After being consistantly defeated by a Chlorophyll Venusaur with Growth boost in the Sun, I decided I could go ahead and make my own Sun team. After a fair while of testing, this is what I've come up with. I am still not 100% sure on Mew or Salamence.
Team Building
NOTE: This team has changed amazingly over the course of about a week, so the team building process is actually useless right now. I will update it when I can.
In detail.
Ninetales@Leftovers
Calm Nature:Drought
252 SpDef/56 Spd/144 SpAtk/56 HP
- Nasty Plot
- Confuse Ray/Will-O-Wisp/Toxic
- HP [Fighting]
- Flamethrower
With rain teams slowly becoming rarer and rarer, it was becoming useless to use a Sunny Day on the Ninetales. I also made him a little bulkier and tried to let him set with Nasty Plot to a +4 SpAtk that can STAB + Weather Flamethrower.
Dugtrio@Focus Sash
Naive Nature:Arena Trap
252 Spd/252 Atk/4 HP
- Earthquake
- Reversal
- Aerial Ace
- Stone Edge
Just used as a trap killer. Normally use it against a TTar or any fire Poke's. Sash lets me switch in safely without worrying about insta-KO. The main problem I have with Dugtrio is having him get poisoned or burned or entry hazarded. As soon as his sash doesn't work, he becomes really unreliable.
Weavile@Focus Sash
Adamant Nature:Pressure
252 Spd/252 Atk/4 HP
- Ice Punch
- Night Slash
- Swords Dance
- Brick Break
Focus Sash is again used for a safe switch in and/or a free swords dance. Not many pokes can survive a +2 Weavile, and his attacks against Dragons are simple domination. I did struggle majorly with dragons before I added the Weavile in, but now it's no worry at all.
Shiftry@Life Orb
Adamant Nature:Chlorophyll
252 Atk/216 Sp/40 Def
- Seed Bomb
- Sucker Punch
- Growth/Swords Dance
- Brick Break
Just your regular Chlorophyll killer. Sucker Punch get's an almost auto insta hit, which helps get off that last bit of damage before he dies. Nothing can survive this guy at a +4 atk, and not many can at a +2 atk, which really isn't that hard to get him to. I just need to switch in when they have a defensive poke out really.
Yanmega@Leftovers
Modest Nature:Speed Boost
252 SpAtk/252 Spd/4 HP
- Protect
- Air Slash
- Bug Buzz
- Ancient Power
At this point of the team building process, I was always getting swept by a Conkeldurr, and so I needed a flying type to take care of him, and the best option I had was a speed boosted Yanmega. After a 1+ Spd Boost, he can outspeed most things, and can normally 2HKO a Conkuldurr, and sometimes even 1 hit kill if I'm lucky.
Armaldo@Leftovers
Adamant Nature:Battle Armor
252 Atk/128 Def/128 SpDef
- Rock Blast
- Stealth Rock
- X-Scissor
- Rapid Spin
I needed a Rapid Spinner at this point. For a long time I was running a Donphan, but he was practically useless. His ground type moves were useless as I could easily trap and kill any pokes that were weak with my Dugtrio, but I still kept getting beaten by Dragon/Flying pokes. I found Armaldo, a defensive beast that could hit hard with Super Effective Rock Blasts to take out practically any Flying type easily, even with a Sub up.
Possible switches.
Team Building
NOTE: This team has changed amazingly over the course of about a week, so the team building process is actually useless right now. I will update it when I can.
First obvious choice of the team was definitely a Ninetales, for Drought.
Next, I needed a Chlorophyll Speed poke. The choices I was thinking of were Victreebel, Venusaur or Shiftry. After testing, Victreebel proved to be the best.
Up now was Volcarona, a personal favourite pokemon. With a SpAtk of 135, SpDef of 105 and Spd of 100, it's stats are perfect for this team as a SpAtker.
A major weakness to Water/Ice was obvious at this stage, and I chose Mew as a counter to this weakness.
Still needing a lead pokemon, I went with Swampert, a great lead to set up rocks.
Lastly, I needed a strong pokemon that was not at all dependant on the weather, and I went for a Dragon Dance Salamence set.

Next, I needed a Chlorophyll Speed poke. The choices I was thinking of were Victreebel, Venusaur or Shiftry. After testing, Victreebel proved to be the best.


Up now was Volcarona, a personal favourite pokemon. With a SpAtk of 135, SpDef of 105 and Spd of 100, it's stats are perfect for this team as a SpAtker.



A major weakness to Water/Ice was obvious at this stage, and I chose Mew as a counter to this weakness.




Still needing a lead pokemon, I went with Swampert, a great lead to set up rocks.





Lastly, I needed a strong pokemon that was not at all dependant on the weather, and I went for a Dragon Dance Salamence set.






