Super Blaziken Bros. [UU RMT, Peaked 1329 CRE]

Super Blaziken Bros. [UU RMT, Peaked 1352 CRE]

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Hello and welcome to my first RMT on Smogon, I'm Crashman and I'm here to show you my team. I made this team during the end of the Cresselia metagame and centred it around mixed attacking Blaziken and choice specs Sceptile, 2 of my favourite sweeping Pokémon. I have been noticing that the popularity of Blaziken and Sceptile has been falling recently and I have been aiming to prove how well these 2 Pokémon can do in this metagame. The team has been very successful for me, carrying my alternate account on the smogon server, Snakeman, from a measly 89 CRE to an impressive current peak of 1352 CRE without having to make any modifications so far. If you're wondering why this team is Super Mario Bros. themed, it's because a while back I noticed Blaziken and Sceptile's main colours were the same main colours of Mario and Luigi, the protagonists of the Mario series, so I decided to give all of the team members Mario related nicknames.​

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As I stated in the introduction, this team started off based around mixed attacking Blaziken and choice specs Sceptile. I've already explained why as well so I'll go on to the next step.​

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Because Blaziken has a life orb chipping away at his health already and Sceptile is choiced so he'll have to be making switches alot, both of these Pokémon loathe entry hazards. After looking over all of the rapid spinners in UU I decided to go with utility Blastoise, thanks to his ability to force the spin blockers to switch out or fall asleep thanks to yawn. Because of him my team also has the great grass-fire-water defensive core.​

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Next I wanted a Pokémon that could set up a sweep and be able to KO or weaken the opponent's Pokémon so my own Pokémon can have an easier time battling. I chose NP Mismagius since she can take advantage of the fact that Blaziken is so good at beating walls such as Chansey, Clefable and Registeel meaning she has a much easier time getting through the opponent's team. It's saddening that high players like Heysup have seemingly abandoned this pairing, it's still a very good one.​

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At this point I noticed I was very weak to Swellow, since it outspeeds and KOs or severly dents all of the Pokémon I had at this point. At this time Swellow was everywhere so I needed a counter for it. I then decided to add what is, in my opinion, the best Swellow counter going, Rotom. I chose Rotom because of the fact that it is either resistant or immune to all of Swellow's attacks and can hit it back hard with it's STAB electric attacks.​

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Lastly I needed a good all-round wall who I can go to to take hits from Pokémon like Swellow and Mismagius, in case my other ways of getting around them were gone. I also needed something that could be a lead and set up stealth rock. Registeel seemed to be the only Pokémon to fit the role, and has done so really well.​

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Wario (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Atk / 156 SpD
Careful nature (+Sp.Def, -Sp.Atk)
- Thunder Wave
- Stealth Rock
- Earthquake
- Shadow Claw​

Now I know what you're thinking. 'Why are you using Registeel as a lead? Surely he's better to be pulled out when something uses an attack that he resists and then you switch in.' Here's the reason why. When I first started battling in the UU tier I always used to use Registeel as a lead because back then I was in the mentality that if stealth rock was on the set it had to be a lead. I was expecting him to do bad, but in actuality he's a decent lead. Alot of leads aren't prepared to be facing a Registeel this early in the game and often either get KO'd by him, get crippled by thunder wave or can't harm him at all thanks to his massive list of resistances. Thunder wave is crippling for any lead that isn't immune to it and can sometimes prevent them from setting up thier hazards properly. Stealth rock is there for obvious reasons. Earthquake is to get the 2HKO on leads like Electrode, however it is also good for later in the game since I can come back in and hit opponents like Raikou hard later in the game. Shadow claw is added mostly for leads like Froslass, however it is good later in the game as well since it prevents Pokémon like Mismagius and Rotom from setting up on him later in the game. Here's how he does against the top 10 leads:
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Froslass - Shadow claw for the 2/3HKO, I can't risk the taunt and its getting several layers of spikes up either way.
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Ambipom - Ambipom isn't very problematic, if it taunts it probably can't do anything to me anyway and if it goes for the low kick it's only a 2HKO so I can get SR up and go out to Mismagius or Rotom.
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Uxie - I go for the T-Wave. It'll either try to SR or T-Wave me as well. If it goes for SR and I get the T-Wave off I go out to Mismagius to set up
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Moltres - Most of the time I can live the fire blast and T-Wave the Moltres, meaning I no longer have to worry about it doing too much damage later in the match. There is a chance I can be OHKO'd by fire blast though which is unfortunate.
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Kabutops - I haven't run into many of these, however either way I'm going to win. If it tries to set up a rain dance (I think lead Kabutops runs that, I haven't seen the set in a while) I EQ for the 2HKO and rain's biggest threat is gone. If it goes straight for the offense I can KO him before he KOs me.
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Mesprit - Another lead which isn't problematic. I go straight for the T-Wave. It'll either go for SR or try to T-Wave me. If it does the former it will be paralysed and I can set up rocks easily. If it goes for the latter option we're both paralysed and I go to Mismagius to set up.
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Hariyama - With this one I have no choice but to switch, CC 1HKOs me. Another option is to let Registeel take the KO and go to Sceptile for the revenge kill.
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Spiritomb - I get up SR, the worst it can do is burn me but Registeel isn't doing much damage anyway. I then go out to Blaziken.
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Alakazam - I've never ran into one so I can't really say how well I do, I'd probably try to go for Shadow Claw for the 2HKO.
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Omastar - T-Wave and go out to Mismagius for set up.

