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XY OU Sun's Rebirth and the Sand's Cover(cap 1600+)

Which face do you like more?

  • :]

    Votes: 17 73.9%
  • :o

    Votes: 5 21.7%
  • :)

    Votes: 1 4.3%

  • Total voters
    23
  • Poll closed .


Sun's Rebirth and the Sand's Cover


Introduction



Hey everyone i'm back with my third RMT. Basically I have been playing with a lot of different teams and I felt I should post this one as I made it early ORAS (Before Mence Ban) and it did decent in some tours and if I weren't lazy it probably would have gotten me reqs for the suspect test. I found it really is a little past its era but can still work in this meta. Anyways hope you enjoy my RMT.


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I started off with the Zard-Goth core as at the time it seemed pretty useful. Charizard would do the wallbreaking while goth would stall out or trick fat mons that bothered Zard.


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I had the mindset of making a balance/BO team so I wanted to add some defensive backbone to my team. I realized LO Gengar was a threat, so I put mandibuzz on the team to check it as it is uncommon and I wanted to give it some love. The 4th slot originally belonged to T-tar but I switched to Hippowdon because I felt it was better on the team and it also can take more hits then T-tar and has reliable recovery. Then I put on Excadrill to complete the sand rush core.


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Then in comes the standard washing machine, except this is Sp.def variant. I know shocking, Anyways I thought this little guy would just round out the team well.




The Team


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Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Standard Charizard-Y. Basically I started out with it because I realized it was still a great wall breaker despite all of the new pokemon. I used to run Ancient Power to hit mence but switched right over to focus blast once it was banned. Charizard's job on the team as I said its primarily on this team to put offensive pressure on foes (especially stall teams.) Most people's checks at the time were the latis but they still were not enough to stay in vs this. Fire Blast over Flamethrower so I am not setup fodder vs Clef, Solarbeam for

coverage, Focus Blast for coverage, and Roost for a source of reliable recovery.



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Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Modest Nature
- Rest
- Psyshock
- Thunderbolt
- Trick

Arguably my more favorite of the goth sets to use. I chose goth to basically help Zard-Y kill some of the main things that wall it+ you can also trick things like Rotom or Clefable to prevent setup. Scarf goth proved useful for its time as a lot of stall players tried out Chansey and you may see the rare skarmory without Shed Shell. Rest is for after you trick so you can just get rid of the damage you took previously, or you can rest up on slower fat mons who have trouble hurting you. Thunderbolt for coverage and Psyshock for STAB and Trick for Fat mons and Setup sweepers.



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Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Stone Edge/Toxic/Whirlwind
- Earthquake
- Slack Off

My boy Hippo returns for another RMT. Basically this guy starts off the sand core. I felt like I wanted something a little bulkier then T-Tar. I used him a couple days after I decided T-Tar didn't cut the bill of what I wanted. Hippo is here to be a physical wall and a fat mon . Now SR is there for some hazards, Slack Off for reliable recover, and Earthquake for stab. I used to only swap between Toxic and Whirlwind but then I found Stone Edge to be a nasty surprise for some mons and I use it primarily now.



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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin/Swords Dance​

To complete the Sand Rush core incomes Excadrill. Ok so excadrill is a backup sweeper and revenge killer. He has proved very useful in beating HO teams sort of as a last resort. He basically was made to just win some games straight out. This is the simple LO Sand Rush set EQ+Iron Head for STAB, Rock Slide for coverage and either Rapid Spin or Swords Dance depending on my mood of how I wanna use him.



