Sun Team Needs Your Help!

Hi all, thanks for clicking through. This is one of my first competitive teams and has undergone a number of adjustments already. I'll explain more below. Happy reading!

At a Glance:

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The Team:

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Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Modest Nature
- Sunny Day
- Roar
- Will-O-Wisp
- Flamethrower

Unlike most people, I don't really see Ninetales as disposable and useless except for the permanent Sun, and this moveset helps me accomplish that. I don't always start with Ninetales because it is kind of predictable.

I use Sunny Day on Ninetales solely to win weather wars, and it works great. I previously ran Solarbeam over Roar and had Offensive EVs. Roar does work well for phazing and dealing with substitute-users who can't be WoW'd.

Many opponents will swap in Politoed and then go for the Scald/HydroPump, but then I outspeed him and use Sunny Day or predict the switch originally and then switch out to a counter. Even a HydroPump with Sun brings me low enough to switch out. Sometimes I just go for the WoW on Politoed or hope for a switch, and then back away. Scald makes me laugh in the sun. Against Hippowdon/Tyranitar I usually switch out or WoW.

I'm tempted to switch back to using SolarBeam and maybe even Hidden Power Ice (or other) over Will-o-Wisp. The accuracy on WoW is terrible but when it hits it really does help against some physical sweepers (mainly Dragons) who either 1 or 2HKO me.

I am tempted to use Flamethrower for accuracy and consistency, but I could be convinced to test Overheat...


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Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage
- Superpower
- Fire Punch
- ExtremeSpeed

Previously used a DragonDance set here, but I'm happier with the CB variant. I could be convinced to sub Outrage for Dragon Claw. Usually Outrage forces me to wait until endgame to bring out the STAB, which is a little tough, unless I want to attack through Steel-types like Forretress and Heatran. With full HP I'd usually survive anyway. I previously used a Bulky variant, but it lacked power. Very content with this Pokemon.

Superpower is there for Tyranitar, Blissey, Terrakion, and Balloon Heatran, among others. I could be convinced to switch it to Earthquake, but I just felt that it was not as useful since I have other users.

FirePunch in the filler slot provides nice and sometimes-unexpected coverage. FirePunch is super useful against Forretress and Skarmory, and is also just plain powerful in the sun against anything that doesn't resist it.

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Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Giga Drain and Sludge Bomb provide great STAB. Venusaur isn't bad at taking a good hit here and there, and can 2HKO a great deal of dragons and fire types. This is where the speed boost obviously helps. If I predict a switch into Infernape for example, I'd use Sludge Bomb and then outspeed him for the 2HKO, taking a priority move when necessary. The poison effect is also great and I love it. Giga Drain is mostly for bulky waters and ground types who otherwise might wall this set. At least I'd get to absorb some HP!

Hidden Power Fire is probably my favorite move on this set. It's great when predicting switches to Ferrothorn or other Steel-types that think they can wall. Very useful.

I used to use Sunny Day over Growth in order to win weather wars (which worked GREAT). But I decided that I don't need to win the weather war to kill Politoed, and then just stuck Sunny Day on Heatran.

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Heatran @ Air Balloon

Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Magma Storm
- Sunny Day
- SolarBeam
- Hidden Power [Ice]

Heatran's an interesting one. Definitely great at taking advantage of the sun and has enough SAtk to tear through teams. SolarBeam used to be Stealth Rock before my Spinner/Trapper were able to function in that way.

I love Magma Storm, it's a great move. Sometimes I don't even bother using the "Weather Trap" technique. But I usually can get a Sunny Day off when the team needs it most, which is important. Before using Sunny Day many opponents predict a more standard Heatran and may switch in something weak to SolarBeam.

I did try both Life Orb and Leftovers; I enjoyed both for different reasons. I ultimately went with Air Balloon to help just a little bit more with switching into Earthquakes, mostly from Hippowdon or Mamoswine, both of whom I have some difficulty with.

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Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Reversal
- Sucker Punch
- Earthquake
- Stone Edge

I was a little bit resistant to devoting a spot on the team to Dugtrio, but now I see why people make such a big stink about him on Sun Teams. He's great for trapping and killing Heatran, Tyranitar, Blissey, and others. Reversal is great and Sucker Punch is there just as filler. I recently put it on over Stealth Rock since Donphan also has Stealth Rock. Could be convinced to put SR back on if I took it off Donphan...

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Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

Donphan is just great for this team. Before Donphan I didn't really have any great option to both take physical hits and dish out some good damage too. Pretty standard set, though Dugtrio can also learn Stealth Rock. I'm tempted to put Seed Bomb or Head Smash on this set and move SR to Dugtrio.

