Enter (BAN ME PLEASE)s:






I drafted a new team. I wanted Tyranitar, Zapdos and Jirachi on it because I like them and think they're cute. I came up with this and right now it's topping out at a paltry 1340 CRE. Limited synergy is there but I have no central strategy, no plan of action. Before I started tearing it up to implement one I decided to put it to you coolguys first:
Tyranitar @ Focus Sash
4 Atk/252 Spd/252 SAtk
Mild
- Dark Pulse
- Ice Beam
- Superpower
- Flamethrower
People assume Heatran is scarfed, which works out to my advantage. Explosion is a lifesaver against the likes of Blissey and on occasion Swampert. Hasty (versus Naive) and carrying Shuca for other Heatran. Like Suicune it's pretty standard
Zapdos @ Lum Berry
68 HP/182 Spd/252 SAtk/8 SDef
Calm
- Thunderbolt
- Thunder Wave
- Roar
- Hidden Power [Grass]

Tyranitar @ Focus Sash
4 Atk/252 Spd/252 SAtk
Mild
- Dark Pulse
- Ice Beam
- Superpower
- Flamethrower
This has got to look pretty fucking stupid. It's a solid opener against some of the most common leads (as of Jan 2010), and if my opponent elects to switch, taunt or otherwise neglects to get stealth rocks down it can come in later and bait Scizor or something. If they do SR (or anything really, as long as his sash is intact) and led with Azelf or similar OHKO fodder he sometimes nets two KOs very early.
Top ten common lead matchups:
Azelf: Almost always uses SR, and is OHKOed
Metagross: If it SRs, it's 2HKOed; if not (eg MM) it's a loss
Swampert: Switch to Zapdos
Jirachi: Switch to Heatran
Aerodactyl: Sometimes taunts, then SRs even after Ice Beam, which is great and lets ttar try for 2; more often SRs first, which usually ends with ttar's sash activated
Infernape: Superpower OHKOes after CloseCombat, sometimes gets SRs off first
Roserade: If SP misses or it's a spiker predicting a switch then it's OHKOed. SP isn't a problem though if Roserade just wants toxic spikes, which I don't worry about too much. Another opener that can result in 2 KOs
Heatran: Superpower is a 2HKO
Tyranitar: Superpower OHKOes
Gliscor: OHKOed with Ice Beam, and if it taunts or SRs this is another potential twofer
Suicune @ Leftovers
4 HP/252 Spd/252 SAtk
Timid
- Surf
- Ice Beam
- Hidden Power [Electric]
- Calm Mind
Metagross: If it SRs, it's 2HKOed; if not (eg MM) it's a loss
Swampert: Switch to Zapdos
Jirachi: Switch to Heatran
Aerodactyl: Sometimes taunts, then SRs even after Ice Beam, which is great and lets ttar try for 2; more often SRs first, which usually ends with ttar's sash activated
Infernape: Superpower OHKOes after CloseCombat, sometimes gets SRs off first
Roserade: If SP misses or it's a spiker predicting a switch then it's OHKOed. SP isn't a problem though if Roserade just wants toxic spikes, which I don't worry about too much. Another opener that can result in 2 KOs
Heatran: Superpower is a 2HKO
Tyranitar: Superpower OHKOes
Gliscor: OHKOed with Ice Beam, and if it taunts or SRs this is another potential twofer

Suicune @ Leftovers
4 HP/252 Spd/252 SAtk
Timid
- Surf
- Ice Beam
- Hidden Power [Electric]
- Calm Mind
Suicune is my answer to Gyara and Heatran and sometimes Swampert. I think this is fairly standard. Surprisingly durable despite offensive EVs
Heatran @ Shuca Berry
4 Atk/252 Spd/252 SAtk
Hasty
- Flamethrower
- Hidden Power [Ice]
- Explosion
- Earth Power

Heatran @ Shuca Berry
4 Atk/252 Spd/252 SAtk
Hasty
- Flamethrower
- Hidden Power [Ice]
- Explosion
- Earth Power
People assume Heatran is scarfed, which works out to my advantage. Explosion is a lifesaver against the likes of Blissey and on occasion Swampert. Hasty (versus Naive) and carrying Shuca for other Heatran. Like Suicune it's pretty standard

Zapdos @ Lum Berry
68 HP/182 Spd/252 SAtk/8 SDef
Calm
- Thunderbolt
- Thunder Wave
- Roar
- Hidden Power [Grass]
Zapdos has a ton of utility. He got HP Grass after the ninetieth Swampert switch-in and it's been working out great; he's also my only pHazer. Twave has proved essential in countless wins on its own merit. Has problems with SR, of course, and with his lack of Roost.
Jolteon @ Lum Berry
4 HP/252 Spd/252 SAtk
Timid
- Thunderbolt
- Hidden Power [Ground]
- Shadow Ball
- Thunder Wave
Jolteon was an quick improvisation to deal with Gengar/Rotom and Twave, and it has worked out great, much beyond my first expectations. Late game sweeping is possible if I manage its counters handily. Sacrificial Twaves on would-be sweepers have saved me countless times as well
Jirachi @ Choice Scarf
76 HP/252 Atk/180 Spd
Adamant
- Iron Head
- Ice Punch
- Body Slam
- Fire Punch

Jolteon @ Lum Berry
4 HP/252 Spd/252 SAtk
Timid
- Thunderbolt
- Hidden Power [Ground]
- Shadow Ball
- Thunder Wave
Jolteon was an quick improvisation to deal with Gengar/Rotom and Twave, and it has worked out great, much beyond my first expectations. Late game sweeping is possible if I manage its counters handily. Sacrificial Twaves on would-be sweepers have saved me countless times as well

Jirachi @ Choice Scarf
76 HP/252 Atk/180 Spd
Adamant
- Iron Head
- Ice Punch
- Body Slam
- Fire Punch
My revenge-killer. Also handily abuses paralysis with Iron Head, netting me kills I don't fully deserve sometimes. Very simple premise here
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There's lots of room for improvement. Suggestions welcome
There's lots of room for improvement. Suggestions welcome