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Ongoing Sun vs Sol B3P1 lvl 4

Team Helios
Lvl 3
:sv/magearna:
Lily (Magearna)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.

Typing: Steel/Fairy
Abilities: Soul-Heart

HP: 90
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4

Combinations (4 / 4)
Zap Cannon + Flash Cannon
Baton Pass + Calm Mind
Trick + Spikes
Speed Swap + Electro Ball

Movepool

Level 0
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Flash Cannon
Focus Blast
Heal Bell
Ice Beam
Iron Head
Light Screen
Metal Sound
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Tri Attack
Zen Headbutt

Level 1
Agility
Aurora Beam
Confide
Confuse Ray
Crafty Shield
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Eerie Impulse
Encore
False Swipe
Gear Up
Helping Hand
Ice Spinner
Iron Defense
Magnetic Flux
Misty Terrain
Pain Split
Psybeam
Shock Wave
Snowscape
Sonic Boom
Spikes
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2
After You
Grass Knot
Mirror Shot
Misty Explosion
Solar Beam
Steel Beam
Take Down
Zap Cannon

Level 3
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Electro Ball
Electroweb
Frustration
Guard Swap
Gyro Ball
Heart Swap
Heavy Slam
Lock-On
Lucky Chant
Mind Reader
Power Swap
Psyshock
Return
Rollout
Self-Destruct
Speed Swap
Volt Switch

Level 4

Fleur Cannon (Sig.)
:sv/ferrothorn:
E.T. (Ferrothorn)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Grass/Steel
Abilities: Iron Barbs Hidden Ability: Anticipation

HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 8
Speed: 20
Size: 2
Weight: 5

Combinations (3 / 4)
Gyro Ball + Leech Seed
Toxic + Spikes
Worry Seed + Knock Off
(empty)

Movepool

Level 0
Aerial Ace
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hone Claws
Iron Head
Poison Jab
Protect
Rest
Rock Polish
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic

Level 1
Brutal Swing
Confide
Curse
Cut
Double Team
Flash
Harden
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger

Level 2
Acid Spray
Assurance
Grass Knot
Ingrain
Leech Seed
Mirror Shot
Payback
Pin Missile
Power Whip
Revenge
Secret Power
Solar Beam
Steel Beam
Thunder

Level 3
Attract
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Knock Off
Return
Rollout
Self-Destruct
Worry Seed
:sv/mandibuzz:
Grim (Mandibuzz)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.

Typing: Dark/Flying
Abilities: Big Pecks, Overcoat Hidden Ability: Weak Armor

HP: 100
Attack: 5
Defen.: 8
Sp.Atk: 4
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Combinations (3 / 4)
Iron Defense + Sandstorm
Defog + Tailwind
U-turn + Toxic
(empty)

Movepool

Level 0
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Defog
Facade
Fake Tears
Feint Attack
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Uproar
Whirlwind

Level 1
Air Cutter
Confide
Cut
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Incinerate
Iron Defense
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2
Assurance
Bone Rush
Double-Edge
Foul Play
Fury Attack
Heat Wave
Hurricane
Payback
Pluck
Punishment
Secret Power
Sky Attack
Take Down
Thief

Level 3
Acrobatics
Attract
Fly
Frustration
Knock Off
Lash Out
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn

:leftovers:leftovers
:sticky barb:sticky barb
:toxic orb:toxic orb
:weakness policy:weakness policy
:odd incense:odd incense

Team Solosis
x1 :covert cloak: Covert Cloak
x1 :heavy-duty boots: Heavy-Duty Boots
x1 :leftovers: Leftovers
x1 :toxic orb: Toxic Orb
:pyroak: :sableye: :snaelstrom:
:sv/pyroak:
Habanero (Pyroak)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Grasping - Partial Trapping blocks Fortes, and non-Stun -Proofs.

Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5

Combinations (6 / 6)
Inferno + Iron Head
Zap Cannon + Psybeam
Fire Spin + Toxic
Giga Drain + Overheat
Scorching Sands + Leaf Storm
Hidden Power (Fairy) + Hyper Beam

Movepool

Level 0
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon

Level 3
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed

Level 4
Block
Burn Up
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Water Sport
:sv/sableye:
Gremlin (Sableye)
Level 4

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Lucid - Starts with Sleep Talk.

Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2

Combinations (6 / 6)
Thunder Wave + Knock Off
Throat Chop + Astonish
Shadow Sneak + Giga Impact
Confuse Ray + Night Shade
Octazooka + Ominous Wind
Reflect + Bulk Up

Movepool

Level 0
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Level 3
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment

Level 4
Ally Switch
Embargo
Endure
Fling
Giga Impact
Gravity
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Coat
Mean Look
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Spite
Tera Blast
Wonder Room
:sv/snaelstrom:
Tidal (Snaelstrom)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Wasteful - Destroys own held items upon leaving play.
Lv4 - Prudent - Acc for unboosted attacks +30%.

Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5

Combinations (6 / 6)
Aqua Jet + Facade
Powder + Giga Impact
Chilling Water + Scald
Rapid Spin + Body Slam
Toxic + U-Turn
Struggle Bug + Waterfall

Movepool

Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn

Level 4
Ally Switch
Block
Celebrate
Future Sight
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Magic Coat
Magic Room
Metronome
Powder
Skill Swap
Trick Room
Water Pledge
Wonder Room

1773239959199.png

Solosis to send out, equip item and discipline
HeliosAflame to send out and order
Solosis to order
 
Last edited:
Sending out Grim the devious Mandibuzz with leftovers!
:sv/mandibuzz::leftovers:
iron defense + sandstorm ~ brave bird
[step 2] This step, If my opponent is to use a physical returning move, use hurricane.
This step, if my opponent is to use overheat or leech seed and I am faster, use fly and push back.
This step, if my opponent is to use zap-cannon + psybeam or inferno + ironhead, use protect and push back.
This step, if my opponent is to use scorching sands + leaf storm or hidden power + hyperbeam, use protect and push back.
 
Round 1
Battlefield:
Team Helios tech: 1
:mandibuzz:mandibuzz :leftovers:Leftovers
HP: 100/100 EN: 30/30
5/8/4/7/80 | 2/3
Types: Dark/Flying
Abilities: Big Pecks, Overcoat, Weak Armor
Discipline: Devious
Non-Attack Acc +15%.

Status: None
Stages: None

Team Solosis tech: 1
:pyroak:pyroak :covert cloak:Covert Cloak
HP: 105/105 EN: 30/30
5/8/5/5/60 | 4/5
Types: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
Discipline: Graceful
Special Acc +15%.

Status: None
Stages: None​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1773340837508.png

Step 1:
:mandibuzz: iron winds
-4 en
1 tech used
sandstorm created (5t)
+2 def
:pyroak: toxic spin
-4 en
1 tech used
hit yes
580 crit no
(4 + 5 + 4 - 7 - 1) = 5 damage
:mandibuzz: is partially trapped (5t)
:mandibuzz: is badly poisoned
:mandibuzz: +1 atk, +1 spe, can't lose def
:mandibuzz: heals 4
:mandibuzz: takes 3 damage
:pyroak: takes 3 damage
:mandibuzz: poison intensifies
Step 2:
:mandibuzz: brave bird
-3 en
crit no
(12 + 5 + 4 - 8) * 1.5 + 5 = 25 damage
5 damage returned.
:pyroak: worry seed
-3 en
:mandibuzz: is insomniac and has no other abilities! (6t)
:mandibuzz: heals 4
:mandibuzz: takes 7 damage
:pyroak: takes 3 damage
:mandibuzz: poison intensifies
Battlefield: sand (3r)
Team Helios tech: 0
:mandibuzz:mandibuzz :leftovers:Leftovers
HP: 88/100 EN: 23/30
5/8/4/7/80 | 2/3
Types: Dark/Flying
Abilities: Big Pecks, Overcoat, Weak Armor
Discipline: Devious
Non-Attack Acc +15%.

