Sunny Delight

jake

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I'm copying DTC's thread. So what??

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In comparison with Rain Dance, Sunny Day teams have historically been of lesser importance. For example, Swift Swim is administered to 33 Pokemon, and only three of them are not Water-type (Armaldo and its prevo, and Beartic). The vast majority of SS abusers have their own STAB moves amplified even further under the rain, making them that much harder to handle under their own weather. On the other hand, there are actually 35 Pokemon with Chlorophyll, but none of them have quite the advantage that the Water-type SS abusers have: they're all Grass-types, so the boost for Fire-type moves essentially means nothing for most of them outside of Hidden Power. The introduction of Stealth Rock in Gen IV also doomed many potential Fire-type Sun abusers, as the burden of constantly spinning away Stealth Rock dissuaded many people who might've tried making a Sunny Day-based team. Rain Dance also has a much better claim to type coverage overall: Water-, Flying-, and Electric-type attacks are common on nearly all Rain teams, while the Fire- and Grass-types on Sun teams traditionally have really limited movepools, meaning they often have to rely on Hidden Power (I mean seriously look at Lilligant's moveset).

But with Sawsbuck and Charizard dropping to NU, nearly all of the best Sun abusers in the game reside in our tier - perhaps the underdog Sun teams will finally be seen as the top dog down here? If anything, it's generally much harder to handle Sun down here: the brute force of Specs Charizard will shred through nearly any team, and then the Chlorophyll abusers can clean house afterwards. But yes, some of the best abusers of Sun to follow!

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With an excellent base 100 Speed, Charizard doesn't even need Chlorophyll to outpace the majority of the metagame. Add to that the immense power that Solar Power brings (as well as STAB and the boost to Fire-type moves from Sun), and it becomes apparent that Charizard's Fire Blast is clearly the wrecking ball of choice for Sun teams. Whether its using a Choice Specs set or a more conservative set with perhaps Life Orb, Leftovers, or Expert Belt, Charizard is a force to be reckoned with inside and outside of Sun.

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While not necessarily forced to use Chlorophyll, Sawsbuck is the fastest abuser of Chlorophyll available in NU. This allows it to outpace even the fastest Choice Scarf users in NU, and can be a failsafe to many teams that rely on revenge killing the slower Sun sweepers. Sawsbuck is an excellent Pokemon in Sun or out of it, and can function as a powerful wallbreaker for the heavily specially-oriented Sun sweepers. It's also fairly self-sufficient thanks to Horn Leech, which is basically a physical Giga Drain. Also the summer form is by far the best, no questions asked. :)

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Exeggutor is often overlooked because of its pitiful Speed, but is easily one of the best Chlorophyll users. I mean, just look at that massive base 125 Special Attack, and STAB Leaf Storm/Psychic options. It's also got Sleep Powder and Sunny Day itself - if, say, the Sun were about to burn out the next turn, Eggy could just put an opposing Pokemon out cold and set up the Sun once again, for more fun to be had. There are plenty of other great Chlorophyll abusers down here too; Victreebel and Shiftry are probably the most notable of the rest.

I really don't want to go any more tl;dr than DTC did (because, I mean, DTC sucks) so I'll just drop a few discussion questions here:

  • Do discuss who the best abusers of Sun are - who's the best, who's the worst, and who is the most underestimated? Is Chlorophyll the way to go? Or should we be more centered on Fire-types like Charizard and Magmortar?
  • Do you use a Rapid Spinner? Do we need to use Rapid Spinners with Sun teams? Is it a necessity?
  • Who is the best user of Sunny Day? Should the Sunny Day setter be reliable and able to set the Sun again and again (Miltank, Mesprit, Gardevoir), or be a one-time opportunity (Volbeat)?
  • Is a defensive Sunny Day team a possibility? Is it worth using Sunny Day for a defensive team, or are those moveslots better filled by other moves?
  • When using a Sun team, what's the best way to deal with opposing Rain teams? Sun teams?
  • How do you deal with Sun when you aren't using it? What are the best checks to the Sun abusers? Who can revenge kill them, if walling them is not an option?

Don't feel limited to these topics of discussion, either! Feel free to describe your experiences with Sunny Day and discuss the best way to go about it. I'm not particularly a great weather player anyway, so I've got a lot to learn about it. GOGOGO DISCUSS
 
I haven't used sun personally, but I wonder if Torkoal would work well as a spinner in sun? I was thinking the following set:

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Torkoal @ Heat Rock
Trait: Shell Armor
EVs: 248 HP / 176 SpA / 84 SpD
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Rapid Spin

The idea of this set is simple: beating the common spinblockers. Misdreavus usually has an easy time against Torkoal, but if you Sunny Day on the switchin you 2HKO Misdreavus with Fire Blast. Haunter and Drifblim, the frailer Ghosts, are unable to KO Torkoal even after Stealth Rock and are KOed back by Fire Blast. SolarBeam provides coverage, hitting Water- and Rock-types hard.
 
