Ninetails @ Leftovers
Trait: Drought
EVs: 252 HP/120 DEF/136 Spe/
Nature:Timid
~ Flamethrower
~ Will-O-Wisp
~ Sunny Day
~ Solar Beam
Ninetails is my lead. Her purpose is to set up the drought and burn anything in the way with Will-O-Wisp. I feel she is greatly underestimated. She has Solar Beam to counter any ground, rock, or water types that would normally wreck her. Even though she has the drought ability, I gave her Sunny Day just in case there is a Tyranitar or other weather teams.
Moltres @ Heat Rock
Trait: Flame Body
EVs: 252 SAtk/ 4Def/ 252 Spe
Nature: Timid
~ Sunny Day
~ Flamethrower
~ Solar Beam
~ Morning Sun
Moltres is my back up for Sunny Day. She is supposed to keep up the sun. She would normally get checked by rock, ground, and water types but with the sun up and Solar Beam she does just fine. Morning Sun is there to get her the much needed health boost. I am wondering if I need to use U-turn on Moltres.
Arcanine @ Life Orb
Trait: Intimidate
EVs:72 HP/ 252 ATK/ 8 SDef/ 176 Spe
Nature: Adamant
~ Flare Blitz
~ Extreme Speed
~ Wild Charge
~ Morning Sun
Arcanine is my Speed physical Sweeper. Flare Blitz is Arcanine's sun abuse. Extreme Speed is there just in case. Wild Charge is for Water types. Morning Sun is my source of replenishing health. Arcanine may be fast but has trouble with rock and ground types.
Victini @ Life Orb
Trait: Victory Star
EVs: 4 Atk/ 252 SAtk/ 252 Spe
Nature: Naive
~ V-Create
~ Psychic
~ Grass Knot
~ Focus Blast
Victini's V-Create is RIDICULOUS with the sun. Especially Life Orbed. Grass Knot is for those heavy Tyranitar, Rhyperior, etc. Victini does very well on this team.
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Venusaur @ Black Sludge
Trait:Chlorophyll
EVs: 72 HP/ 4 Def/ 252 SAtk/ 180 Spe
Nature:Timid
~ Sunny Day
~ Giga Drain
~ Hidden Power (Fire)
~ Sludge Bomb
Venusaur is my safety net against ground, rock, and waters. He can do some serious damage with hidden power in the sun. The Giga Drain is mostly for dealing decent damage while replenishing some extra health on the side. Sludge Bomb is a filler move. It does respectable damage and has a chance to poison.
Salamence @ Lum Berry
Trait: Moxie
EVs: 252 Atk/ 4 S.Atk/ 252 Spe
Nature: Naive
~ Dragon Dance
~ Outrage
~ Earthquake
~ Hydro Pump
Salamence is my sweeper. He sweeps in the rain, fire, sandstorm. It doesn't matter what weather is up, except Hail, he sweeps. Moxie Salamence with Dragon Dance, Moxie, Outrage, and a Lum Berry make him capable of sweeping entire teams. I've debated on swapping Hydro Pump for Fire Blast but then I realized that I don't really have a way to get rid of opposing fire types. I do have to run the risk of running out of PP on Hydro Pump or missing.
*** Any help on the team are much appreciated. This is my second RMT but hopefully the first to receive feedback.***