Sunny Shine team

So I've been on hiatus for awhile, but now I'm back and I've built this sun team. I like it and it works more often than not, but it's having some problems, i'll get to those later though. So without further adieu, here's the team:

ninetales.png
venusaur.png
heatran.png
dugtrio.png
forretress.png
latias.png


There it is, some choices more obvious than others. Its got its problems though, most notible is the lack of anything that hits hard with Atk, and any good Sp wall. Despite this i can still win fairly often with it. But sometimes those problems are taken advantage of and the team crumples very quickly. But now for a more in depth look.

ninetales.png
@ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar

Kinda hard to make a sun team without him. I opted not to go for the defensive set as even in the sun i dont see ninetails sweeping much. I see it beeing far more useful with this, will-o-wisp has saved me a few times and ninetails actually works as a phaser.

venusaur.png
@ Life Orb
Trait: Chlorophyll
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature
- Giga Drain
- Growth
- Hidden Power [Fire]
- Sludge Bomb

Venusaur goes so well in sun. Doubled speed and growth in the sun has swept plenty of teams. I used to run solar beam, but i ran into a problem of Venusaur getting hit and then life orb killing it before it could finish the sweep. Now that i have Giga Drain, he usually stays alive a lot longer. Dugtrio can use memento to give venusaur a turn to set up with growth, but with decent power and already good coverage, he doesnt always need it.

heatran.png
@ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Flame Charge
- Hidden Power [Ice]

Heatran loves the sun, boosted fire blast makes lots of things hurt, even if they resist it. Earth Power just gives better coverage, Hidden power ice has taken many pokemon of guard, notably dragons. Flame charge is a really nice thing to have, it can be used when anticipating a switch, or to finish off a weak pokemon, all while giving heatran a nice speed boost.

dugtrio.png
@ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Memento

I had doubts about dugtrio, and almost didn't try him, but boy am i glad i did. Arena trap has taken care of so many problems before they could really be problems. He also makes quick work of ttar, which can ruin me if he outlives ninetails, as well as being able to finish of politoad and abomasnow. Memento has been a great addition, its great for setting up Venusaur, as he can come right in and the opponent almost always switches, giving venusaur a turn to grow, and if they dont switch, they will unlikely be able to take out venusaur with their stats droped.

forretress.png
@ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball

It took me awhile to figure out what to put in my last two spots, but i knew i needed a spinner. it came down to donphan or forretress, in the end i picked foretress cause i felt hist steel typing would help more. Stealth rock is always good to have out, keeping focus sashes at bay and the damage leads to a lot of moves going from 2hko to 1hko. Volt switch is great for switching, also does nice damage to a handful of pokemon. And gyro ball is cause forretress is too slow.

latias.png
@ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Recover
- Draco Meteor

Latios has been a great addition, Immunity to ground plus a way to deal with fighting types more effectively has been a huge help. Psyshock is due to the lack of physical attacks elsewhere on my team, while hp fire gives her a weapon against steel types (and a powerful one with the sun boost). Draco Meteor is her real damaging move though. Recover keeps her alive.




All in all the team actually did a lot better than i thought it would. but those problems do give it looses that i fell could have been wins if those problems were addressed. Im not really sure what to add as far as a physical attacker goes. As far as sp def i was thinking Latias, but im not sure what to take out.

Any help will be appreciated, thanks in advance

Changes:
Switched Espeon for latias.
Espeon @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Psychic
- Baton Pass

Magic Bounce is so cool, not just for bouncing rocks back, ive also used it for sleep moves and other status. Dual screens help me live, especially the sp attacks that my team seems to be ill equipped for. I used to have morning sun over baton pass, but espeon takes to much damage and ive had a few scizors just pursuit me every turn till i switched.
 