In detail.

Ninetales@Leftovers
Calm Nature:Drought
252 SpDef/56 Spd/144 SpAtk/56 HP
- Nasty Plot
- Confuse Ray/Will-O-Wisp/Toxic
- HP [Fighting]
- Flamethrower
With rain teams slowly becoming rarer and rarer, it was becoming useless to use a Sunny Day on the Ninetales. I also made him a little bulkier and tried to let him set with Nasty Plot to a +4 SpAtk that can STAB + Weather Flamethrower.

Dugtrio@Focus Sash
Naive Nature:Arena Trap
252 Spd/252 Atk/4 HP
- Earthquake
- Reversal
- Aerial Ace
- Stone Edge
Just used as a trap killer. Normally use it against a TTar or any fire Poke's. Sash lets me switch in safely without worrying about insta-KO. The main problem I have with Dugtrio is having him get poisoned or burned or entry hazarded. As soon as his sash doesn't work, he becomes really unreliable.

Weavile@Focus Sash
Adamant Nature:Pressure
252 Spd/252 Atk/4 HP
- Ice Punch
- Night Slash
- Swords Dance
- Brick Break
Focus Sash is again used for a safe switch in and/or a free swords dance. Not many pokes can survive a +2 Weavile, and his attacks against Dragons are simple domination. I did struggle majorly with dragons before I added the Weavile in, but now it's no worry at all.

Shiftry@Life Orb
Adamant Nature:Chlorophyll
252 Atk/216 Sp/40 Def
- Seed Bomb
- Sucker Punch
- Growth/Swords Dance
- Brick Break
Just your regular Chlorophyll killer. Sucker Punch get's an almost auto insta hit, which helps get off that last bit of damage before he dies. Nothing can survive this guy at a +4 atk, and not many can at a +2 atk, which really isn't that hard to get him to. I just need to switch in when they have a defensive poke out really.

Yanmega@Leftovers
Modest Nature:Speed Boost
252 SpAtk/252 Spd/4 HP
- Protect
- Air Slash
- Bug Buzz
- Ancient Power
At this point of the team building process, I was always getting swept by a Conkeldurr, and so I needed a flying type to take care of him, and the best option I had was a speed boosted Yanmega. After a 1+ Spd Boost, he can outspeed most things, and can normally 2HKO a Conkuldurr, and sometimes even 1 hit kill if I'm lucky.

Armaldo@Leftovers
Adamant Nature:Battle Armor
252 Atk/128 Def/128 SpDef
- Rock Blast
- Stealth Rock
- X-Scissor
- Rapid Spin
I needed a Rapid Spinner at this point. For a long time I was running a Donphan, but he was practically useless. His ground type moves were useless as I could easily trap and kill any pokes that were weak with my Dugtrio, but I still kept getting beaten by Dragon/Flying pokes. I found Armaldo, a defensive beast that could hit hard with Super Effective Rock Blasts to take out practically any Flying type easily, even with a Sub up.
Possible switches.
Donphan@Leftovers
Impish Nature:Sturdy
252 HP/252 Def/4 SpDef
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Mew@Leftovers
Modest Nature:Synchonize
200 SpAtk/200 SpDef/108 Def
- Volt Switch
- Psychic
- Flamethrower
- Softboiled
Salamence@Leftovers
NaiveNature:Intimidate
252 Spd/4 SpAtk/252 Atk
- Dragon Dance
- Outrage
- Flamethrower
- Earthquake
Volcarona@Lum Berry
Timid Nature:Flame Body
252 Spd/252 SpAtk/4 SpDef
- Quiver Dance
- Flamethrower
- Bug Buzz
- Morning Sun
Victreebel@Life Orb
Jolly Nature:Chlorophyll
252 Spd/252 Atk/4 SpDef
- Growth
- Leaf Blade
- Sucker Punch
- Weather Ball
Impish Nature:Sturdy
252 HP/252 Def/4 SpDef
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Mew@Leftovers
Modest Nature:Synchonize
200 SpAtk/200 SpDef/108 Def
- Volt Switch
- Psychic
- Flamethrower
- Softboiled
Salamence@Leftovers
NaiveNature:Intimidate
252 Spd/4 SpAtk/252 Atk
- Dragon Dance
- Outrage
- Flamethrower
- Earthquake
Volcarona@Lum Berry
Timid Nature:Flame Body
252 Spd/252 SpAtk/4 SpDef
- Quiver Dance
- Flamethrower
- Bug Buzz
- Morning Sun
Victreebel@Life Orb
Jolly Nature:Chlorophyll
252 Spd/252 Atk/4 SpDef
- Growth
- Leaf Blade
- Sucker Punch
- Weather Ball