Sunny with a Chance of Sludge Bomb: 1st NU team

Sunny with a Chance of Sludge Bomb
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Shiftry.png
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Intro
Hi guys, I'm 2sly4u and this is my first serious NU team. After a bit of experimenting (and a lot of losing) I've finally found a team that fits my play style and can win consistently. I haven't downloaded Pokemon Showdown yet, but I've gotten in plenty of play testing on the PO server and was hoping to get some suggestions before switching over. Without further ado, here's my team!

General Strategy:
This team's main strategy is pretty obvious: Sunny Day sweep. In general, Cottonee gets up my Weather, Victreebel punches huge holes in the enemy team, and everything else cleans up. I also have a backup Chlorophyll sweeper in Shiftry (kind of like a Double Dragon team). This team has no defensive synergy at all and little bulk, so it's very important that I finish matches quickly while giving my opponent as few turns as possible. Therefore, I'm running two Chlorophyll sweepers, two Scarfers, and two Prankster users, giving me a ton of Speed. My ideal games usually end in 10-12 turns.

Closer Look: (Changes in Bold)
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Cottonee@Heat Rock
Ability: Prankster
Bold Nature, 252HP/252Def/4SpD
Sunny Day
Memento
Encore
Taunt


Cottonee is my lead 90% of the time, and while it doesn't exactly strike fear into the hearts of anything it does an awesome job of getting my Weather up and sacrificing itself to get Victreebel in safely. Sunny Day is obviously the most important move on the set, as without weather my two Chlorophyll sweepers are essentially dead weight. Memento, however, was the reason I picked her over other Prankster users; assuming Cottonee survives the first turn, Memento guarantees me a free switch to Victreebel, and usually also nets him a free +2 boost as my opponent switches in turn. Encore is mostly to stop Substitue from screwing me over, while Taunt is hardly ever used but stops opposing weather from being set up should I feel it's necessary. Cottonee forms the first half of my early game battery, and is vital to the team's success.

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Victreebel@Life Orb
Ability: Chlorophyll
Modest Nature, 252SpA/4SpD/252Spe
Growth
Weather Ball
Solar Beam
Sludge Bomb

Victreebel is easily the MVP of my team, and easily tears through the majority of NU. There isn't anything special about his move set, but he's so insanely strong that he doesn't really need any surprise factor to be effective. Growth gets him to +2 if he gets the opportunity (he usually does thanks to Memento), but it's not always necessary. From there, he's free to dominate with Weather Ball, Solar Beam, and Sludge Bomb. Modest is used because he outspeeds basically everything anyways, and the boost in power is notable. How much damage Victreebel does generally determines how a match goes for me. If he gets a few KOs, I've probably won; if not, everything becomes much more difficult.

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Shiftry@Life Orb
Ability: Chlorophyll
Modest Nature, 4/252SpA/252Spe
Nasty Plot
Solar Beam
Dark Pulse
Hidden Power [Fire]

Shiftry is my backup Chlorophyll user. In a nutshell, Shiftry can fill a multitude of roles, such as sweeper, Wallbreaker, or cleaner; it all depends on what I need him to do that match. He doesn't have the raw power Victreebel has, but he's faster, more unpredictable, and can function better outside of Sun. Nasty Plot is Shiftry's main boosting move, and is more important for him than for Victreebel because of his lower Special Attack and weaker moves. It's used over Growth so he can boost in other weather conditions. Solar Beam and Dark Pulse are his STABs. The former is his most spammable move in the Sun, while Dark Pulse's flinch rate is handy on occasion and has more utility. HP Fire rounds out the set, gaining pseudo-STAB in Sun and busting through Steel-types. While not as vital as Victreebel to the team dynamic, he's still useful as a late-game cleaner and wall breaker. He may seem redundant alongside another Chlorophyll user, but this is hardly the case; he does a great job of weakening my opponent's main Grass counter, letting Victreebel revenge and sweep.