This is an incredibly cookie-cutter team.

espeon+forett is redundant; you have a glaring weakness to rain teams
I suggest choice specs gothitelle
 
Hey guy, cool sun team, even if the team seems pretty standard and has got a good sinergy, it seems have some big threat and the the absence of a Flying type/Levitate pokemon is felt. Your main problem is that you have not Ground Type resistor, fundamental in a Sun team, in fact your Forretress takes around 30% by an Earthquake of random physical sweeper and you have not answers in case of Special move, Earth Power on all. (except Heatran, but only when the baloon is not popped). Furhtermore you made your Dugtrio pretty useless for the team (it s more than a simple trapper), limiting the potential of your Heatran with the occupation of SR on one of his slots.
These are my suggestions:

  • Who better than Dugtrio that has Arena trap, could give you the choice when (with the help of the sash) and where you want to set? It also really doesn t need 4 Attak on his moveset, especially if you re not running the Choice Band Set, so you should consider to replace Stealth Rocks>Stone edge, the main reason is that Dugtrio is anyway a good setupp fodder, and Stone Edge is useless many times to stop an eventual opponent booster. To not be fodder of opponent sweepers i d suggest you to replace Memento instead of Sucker Punch. This change helps you in two ways, the first is to avoid an eventual boost of the opponent that could sweep all your team, and the second, more useful to win, giving the possibility to setup at your Clorophyll Venusaur. In this way you give a free slot to your Heatran, having a better Stealth Rocks setter, useful for example against some rain team (everywhere in this metagame).

  • Now the problem is your weakness to ground spam, because as i above told, you have not a flying type pokemon or something else that thanks to Levitate would guarantee you an immunity. My advice is to replace your Espeon, is a pokemon that isn t really useful in your team, because you already have a spinner that solves your hazard problem. You should consider Latias instead of it, in my opinion is the best answer for a simple reason, she helps you against ground moves and in the same time helps you against the big threats of the Sun team in general, i mean Sheer Force RPLandorus and Garchomp or some Specs Politoed. An eventual set coulb be the offensive, with Life Orb, an evs spread of 72HP/184Satk/252Spd Timid Nature and a moveset of Psyshock/Hidden Power [Fire]/Recover/Draco Meteor. It allows you to stay-in on an eventual opponent's Sludge Bomb of Clorophyll Venusaur +2, alive and kill it with her stabbed Psyshock.

  • About your Venusaur, i think that it doesn t need Sleep Powder, in fact it only limits his moveset coverage, and many times, is reason of defeat when it miss (dugtrio also guarantees you the possibility to have a good setup), furthermore it really doesn t need all those evs on its speed, you need only 180, with Timid nature, to outspeed the Faster scarfer of the game (i mean Lati Twins). So my suggestion is to run an evs spread of 76HP/252Satk/180Spd Timid Nature, with a moveset of Sludge Bomb/Hidden Power Fire/Growth/Giga Drain. Sludge Bomb allows you to sweep large part of the pokemon that you can t hit with other two moves, Dragon type monsters above all. Last suggestion is about your Heatran, i advice you to run Flame Charge over the free slot that it has, without changing anymore, in this way you gain a good sweeper more, without losing the good sinergy that the teams has got.

Hope I helped, see ya ^^

051.gif


Dugtrio (M) @ Focus Sash
Trait: Sand Veil
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Reversal
- Stealth Rock
- Memento
- Earthquake


380.gif


Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hidden Power [Fire]
- Recover
- Draco Meteor

003.gif


Venusaur (M) @ Life Orb
Trait: Overgrow
EVs: 76 HP / 252 SAtk / 180 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Sludge Bomb
- Growth
- Hidden Power [Fire]

485.gif
Stealth Rocks ------> Flame charge
 
i was already considering replacing espeon wit with latias, just wasnt sure cause magic bounce has been useful

The only doubts i have about your suggestions is dugtrio, but i see where you are coming from.

I'll test out these changes and update the thread with what i decide to keep

still have doubts about the lack of physical attacks, seems easy for blissey and stuff like her to wall me

but maybe psyshock and flame charge will be enough
 
After testing, i must say i love memento, great idea uomo.

most of the other ideas worked well too, the only thing that wasnt working for me was stealth rock on dugtrio, i just rarely found the opportunity to use it, and occasionally i found myself needing to hit something that i couldnt earthquake. So i kept stone edge on dugtrio, and gave stealth rock to forretress
 
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