Super Scrafty and the Old-School Walls!(OU RMT)Feedback appreciated!

Marmagic here again. I've been playing some old-school pokemon,and thoought about bringing some of my old favorites back to make a new team. Make sure to read the whole thing. Some of the last pokemon are kinda weird. I hope you like it!(I bolded things I might change.)


LEAD
Forgotten the Azelf
Adamant(maybe Jolly)
Focus Sash
Levitate
4 HP/252 Atk/252 Spd
~Stealth Rock
~Taunt
~U-Turn
~Explosion
Remember him? This is a standard 4th gen suicide lead. Overued, but gets the job done. He sets up SR, taunts the opponent, then U-turns or explodes. I would like to change this poke into a Toxic Spikes lead, but I’d like someone else’s opinion first. Not very exciting? Then on to the pokemon for which this team was named!


PHYS SWEEPER
SuperScrafty the Scrafty
Jolly
Leftovers
Moxie
4 HP/252 Atk/252 Spd
~Dragon Dance
~Drain Punch
~Crunch
~Fire Punch
This is one of my favorite new pokemon. He is a really cool poke because he has the unique Dark/Fighting typing and a high attack. Plus, whenever he kills a poke, his Moxie raises his attack. DD is a fun boost that I chose over Bulk because Scrafty is kinda fragile. DP and Crunch are for STAB, and the last move is filler. I chose Fire over the other elemental punches because it gives me the best coverage in my mind. However I havent tested it yet,so correct me if I'm wrong.


SPECIAL SWEEPER
Atlas the Volcarona
Timid
Life Orb(to Balloon)
Flame Body
4 Def/252 SpA/252 Spd
~Butterfly Dance
~Bug Buzz
~HP Ground
~Flame Dance
I like this poke very much too. I tried him on my first team, and it didn't go so well, so I'm giving him a second shot. His Butterfly makes his stats all sky-high. Sometimes it’s hard to set up with him b/c I can’t always predict EQ, so I was thinking of giving him a Balloon. I also couldn’t decide beween Flame Body and Swarm. The real reason he’s here is to help the team’s Fighting weakness while trying to sweep the opponent. Overall, a decent mixed sweeper who I wouldn’t mind replacing with something with a bit more bulk, and better resistances.


SPEC WALL
Lonely the Milotic
Bold
Leftovers
Marvel Scale
252 HP/4 Def/252 SpD
~Rest
~Sleep Talk
~Boiling Water
~Toxic(support move)
Undoubtedly the biggest stall poke on this team. This is one of the old-schoolers I use. Milotic works really well. She absorbs status w/ Rest, then heals and can then burn or poison the opponent. If I use a TxSp lead, then I will change Toxic to another support move. Overall, this is my fav spec. wall.

LATE GAME SWEEPER
Spike the Excadrill
Adamant
Balloon
Sand Throw
20 HP/ 252 Atk/236 Spd
~Swords Dance
~X-Scissor
~EQ
~Rock Slide
Yep. I’m trying Excadrill. And though he looks kinda cool, I find him very hard to use. He is weak to Fighting, Ice and Ground, all of which are very popular in today’s competitive game. Thinking about switching to Jirachi or Dragonite/Sala.


PHYS WALL
Ωmega the Zapdos
Bold
Leftovers
Pressure
248 HP/228 Def/32 Spd
~Roost
~Thunderbolt
~Roar
~HP Ice
When I first looked at my team, I realized that any Fighting type would blow right through us. So, I decided my physical wall would have to resist it. Almost immediately, Zapdos popped onto my team. I use him because stall + pressure spells doom for almost any fighter. I am very satisfied with this poke.

So, that’s the team. It’s a cool collection of very varied pokes who work very well together. I am fairly satisfied with this team and think it has a lot of potential. Please post your feedback.

Thank you so much, Marmagic
 
I'd use Ice punch over Fire punch because Gliscor is a bitch to your entire team bar Zapdos... And well.. Dory without sand is a tiny bit sad as about only 30% use Sandstorm, and the other 70% Dory pretty much completely goes to waste.
Also, everybody in top100-ish has a reliable dorycounter.
On Milotic, I'd switch Dragon tail in over Toxic, if you use Tspikes. It works.
 
hello marmagic!

replace tyranitar > azelf if you want to maximize doryuzu's potentially as a sweeper since it needs the sand to double its speed. i'd like for you to try a moveset of fire blast / ice beam / crunch / stealth rock with the item leftovers and the ev spread 252 hp / 180 spatk / 76 spd. firstly, azelf is no longer an effective lead because incase you didn't know - explosion was nerfed by gamefreak and no longer deals 500 base power damage; it only deals a measly 250 base power damage now. now with the new lead, you have a new stealth rock user, a gliscor lure, and a sandstorm set up. ice beam is needed to ohko gliscor, ultimately helping doryuzu sweep sufficiently easier. fire blast prevents nattorei from setting up. crunch allows you to hit renculus for super effective damage.

i'm going to suggest some minor tweaks to improve your team. firstly, leftovers on volcarona. this allows you to increase hp per turn because it needs its hp to avoid being picked on by priority moves. ballloon is useless since earthquakes doesnt hit it effectively and spikes is not even that huge of a concern compared to stealth rock. scrafty shines with excellent coverage and coverage is a boon to a dragon dance user like scrafty. use Ice Punch > fire punch to hurt gliscor, zapdos, defensive salamence for super effective damage. drain punch already hurts nattorei and scizor if that's your main concern.

as for other options, life orb over balloon means youll punish physical walls that may survive for more damage. i think laddering wise, ice beam will rack you many gliscor kills and you can capitalize on this by using life orb over balloon. a +2 sd earthquakes can decimate many teams. lastly, just use 252 speed on doryuzu to speed tie potentially with other doryuzu under sand. overall gl!
 
I would replace the balloon with leftovers to kinda compensate for SR, because his bug typing actually removes his weakness to ground. And a small correction, Exacdrill's steel typing removes his ice type weakness, just to let you know for team building.

Good luck with your team!
 
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