Sun Team rate/help (incomplete)

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Looking forward to X/Y release "tournament" at Gamestop, decided to make a Sun Team for it. Will be testing on PS, but only have 3 pokemon ready so far. Looking for advice.

So, what you're looking for (idk how to make it look fancy): The Pokemon.

Ninetales @ Air Balloon
Drought, Timid Nature
252 SPA, 4 SpD, 252 Spd
Nasty Plot
Solarbeam
Fire Blast
Sunny Day

Unfortunately we all need Ninetales for OU Sun. Beautiful, but oh so hard to use. Since Gamestop doesn't care for tiers, I'd honestly use Groudon if it wasn't for testing this on Showdown. For all its faults, Ninetales has been unfortunately thrust in a situation where it faces 2 of its greatest enemies: Politoad and Tyranitaur. This set is meant for giving it an advantage rather than switching out. Focusing on Speed, Ninetales should be able to get a Sunny Day easily, usually causing a switch-out to reset opponent's weather, then use Solarbeam when they switch back in. Solarbeam also allows it to deal decent damage against water-types, but ideally I'll switch if Sun's up.

Venusaur @ Life Orb
Chlorophyll, Modest Nature
72 HP, 4 Def, 252 SpA, 180 Spd
Growth
Giga Drain
HP Fire
Sludge Bomb

Here's the star: A rampaging Venusaur. Easy switch in to the water-types that counter Sun-teams normally, with Giga Drain keeping his health up and making up for Life Orb. Modest Nature b/c his speed's so ridiculous under Sun that I can focus on power, and it keeps Giga Drain powerful. I chose HP Fire and Sludge Bomb for coverage on anything w/o Flash Fire (Heatran and Chandelure are the worst foes here). Growth is pretty much Nasty Plot under the Sun, making Venusaur more of a Lightning Bruiser, while Giga Drain makes up for the turn spent.

Victini @ Life Orb
Victory Star, Jolly
252 Atk, 4 Def, 252 Spd
V-Create
Bolt Strike
U-Turn
Brick Break

Not much to be said here, it's pretty much my Physical answer to all the Special in the other guys. Sun V-Create can be devastating, while U-Turn allows him to hit once more and switch out to lose its nerfs. The rest are mostly filler, as Victini doesn't have much else strategy to him. I'm considering Choice Scarf instead of Life Orb since V-Create makes me switch by strategy. I also considered Final Gambit, but Stealth Rocks are everywhere and I'm already running a weather war, no need for spin/rock users to go to war as well.

So, that's it so far. Looking for more ideas or improvements to what's here already, but the main point of this thread is ideas for the remaining 3 slots. Thanks in advance.
 
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