Hey guys! This is my first RMT here for a long while, so please excuse me if there are any formatting errors. My friend and I made a team around a mega manectric/tornadus-t/manaphy core. Tell me what you think and if there are any improvements to be made.
Even further beyond (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
The mega of the team, aptly referencing Goku's transformation to SSJ3. This beast can destroy offensive teams once it's checks are weakened. It also provides a fast revenge killer and a volt-turn core with Tornadus. Standard move set because it works best for the team in my opinion.
Icarus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Tornadus-T is this team's balance killer, being able to weaken bulky cores like Venu-Tran, knock off items and provide momentum with U-turn. It's also a nice specially defensive pivot to have, and it helps back up Skarm, who cannot take some special hits. It's pretty much the standard assault vest set.
Puar (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Scald
- Ice Beam
- Tail Glow
- Energy Ball
Manaphy destroys fat balance and stall, hence why it is now S rank. It pairs well with torn and Manectric since it reliably beats a lot of things that check Mega Manectric like Hippowdon, Clefable, Heatran etc while also providing a nice versatile win con. The set is pretty standard; I wasn't sure of what coverage to put on Manaphy so i decided to put Ice Beam for grass and dragon type switch ins, and energy ball to beat bulky water types like Slowbro, Suicune and Slowking. The Lum berry allows it to get 1 tail glow vs walls who can only use status against Manaphy, allowing it to sweep or clean.
Master Shen (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Roost
- Defog
- Taunt
- Iron Head
Now we start getting into the actual team built around the core. We decided on Sp.def Skarmory to take on sand teams, reliably beat common fairies like Clefable and Mega Diancie, and as an answer to mega Metagross. Like all the sets on my team this set is standard, with the exception of taunt which i opted over spikes to stop Mega Zard X and Mega Altaria from setting up in Skarms face. It also serves as a nice anti-lead who can stop things from setting up rocks. Taunt also allows it to cripple opposing walls, making my match-up vs stall that one bit better.
Perfect Cell (Latios) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Trick
We needed a way to reliably revenge kill a lot of fast threats; like scarf Hoopa-U, Lando-T, +1 Zard X, Raikou, opposing Mega Manectric etc. So we opted for scarf Latios. Earthquake bops T-tar, Bisharp and Heatran switch ins. Trick cripples walls and many switch ins to Lati like Clefable, Skarmory and Ferrothorn.
Fat Gotenks (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 168 Def / 84 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
The final member of the team provides a much needed check to Mega Charizard X, opposing Mega Manectric, Raikou, Mega Lopunny, Talonflame and Mega Aerodactyl as well as a way to set up rocks. 84 SpDef allows it to eat up hits from non-specs raikou and mega manectric and also allows it to avoid the 2HKO from choice scarf hoopa's dark pulse and has a low chance to get OHKO'd by it's grass knot while allowing hippo to have maximum physical bulk.
I hope you enjoyed reading, and hopefully I can get this team to it's full potential.
Replays:
http://replay.pokemonshowdown.com/ou-258822772
http://replay.pokemonshowdown.com/ou-258824533

Even further beyond (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
The mega of the team, aptly referencing Goku's transformation to SSJ3. This beast can destroy offensive teams once it's checks are weakened. It also provides a fast revenge killer and a volt-turn core with Tornadus. Standard move set because it works best for the team in my opinion.

Icarus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Tornadus-T is this team's balance killer, being able to weaken bulky cores like Venu-Tran, knock off items and provide momentum with U-turn. It's also a nice specially defensive pivot to have, and it helps back up Skarm, who cannot take some special hits. It's pretty much the standard assault vest set.

Puar (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Scald
- Ice Beam
- Tail Glow
- Energy Ball
Manaphy destroys fat balance and stall, hence why it is now S rank. It pairs well with torn and Manectric since it reliably beats a lot of things that check Mega Manectric like Hippowdon, Clefable, Heatran etc while also providing a nice versatile win con. The set is pretty standard; I wasn't sure of what coverage to put on Manaphy so i decided to put Ice Beam for grass and dragon type switch ins, and energy ball to beat bulky water types like Slowbro, Suicune and Slowking. The Lum berry allows it to get 1 tail glow vs walls who can only use status against Manaphy, allowing it to sweep or clean.

Master Shen (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Roost
- Defog
- Taunt
- Iron Head
Now we start getting into the actual team built around the core. We decided on Sp.def Skarmory to take on sand teams, reliably beat common fairies like Clefable and Mega Diancie, and as an answer to mega Metagross. Like all the sets on my team this set is standard, with the exception of taunt which i opted over spikes to stop Mega Zard X and Mega Altaria from setting up in Skarms face. It also serves as a nice anti-lead who can stop things from setting up rocks. Taunt also allows it to cripple opposing walls, making my match-up vs stall that one bit better.

Perfect Cell (Latios) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Trick
We needed a way to reliably revenge kill a lot of fast threats; like scarf Hoopa-U, Lando-T, +1 Zard X, Raikou, opposing Mega Manectric etc. So we opted for scarf Latios. Earthquake bops T-tar, Bisharp and Heatran switch ins. Trick cripples walls and many switch ins to Lati like Clefable, Skarmory and Ferrothorn.

Fat Gotenks (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 168 Def / 84 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
The final member of the team provides a much needed check to Mega Charizard X, opposing Mega Manectric, Raikou, Mega Lopunny, Talonflame and Mega Aerodactyl as well as a way to set up rocks. 84 SpDef allows it to eat up hits from non-specs raikou and mega manectric and also allows it to avoid the 2HKO from choice scarf hoopa's dark pulse and has a low chance to get OHKO'd by it's grass knot while allowing hippo to have maximum physical bulk.
I hope you enjoyed reading, and hopefully I can get this team to it's full potential.
Replays:
http://replay.pokemonshowdown.com/ou-258822772
http://replay.pokemonshowdown.com/ou-258824533
Even further beyond (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Icarus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Puar (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Scald
- Ice Beam
- Tail Glow
- Energy Ball
Master Shen (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Roost
- Defog
- Taunt
- Iron Head
Perfect Cell (Latios) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Trick
Fat Gotenks (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 168 Def / 84 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Icarus (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Puar (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Scald
- Ice Beam
- Tail Glow
- Energy Ball
Master Shen (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Roost
- Defog
- Taunt
- Iron Head
Perfect Cell (Latios) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Trick
Fat Gotenks (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 168 Def / 84 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off