Sun team - peaked at around 20

Hey. Epic here, just posting a team that I think might be able to use a little help. This is also my first RMT, so please tell me if I mess something up.

At a glance:
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In-Depth:
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Nintales @ Air Balloon
4 HP/252 Sp. Atk/252 Spd
Drought
Nature: Timid
-Nasty Plot
-SolarBeam
-Flamethrower
-Hidden Power (Fighting)

Ninetales, my primary weather inducer, is essential to any sun team. The Nasty Plot set is chosen over the more stallish variants because if there is another weather inducer, I don't want Ninetales taking any hits at all. Solarbeam is chosen over Energy Ball because if I do for some reason come in on Politoed/Hippowdon it will only be to set my own weather up. HP Fighting helps out with Tyranitar, although I'm thinking of replacing it with Dark Pulse for added coverage against Psychics and Ghosts (Tyranitar is dealt with easily enough). The Air Balloon is often overlooked, sometimes granting me a free Nasty Plot

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Gliscor @ Toxic Orb
252 HP/184 Def/72 Spd
Poison Heal
Nature: Impish (+Def, -Sp. Atk)
-Swords Dance
-Earthquake
-Ice Fang
-Protect

This somewhat unconventional set allows Gliscor to easily stall out most any physical attacker while setting up SD. Protect allows for maximum Poison Heal damage, and Earthquake/Ice Fang grants pretty good coverage. The EVs make Gliscor as bulky as possible. Gliscor also grants a valuable Ground immunity to this team.

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Venusaur @ Life Orb
4 Atk/252 Sp. Atk/252 Spd
Chlorophyll
Nature: Mild (+Sp. Atk, -Def)
-Growth
-SolarBeam
-Hidden Power (Fire)
-Earthquake

Venusaur is one of my primary sweepers, literally limited only by how many turns it is granted by Life Orb after it sets up Growth. After a Growth, SolarBeam 1HKOs even some resists, and 2HKOs almost the entire tier. HP Fire grants almost perfect coverage, and Earthquake completes that by KOing Heatran and other Fires. However, I've had difficulty choosing between that and Sludge Bomb, as with Sludge Bomb I don't have to run a nature that lowers Def and I get coverage against dragons.

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Darmanitan @ Choice Scarf
4 HP/252 Atk/252 Spd
Sheer Force
Nature: Adamant
-Earthquake
-Flare Blitz
-U-Turn
-Superpower

This thing has "mass destruction" written all over it. Sheer Force Flare Blitz often takes out about half of the opponent's team, because with a Scarf attached Darmanitan outspeeds a whole menagerie of of Pokemon. Seriously, under the sun Flare Blitz KOs even such things as Starmie and Chandelure (after rocks). Earthquake hits all the Flash Fire Pokemon, and U-Turn hits Latios and Latias hard. Superpower dents most anything, and can nail an unsuspecting Tyranitar hard.

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Donphan @ Leftovers
252 HP/252 Atk/4 Def
Sturdy
Nature: Adamant
-Rapid Spin
-Earthquake
-Head Smash
-Stealth Rock

This is another slightly unconventional set. With Sturdy, Donphan can live through a Fiery Dance from Volcarona and KO back with Head Smash. Rapid Spin support is essential, since a lot of my team has a SR weakness. Earthquake is good for stalling out or just for a nice strong attack. Stealth Rock grants most members of my team a clean KO.

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Chandelure @ Choice Specs
60 HP/252 Sp. Atk/196 Spd
Shadow Tag
Nature: Modest
-Overheat
-Shadow Ball
-Energy Ball
-Hidden Power Fighting

With a Choice Specs, Chandy reaches a phenomenal Sp. Attack of 639. STAB Overheat in the sun pretty much KOs everything it touches. All the rest of his moves are for coverage, with Shadow Ball being the best secondary STAB he has. He is EV'd to outpace a +nature Tyranitar and 2HKO with HP Fighting. This is much easier against the common mixed Tyranitar, since Chandy can easily switch in on Fire Blast or Ice Beam, trap, and KO. Speaking of trapping things, Chandelure traps a lot of lead Abomasnow to KO. Chandy is a great revenge killer, trapping a lot of fire types that would otherwise give me problems (e.g. Infernape, Arcanine, Victini).

