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I lack the artistic talent to sprite this, so just imagine the North Star with a pair of arms.
Pokémon: Boreastra Mod of Origin: Blindsided Stats: 77/111/77/99/55/111 (530 BST) Type:
Abilities: Illuminate, Levitate, Victory Star Custom Moves: Flicker (Fairy-type Volt Switch), Boreal Shine (Ice-type physical Quiver Dance) Other Moves: Icicle Crash, Icicle Spear, Ice Punch, Ice Shard, Play Rough, Zen Headbutt, Meteor Mash, Power-Up Punch, Facade, Headbutt, Mega Punch, Pound, Giga Impact, Blizzard, Ice Beam, Icy Wind, Powder Snow, Moonblast, Dazzling Gleam, Fairy Wind, Overheat, Flash Cannon, Meteor Beam, Weather Ball, Dream Eater, Round, Snore, Hyper Beam, Nasty Plot, Taunt, Substitute, Work Up, Reflect, Light Screen, Protect, Hypnosis, Rest, Sleep Talk, Hail, Aurora Veil, Endure, Flash, Attract, Swift, Memento Overview: What I had in mind when submitting this to Blindsided was a Victory Star user with slightly inaccurate STABs (namely Icicle Crash and Play Rough), and this idea turned into a creation inspired by the North Star. It works as an offensive pivot and/or late-game cleaner with rather unusual coverage.
Refined Pelo: Pelo manages to keep the group somewhat orderly, which buffs their SpA and SpD by 1.3x. Additionally, the group's sound moves of 80 base power or lower (including status moves) are Fighting type. Ability announces itself.
Erratic Peludo: Peludo's wild side comes out, and has the group feeling a bit more energetic than usual, boosting the group's Atk and Spe by 1.3x. Additionally, the group's multi-hit moves that can strike 2-5 times always strike 4 times, no more and no less. Ability announces itself.
Furious Pelito: Pelito is feeling angry, which has the group on edge. Their Fighting moves have +1 priority when the user is above half health. When the user is below half health, their attack is boosted by 1.5x. Ability announces itself.
Peludo Violin
Type: Normal
Classification: Status
Accuracy: -
PP: 5 (max 8)
Effect: Raises the user's SpA, Atk, and one of their defensive stats by one stage each. If used in Doubles alongside Kricketune (odd choice I know), acts as a full omniboost for both Pokemon.
High Pitch
Type: Normal
Classification: Special
Power: 80
Accuracy: 100
PP: 10 (max 16)
Effect: Has a 10% chance to flinch the foe. Sound based.
Description: I know, this is a very odd Normal/Fighting choice, but hear me out. These guys have a LOT of options in their arsenal: Refined Pelo Boomburst/High Pitch, Peludo Violin, Erratic Peludo Percussion Kick, theres a lot of options to take. However, I think Refined Pelo Boomburst/High Pitch is its best option, as its STAB and High Pitch can turn itself into a Fighting type. Its unfortunate that the trio has only 77 in both of its attacking stats, however it might be able to carve out a niche for itself due to its powerful STAB choices and coverage.
Ability: Beast Boost Notable Moves: Blizzard, Freeze-Dry, Healing Wish, Ice Beam, Moonblast, Mystical Fire, Power Gem, Rapid Spin, Switcheroo, Thunder Wave Description: Kelven is a huge, hard-hitting snowballer. 131 SpA + 113 Spe alongside its coverage in Mystical Fire, Power Gem, etc. makes this a force to be reckoned with. It can also clear hazards away with Rapid Spin. However, it has a weakness to SR and a limited movepool. This thing can run 4 attacks, or something like Scarf.
