Pet Mod Super Smash Stereotypes - It's Joever

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .

Pokémon: Vaporeon
Mod of Origin: Random Pool 0
Stats: 90/63/78/100/110/65 (BST: 506)
Type:

Abilities: Water Absorb / Damp / Water Veil
Movepool:
+ Life Dew, Leech Seed, Giga Drain, Energy Ball, Leaf Storm
- Haze
Description: More self promotion. Vaporeon is a decent special wall that serves as an answer to most Water types due to the 4x resist and the possibility of running Water Absorb. Can pivot around with Flip Turn, or it can run a subseed set for better recovery (since the best it has is Life Dew).


Pokémon: Falitotem-Akala
Mod of Origin: Regional Evolutions
Stats: 80/101/101/91/91/76 (BST: 540)
Type:

Abilities: Telepathy / Defiant
Movepool: +Play Rough, Spirit Break, Fairy Lock, Draining Kiss, Flower Shield, Charm, Crafty Shield, Aromatic Mist, Wild Charge, Wild Charge, Thunderbolt, Zen Headbutt, Psychic, Wood Hammer, Giga Drain, Waterfall, Scald
Description: Falitotem is an upstatted Falinks with a secondary STAB and tons of new coverage options. Plays pretty much the same as base, which is setting up with SD or No Retreat to sweep
 
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Magmajudis

Title pending
:swsh/honchkrow:
Pokémon: Shadowing
Mod of Origin: Journey to Kilirthy
Stats: 100/115/100/80/80/70
Type:

Abilities: Big Pecks / Pickpocket / Dark Aura (HA)
Relevant Moves: Roost, Brave Bird, Taunt, Crunch, Toxic, Close Combat, Foul Play (not sure on that one)
Description: Hard hitting mon with good coverage, as well as an access to Taunt. It also has options for more defensive sets thanks o it's good bulk, access to Roost, Toxic and potentially Foul Play so it doesn't have to invest in Attack? I'm not sure.
 
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Name: Mojo Jojo
Mod of Origin: Crossover Chaos Expanded
Type: Psychic/Fighting
Abilities: Mo'Linguish*/Steelworker/Berserk
Signature Ability: Mo'Linguish: the damage of an attacking move increases when used successfully on consecutive turns, maxing out at x2 power after 5 turns. If attack fails, power resets.
Stats: 70/110/90/120/80/100 (BST 570)
Notable Moves: Calm Mind, Expanding Force, Psychic, Psyshock, Zen Headbutt, Bulk Up, Cross Chop, Drain Punch, Focus Blast, Superpower, Vacuum Wave, Fire Blast, Flamethrower, Thunderbolt, Thunder Punch, Thunder Wave, Stomping Tantrum, Rock Slide, Flash Cannon, Iron Head, Dark Pulse, Darkest Lariat, Knock Off, Nasty Plot

Description: With his signature ability, Mo'Linguish, the ability that is specific to himself, Mojo Jojo gets stronger the more he uses one attack. This makes Mojo a scary Choice user or sweeper with Bulk Up or Nasty Plot, especially being able to attack either physically or specially, also packing good and solid coverage like Knock Off/Dark Pulse, Iron Head/Flash Cannon, Thunderbolt/Thunder Punch and Flamethrower; he can even make gimmicky but fun use of Stomping Tantrum. Alternatively, you can user Steelworker to improve his, Mojo Jojo's, match-up against Fairies.

:ss/Noctowl:
Name: Spincaba
Mod: Stereotypes
Created by zxgzxg.
Typing: Flying / Dark
Ability: Insomnia / Tangled Feet / Contrary
Stats: 65 / 90 / 95 / 80 / 135 / 80
Moves:
Physical:
Brave Bird, Close Combat, Dual Wingbeat, Foul Play, Knock Off, Power Trip, Rapid Spin, Sucker Punch, Superpower
Special: Aura Sphere, Air Slash, Dark Pulse, Heat Wave, Hurricane, Fire Blast, Flamethrower, Focus Blast, Overheat
Status: Agility, Nasty Plot, Roost, Topsy-Turvy, Toxic, Will-o-Wisp
Description: Contrary user. The moves that abuse Contrary also act as coverage while still boosting its STAB Power Trip. The most common moves will probably be Superpower, Overheat, Power Trip, and Roost, but Close Combat can be used if special bulk is a concern, and Dark Pulse to hit physical walls. It also has nice support sets, Contrary acting as a Defog deterrent and being able to hit spinblockers with Dark STAB.
 
