SV OU Sun Team 1300

Disclamer: Please be kind, sorry for my English it's not my first language
Any advice for the team would be appreciated.
I just wanted to tell you the first problems encountered in this team is the Stall team, BLISSEY and SLOWKING with Thunder Wave and Chilly reception, they are my first enemy they manage to completely destroy the speed of my team more over this team no one has Fighting type moves lifting Great tusk that in this team becomes more of a utility
https://pokepast.es/47bb7e4d0fcd1821
This is the full team.

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Ninetales (F) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Healing Wish
- Encore
- Will-O-Wisp

He is our "sun setter", with Encore, he can help us against Dragon dance, Sucher punch and Stealth rock, Instead with Will-O-Wisp we can reduce the damage on Kingambit and Dragonite, Healing wish is only for Walking Wake, Leafeon or own situational Iron Moth even if he then loses the Booster energy

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Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
- Hydro Steam
- Flamethrower
- Flip Turn
- Draco Meteor

Our monster, tera type water for boost to the maximum Hydro steam, with Protosynthesis we can outspeed most Pokemon, including Iron Valiant, his worst enemy is Raging Bolt with Thunderclap can oneshott us, we can easily swap with Flip turn obviously used on pokemon with few HP maybe to set the sun again.


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Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Rapid Spin
- Stealth Rock

Our RAPID SPIN, literally useless offensively speaking because it only serves to free us from the various setters and then use stealth rock, for giving them more pressure and for Focus sash pokemon;
Obv Protosynthesis for the speed boost.

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Iron Moth @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy/Grass
EVs: 132 SpA / 124 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Sludge Wave

Iron moth tera type Fairy or Grass I prefer Grass type, but I'm trying to see if with the fairy type it's better, I don't have much to say about him he's the joker of the team we can boost Fiery dance with the sun to boost our special attack as much as possible, the only problem is to try as much as possible to put him on the field when the opposing team has Heatran, he can give us a little problems he and Gliscor;
I preferred not to put, Substitute only because it would become too situational, even if we give him a little iVs to the special Defence, he always remains very weak


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Comfey @ Life Orb
Ability: Triage
Tera Type: Steel/Water
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Growth
- Draining Kiss
- Tera Blast
- Stored Power

Comfey is our killer claim, draining kiss is not very effective but against pokemon that can destroy us with a few HP, we have him who with Triage has more priority on moves with restoring HP, I preferred to set it with 252,252 HP and SpA, just because we have a priority and Stored power with Growth we can cause a lot of damage, for the tera I don't know if it's better Tera water or steel, I'm trying to improve as I play

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Leafeon @ Life Orb
Ability: Chlorophyll
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Solar Blade
- Knock Off
- Tera Blast

My cutey, I put him in place of Whimsicott because my biggest problem that I have encountered in this team is Blissey his SpD is impressive, removing that Thunder wave is another problem due to Blissey or another pkmon like Nuzzle from Hatterene, with Sword dance and Knock off and Solar blade is our physical attacker who can destroy many of the competitive pokemon used, tera Fire for U-turn, First Impression and etc-
 

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I would change moth to be a booster special attack set since you already have booster speed tusk & wake as your speed & leafeon, that will help with wearing down glowking & ting-lu for wake. Also i dont really get what you hit with tera blast steel? i feel tera ground is better as you can actually hit steels.
 
I would change moth to be a booster special attack set since you already have booster speed tusk & wake as your speed & leafeon, that will help with wearing down glowking & ting-lu for wake. Also i dont really get what you hit with tera blast steel? i feel tera ground is better as you can actually hit steels.
Thanks for the advice, as I said before Iron moth is our joker I usually prefer to use it only once and then make it die because otherwise I waste the Booster Energy by changing it continuously, that's why I preferred the speed compared to the special attack, but it's to try to implement your advice, Comfye is Steel type only for toxin, surely it can restore its life with draining kiss but it wouldn't do much to keep him alive, for this reason I'd rather leave it steel for the immunity and remove the tera blast to put synthesis or as you said I could leave Tera blast type Ground it's all to try that's why I said be kind
 
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