Pokémon: Kravokalypse Mod of Origin: Earth & Sky Stats: 90/110/130/90/120/60 (600 BST) Type: Dark/Steel Abilities: Deep Terror (forcibly switches the foe if Kravokalypse brings it below 50% with an attack), Pressure Notable Moves: Anchor Shot, Aqua Jet, Dark Pulse, Embargo (removes target's item), Flash Cannon, Foul Play, Hydro Pump, Iron Defense, Iron Head, Knock Off (without boost), Liquidation, Nasty Plot, Razor Shell, Scald (70 BP), Steel Beam, Taunt, U-turn
Aqua Jet, Assurance, Attract, Block, Brine, Brutal Swing, Camouflage, Compensation (Gen 8 Lash Out), Constrict, Dark Pulse, Dive (90 BP), Embargo (removes target's item), Endeavor, Endure, Facade, False Swipe, Flash Cannon (20% for SpD drop), Flatter, Foul Play, Frustration, Full Collide (Steel, 50 BP, 100% accuracy, can't be interrupted), Giga Impact, Hidden Power, Hone Claws, Hydro Pump, Hyper Beam, Icy Wind (90% accuracy), Iron Defense, Iron Head, Knock Off (no power boost on item), Lash Out (Fighting, 80 BP, 85% Accuracy, targets all adjacent), Liquidation, Metal Claw, Nasty Plot, Night Slash, Nightmare, Octazooka (70 BP, 100% accuracy, always lowers accuracy), Outrage, Payback, Protect, Punishment (no BP cap), Pursuit, Rain Dance, Razor Shell (80 BP, 100% accuracy), Rest, Retaliate, Return, Rock Smash (50 BP, always lowers Defense), Round, Scald (70 BP), Secret Power, Shadow Claw, Slash, Sleep Talk, Smokescreen, Snatch (can steal entry hazards and Teleport), Snore, Spike Cannon, Steel Beam (recoil only on hit), Substitute, Sunny Day, Surf, Swagger, Taunt, Thief, Thrash, Torment, U-turn, Water Gun, Water Pulse, Whirlpool, Wrap, Wring Out, X-Scissor
Description: A pseudo-legendary KRAKEN filling a bulky offense role. It has both good bulk and decent attacking stats, complemented by a variety of offensive and utility moves afforded by its STABs and access to many Water-type moves. The KRAKEN literally scares slow teams and setup sweepers with its unique Ability Deep Terror, while also throwing around Knock Offs/Embargoes, Scalds, and Anchor Shots to sow further havoc. RELEASE the KRAKEN!
Stuff in italics in the Full Movepool is changed from regular Gen 8 metagames. While it may seem like a lot, Earth & Sky is a coded metagame, so implementation will be easy. The more unviable moves can be left unchanged if need be.
– 25 BP – 20 PP - 85% - Hits 2 to 5 times. Each strike has a 10% chance to lower the target's Defense by 1 stage.
Avenger's Seal –
–
– 100 BP – 10 PP - 100% - Flame Burst clone but deals 1/8 damage to adjacent Pokémon instead of 1/16. Description: M4A1 shares the same typing as Bisharp and also shares its Defiant ability, but has an higher BST that it and employs mixed offensive stats with slightly higher base Defense than Bisharp's mere 100. She benefits from Choice Items very well as expected, but also benefits from Assault Vest patching up her poor Sp. Def. U-turn and Parting Shot provide tools to make her a good pivot, something that Bisharp does not have going for it. The STAB priority move Sucker Punch and the highly powerful Extreme Speed makes her a potent revenge killer and circumvents her average base Speed stat of 85. Taunt and Destiny Bond (Protect and Substitute are universal TM moves, so that's a given) can be used for more supportive roles while Fire Blast provides unique Fire coverage for her typing. Her Special movepool is quite lacking so Fire Blast could have some usage on mixed offensive sets. Bullet Burst is a reliable STAB move with the fear factor of Melmetal's Double Iron Bash. While Avenger's Seal is almost strictly better than Dark Pulse, it has less PP and M4A1's decent Speed tier (and access to Agility) allows the flinch effect of Dark Pulse to actually have some niche use cases.
