Super Bulky

Great team, but I'm having trouble understanding the use of Choice scarf on Venusaur with the move sleep powder. It is always great to put something to sleep before it can make its move, but due to your scarf, you are also obligated to switch out. With this in mind, I have two suggestions:

If you really want to keep the scarf, try switching sleep powder for Earthquake. With your current moveset, you are completely walled by steeltypes and sp.defensive poisontypes. With EQ, you gain coverage over both as well as over firetypes who might decide to switch in.

A better solution would be changing your item to black sludge. Recovery, how small it may be, is always useful. That way, you can put something to sleep (although chances of your opponent being faster are greater) and still keep in Venusaur to attack. Again, the suggestion of EQ comes to mind for coverage, but this time replace sludge bomb. Although it is stabbed, poison has only one coverage namely grass, which you can deal with with your HP ice.

Good luck!
 
Hi, thank you for your review. I am very happy about it, really.

Well, I liked your suggestion, but to use Earthquake, I would have to change the nature, which would leave one of my defenses lower than that without using Sleep Powder Venusaur is something I do not like. Unless if the pi-face with Roar.

The intent of Choice Scarf is to make the opponent play with five Pokemon while I play with six, even though one of Choice Scarf.

Once my opponent started with a Primeape, Leaf Storm and bought his role OHK which already gave me a great advantage at once, since hardly anyone expects a strong damage as a Venusaur.

It is a good suggestion but, I end up being walled by Weezings, Registeels other Venusaurs ... But the team has no problem with that. I think this Venusaur can handle himself against Arcanine with Sludge Bomb and its high chance of poisoning.

Out that something very dangerous if set up as Absol SD, SD Blaziken and derivatives, I still have a lifeline.
 
Great team, but I'm having trouble understanding the use of Choice scarf on Venusaur with the move sleep powder. It is always great to put something to sleep before it can make its move, but due to your scarf, you are also obligated to switch out.

The advantage of a Scarfed Sleep Powder is that it essentially removes the opponent's lead from the game right away. Sure, you need to switch afterwards, but the opponent is down a pokemon, which is a great tradeoff.

@Soto: Awesome team. My biggest concern is that your team is very weak to Nasty Plot Mismagius. Even Registeel and Milotic don't fare to well, as many carry HP Fighting for 'Steel, and almost all have Thunderbolt, which OHKOs Milotic and does a chunk of damage to Registeel. Absol can take out non-Substitute versions with its priority Sucker Punch, but fears HP Fighting. An unorthodox counter would be Tauros.

Tauros@ Life Orb/Choice Band
Jolly, 4 Def, 252 Att, 252 Spe
Return
Payback/ Pursuit
Stone Edge
Earthquake

Tauros is immune to Shadow Ball, and can outspeed OHKO Mismagius with Pursuit or Payback. With Intimidate, he also has surprising physical bulk, all while being among the most underestimated pokemon in UU/NU. Just be sure to use a Jolly nature and max speed to guarantee you're faster. I'd put him over Arcanine or Hariyama (Probably Hariyama. Milotic can absorb status thanks to Marvel Scale, and Tauros has the same coverage)

Just some nit-picking stuff now. Milotic probably wants Ice Beam over HP Grass. Rotom handles bulky waters for you, and Ice has overall more useful coverage.

Use Iron Head on Registeel, especially if you opt for Tauros. Shadow Claw may hit Psychics and Ghosts harder, but you'll notice the power loss evereywhere else. Iron Head's flinch rate works well with Thunder Wave too, giving you a paraflinch combination.

Besides that, great job, and good luck!
 
Hi, again thank you very much for rating. Nasty Plot Mismagius is rather dangerous, though, if your opponent has Mismagius, there is a chance to be CM. Iron Head> Shadow Claw in Registeel is something that will really consider the difference in strength Mismagius is small but is STAB and helps paraflinch.

Houndoom is like Mismagius, but complicated by its Fire STAB, but I think the team can deal with it, even the dangerous version Nasty Plot and I can preach with Rotom and use substitute.

Ice Beam> HP [Grass] is also a good option, I can play better against Altaria, and can put something in place of HP [Ice] of Venusaur.

Tauros is a good option, but I find it very fragile and do not think he can handle Mismagius HP [Fight] behind substitute. I'll take the test, probably in place of Hariyama.

What do you think?

Tauros @ Choice Band
Jolly, 4 Def, 252 Att, 252 Spe
Return
Pursuit
Sleep Talk
Earthquake

Again, thank you for rating!
 
Hey Soto.

I think Stone Edge is a better choice than Sleep talk. I'm not too worried about ever needing to face an HP Fighting from behind a sub, since most Nasty Plot Mismagius run Shadow Ball/T-Bolt/Substitute/Nasty Plot (At least the ones I've seen.) Thunderbolt will never OHKO Tauros, even after a Nasty Plot boost. HP Fighting versions can be revenge killed by Venusaur in a pinch. I'd go with Life Orb on Tauros. You still will always OHKO standard Mismagius, and the added versatility helps him sweep late game with his superb speed and good attack. Tauros is a bit frail on the special side, but he actually has base 95 Defense, and thanks to Intimidate he is very hard to take down. To give you an idea, Choice Band Scizor only does about 40% with a Bullet Punch after Intimidate, and that's with no Defense investment.

EDIT: Tauros also handles Houndoom if you can get it in safely. Return and Earthquake are for sure OHKOs, and he takes little from Sucker Punch thanks to Intimidate.
 
I will do this test then. I looks pretty solid! The problem now I'll be playing against sleep.

.crazyvi
 
due to your use of arcanine you could do with a rapid spinner. I recommended Hitmontop over Harriyama. Hitmontop has Intimidate which is really useful for letting your team handle physical threats.
 
Benis uses a restalk Hitmontop effectively with
- Rest
- Sleep Talk
- Rapid spin
- Forseight/Close combat

Forseight isn't a nessecity remember.

However you above set would be more effective. Milotic makes a great restalker, and so does Rotom. Milotic would have to loose a move so it could restalk and they all look quite valuable. Rest talk rotom would probably be more appropriate for your team and is still effective against stall as stall can't touch restalkers really. Restalk rotom would really help you out against fighting types.

So there are plenty of options, but I would suggest
- Hitmontop (The set you mentioned)
- Restalk Rotom
 
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