Pokémon: Morndos
Mod of Origin: Generation X
Stats: 85 / 75 / 90 / 90 / 110 / 130
Type: Dark / Flying
Abilities: Synchronize
Relevant Moves: Roost, U-Turn, Taunt, Foul Play?, Dread Wing (Flying type Foul Play clone), Defog
Description: WIP

:ss/ludicolo:
Pokémon: Ludicolo
Mod of Origin: ViAbilities
Stats: 95 / 55 / 85 / 90 / 110 / 70
Type: Water / Grass
Abilities: Swift Swim / Rain Dish | Own Tempo (HA) | Damp* (On Switchi-in, this pokemon summons Mud Sport and Water Sport.) (Special Event Ability)
Relevant Moves: Strength Sap, Teleport, Toxic, Scald, Giga Drain, Hydro Pump, Leaf Storm?, Rain Dance?
Description: WIP


(both by AquaticPanic)
Pokémon: Bearyx
Mod of Origin: Fusion Evolution RU
Stats: 120 / 110 / 80 / 70 / 80 / 75
Type: Psychic / Fighting
Abilities: Concussion* (While this pokemon is active, the opponents' held items have no effect.)
Relevant Moves: Swords Dance, Leech Seed, Close Combat, Drain Punch, Earthquake, Zen Headbutt, Rock Slide, Iron Head, Ice Punch
Description: WIP

yes, I'M serious
:ss/kyogre-primal:
Pokémon: Kyogre-Primal
Mod of Origin: Alternatium
Stats: 110 / 100 / 100 / 125 / 100 / 65
Type: Water / Grass
Abilities: Primordial Sea
Relevant Moves: Primordial Nature* (Grass, Special, 90 Accuracy, 16 PP, 160 Base Power, The user can't move next turn, Summons grassy terrain.), Scald, Calm Mind, Ice Beam, Hydro Pump, Giga Drain, Earth Power, Thunder
Description: WIP
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/obstagoon:
Pokemon: Cruelkest
Mod of Origin: The Pokedex Redone v3 (unrepped)
Stats: 95 / 93 / 90 / 50 / 92 / 100 [BST: 520]
Typing:

Abilities: Pickpocket / Guts / Unaware

Viable Moves:
- Brave Bird, Facade, Gunk Shot, Knock Off
- a
- Bulk Up, Defog, Haze, Parting Shot, Roost, Thunder Wave
Movepool = Obstagoon's Movepool + Brave Bird, Dual Wingbeat, U-Turn, Air Slash, Drill Peck, Drill Run, Feather Dance, Roost, Haze, Defog, - Ice Punch, Fire Punch, Thunder Punch, Grass Knot, Bulk Up, Iron Defense, Thunder, Thunderbolt, Blizzard, Ice Beam, Surf
Free the walls. I don't know how Dilasc looked at an Obstagoon and said "yes this would make a very good defensive bird" but I'm glad they did. Cruelkest has some great stats for a defensive Unaware mon, paired with an excellent movepool and a usable defensive typing, and PShot in particular making it useful on a variety of archetypes. It can also pull of a pretty decent Guts set as a lure.

:ss/gallade:
Pokemon: Gallade
Mod of Origin: Double Trouble (unrepped)
Stats: 68 / 125 / 65 / 65 / 115 / 110 [BST: 548]
Typing:

Abilities: Steadfast / Mirror Armor / Justified / Shield Dust

Viable Moves:
- Close Combat, Earthquake, Fire Punch, Knock Off, Mach Punch, Poison Jab, Triple Axel, Zen Headbutt
- meh
- Parting Shot, Swords Dance
Movepool = Gallade's Movepool + Mach Punch, Meteor Mash, Parting Shot, Sacred Sword
Gallade is a just a solid physical attacker, with its speed tier, Parting Shot, and SD helping it to stand apart from our other Fightings so far. Mirror Armor is interesting for Intimidate, but our Intimidaters hate switching into this, so Shield Dust is probably the better ability rn, allowing Gallade to use its high SpDef to comfortably pivot in on Scalds, Discharges, and Sludge Bombs.