"Only the strong may survive on the battlefield!" - Kaga, Azur Lane
Pokémon: Ninetales-Alola Mod of Origin: Bust-a-Move Stats: 73/67/75/81/100/109 (BST: 505) Type:
– 80 BP – 15 PP – 100% – Always lowers the target's Sp. Def stat by 1 stage.
Avalanche –
–
– 80 BP – 10 PP – 100% – Non-contact and has +0 priority. Base power raises by 50% if the user moves after its target.
Dream Eater –
–
– 70 BP – 15 PP – 100% – Doubles in power if the target is asleep.
Sheer Cold –
–
– 150 BP – 5 PP – 100% – Hits both opponents in Double Battles. Base power is higher if the user's current HP is closer to full (Eruption/Water Spout rules) Description: The princess of Hail is back with a few new tricks from Bust-a-Move. Despite the poor movepool the Ninetales folk usually get, it serves well into enabling the most potential out of its hail allies; along with being a prime user of Aurora Veil. Bust-a-Move did actually affect its movepool, luckily enough. Avalanche is pretty trash considering its low Attack and high Speed being a contra-thesis to Avalanche's new effect, but the main kicker is Sheer Cold, allowing a more powerful alternative to the Blizzards Alolan Ninetales usually spams like crazy in vanilla; and avoids the accuracy drop Blizzard is punished with if somehow the hail ANinetales makes with Snow Warning gets overwritten. The added 40 base power boost of Sheer Cold compared to Blizzard is also a great boon and allows Alolan Ninetales to hit harder while still continuing onward with its tried and true hail support role. Its other STAB type, Fairy, doesn't have any of the moves that have been tweaked in Bust-a-Move yet, but Moonblast still does its job well.
Pokémon: Sandamer-Alola Mod of Origin: FEUU Stats: 80/116/104/46/70/89 (505) Type:
Abilities: Reverse Gear (Stat boost to the Speed stat are inversed.) Movepool: Sandslash-Alola's Movepool + Malamar's Movepool Notable Moves: Earthquake, Iron Head, Knock Off, Curse, Stealth Rock, Spikes
Descriptions: Physical QD Sweeper with Hazard Support. Thanks to its typing, it is able to check Cofazor, Cadbunny, Cinnaster, Gengar, Lunatone, Shadowing and Melmetal. It struggles against the Fire- and Fighting-types in the tier, but it can cripple them with Knock Off or set-up Hazards when they switch in.
Pokémon: Undangoose Mod of Origin: MonoThreat ReBalanced Stats: 83 / 130 / 75 / 65 / 95 / 90 (538) | 98 kg. Type:
Abilities: Poison Heal | Toxic Boost*
(*Attack boost is reduced to 30%, but now provide immunity to Poison status / Bad Poison status damage) Movepool: Zangoose’s movepool + Crunch, Hyper Beam, Giga Impact, Sucker Punch, Coaching, Mach Punch, Clobber Tackle*. Toxic is removed from this Pokémon.
(*Clobber Tackle - Rock-type, 80 BP, 100% acc., 16 PP. Boost power by 50% if user moved last.) Notable Moves: Facade, Close Combat, Clobber Tackle, Crunch, Sucker Punch, Mach Punch, Swords Dance, Taunt, Torment, Focus Punch, Substitute, Knock Off, Throat Chop, Thunder Punch, Fire Punch, Ice Punch, Belly Drum, Curse, Poison Jab.
Descriptions: Plays similarly to Zangoose, with higher Attack but rebalanced Toxic Boost to suit better to the higher power level. It’s a non-volatile-status absorber either way when running Toxic Orb, never worrying about Burn, Paralysis, Poison status damage, Sleep and Freeze. Poison Heal is more for a stallbreaker set, while Toxic Boost is more of a sweeper or wallbreaker.
Pokemon: Bisharp Mod of Origin: Megas for All v7 Mega Stats: 65 / 155 / 110 / 60 / 86 / 114 [BST: 590] Mega Typing:
Mega Ability: Executioner - This Pokemon's attacks to 1.5x damage to mons at or below half HP.