mandibuzz.gif

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 244 HP / 32 Def / 232 SpD
Careful Nature
- Knock Off/Foul Play
- Roost
- Whirlwind
- Taunt/Defog
The rare bird has been spotted, Mandibuzz! Damn I have not see a Mandibuzz for quite a few months, it is a really good check to Gar which is why I don't understand the lack of usage. Anyways Mandibuzz is one of my defensive walls along with Hippo and Rotom. I use a custom set I designed a while back to check quite a few mons, taunt just forces so many switches vs Stall teams. On to the set Whirlwind is for Phazing out setup sweepers, Knock Off or Foul Play depending on your preference , Roost for some reliable recovery. I don't remember the specifics of this set but It had something to do with Lati's/ Gar




rotom-w.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

And now we move on to the final mon on the team, Rotom-Wash! Anyways you see a sp.def set I put this here because Greninja was a real big threat to the team at the team and some other special sweepers were a pain. But I use him to gain momentum and burn physical sweepers also its a nice surprise factor/ bluff against people who assume its physically defensive. Did his work for the time this team was made.




Other Options
Physically Defensive Rotom-W over Sp.Def
The meta has changed and with Greninja pretty much about to be banned you can probably make the switch over to physically-defensive to check birds better.

Thunder Wave over Will-o-Wisp
This is something that my friend Geotal introduced to me. It makes a lot of faster things slower then Zard-Y and came in handy sometimes during the suspect test.

If you run defog on Mandibuzz run SD on Excadrill because losing rocks can make you lose offensive pressure vs Birds although this option does make Dril more threatening I guess. i just prefer Rapid Spin so I don't lose my hazards.

Specs Gothitelle
I found that in the new meta you might want to run a more offensive version of Gothitelle to kill things like Ferrothorn or Skarm easier.

Threatlist

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This thing unless it gets banned is still gonna be this teams biggest threat no matter what.


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This only gets more threatening if Hippowdon is worn down and Excadrill is dead. But still can take a big shit on my team.


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Like most of the other threats some of my mons need to be worn down you should be mostly worried about choice scarf set the most as it just hurts 3 mons on this team bad.


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Bisharp causes a lot of damage to my team and most of the time forces in Hippowdon or Rotom as it kills a lot of my other mons. Probably should run more speed on Rotom-W to check this better.

All the threats for now

Matchup Guide
Good Matchups

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Stall-Now this team matches up against most types of stall really good it doesn't have much of a hard time vs it. Unless they Counter Teamed me.

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Weather-Now if its another Dual Weather Team like mine then it could be problematic but mostly Zard-Y and Hippow just fare too well vs Standard Rain because they stop it completely. Sand is usually easy to handle.

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Semistall- This is a bit harder because these teams usually have offensive pressure but most of hte time they don't have enough to beat my walls down.

Medium Mathcups

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Balance- Now this is really matchup based but usually I can beat standard balance.

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Bulky Offense-It depends on how offensive the opposing team is but if its like a slower bulky offense I should be able to handle it.

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HO-This is completely matchup based volturn does cause problems tho.

Bad Matchups

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Birdspam if played correctly can just have a field day vs this team.


Importable


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Modest Nature
- Rest
- Psyshock
- Thunderbolt
- Trick

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 244 HP / 32 Def / 232 SpD
Careful Nature
- Knock Off
- Roost
- Whirlwind
- Taunt

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Shoutouts


Because this is my 100th post on Smogon I would like to thank people who I have made friends with since March and some other people.

WideTomato -You have been here since I started and rated my very first team so I gotta thank you for that fren and you have been very nice through my smogon experience.

Albacore -You helped me rebuild a couple of old teams and you helped me improve thanks senpai.

GGamer - You I met on the first night I joined WDFF and you should get more well known, as you have built me some of the more fun teams i have used in tours gl fren.

Geotal -The main guy who got me to test for WDFF. You have been a great friend and I think I have learned a lot from you about when it comes to making plays.

Fortune -Will you just build a good team that gets high on the ladder again!? jk Thanks for being there and helping me out with testing teams and just being an overall fun person.

Prague Kick -Hopefully I can learn some more old gens from battling you and thanks for bwing my fren.

Pwnemon -New mentor so hopefully you can teach me some things about doubles y/n? Will contact you more on irc to wards the weekend and later on through January.