I know this doesn't look too good, however Registeel seems to do better against the less common leads than these ones. I would change my lead to Steelix since he has similar resistances, however because of the fact that Moltres can always 1HKO him with fire blast, even with maximum special defense, isn't making him look too good.​

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Princess Peach (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spd, -Atk)
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt​

This Mismagius has timid nature so it can outspeed timid non scarf Moltres and dent or KO it with thunderbolt depending on whether I've got a nasty plot off yet or not. I chose substitute over taunt because that way I can set up against Pokémon that try to sucker punch me, which has saved me on several occasions. Shadow ball is obviously for STAB and it hits extremely hard once Mismagius is at +2. Thunderbolt was chosen over HP Fighting so Mismagius and Blaziken gain better synergy. This way Mismagius can take out the bulky waters that plague Blaziken and he can take out Pokémon which she doesn't like fighting such as Registeel and Steelix.​

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Toad (Rotom) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spd, -Atk)
- Substitute
- Charge beam
- HP Fighting
- Shadow Ball​

Rotom started out on this team as my way of getting around Swellow and despite Swellow's fall in popularity Rotom is still a very valuable team member. He's able to come in on Pokémon like Registeel and Hitmontop, set up a sub and watch thier pathetic attemps to break it while I charge beam them, hopefully getting some special attack boosts while doing this. Substitute is there to make sure Rotom can take hits while he tries to raise his special attack. Charge beam is there for obvious reasons, it also gets STAB, which means it can hits a bit harder, which is always nice. Shadow ball was chosen because of STAB and HP Fighting was chosen to get perfect neutral coverage. It is also good because I've seen so many people switch in Steelix after something has died expecting an easy kill since they normally wall Rotom, only to be KO'd by a HP Fighting. After taking Pokémon like these out Sceptile has a much easier time getting through teams.​

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Bowser (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpA
Bold nature (+Def, -Atk)
- Rapid spin
- Yawn
- Toxic
- Surf​

To put it simply, Blastoise is amazing at this job. So many grass types or spin blockers come in expecting an easy kill or an easy setup only to be forced back out or to fall asleep because of yawn. He then gets a free attempt at a rapid spin. Rapid spin was added since alot of my Pokémon dislike entry hazards and once they're out of the way, sweeping with them is alot easier. Yawn is there to force switches, as I've just explained. Toxic is there to force switches if/once the sleep clause has been activated, it also makes him a good bulky water switch in. Surf is for STAB, however I've been considering replacing it with hydro pump since I once went against a Blaziken with this Blastoise and surf only 2HKO'd it.​

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Mario (Blaziken) (M) @ Life orb
Ability: Blaze
EVs: 4 Atk / 252 Sp.Atk / 252 Speed
Mild nature (+Sp.Atk, -Def)
- Superpower
- Fire Blast
- Hidden Power (Grass)
- Vacuum wave
The first core member of the team. Blaziken is unmatched at what he does well, breaking walls. Blaziken can wreck most of UU's premier walls, such as Registeel and Chansey, and then go on to an easy sweep. Superpower is there to destroy Chansey and Clefable. Fire blast is there to destroy Pokémon like Registeel and Venusaur (If I outspeed it) which makes Sceptile so much easier to use. HP grass was used over HP Electric because of all the Rhyperior Blaziken has trying to revenge him, only to get KO'd by this move and Blaziken can keep on going. Vacuum wave was used over stone edge because the main Pokémon stone edge was used to hit, Altiria, isn't very common in today's metagame, vacuum wave also does a good amount to Swellow. This Blaziken is mild instead of rash since after a superpower with a rash nature I'll be extremely weak on both sides of the defensive spectrum. I've been contemplating using low kick over superpower since it can be used multiple times without a power drop, would this be a wise decision or should I just stick with superpower?​

