Im brand new to the competitive scene and have been messing around with different teams. i recently created a sunny day team revolving around drought on mega charizard y and ninetales. I am still in the workings of understanding synergy and usage counters and so on and so forth so if there are large holes in this then that might be the case. Any criticism and tips are welcome. thanks guys.
Mega charizard Y:
item- charizardite Y
ability- drought(solar power before mega)
moves: dragon pulse
fire blast
solar beam
will-o-wisp/air slash
EVs- 252spA/252Spe/4SpD
so this is pretty much the basis of this team, since he has drought he can get sunny day going on his own( although i originally started with the idea of having another mega so i could utilize solar power on him) fire blast and air slash for stab solar beam for water, rock and ground coverage and dragon pulse for dragons. evs based for high offense in special attack and speed and the special defense for special attacking electric and water types (if it makes any difference XD)
Venusaur:
item- black sludge
ability- chlorophyll
moves: giga drain/solarbeam
sludge bomb
growth
earthquake
EVs- 252 SpA/252 Spe/4 Atk (i thought about making it 252 Hp or SpD instead of speed considering hes already at 160 (on showdown) with chlorophyll active and relying on the 80 boosted if i lose my sunny day boost might be too costly.
otherwise black sludge for the sustain and obviously chlorophyll boosts speed x2 in the sun. giga drain or solar beam is up in the air. the regen is nice but the power would be useful. sludge bomb being my only fairy coverage as well as a strong stab move, growth for the massive atk and Sp.A boost and earthquake for nasty fire types like charizard x and whatnot.
ninetales:
item- leftovers
ability- drought
moves: protect
disable
hex
will-o-wisp
EVs- 248 Hp/ 252 SpD/ 8 SpA
So this one is really interesting. i decided to make her a Sp. D stall(or wall i dont really get what the terms mean or entitle exactly yet) as well as my general startup. She has leftovers for the sustain although I feel there's a better item. she has disable for following up protect on an otherwise ohko from a starter like hippowdon. will-o-wisp and hex for the burn and then double damage on walls like the previously mentioned. im not sure whether a fire stab or hex is better though. this one was off the top of my head so please criticism is welcome 100%.
Quagsire:
item- leftovers
ability- unaware
moves: scald
recover
earthquake
toxic
EVs- 252 Hp/ 252 Def/ 4 Atk
ok so between leftovers and recover he is a formidable toxic stall considering hes physically bulky with the added EVs. scald and earthquake for the stab as well as covering some well needed typings. not to mention since this is a sunny team revlolving around charizard and drought i figure what better than to put someone whos major weaknesses happen to be grass. that being said i feel he synergizes very well. also since he has a nice water ground typing hees a good switch in for most of this team against electric and other pokemon that could prove troublesome for this team.
Chansey:
item- eviolite
ability- natural cure
moves: heal bell
soft-boiled
thunder wave
seismic toss
EVs- 248 Hp/ 252 Def/ 8 SpD
alright so being honest i mostly have her as a wall and a healer. im not sure if she synergizes well but i like having the utility here with heal bell and thunder wave also seismic toss being something that can hit hard without the stats being put into play. EVs used to make her as tanky as physically possible and pretty much here she is. also thought about using wish instead of soft boiled to assist the others even more. tips and concerns are always welcome and even a better pokemon if it is a poor choice.
dragonite:
item- leftovers
ability- multiscale
moves: fire punch
dragon claw
extreme speed
roost
EVs- 252 Hp/ 252 SpD/ 4 Atk
ok so last one is dragonite. hes generally a bulky sweeper here to be a powerhouse dragons are meant to be as well as of course cover dragons and finish off pokes with extreme speed. his leftovers helps the bulk amd multi scale makes him hard to ohko or even 2hko. otherwisethis is everything thanks for reading and aiding :)
i havent really tested this team much so far but it looks like it goes together very smoothly. so all in all thanks for helpng and please give me and helpful hints, tips and criticisms you can. all are welcome :)
Also added note I'm not so sure how I feel about dragonite on this team after trying it.