TheEnder -For using witchery, I guess you could call it MAGIC.

Now onto the people who helped me get on Smogon/Helped me get in to X/Y and helped me through the transition between XY--->ORAS

aim -I enjoy your content and you taught me how to be a better player through your content.

chimpact -your content with all of the OLT videos has helped me grasp the meta and thanks for the in-game tips for ORAS

blunder -your PO lives are fun to watch keep doing them.
 
Cool team shadow_sneak!
The only thing I noticed is that you might want to give Mandibuzz/Rotom-W a bit more speed to deal with Max Speed Jolly BD Azu a bit better. Because I noticed that if it gets to +6, it kinda sweeps your team.
+6 252 Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Mega Charizard Y in Sun: 354-416 (119.1 - 140%) -- guaranteed OHKO
+6 252 Atk Huge Power Azumarill Play Rough vs. 248 HP / 32+ Def Mandibuzz: 1104-1298 (260.9 - 306.8%) -- guaranteed OHKO
+6 252 Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Hippowdon: 744-876 (177.1 - 208.5%) -- guaranteed OHKO
+6 252 Atk Huge Power Azumarill Aqua Jet vs. 80 HP / 8 Def Gothitelle: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
+6 252 Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Excadrill: 870-1026 (240.9 - 284.2%) -- guaranteed OHKO
+6 252 Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Rotom-W: 615-724 (202.3 - 238.1%) -- guaranteed OHKO
Apart from that, really nice team :]
 
Last edited:
Cool team shadow_sneak!
The only thing I noticed is that you might want to give Mandibuzz/Rotom-W a bit more speed to deal with Max Speed Jolly BD Azu a bit better. Because I noticed that if it gets to +6, it kinda sweeps your team.
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Mega Charizard Y in Sun: 386-456 (129.9 - 153.5%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 32 Def Mandibuzz: 1326-1562 (313.4 - 369.2%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Mega Charizard Y in Sun: 386-456 (129.9 - 153.5%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Hippowdon: 816-960 (194.2 - 228.5%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 80 HP / 8 Def Gothitelle: 330-388 (109.6 - 128.9%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Excadrill: 960-1130 (265.1 - 312.1%) -- guaranteed OHKO
Apart from that, really nice team :]

I was thinking about running more speed on Rotom-W but then I found that jolly BD Azu just isn't as common as it was. most people run 164 spe. I do see your point though. I might just decide to run speed on rotom after I test it I qiil see. thx for the rate. (You also kinda did the mega charizard y calc twice+in all the calcs thats adamant azu.)
 
I was thinking about running more speed on Rotom-W but then I found that jolly BD Azu just isn't as common as it was. most people run 164 spe. I do see your point though. I might just decide to run speed on rotom after I test it I qiil see. thx for the rate. (You also kinda did the mega charizard y calc twice+in all the calcs thats adamant azu.)
Oops, my bad :o
fixed the calcs :]
Yeah, its kinda up to you; if you find that the extra EV's are more detrimental than beneficial, by all means change it. :)

I noticed that +6 Adamant is still a huge threat, as your Rotom-W does not have any defense investment, meaning that:
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Rotom-W: 150-177 (49.3 - 58.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Rotom-W: 299-352 (98.3 - 115.7%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 244 HP / 32 Def Mandibuzz: 295-348 (69.9 - 82.4%) -- 56.3% chance to OHKO after Stealth Rock
+6 0 Atk Mandibuzz Foul Play vs. 92 HP / 0 Def Azumarill: 227-267 (62.3 - 73.3%) -- guaranteed 2HKO
 
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hey man, great team. i like how you are using a zard y team without ttar :] i do have one suggestion, which is to give zard this EV spread: 40 HP / 252 SpA / 216 Spe and make it modest. this allows you to hit so damn hard. 2HKOs latios and other resists and about OHKOs any other neutral pokes, barring the fat blobs
 
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