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Luigi (Sceptile) (M) @ Choice specs
Ability: Overgrow
EVs: 4 HP / 252 Sp.Atk / 252 Speed
Timid nature (+Spd, -Attack)
- Leaf Storm
- Energy Ball
- Hidden Power (Ice)
- Focus Blast​

The second core member of the team. Sceptile is an amazing choice specs user, being able to outspeed most of the tier and hit hard with his attacks. Leaf storm and energy ball are for STAB, and the former hits extremely hard unless the opponent resists is, the latter is good if I don't want to have to switch out afterwards. HP Ice is there to counter other grass types and make Sceptile my premier switch in to Torterra. Focus blast is usually the first move I make if I don't know the opponent's full team because of the fact that Sceptile is a huge lure for Registeel. I've been thinking of changing this set into a subseeding Sceptile since I've been hearing good things about it, however this might mean I might need to rebuild the team because of his different sets of counters. Would it be worth a try or should I just keep him the way he is?​

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And that is it really, thanks for taking the time to read this and please rate my team.​
 
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Offensive Threats

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Absol -
Blaziken

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Alakazam - Registeel if it doesn't have focus blast, Sceptile if it does, although I'll often have to use something as death fodder to get Sceptile in.


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Ambipom - Registeel, Blaziken if it doesn't have quick attack


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Arcanine - Blastoise


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Azumarill - Blastoise or Sceptile


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Blaziken - Blastoise, possibly Mismagius if I predict a superpower and it's taken LO damage


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Drapion - Extremely annoying if Registeel has gone down. I usually try to focus blast it with Sceptile but it doesn't OHKO.


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Feraligatr - Blastoise


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Froslass - Lead variants are quite annoying, as I've said, I have yet to see one outside of that position.


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Hariyama - Sceptile or Mismagius if it's been weakened.


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Hitmonlee - Mismagius or Rotom.


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Hitmontop - Rotom.


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Houndoom - Blaziken.


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Kabutops - Registeel if it's outide the rain. In the rain it is very hard to kill though. If it's taken damage beforehand though Blaziken can finish it with Vacuum wave if it lacks priority.


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Kangaskhan
- Registeel.


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Leafeon - Sceptile.


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Magmortar - I usually have to weaken it with Mismagius or Rotom and then finish it with Blaziken's vacuum wave.


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Magneton - Blaziken or Registeel.


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Mismagius - Registeel or Mismagius.


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Moltres - I can try to harm it with Blastoise and then finish it off with Mismagius.


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Omastar - Sceptile.


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Poliwrath - Sceptile.


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Raikou - Registeel or Sceptile.


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Rhyperior - Blaziken or Sceptile.


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Scyther - Sceptile.


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Swellow - Rotom or Registeel.


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Torterra - Sceptile if it is unboosted in speed. I am very weak to him if he does get a rock polish off though.


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Venusaur - Blaziken or Registeel can handle it if it lacks earthquake. Sceptile can handle it if it lacks a poison move.



Defensive Threats

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Blastoise - Sceptile or Mismagius.

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Chansey - Blaziken.


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Claydol - Sceptile.


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Cloyster - Sceptile if it lacks ice shard, Mismagius if it lacks icicle spear.


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Cradily - Very annoying if it gets a stockpile and a swords dance off. I usually have to get Blaziken to superpower it, take the KO and then get Sceptile to revenge him.


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Donphan - Blastoise or Sceptile.


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Mesprit - Registeel.


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Milotic - Sceptile or Blastoise.


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Nidoqueen - Blastoise.


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Quagsire - Sceptile, Blastoise or Blaziken if the Quagsire comes in on him.


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Regirock - Blaziken, Sceptile or Blastoise.


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Registeel - Blaziken or Rotom.


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Rotom - Mismagius, possibly Sceptile.


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Slowbro - Sceptile, Blastoise.


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Spiritomb - Blaziken.


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Umbreon - Blaziken.


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Uxie - Mismagius or Rotom.


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Weezing - Blaziken.
 
Hey,

I see that RP Torterra is a pretty big threat to your team, seeing as it can easily set up a Rock Polish on Registerl and proceed to 1-2HKO your entire team. Your only check to it is Sceptile, who easily faints to a Life Orbed Stone Edge if it is slightly weakened. I don't really know what Shadow Claw is accomplishing on Registeel, hence I would recommend running Ice Punch over it. This means that Torterra doesn't get a free setup, and dies very quickly to recoil, and Blaziken's Vacuum Wave.