Notable Moves:
- Iron Head, Knock Off, Low Kick, Pursuit, Sucker Punch
- eh
- Stealth Rock, Substitute, Swords Dance, Taunt Movepool unchanged from Natdex Bisharp
As far as I know, this is actually considered one of the weaker megas in V7, but Executioner allows for some pretty free revenge kills on weakened mons with Pursuit and lets you Sucker through weakened resists you normally wouldn't be able to. It also retains everything that makes Bisharp so good besides Defiant alongside stat buffs, so you can very easily slap the mega stone onto it if you don't have another mega on your team, something that will happen infinitely more often here than in M4A. Of course, if you do want Defiant or another mega, base Bisharp is also just as viable as always.
Pokemon: Miltank-Fighter Mod of Origin: Stardrop Mons Stats: 105 / 85 / 95 / 40 / 65 / 100 [BST: 485] Typing:
Abilities: Thick Fat / Scrappy / Sap Sipper
Notable Moves:
- Body Press, Body Slam, Drain Punch, Earthquake, Thunderous Kick
- eh
- Bulk Up, Heal Bell, Milk Drink, Octolock, Stealth Rock, Toxic Movepool = Miltank's Movepool + every Fighting-type move
This thing's stats may be unimpressive, but it makes up for them with an OM-esque movepool and Scrappy making its STAB combo unresisted. It can play as a physical wall that breaks through things slowly with Thunderous Kick, a setup mon with Bulk Up, or catch opposing mons guard and shit on them with Octolock + Milk Drink. It actually seems kinda nutty but idk I like it.
Pokemon: Melmetal-Saboteur Mod Of Origin: Micrometa Mafia V1 Stats: 125/123/103/80/61/35 (BST: 527) Typing:
Abilities: Iron Fist / Filter Movepool:
+ Bullet Punch, Sucker Punch, Darkest Lariat, Throat Chop, Assurance, Fling, Lash Out, Taunt
- Earthquake Description: Melmetal-Saboteur suspiciously uses STAB Iron Fist Bullet Punch to shred opponents regardless of its low speed. Watch out for Fighting types like Miemie and Machamp. Also a great trick room pick, since this Melmetal still has DIB flinch chance.
Also this should ignore species clause with the other Melmetal (i think?).
Pokemon: Ninetales-Alola-Mega (base is unchanged) Mod Of Origin: Megas For All V7 Mega Stats: 73/67/115/81/130/139 (BST: 605) Typing:
Mega Ability: Everlasting Winter* Custom Elements: Everlasting Winter- On switch in, Hail becomes active. Hail remains active until the ability is no longer active on the field, or if Desolate Land, Primordial Sea, or Delta Stream becomes active (basically Primal Hail). Description: Ninetales-Alola base adds a hail + veil setter, same as in vanilla. This can be partnered with Chillyte's Slush Rush. Mega functions as a fast mixed wall, and an anti-weather pokemon. it uses its high speed and hail to whittle down its opponents. it can also set veil, but base is probably better because it can hold light clay.
Pokemon: Muab`Boa Mod Of Origin: Stereotypes Stats: 75/110/75/65/85/120 (BST: 530) Typing:
Abilities: Inner Focus / Anticipation / Sand Rush Movepool:
Double Edge, Body Slam, Quick Attack, Close Combat, High Jump Kick, Drain Punch, Mach Punch, U-turn, Knock Off, Stone Edge, Earthquake, Tail Slap, Hyper Voice, Mega Kick, Flail, Giga Impact, Hyper Beam, Retaliate, Last Resort, Fake Out, Slam, Covet, Feint, Swift, Reversal, Revenge, Brick Break, Focus Blast, Aura Sphere, Vacuum Wave, Focus Punch, Low Kick, Low Sweep, Rock Slide, Rock Blast, Bulldoze, Stomping Tantrum, Assurance, Payback, Thief, Bite, Crunch, Dark Pulse, Fling, Bullet Seed, Sand Attack, After You, Ally Switch, Psych Up, Growl, Safeguard, Tickle, Work Up, Laser Focus, Helping Hand, Double Team, Description: A physical offensive pivot that can reach hyperspeed when paired with Silvally-Rock or Sandaconda.
