a resisted move, watch them switch, dragon dance again, and sweep.
The moves are basic. The only choice was dragon claw vs outrage, I hate outrages 2-3 move life span. If I get set up the last thing I want is to get confused. Dragon claw does the job just fine. I chose a lum berry as ppl usually come in and thunderwave or burn me, this allows me to destroy them immediately after.
Weavile (F) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Night Slash
- Ice Shard
- Fake Out
Trying this out as a replacement for Scizor. No comments on it from me yet, as I have never tried it out, but I do like having 2 priority moves on one poke :)
PartyheartY (Forretress) (F) @ Focus Sash
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Spikes
- Stealth Rock
My favorite lead in the world. 9 times out of 10, I get stealth up, toxic spikes, and sometimes a layer or two of spikes. If a team doesn't have a rapid spinner, this ends the game. If they set up like crazy, i'll sacrifice Ninetales, and bring out Venusaur, if that doesn't work a bullet punch usually ends there sweep dreams. They than have to deal with over half their life gone off of each switch, and dragonite can handle that with ease.
If they do, typically tentacruel or other forretress havent seen starmie around for awhile now, I pull out after stealth rock and bring in dragonite, ohko earthquake or fire punch. Im not sure how ill go about with starmie, but have yet to run into that. Im shocked by the lack of teams with rapid spin.
Problem pokes so far.
Balloon Heatran with substitute.
Surf Latios.
Landorus has been an issue as well.
Looking forward to hearing any suggestions.
Ninetales (M) @ Choice Specs
Trait: Drought
EVs: 252 HP / 148 SAtk / 108 Spd
Calm Nature (+SDef, -Atk)
- Energy Ball
- Will-O-Wisp
- Flamethrower
- Dark Pulse
This is not usually my lead pokemon, but the anchor of my sun team. He is designed to be the fastest of the weather users(I'm aware this loses the lead weather battle, but it also helps me kill the teams other weather lead, which is the best way to win the weather battle :D) The evs are designed to give me enough speed to outspeed max speed Poli, and hopefully ohko with a choiced energy ball. Also to hopefully survive a hit from t-tar, and 2hko him. For those confused about Darkpulse, I added it to counter a new common lead which is magic bounce espeon.
(Venusaur) (F) @ Life Orb
Trait: Chlorophyll
EVs: 196 HP / 132 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Energy Ball
- Hidden Power [Fire]
- Sleep Powder
I typically save this guy for the end game, unless some pesky water poke is giving me a headache. I'm considering dropping him for a different Chlorophyll poke, but have yet to make any decisions, as poison typing is rarely useful, and makes for a weak stab. Now trying out HP Fire over Ice.
MichealVicktini (Victini) @ Choice Scarf
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- U-turn
- V-create
- SolarBeam
- Fusion Bolt
I love this guy. I don't really use anything other than V-Create. With it's stab and sun support, it can often ohko a weak poke that resists it, that move is just plain ridiculous. With choice scarf I can pretty much sweep an unprepared team with 0 boosts.
36-DD (Dragonite) (F) @ Lum Berry
Trait: Multiscale
EVs: 232 HP / 12 Atk / 64 SDef / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Fire Punch
- Dragon Claw
This guy sits around and waits. Basically the idea is, after a rapid spin, I bring him in, dragon dance on a resisted move, watch them switch, dragon dance again, and sweep.
The moves are basic. The only choice was dragon claw vs outrage, I hate outrages 2-3 move life span. If I get set up the last thing I want is to get confused. Dragon claw does the job just fine. I chose a lum berry as ppl usually come in and thunderwave or burn me, this allows me to destroy them immediately after.
Weavile (F) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Night Slash
- Ice Shard
- Fake Out
Trying this out as a replacement for Scizor. No comments on it from me yet, as I have never tried it out, but I do like having 2 priority moves on one poke :)
PartyheartY (Forretress) (F) @ Focus Sash
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Spikes
- Stealth Rock
My favorite lead in the world. 9 times out of 10, I get stealth up, toxic spikes, and sometimes a layer or two of spikes. If a team doesn't have a rapid spinner, this ends the game. If they set up like crazy, i'll sacrifice Ninetales, and bring out Venusaur, if that doesn't work a bullet punch usually ends there sweep dreams. They than have to deal with over half their life gone off of each switch, and dragonite can handle that with ease.
If they do, typically tentacruel or other forretress havent seen starmie around for awhile now, I pull out after stealth rock and bring in dragonite, ohko earthquake or fire punch. Im not sure how ill go about with starmie, but have yet to run into that. Im shocked by the lack of teams with rapid spin.
Problem pokes so far.
Balloon Heatran with substitute.
Surf Latios.
Landorus has been an issue as well.
Looking forward to hearing any suggestions.