NU team I've been working so hard on. Currently peaked at #54 on the ladder, aiming for top 5. A quick look at the team:






And now, the full team:

Volbeat (M) @ Heat Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Sunny Day
- Encore
- Tail Glow
- Baton Pass
My main sun summoner, used for its Prankster Sunny Day. Heat Rock gives me 8 turns of sun so my Chlyrophyll Pokes can sweep that much longer. I'll lead with him to get up sun right away. If I'm lucky, they'll use a support move and I can lock them into it with Encore, than Tail Glow on the switch and Baton Pass the boost to one of my 3 special sweepers (Victreebel, Exeggutor, or Magmortar). Usually I'm not that lucky, so he'll get up the sun and get out to summon it again later and maybe even pass a boost. If I can pull off a pass to Victreebel than it's usually gg.

Regirock @ Heat Rock
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Sunny Day
- Stealth Rock
- Fire Punch
- Stone Edge
My backup sun summoner, also equiped with Heat Rock. Very useful for setting up Stealth Rock, my team's only form of entry hazards. Stone Edge is its main STAB move, which can leave a dent in most Pokes, and Fire Punch get reasomable coverage with rock, plus it gets a nice boost in sun.

Exeggutor (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- Hidden Power [Fire]
- SolarBeam
My main sun sweeper. Solarbeam is its main STAB mvove, and is immensly poweful. HP Fire gets decent coverage and a Psuedo-STAB boost in sun, although it is walled by fires. Sunny Day allows it to continue sweeping in case the sun wears out. Generally, on the last turn of sun, I'll use Sleep Powder while I still outspeed, than set up sun again while they are imobilized or switch out.

Victreebel (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Weather Ball
- Sludge Bomb
- SolarBeam
My secondary special sweeper, and my personal favorite. It's also my main Baton Pass recipitent. If Victreebel can manage to pull off a Growth, that's awesome, but it can sweep just fine without. SolarBeam is its main attacking move, which decimates anything that stands in its way. Weather Ball becomes a 100 BP Fire-type move in sun, and get great coverage with Grass. Sludge Bomb is a secondary STAB, and is mainly used to hurt Flying-types.

Leafeon (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sunny Day
- Swords Dance
- Leaf Blade
- Return
My last Chlorophyll sweeper and my only physical one. It can easily switch into any physical attack with that monstourous 130 base defense and Swords Dance on the switch. After an SD and with sun up, it reaches 700 attack and 578 speed, and can sweep entire teams. Leaf Blade is the STAB move of choice, while Return gets good nuetral coverage with Grass. It's walled by steel types, but after Magneton and Klinklang being bumped up, Steels are just about non-existent in NU, so it isn't really a problem.

Magmortar (M) @ Choice Scarf
Trait: Vital Spirit
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Focus Blast
- Fire Blast
My revenge killer. Fire Blast is the main attacking move, and it hurts just about everything in sun, bar Flash Fire users. The other move are mostly filler. Thunderbolt is for waters, Focus Blast hits rocks, and HP Ice hits Altaria.
That's all. I'd like input on it, so please post your ideas. I want to make it perfect so I can top the ladder. And feel free to copy it if you'd like to test it out, but remember, when people say how much they love it, let them know that it's Copyright of SevilitheArcanine :D






And now, the full team:

Volbeat (M) @ Heat Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Sunny Day
- Encore
- Tail Glow
- Baton Pass
My main sun summoner, used for its Prankster Sunny Day. Heat Rock gives me 8 turns of sun so my Chlyrophyll Pokes can sweep that much longer. I'll lead with him to get up sun right away. If I'm lucky, they'll use a support move and I can lock them into it with Encore, than Tail Glow on the switch and Baton Pass the boost to one of my 3 special sweepers (Victreebel, Exeggutor, or Magmortar). Usually I'm not that lucky, so he'll get up the sun and get out to summon it again later and maybe even pass a boost. If I can pull off a pass to Victreebel than it's usually gg.

Regirock @ Heat Rock
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Sunny Day
- Stealth Rock
- Fire Punch
- Stone Edge
My backup sun summoner, also equiped with Heat Rock. Very useful for setting up Stealth Rock, my team's only form of entry hazards. Stone Edge is its main STAB move, which can leave a dent in most Pokes, and Fire Punch get reasomable coverage with rock, plus it gets a nice boost in sun.

Exeggutor (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- Hidden Power [Fire]
- SolarBeam
My main sun sweeper. Solarbeam is its main STAB mvove, and is immensly poweful. HP Fire gets decent coverage and a Psuedo-STAB boost in sun, although it is walled by fires. Sunny Day allows it to continue sweeping in case the sun wears out. Generally, on the last turn of sun, I'll use Sleep Powder while I still outspeed, than set up sun again while they are imobilized or switch out.

Victreebel (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Weather Ball
- Sludge Bomb
- SolarBeam
My secondary special sweeper, and my personal favorite. It's also my main Baton Pass recipitent. If Victreebel can manage to pull off a Growth, that's awesome, but it can sweep just fine without. SolarBeam is its main attacking move, which decimates anything that stands in its way. Weather Ball becomes a 100 BP Fire-type move in sun, and get great coverage with Grass. Sludge Bomb is a secondary STAB, and is mainly used to hurt Flying-types.

Leafeon (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sunny Day
- Swords Dance
- Leaf Blade
- Return
My last Chlorophyll sweeper and my only physical one. It can easily switch into any physical attack with that monstourous 130 base defense and Swords Dance on the switch. After an SD and with sun up, it reaches 700 attack and 578 speed, and can sweep entire teams. Leaf Blade is the STAB move of choice, while Return gets good nuetral coverage with Grass. It's walled by steel types, but after Magneton and Klinklang being bumped up, Steels are just about non-existent in NU, so it isn't really a problem.

Magmortar (M) @ Choice Scarf
Trait: Vital Spirit
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Focus Blast
- Fire Blast
My revenge killer. Fire Blast is the main attacking move, and it hurts just about everything in sun, bar Flash Fire users. The other move are mostly filler. Thunderbolt is for waters, Focus Blast hits rocks, and HP Ice hits Altaria.
That's all. I'd like input on it, so please post your ideas. I want to make it perfect so I can top the ladder. And feel free to copy it if you'd like to test it out, but remember, when people say how much they love it, let them know that it's Copyright of SevilitheArcanine :D