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Murkrow@Heat Rock
Ability: Prankster
Adamant/Naughty Nature, 252Att/4SpA/252Spe
Sunny Day
Thunder Wave
Sucker Punch/Dark Pulse
Brave Bird


Murkrow is my secondary weather setter. While it does a reliable job, it's pretty much outclassed by Cottonee since the latter can kill itself with Memento, giving me free setup and more Weather turns. Sunny Day is obviously necessary, while Thunder Wave gives me a status option. It's useful if I realize I can't get my weather up for the rest of the game since I can then outspeed things with my sweepers anyways. Brave Bird is STAB, and lets me do decent damage while whittling away at my own health. I'm still deciding between priority in Sucker Punch and reliability in Dark Pulse, but rest assured the nature will be set accordingly. Since changing to the set suggested by Amarillo, Murkrow has been much better at dying quickly and keeping on the pressure.

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Rapidash@Choice Scarf
Ability: Flash Fire
Jolly Nature, 252Att/4SpD/252Spe
Flare Blitz
Wild Charge
Low Kick
Frustration

Rapidash is my first Scarfer and last Sun abuser. It acts as a revenge killer, but in the Sun it can also nab a few KOs with Flare Blitz, which is also the main STAB move on this set. Wild Charge hits Waters hard, while Low Kick nails Rock types such as Golem. Frustration was chosen in the last slot to hit Altaria, who is otherwise annoying for this team to face. Overall, Rapidash is more of a complementary piece than a superstar. However, Flash Fire is very helpful and nothing else has her mix of Speed and Power.

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Sawk@Choice Scarf
Ability: Sturdy
Jolly Nature, 252HP/4Spd/252Spe
Close Combat
Ice Punch
Earthquake
Fire Punch


Sawk is my second Scarfer, and is the only pokemon on my team that has nothing to do with Sun. With Sturdy, he can act as a catch-all, tanking at least one hit and KOing in turn with the appropriate move. He’s also strong enough to clean late-game if my opponent doesn’t have any Ghosts left. Ice Punch is one of his new toys from BW2, and is used over Stone Edge for the higher accuracy and the ability to hit Altaria and Golurk hard. Earthquake handles Fire-types such as Emboar and opposing Rapidash. Fire Punch is mostly filler, but it gains pseudo STAB in the Sun and is more spammable than Close Combat if my opponent is packing Ghosts. Sawk has been reliable, but he was mostly just tacked on the team because of my inexperience in the tier. If anyone has any better ideas for a sixth teammate, I’m all ears.

Well that’s my team! Any and all suggestions are appreciated, especially from experience NU players. Thanks in advance.
 
I really think that your defensive Murkrow doesn't quite fit while using this team. (and your current set just encourages people to use something as status absorber, and you'll waste your sunny day turns because you cannot dare switch in your frail sweepers this way)

If you desire your Murkrow to die sooner, may I suggest that you change its EVs to Adamant with 252 Attack / 252 Speed? I don't think it makes a whole lot of sense to invest defensively when you don't even have Eviolite or Roost. You can probably take some EVs out of speed if you really wish, but with no Eviolite, it wouldn't make much difference. It'll do basically everything your current Murkrow set does, except it dies easier! It also hits surprisingly hard, punishing any Amoonguss that happen to invest enough SpD to take an unboosted HP Fire. With this change, you don't need to worry about Sub users that much, so Sucker Punch may see some utility over Toxic, for revenging things without necessarily sacrificing Murkrow.

I've had a quite a bit of fun with a similar offensive set with Rain. Not 100% sure how it'll roll with this team, but looks surely offensive enough to keep up with your team. At the very least, it's a set that not everyone considers, so just letting you know the option is there!

Hope this helped!
 
You forgot to list the abilities of your Pokemon (except for Rapidash)

Since you already have a fast Choice Scarf user in Rapidash why not use Choice Band Sawk instead? It can deal huge damage most walls in the tier, clearing the path for your speedy Chlorophyll sweepers to clean up.

Also, have you considered running Sleep Powder over Growth on Victreebel? From my experiences I can say that it's extremely hard for Victreebel to find a turn to set up. Using Sleep Powder allows you to bypass Sucker Punch users and can earn you free turns when sun is about to run out, allowing you to switch to Murkrow or Cottonee to set up again.

Sawk (M) @ Choice Band
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Ice Punch
- Fire Punch

Good luck with the team!
 
Thanks for the advice everyone!
@Amarillo: Murkrow is definitely working much better now, and gels much better with the offensive feel of the team. Sucker Punch is an improvement over Toxic as well. Too bad he doesn't get a more reliable physical Dark move, but you can't win them all.

