Umm, I'm pretty new at this DP stuff, but I read in the Items Thread that Large Root makes Ingrain 15% heal, that sounds even better than Ingrain and Leftovers combined!
Umbreon:
^Leftovers
Mean Look
Taunt/Wish
Yawn
Baton Pass
Vaporeon:
^Leftovers
Baton Pass
Acid Armor
Roar/Wish
Aqua Ring
Smeargle:
^Salac Berry
Baton Pass
Belly Drum
Substitute
Ingrain
Medicham:
^Shell Bell
Baton Pass
Thunder Punch/Substitute/Psycho Cutter
Sky Uppercut
Ice Punch
Togekiss:
^Large Root
Scheme/Encore/Yawn
Air Slash
Baton Pass
Wish
Infernape:
^Life Orb
Flamethrower/Flare Drive
In Fight
Stone Edge
Earthquake
The Beginning is hard to set-up. Basically you Yawn the opponent when you think they will Swords Dance, Dragon Dance, or deal a move which you can survive again next turn. Then if they switch you Mean Look on the Switch, and End-up with a Trapped Pokemon. You use Yawn to Sleep them and Pass to Vaporeon so you can set up your defense, and Aqua Ring. Roar is there as a buffer against pokemon which are just too strong, or that try to set-up. It can be replaced by Wish.
Pass to Umbreon if the enemy wakes up, or continue to Smeargle withmax Defense. Smeargle uses Substitute, and Ingrain and Belly Drum, and then Baton Passes, with Salac Activated. Since Substitute is used first, it can scope out if your enemy wakes up, then you Ingrain, and then Belly Drum.
Next you Baton pass to Togekiss who can Scheme up so you can Hit opponents hard with both Special and Physical Attacks, using Air Slash, or Infernape's Flamethrower, which handles Skarmary, and Infernape's In fight handles Blissey.
Medicham is there because it has high Attack, and can Baton pass. But it can be replaced by a Special Sweeping Baton Passer such as Celebi. It has Ice Punch which is nice, to help my team VS dragons, and also has Psycho Cutter for Weezing. Thunder Punch is an option over Psycho Cutter for Gyarados/Skarmary Switch ins, but Skarmary is less of a threat with Ingrain. Substitute is so Medicham can Baton Pass something, as well as block Intimidates and Thunderwaves, W-o-W, and other such annoyances, as well as taking hits behind it with the Acid Armor boosts.
Infernape can be replaced by Blaziken for being able to use Baton Pass, and because it has higher Attack and Special Attack stats. Also, it's Speed is makde up by Salac Berry. Dragonite is also an option (Because it can use Thunder Bolt, Ice Beam, Earthquake, Rock Slide, Dragon Claw, Etc. to be an excellent Mixed Sweeper to go with both Belly Drum and Scheme), but I like Inferape because it can switch in on Ice Beams directed at Togekiss.
I need help, but the theme of my team is Healing. with Leftovers, Ingrain, and Aqua Ring you heal with 18% life each turn. With Large Root over Leftovers you heal 21% life each turn. Shell Bell is there to massively heal Medicham with his Amazing Attack, and Life Orb is to help Infernape to Be a true Mixed Sweeper, and his damage from Life Orb is more than recovered with a 12% heal from Ingrain and Aqua Ring. It also helps to heal Flare Drive Recoil.
Umbreon:
^Leftovers
Mean Look
Taunt/Wish
Yawn
Baton Pass
Vaporeon:
^Leftovers
Baton Pass
Acid Armor
Roar/Wish
Aqua Ring
Smeargle:
^Salac Berry
Baton Pass
Belly Drum
Substitute
Ingrain
Medicham:
^Shell Bell
Baton Pass
Thunder Punch/Substitute/Psycho Cutter
Sky Uppercut
Ice Punch
Togekiss:
^Large Root
Scheme/Encore/Yawn
Air Slash
Baton Pass
Wish
Infernape:
^Life Orb
Flamethrower/Flare Drive
In Fight
Stone Edge
Earthquake
The Beginning is hard to set-up. Basically you Yawn the opponent when you think they will Swords Dance, Dragon Dance, or deal a move which you can survive again next turn. Then if they switch you Mean Look on the Switch, and End-up with a Trapped Pokemon. You use Yawn to Sleep them and Pass to Vaporeon so you can set up your defense, and Aqua Ring. Roar is there as a buffer against pokemon which are just too strong, or that try to set-up. It can be replaced by Wish.
Pass to Umbreon if the enemy wakes up, or continue to Smeargle withmax Defense. Smeargle uses Substitute, and Ingrain and Belly Drum, and then Baton Passes, with Salac Activated. Since Substitute is used first, it can scope out if your enemy wakes up, then you Ingrain, and then Belly Drum.
Next you Baton pass to Togekiss who can Scheme up so you can Hit opponents hard with both Special and Physical Attacks, using Air Slash, or Infernape's Flamethrower, which handles Skarmary, and Infernape's In fight handles Blissey.
Medicham is there because it has high Attack, and can Baton pass. But it can be replaced by a Special Sweeping Baton Passer such as Celebi. It has Ice Punch which is nice, to help my team VS dragons, and also has Psycho Cutter for Weezing. Thunder Punch is an option over Psycho Cutter for Gyarados/Skarmary Switch ins, but Skarmary is less of a threat with Ingrain. Substitute is so Medicham can Baton Pass something, as well as block Intimidates and Thunderwaves, W-o-W, and other such annoyances, as well as taking hits behind it with the Acid Armor boosts.
Infernape can be replaced by Blaziken for being able to use Baton Pass, and because it has higher Attack and Special Attack stats. Also, it's Speed is makde up by Salac Berry. Dragonite is also an option (Because it can use Thunder Bolt, Ice Beam, Earthquake, Rock Slide, Dragon Claw, Etc. to be an excellent Mixed Sweeper to go with both Belly Drum and Scheme), but I like Inferape because it can switch in on Ice Beams directed at Togekiss.
I need help, but the theme of my team is Healing. with Leftovers, Ingrain, and Aqua Ring you heal with 18% life each turn. With Large Root over Leftovers you heal 21% life each turn. Shell Bell is there to massively heal Medicham with his Amazing Attack, and Life Orb is to help Infernape to Be a true Mixed Sweeper, and his damage from Life Orb is more than recovered with a 12% heal from Ingrain and Aqua Ring. It also helps to heal Flare Drive Recoil.