Mega charizard Y:
item- charizardite Y
ability- drought(solar power before mega)
moves: dragon pulse
fire blast
solar beam
will-o-wisp/air slash
EVs- 252spA/252Spe/4SpD
so this is pretty much the basis of this team, since he has drought he can get sunny day going on his own( although i originally started with the idea of having another mega so i could utilize solar power on him) fire blast and air slash for stab solar beam for water, rock and ground coverage and dragon pulse for dragons. evs based for high offense in special attack and speed and the special defense for special attacking electric and water types (if it makes any difference XD)
Venusaur:
item- black sludge
ability- chlorophyll
moves: giga drain/solarbeam
sludge bomb
growth
earthquake
EVs- 252 SpA/252 Spe/4 Atk (i thought about making it 252 Hp or SpD instead of speed considering hes already at 160 (on showdown) with chlorophyll active and relying on the 80 boosted if i lose my sunny day boost might be too costly.
otherwise black sludge for the sustain and obviously chlorophyll boosts speed x2 in the sun. giga drain or solar beam is up in the air. the regen is nice but the power would be useful. sludge bomb being my only fairy coverage as well as a strong stab move, growth for the massive atk and Sp.A boost and earthquake for nasty fire types like charizard x and whatnot.
ninetales:
item- leftovers
ability- drought
moves: protect
disable
hex
will-o-wisp
EVs- 248 Hp/ 252 SpD/ 8 SpA
So this one is really interesting. i decided to make her a Sp. D stall(or wall i dont really get what the terms mean or entitle exactly yet) as well as my general startup. She has leftovers for the sustain although I feel there's a better item. she has disable for following up protect on an otherwise ohko from a starter like hippowdon. will-o-wisp and hex for the burn and then double damage on walls like the previously mentioned. im not sure whether a fire stab or hex is better though. this one was off the top of my head so please criticism is welcome 100%.
Quagsire:
item- leftovers
ability- unaware
moves: scald
recover
earthquake
toxic
EVs- 252 Hp/ 252 Def/ 4 Atk
ok so between leftovers and recover he is a formidable toxic stall considering hes physically bulky with the added EVs. scald and earthquake for the stab as well as covering some well needed typings. not to mention since this is a sunny team revlolving around charizard and drought i figure what better than to put someone whos major weaknesses happen to be grass. that being said i feel he synergizes very well. also since he has a nice water ground typing hees a good switch in for most of this team against electric and other pokemon that could prove troublesome for this team.
Chansey:
item- eviolite
ability- natural cure
moves: heal bell
soft-boiled
thunder wave
seismic toss
EVs- 248 Hp/ 252 Def/ 8 SpD
alright so being honest i mostly have her as a wall and a healer. im not sure if she synergizes well but i like having the utility here with heal bell and thunder wave also seismic toss being something that can hit hard without the stats being put into play. EVs used to make her as tanky as physically possible and pretty much here she is. also thought about using wish instead of soft boiled to assist the others even more. tips and concerns are always welcome and even a better pokemon if it is a poor choice.
dragonite:
item- leftovers
ability- multiscale
moves: fire punch
dragon claw
extreme speed
roost
EVs- 252 Hp/ 252 SpD/ 4 Atk
ok so last one is dragonite. hes generally a bulky sweeper here to be a powerhouse dragons are meant to be as well as of course cover dragons and finish off pokes with extreme speed. his leftovers helps the bulk amd multi scale makes him hard to ohko or even 2hko. otherwisethis is everything thanks for reading and aiding :)
i havent really tested this team much so far but it looks like it goes together very smoothly. so all in all thanks for helpng and please give me and helpful hints, tips and criticisms you can. all are welcome :)
Also added note I'm not so sure how I feel about dragonite on this team after trying it.