Donphan came to the team after trying both Forretress and Starmie as spinners, and I've been content. Spinning is fairly important for the team, because of Dragonite's Multiscale and Ninetales.



Previously used:

Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 112 HP / 248 Atk / 148 Spd
Adamant Nature
- Horn Leech
- Return
- Nature Power
- Swords Dance

Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 216 Spd / 46 Def
Timid Nature
- Psyshock
- Ice Beam
- Rapid Spin
- Recover

Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 232 Spd / 24 HP
Jolly Nature
- Earthquake
- Stone Edge
- Ice Shard
- Superpower

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Rapid Spin
- Volt Switch
- Spikes

Chandelure @ Life Orb
Trait: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 Def
Timid Nature
- Fire Blast
- Sunny Day
- Shadow Ball
- Hidden Power [Ground]


Also Considered:

Charizard/Volcarona
Slowbro/Gastrodon
Gliscor
Froslass
Chandelure
Espeon/Xatu


Specific Ideas/Concerns/Issues for you to addrress:
Ninetales
Should I continue using Flamethrower? FireBlast and Overheat are obviously options.
Should I use Will-o-Wisp or switch to another support move? Could I benefit from Hidden Power?
Should I keep Roar over SolarBeam?
Venusaur
I would love to have Earthquake on this set because then Venusaur could take out Heatran. But I wouldn't remove anything for it...
Dragonite
Should I keep Superpower over Earthquake?
Should I try a Dragon Dance variant or keep Choice Band?
Dugtrio
Should it have Stealth Rock or some other move (like Sucker Punch, Memento, Aerial Ace, Toxic...)
Donphan
Should it have Stealth Rock or some other move (like Seed Bomb, Stone Edge, Head Smash...)
Heatran
Should I go back to Fire Blast over Magma Storm?
Should I switch HP Ice for Earth Power? I am happy with HP Ice.


Thank you in advance for your help and responses!
PS Can anyone tell me how to get the little sprites/icons things? Thanks! :D
 
Hi there!

This is a really cool Sun team you got, I would like to mention that I absolutely love Sawsbuck as a Chlorophyll sweeper, so props to you for using him on your team! However, there are some fatal flaws that I see in the team that prevent it from accomplishing it's goal. With my rate, this team will not only accomplish it's goal, but it will also iron out those fatal flaws that your team has. Now, with all that out of the way, let's get to my in-depth & detailed rate, shall we? My first suggestion would be to run Roar over your current choice of Solarbeam. This move change is relatively simple, as you are weak to various setup sweepers, especially Volcarona, which is a huge threat to your team if it has HP Ground & Roar helps you phaze away those pesky setup sweepers, as I mentioned before, you are weak to. My next suggestion would be to run Earthquake over your current choice of Superpower. With Earthquake, you are able to hit Heatran & Jirachi, among other Pokémon, similar to what Superpower hits. Moving on with your team, I would definitely recommend changing Venusaurs set to a Chlorophyll Sweeper set over your current Sunny Day set. It's always nice to have a backup setup sweeper, should your Sawsbuck ever go down & it compliments it very nicely to have a physical setup sweeper as well as a special setup sweeper. Finally, I would like to suggest running a Weather Trapper Heatran over your current Heatran set. You need to win the weather war, as every Sun team does, & this set helps you do exactly that. Well, that's all I have to say for now. I hope my advice helped. Have fun & good luck in your future endeavours!

thumb_venusaur.jpg

Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Timid Nature
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb

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Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Sunny Day
- Solarbeam
- Earth Power

  • Ninetales
    38.png
    : Solarbeam -> Roar​
  • Dragonite
    149.png
    : Superpower -> Earthquake​
  • Venusaur
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    : Current Set -> Chlorophyll Sweeper​
  • Heatran
    485.png
    : Current Set -> Weather Trapper​


~Dr Ciel~

 
Thanks for your advice! All interesting suggestions.

I'd be willing to try EQ on Dragonite over Superpower... but that could be a little rough because I do already have problems with Chansey/Blissey, and Heatran could also have a Balloon.

I don't see much of a point putting Roar on Ninetales because I'd probably be better off just switching out and attacking with Chlorophyll speed or priority. Especially without Solarbeam, Ninetales doesn't have great coverage and probably shouldn't be staying in on anything. I'd be more likely to put Roar on Heatran.

The Weather Trapper set on Heatran looks appealing and it's something I could try, but this doesn't give Heatran the Dragon-killing power that it had before, and nothing else on my team is really great at doing that unless I successfully setup.

EDIT: Could consider doing HP Ice over Earth Power.

EDIT2: Testing HP Ice over Earth Power now... seems to be ok. Also put Growth on Venusaur. Might work out, we'll see.

EDIT3: Made many changes! Please check them out.
 
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