Alakazam, too, is a big threat to your team, since most Alakazam run Focus Blast, allowing it to 2HKO Registeel. Mismagius barely survives a Psychic, and is KOed by Shadow Ball. Sceptile needs to survive a speed tie and if it doesn't, gets KOed by Signal Beam. Hence I'd suggest running a CBSpiritomb over your current Rotom set. It provides a solid check to Swellow, switching in on Facade and KOing with Sucker Punch, while trapping Alakazam with Pursuit:

Spiritomb@Choice Band
252 HP, 252 Atk, 4 Spe
Adamant
- Sucker Punch
- Pursuit
- Return
- Trick

Nice team and gl.
 
Fantastic layout dude. Props to you for using Sceptile and Blaziken. (I miss seeing their faces)

Ironbullet's recommendation is solid.
My only pet peeve is Registeel. It's biggest flaw is that it slows than your team's offensive momentum. What if you run into Lead Omaster? Your forced to switch or it will set up entry hazards. There isn't much you can do about that, and you are setup fodder for Rhyperior/Torterra from the get go.

I can't really make a recommendation here, but you could always run lead tomb (or simply making Spiritomb as a lead)

That's just my opinion though, and Registeel is still a good lead. (It's just not killing... ANYTHING)
 
Just a quick suggestion: Have you considered Protect over Yawn on Blastoise? It lets you stall with Toxic damage, as well as allowing you a free recovery turn from Leftovers.
 
Hey,

I see that RP Torterra is a pretty big threat to your team, seeing as it can easily set up a Rock Polish on Registerl and proceed to 1-2HKO your entire team. Your only check to it is Sceptile, who easily faints to a Life Orbed Stone Edge if it is slightly weakened. I don't really know what Shadow Claw is accomplishing on Registeel, hence I would recommend running Ice Punch over it. This means that Torterra doesn't get a free setup, and dies very quickly to recoil, and Blaziken's Vacuum Wave.

Alakazam, too, is a big threat to your team, since most Alakazam run Focus Blast, allowing it to 2HKO Registeel. Mismagius barely survives a Psychic, and is KOed by Shadow Ball. Sceptile needs to survive a speed tie and if it doesn't, gets KOed by Signal Beam. Hence I'd suggest running a CBSpiritomb over your current Rotom set. It provides a solid check to Swellow, switching in on Facade and KOing with Sucker Punch, while trapping Alakazam with Pursuit:

Spiritomb@Choice Band
252 HP, 252 Atk, 4 Spe
Adamant
- Sucker Punch
- Pursuit
- Return
- Trick

Nice team and gl.

Both of these reccomendations sound really good, I'll try them on the ladder now and see how well they do. I just thought I'd ask, is return on that set due to the lack of a better option or does it get better coverage with dark moves?

Also to answer your question, shadow claw was there to prevent Mismagius and Rotom getting behind substitutes.

Fantastic layout dude. Props to you for using Sceptile and Blaziken. (I miss seeing their faces)

Ironbullet's recommendation is solid.
My only pet peeve is Registeel. It's biggest flaw is that it slows than your team's offensive momentum. What if you run into Lead Omaster? Your forced to switch or it will set up entry hazards. There isn't much you can do about that, and you are setup fodder for Rhyperior/Torterra from the get go.

I can't really make a recommendation here, but you could always run lead tomb (or simply making Spiritomb as a lead)

That's just my opinion though, and Registeel is still a good lead. (It's just not killing... ANYTHING)

Thanks for the compliments.

The point of Registeel isn't necasserily to start killing from the start, but instead to cripple other leads or try to get up SR. I'll try lead tomb out though if CB tomb doesn't work out.

Just a quick suggestion: Have you considered Protect over Yawn on Blastoise? It lets you stall with Toxic damage, as well as allowing you a free recovery turn from Leftovers.

The only problem with that would be the fact that without yawn Venusaur can constantly switch in on me and use Blastoise to set up, due to the fact that I have nothing that I can do to it. With yawn, if I predict the switch in, Venusaur will either have to go out or take the sleep and give me a free Blaziken switch in.
 
Return is indeed there for the lack of better options, and it does hit a good portion of the metagame neutrally, and for good damage as well.
 
Quick nitpick, the yellow text is nigh-impossible to read, you should change that to something easier to see. :0 Also, LOL at Mario nicknames. xP

I do think you should keep Specstile and not go for the subseed, you definitely want a good revenge-killer here and the subseed isn't really all that necessary in my mind.
 
There seem to be an awful lot of electric and ghost moves ...Perhaps you should give up a few for the sake of more variety?
 
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