...that sounds fairly awesome, although if you take SR into account (you're coming in to spin it away, right?) LO Timid Haunter does 67.63 - 79.88% with Sludge Bomb and 70.55 - 83.38% with HP Ground against that spread, which is a decent chance to OHKO with SR up. Like you said though, it could probably do with some playing around with to see what fits best. Excited to test that later though. :D
 
I've found Probopass to be a really good Weather Starter. A slow Volt Switch fantastic, it allows you to bring in your frailer weather abusers with ease. Not to mention it checks those pesky birds who would plague your Chlorophyll sweepers outside of Sun.

Here's the set I've been using

Probopass (M) @ Heat Rock
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Volt Switch
- Power Gem
- Sunny Day​
 
Dude you're totally forgetting Victreebel, this little mofo is just as good as Eggy, abuses chloro, and can be physical or special because it don't give a fuck either way.

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 Def / 252 Spe
Nature: Modest / Timid
-Energy Ball / Solar Beam
-Weather Ball
-Sludge Bomb
-Synthesis

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Jolly
-Leaf Blade
-Sucker Punch
-Return / Sleep Powder
-Synthesis / Swords Dance

I'm not 100% sure how well Physical Victreebel will work, but with Sucker Punch it at least has some functional use outside of sun (especially at +2). The special set caught me totally off guard when I saw it on the team preview, I had no idea it had that much power (100 SpA stat and a 105 Atk stat) and its speed puts it as the second fastest chloro abuser in the tier, second only to Uncle Buck. Outside of sun, Victreebel sits at a pretty odd spot, outsped by Absol and pretty much every potential check / counter that it would otherwise totally decimate (yeah fuck off Rotom-S).
 
Yeah, I've been trying to get a different EV spread, and 248 HP / 176 SpA / 84 SpD seems like the perfect spread. With that spread, you still 2HKO Misdreavus even without Stealth Rock, and OHKO Haunter without Stealth Rock as well. Drifblim is still OHKOed after Stealth Rock. The EVs also guaranteed a KO on Gorebyss with SolarBeam without Stealth Rock while even Modest Life Orb Surf won't KO in the sun (assuming no SR, with it Modest White Herb doesn't KO and Timid LO has like a 1% chance of KOing) , as well as the 2HKO on support Musharna without Stealth Rock. The Special Defense EVs allow you to avoid the KO from Life Orb Hidden Power Ground from Haunter after Stealth Rock damage.
 
I wouldn't say Victreebel is as good as Eggy- Eggy has much better Sp.Atk, and Victreebel needs Sucker Punch to get past Lampent or roll max twice with Sludge Bomb along with SR, while Eggy solidly 2HKOs with Psychic. If both are running Solarbeam then Eggy also has a much better shot at 2HKOing Probopass and Lickillicky.

Victreebel is great because it has better speed, a more powerful Fire attack and Sucker Punch, along with being able to go mixed or physical. Exeggutor is great because it's got better defenses against most things not Bug-typed or called Absol, and has better Sp. Atk. Different strokes for different folks.
 
I would say one of the biggest advantages to using Victreebel is the ability to absorb Toxic Spikes. Sun teams already find it hard to fit everything they need onto a team, and Victreebel means you don't have to run a spinner to avoid getting molested by T-Spikes. You may still want one for Charizard, but thats not as big of an issue imo, since Charizard only needs to get in once to wreck face.

I think Gardevoir deserves a special mention as a poke that will be getting a lot more usage with this weather trend. It can act as a great supporter for weather teams, setting up sun, throwing Wishes around and generally beign cool with Trace. Not to mention Healing Wish, which is absolutely incredible for weather teams in general. Almost no team can handle dealing with one of Sawsbuck/Exeggutor/Victreebel or Charizard twice.

On the flip side, it can be a thorn in the side for weather teams as well. With Trace and a Choice Scarf it can outspeed every single weather abuser and KO most of them after some prior damage.
 
I think Rapidash is a really underrated Sunny Day attacker in general. It has a Base Speed of 105, making it the fastest fire type in NU, as well as the fastest Sunny Day setter that can actually USE the Sun it sets up. Flash Fire means it laughs at Charizard's Fire Blast, and can Wild Charge it into oblivion. Sun boosted Flare Blitz is obvious, and Solarbeam can surprise a Quagsire or Golem expecting a purely physical set. Finally, Morning Sun heals 66% HP in Sun so Rapidash doesn't mind Stealth Rock or Life Orb recoil NEARLY as much as Charizard does.
 
Shiftry is also often overlooked as a sun sweeper. Its attacking stats are only a bit weaker than Victreebel, and Nasty Plot is better than Growth as it's more reliable. It has more physical options, with X-Scissor and Rock Slide, while STAB Dark Pulse helps it muscle past bulky Psychics. It's also notably faster than Victreebel, and it does have Explosion, albeit nerfed. Resisting Sucker Punch is also good and having an immunity to come in on is also nice.
 
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