@FLCL: I've thought about CB Sawk (and experimented with CB Emboar), but I found the extra Speed more useful than extra power. Victreebel and Shiftry don't really need anything to Wallbreak for them since they're already so powerful. The few walls they can't OHKO at +2 only need a bit of extra damage, so Scarf works just fine.

Normally you're right about Sleep Powder, but in tandem with Memento or Encore from Whimsicott Victreebel normally has a free turn to boost up. I'll test it out anyways though.
 
Hey man,

Two priority weather setters covers your back against most offensive threats, although there are a couple of Pokemon that can be really troublesome if given the chance. Firstly, a bulky Linoone variant (or simply one with dual screens) can really tear through your team, especially if it has SR on its side. As long as weather isn't set up, it can boost on any Pokemon except Sawk, since it'll recover damage with its Sitrus Berry and have just enough HP to pull off a Belly Drum, then proceed to Extremespeed and OHKO every Pokemon on your team. Likewise, something fast like Choice Scarf Cinccino can run through your team, since it can outpace both weather abusers and has Skill Link Tail Slap to OHKO Sawk through Sturdy. Your only hope atm of stopping it is to paralyze it with Murkrow and then try to revenge it, which isn't an incredibly reliable strategy considering that most Murkrow sets have Thunder Wave and it's very transparent when you try to do it. Opposing sun teams with Sawsbuck have no troubles running over this team, since you set up the weather for them and Sawsbuck can OHKO basically everything on the team with the proper move. Something like SpD Altaria is also a bit of a problem, as you've already pointed out, since you really only have Sawk's Ice Punch to hit it. You've also pointed out that Sawk is rather filler and that you simply added it for lack of better things, so I think that it might be best to replace Sawk with something a little more helpful.

Gurdurr seems to be the best possible option for you in that last slot in place of Sawk, who gives you very little that Rapidash doesn't do already. It gives you an opportunity to tank hits from Scarf Cinccino / Sawsbuck and KO in return with Drain Punch (or finish one off with Mach Punch). Keeping it healthy and playing smartly when facing a Linoone will ensure that you have a last-second check for it when your opponent tries to pull off a Linoone sweep (Gurdurr still takes a lot from +6 Extremespeed!). Gurdurr also reliably handles Absol, which can be really detrimental to your team especially lategame when everything has been weakened a bit (keep in mind, Absol's Sucker Punch does 43.47 - 51.55% to Shiftry unboosted, and if it manages to get a +2 then even Sawk is OHKOed by Sucker Punch after a layer of Spikes). Ice Punch is the best option in the last slot, giving it the ability to smash defensive Altaria for the rest of your team to clean up afterwards. Offensive Altaria and the like will be 2HKOed by Victreebel and friends.

As far as other potential changes go... you can try to run Speed boosting natures on both Victreebel and Shiftry. This ensures that they won't be outsped by -any- common Scarf user, as well as giving them speed ties outside of sun with other members of their respective Speed tiers (Samurott & Ludicolo for Victreebel, and Braviary, Drifblim, Gardevoir, and Altaria for Shiftry). I don't know if you'll miss out on any KOes though, so it might be worth testing beforehand. In order to cover against opposing weather teams, you could also try out Choice Scarf Gardevoir > Rapidash. It gives you coverage against all opposing weather Pokemon like Ludicolo and Gorebyss, as well as a second shot at a sweep with Victreebel / Shiftry if you keep it around until lategame and opt to use Healing Wish in the final moveslot. It doesn't have Flash Fire like Rapidash, sadly, but Trace certainly makes up for it.

Gurdurr > Sawk
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Gurdurr @ Eviolite | Guts or Iron Fist, preference
Adamant nature (+Atk, -SpA) | 252 HP / 252 Atk / 4 Def
Mach Punch / Drain Punch / Ice Punch / Bulk Up

Optional:

Choice Scarf Gardevoir > Rapidash
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Gardevoir @ Choice Scarf | Trace
Timid nature (+Spe, -SpA) | 4 HP / 252 SpA / 252 Spe
Psychic / Signal Beam or Focus Blast / Thunderbolt / Healing Wish or Trick

Timid nature > Modest on Victreebel

Timid nature > Modest on Shiftry​

Hope I helped, and GL with your team!
 
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