Name: Castform-Snowy Mod of Origin: Brokenmons Unchained v2v2 Stats: 100/100/100/75/100/125 (600 BST) Typing:
Abilities: Dry Skin / Pixilate | Snow Warning Added Moves: Icicle Crash, Liquidation, Play Rough, Zen Headbutt Custom Moves: Sacred Ice | Ice | Physical | 5 PP | Combines Psychic type in its effectiveness ala Flying Press. Ignores Dark type's immunity
Castform-Snowy is a fast late game cleaner, with solid 100/100/100 bulk across the board and a respectable 100 Atk followed up with very strong STAB attacks. Pixilate is its main ability of choice, but Snow Warningto facilate Hail teams and Dry Skin to gain a positive Water type matchuo may not be unheard of.
Pokémon: Hekrazor Mod of Origin: Pokedex Redone V3 Stats: 110/120/110/55/100/105 (600) Type:
Abilities: Leaf Guard New Moves: (Loses all grass moves from Zarude's normal pool except Leaf Blade, Jungle Healing and Power Whip), Night Slash, Leaf Blade, Iron Head, Bullet Punch, Knock Off, Sword Dance, Cross Chop, X-Scissor, Cross Poison, Air Slash, Drill Run, Sucker Punch
Hekrazor combines the best aspects of Zarude with some okay aspects of being Bisharp. The result is a steel type with 110/110/100 defenses, which is pretty great because this mon's ability is kinda very ass. Its coverage pool is a lot better. Sword Dance, Bullet Punch, Sucker Punch, Knock Off and Drill Run or can go a long way at dealing with certain threats. In a sense, it's like a Bisharp who sacrificed access to a useful ability for better rounded stats, a little coverage, and Bullet Punch.
Pokémon: Meloetta-Fighter Mod of Origin: Alternatium Stat Changes: 90/108/90/67/77/128 (560) Typing:
A fast offensive pivot, Meloetta-Dancer serves as a nice form of speed control with Fake Out + Mach Punch and hazard control with STAB Tech Spin. Choice Band is also an option, but is rather prediction reliant as Ghosts easily wall its STABs.
Consider this voting session to commence now! Vote for your favourites!
Also, didn’t have time for a sub review but I do want to mention that I really don’t like Brokemons reps because the mod is now somewhat active again and it encourages intentionally broken buffs to moves (see: 130bp 90% acc Blizzard) that then go to every mon that gets them. Not a risk worth taking until the mod dies again imo, unless you sub V1 mons as V1 reps.
Also, didn’t have time for a sub review but I do want to mention that I really don’t like Brokemons reps because the mod is now somewhat active again and it encourages intentionally broken buffs to moves (see: 130bp 90% acc Blizzard) that then go to every mon that gets them. Not a risk worth taking until the mod dies again imo, unless you sub V1 mons as V1 reps.
well the vote's supposed to be over, but since it doesn't seem to be officially over I'll throw this in too Dark/Steel: Sandamer-Alola (Fusion Evolution UU), Kravokalypse (Earth & Sky), Klaklunk (Regional Evolutions) Normal/Fighting: Undangoose (MonoThreat ReBalanced), Miltank-Fighter (Stardrop Mons), Meloetta-FIghter (Alternatium) Ice/Fairy: Boreastra (Blindsided), Kelven (Restrictions), Ninetales-Alola-Mega (Megas for All V7)
Ties for both Steel Dark and Normal Fighting were around, and I broke them for the aforementioned winners. Congratz to said winners, new slate will be announced in a bit!