Hi guys! I'm very new here, and I'd like for this sun team I made a few days ago to be rated, since I've always played sand teams in the past and this is my first foray into sun teams. Thanks in advance! I'm going to copy my team below from Pokemon Showdown:
Tails (Ninetales) @ Chesto Berry
Trait: Drought
EVs: 4 HP / 252 Def / 252 SDef
- Rest
- SolarBeam
- Will-O-Wisp
- Sunny Day
Ninetales is simply for setting up sun. It plays the Rest-Chesto combo for longevity, Solar Beam to maybe be able to hit the water types, Will-O-Wisp to burn physical opponents and Sunny Day in case the enemy switches in another weather inducer. To be honest, Ninetales rarely do more than setting up the sun (I can't think of any other uses at this point).
Esper (Espeon) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Reflect
- Calm Mind
- Baton Pass
- Light Screen
Espeon is often my lead, and plays the dual screener + baton passer. Firstly, it bulks itself with Calm Mind and then set up the screens before using baton pass, normally to Volcarona to set up a sweep. The ability Magic Bounce is very important since I do not want Stealth Rock to be set up when I pass to Volcarona. Personally, the biggest problem with Espeon is how it lacks a healing component, since I opted for Light Clay instead of Leftovers. I'm still not sure about this though, so comments?
Inferno (Infernape) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- Swords Dance
While Espeon is a pretty good Calm Mind-er, If I face an early Cloyster also setting up, there is no way that my Espeon can set itself up better than Cloyster. This is where Infernape comes in, with a Mach Punch to skip the speed with its priority and, possibly, one-hitting Cloyster especially after a few Shell Smashes that cripples its defenses. Other than that, Infernape can also sweep when needed, running Swords Dance and Close Combat plus Flare Blitz. Also provides a check for Heatran, possibly the biggest problem to Volcarona with a massive resistance to Volcarona's attacks.
Dinosaur (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sleep Powder
Venusaur is the typical sun abuser, sporting incredible speed when it is sunny. Growth also takes a boost during sun and sleep powder will help sleep other pokemons that poses a threat to Venusaur, such as a Volcaronaon the enemy team.
Volcano (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 252 HP / 204 Def / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Morning Sun
The true star of the team, Bug Buzz and Fiery Dance after a couple of Quiver Dances will cripple many Pokemons and the Morning Sun will help in its longevity.
Starmie...? (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Recover
Starmie exists for 2 main purposes: to counter other weathers and to pose as that occasional rapid spinner in case Espeon dies and the enemy sets up some entry hazards. Bolt Beam is, as usual, a very reliable combo and Recover to round it all off so that Starmie can not only cure status (via Natural Cure), but also recover its life.
Thanks for reading all the way, and since I'm new, I hope that I have successfully relayed the idea behind the team and made clear the ideas behind each member. Please rate the team since, while somewhat at my wits' end, I know this team can be much more efficient with help from the community!
Tails (Ninetales) @ Chesto Berry
Trait: Drought
EVs: 4 HP / 252 Def / 252 SDef
- Rest
- SolarBeam
- Will-O-Wisp
- Sunny Day
Ninetales is simply for setting up sun. It plays the Rest-Chesto combo for longevity, Solar Beam to maybe be able to hit the water types, Will-O-Wisp to burn physical opponents and Sunny Day in case the enemy switches in another weather inducer. To be honest, Ninetales rarely do more than setting up the sun (I can't think of any other uses at this point).
Esper (Espeon) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Reflect
- Calm Mind
- Baton Pass
- Light Screen
Espeon is often my lead, and plays the dual screener + baton passer. Firstly, it bulks itself with Calm Mind and then set up the screens before using baton pass, normally to Volcarona to set up a sweep. The ability Magic Bounce is very important since I do not want Stealth Rock to be set up when I pass to Volcarona. Personally, the biggest problem with Espeon is how it lacks a healing component, since I opted for Light Clay instead of Leftovers. I'm still not sure about this though, so comments?
Inferno (Infernape) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- Swords Dance
While Espeon is a pretty good Calm Mind-er, If I face an early Cloyster also setting up, there is no way that my Espeon can set itself up better than Cloyster. This is where Infernape comes in, with a Mach Punch to skip the speed with its priority and, possibly, one-hitting Cloyster especially after a few Shell Smashes that cripples its defenses. Other than that, Infernape can also sweep when needed, running Swords Dance and Close Combat plus Flare Blitz. Also provides a check for Heatran, possibly the biggest problem to Volcarona with a massive resistance to Volcarona's attacks.
Dinosaur (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sleep Powder
Venusaur is the typical sun abuser, sporting incredible speed when it is sunny. Growth also takes a boost during sun and sleep powder will help sleep other pokemons that poses a threat to Venusaur, such as a Volcaronaon the enemy team.
Volcano (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 252 HP / 204 Def / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Morning Sun
The true star of the team, Bug Buzz and Fiery Dance after a couple of Quiver Dances will cripple many Pokemons and the Morning Sun will help in its longevity.
Starmie...? (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Recover
Starmie exists for 2 main purposes: to counter other weathers and to pose as that occasional rapid spinner in case Espeon dies and the enemy sets up some entry hazards. Bolt Beam is, as usual, a very reliable combo and Recover to round it all off so that Starmie can not only cure status (via Natural Cure), but also recover its life.
Thanks for reading all the way, and since I'm new, I hope that I have successfully relayed the idea behind the team and made clear the ideas behind each member. Please rate the team since, while somewhat at my wits' end, I know this team can be much more efficient with help from the community!