Status: worry seed poison(3) toxin
Stages: +1 atk, +1 spe, +2 def

Team Solosis tech: 0
:pyroak:pyroak :covert cloak:Covert Cloak
HP: 74/105 EN: 23/30
5/8/5/5/60 | 4/5
Types: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
Discipline: Graceful
Special Acc +15%.

Status: None
Stages: None​
Solosis to order
HeliosAflame to order
 
:sv/pyroak: :covert cloak:
Overheat ~ Overheat

[This Step] IF Mandibuzz is to use Brave Bird or Fly, THEN use Counter.
[This Step] IF Mandibuzz is to use Sky Attack or Acrobatics, THEN use Counter.
[This Step] IF Mandibuzz is to use Protect, THEN use Dragon Dance, AND push orders back.
[This Step, Once] IF Mandibuzz is to use Torment, THEN use Overheat.
 
Round 2
Battlefield: sand (3r)
Team Helios tech: 0
:mandibuzz:mandibuzz :leftovers:Leftovers
HP: 88/100 EN: 23/30
5/8/4/7/80 | 2/3
Types: Dark/Flying
Abilities: Big Pecks, Overcoat, Weak Armor
Discipline: Devious
Non-Attack Acc +15%.

Status: worry seed poison(3) toxin
Stages: +1 atk, +1 spe, +2 def

Team Solosis tech: 0
:pyroak:pyroak :covert cloak:Covert Cloak
HP: 74/105 EN: 23/30
5/8/5/5/60 | 4/5
Types: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
Discipline: Graceful
Special Acc +15%.

Status: None
Stages: None​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1773483788711.png

Step 1:
:mandibuzz: u-turn
-4 en
no crit
(7 + 5 - 8) * 1.5 + 5 = 11 damage
:mandibuzz: gains switching, but switching is off
:mandibuzz: loses worry seed partial trapping, stat stages and toxin I think?
:pyroak: :pyroak: overheat
-3 en
391 crit no
(13 + 5 + 4 - 7 - 1) = 14 damage
+2 spA

:mandibuzz: heals 4
:mandibuzz: takes 3 damage
:pyroak: takes 3 damage
Step 2:
:mandibuzz: dual wingbeat
380 hit yes
-3 en
crits no
(4 + 5 + 4 - 8) * 1.5 = 8 damage
+ 4 * 1.5 = 6 damage

:pyroak: :pyroak: overheat
-3 en
556 crit no
(13 + 5 + 4 - 7 - 1) + 8 = 22 damage
+2 spA
:mandibuzz: heals 4
:mandibuzz: takes 3 damage
:pyroak: takes 3 damage
Battlefield: sand (2r)
Team Helios tech: 0
:mandibuzz:mandibuzz :leftovers:Leftovers
HP: 54/100 EN: 16/30
5/8/4/7/80 | 2/3
Types: Dark/Flying
Abilities: Big Pecks, Overcoat, Weak Armor
Discipline: Devious
Non-Attack Acc +15%.

Status: poison(3)
Stages:

Team Solosis tech: 0
:pyroak:pyroak :covert cloak:Covert Cloak
HP: 43/105 EN: 17/30
5/8/5/5/60 | 4/5
Types: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
Discipline: Graceful
Special Acc +15%.

Status: None
Stages: +4 spA​

HeliosAflame to order
Solosis to order
 
:sv/mandibuzz::leftovers:
brave bird x 2

This step, if my opponent is to use a protective move, use whirlwind the first time and roost otherwise.
This step, if pyroak is to use zap cannon and I am faster, use fly.
This step, if pyroak is to use grass whistle, use uproar.
This step if pyroak is to use counter, use air slash.
 
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