So, that's my team. Here's a typical battle log.
Battle between EpicTrainer and ]pWn3D[bY_4LL started!

Tier: Dream World OU
Mode: Singles
Variation: +3, -29
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

Your team: Ninetales / Venusaur / Darmanitan / Donphan / Chandelure / Gliscor
Opponent's team: Bisharp / Bouffalant / Braviary / Mandibuzz / Heatmor / Durant

]pWn3D[bY_4LL sent out Mandibuzz!
EpicTrainer sent out Ninetales!
Ninetales is floating on a balloon!
Ninetales's Drought intensified the sun's rays!

Start of turn 1
Ninetales used Nasty Plot!
Ninetales's Sp. Att. sharply rose!

The foe's Mandibuzz used Knock Off!
Ninetales lost 22 HP! (7% of its health)
The foe's Mandibuzz knocked off Ninetales's Air Balloon!

The sunlight is strong!

Start of turn 2
Ninetales used Flamethrower!
The foe's Mandibuzz lost 78% of its health!

The foe's Mandibuzz used Brave Bird!
Ninetales lost 126 HP! (43% of its health)
The foe's Mandibuzz is hit with recoil!

The sunlight is strong!
The foe's Mandibuzz restored a little HP using its Leftovers!

Start of turn 3
Ninetales used Flamethrower!
The foe's Mandibuzz lost 17% of its health!
The foe's Mandibuzz fainted!

The sunlight is strong!
]pWn3D[bY_4LL sent out Heatmor!

Start of turn 4
Ninetales used Flamethrower!
The foe's Heatmor's Flash Fire raised the power of its Fire-type moves!

The foe's Heatmor used Fire Blast!
It's not very effective...
Ninetales lost 140 HP! (48% of its health)
Ninetales fainted!
The foe's Heatmor is hurt by its Life Orb!

The sunlight is strong!
EpicTrainer sent out Darmanitan!

Start of turn 5
Darmanitan used Earthquake!
It's super effective!
The foe's Heatmor lost 90% of its health!
The foe's Heatmor fainted!

The sunlight is strong!
]pWn3D[bY_4LL sent out Braviary!

Start of turn 6
EpicTrainer called Darmanitan back!
EpicTrainer sent out Chandelure!

The foe's Braviary used Retaliate!
It had no effect!

The sunlight is strong!

Start of turn 7
Chandelure used Overheat!
A critical hit!
The foe's Braviary lost 100% of its health!
The foe's Braviary fainted!
Chandelure's Sp. Att. sharply fell!

The sunlight is strong!
]pWn3D[bY_4LL sent out Bouffalant!

Start of turn 8
Chandelure used Overheat!
A critical hit!
The foe's Bouffalant lost 100% of its health!
The foe's Bouffalant fainted!
Chandelure's Sp. Att. sharply fell!

The sunlight is strong!
]pWn3D[bY_4LL: lol..
]pWn3D[bY_4LL sent out Durant!

EpicTrainer: heh

Start of turn 9
The foe's Durant used Thunder Wave!
Chandelure is paralyzed! It may be unable to move!

Chandelure used Overheat!
It's super effective!
The foe's Durant lost 100% of its health!
The foe's Durant fainted!
Chandelure's Sp. Att. sharply fell!

The sunlight is strong!
]pWn3D[bY_4LL sent out Bisharp!

Start of turn 10
The foe's Bisharp used Sucker Punch!
It's super effective!
Chandelure lost 276 HP! (100% of its health)
Chandelure fainted!

The sunlight is strong!
EpicTrainer sent out Darmanitan!

Start of turn 11
The foe's Bisharp used Sucker Punch!
Darmanitan lost 237 HP! (67% of its health)
EpicTrainer: gg

Darmanitan used Flare Blitz!
It's super effective!
]pWn3D[bY_4LL: gg
Thanks for any constructive criticism you have!
 
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