:ss/appletun:
Pokemon: Appletun-Alola
Mod of Origin: Regional Variants (unrepped)
Stats: 100 / 75 / 110 / 90 / 90 / 20 [BST: 485]
Typing:

Abilities: Ripen / Iron Barbs / Thick Fat

Viable Moves:
- Body Press
- Apple Acid, Scald
- Iron Defense, Leech Seed, Recover
Movepool = Appletun's Movepool + Earth Power, Hydro Pump, Rain Dance, Scald, Surf, Waterfall, - Draco Meteor, Dragon Pulse, Earthquake, Outrage, Payback, Sunny Day
Free the walls. This thing has some insane bulk alongside a good typing. Its movepool isn't that great but Recover and Leech Seed are excellent, and Apple Acid means it's never going to be fully passive, though it’s still pretty exploitable. Unfortunately, it doesn't provide much utility to teams, so it's pretty hard to use outside of dedicated stall or semistall builds.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pokemon: Lillipond
Mod of Origin: Stereotypes
Stats: 100 / 105 / 95 / 80 / 85 / 65 [BST: 535]
Typing:

Abilities: Water Absorb / Hydration | Flower Gift
Viable Moves:
- Liquidation, Power Whip, Earthquake
- Giga Drain, Scald
- Synthesis, Leech Seed, Growth

A funny pivot that can also attempt a wallbreaking set for Sun. But mostly focuses on leveraging its decent defenaive typing here.



Pokemon: Miemie
Mod of Origin: Fusion Evolution UU
Stats: 70 / 109 / 72 / 109 / 72 / 121 [BST: 553]
Typing:

Abilities: Natural Heal
Viable Moves:
- Close Combat, Knock Off, U-turn, Poison Jab, Rapid Spin, Psycho Cut
- Psychic, Focus Blast, Thunderbolt, Ice Beam, Hydro Pump
- Recover, Swords Dance (?)
Movepool = Mienshao's Movepool + Starmie's Movepool

Miemie is a potent revenge killer that can sustain itself despite its relative fraility due to its ability being Regen and Natural Cure in one. It can serve the role of a classic Boots pivot, and can also opt for wallbreaking with LO and its colourful coverage on both sides of the spectrum.

:ss/Moltres-Galar:
Pokemon: Moltres-Galar
Mod of Origin: Joltemons
Stats: 90 / 85 / 90 / 100 / 125 / 90 [BST: 580]
Typing:

Abilities: Berserk | HA: Regenerator
Viable Moves:
- U-turn
- Fiery Wraith, Hurricane, Air Slash, Heat Wave
- Nasty Plot, Agility, Defog, Toxic, Rest, Sleep Talk
Movepool = Moltres-Galar's movepool + Toxic, Defog

Moltres-Galar serves two different functions on teams, as A) a set up sweeper for HO, or as a defensive pivot via access to Regenerator.
 
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Cookie Butter

formerly the someone

Pokémon: Azumaloom
Mod of Origin: Fusion Evolution
Stats: 90/100/90/70/80/70 (500)
Type:

Abilities: Healing Fat
Healing Fat: HP is restored by 1/8th every turn when burned, frozen, or poisoned. Ignores effects of the aforementioned statuses. Halves Fire, Ice, and Poison damage.
Movepool: Azumarill's and Breloom's movepools
Description: Pretty strong defensive ability, but meh defensive stats makes for an interesting mon. The mon can pull a SD Gliscor set pretty well, and also has Leech Seed, Spore, Knock Off, etc for utility.


Pokémon: Yasha
Mod of Origin: Crossover Chaos
Stats: 90/135/75/85/75/90 (550)
Type:

Abilities: Infiltrator / Anger Point / Peaceful Yoma
Peaceful Yoma: If this Pokemon hasn't used a Dark-type move for at least five turns in a row, each enemy will take 12.5% of Max HP in damage at the end of each turn.
Movepool: Fly, Brave Bird, Double Wingbeat, Wing Attack, Acrobatics, Aerial Ace, Air Slash, Feather Dance, Roost, Hurricane, Sky Attack, Tailwind, Assurance, Beat Up, Attack Order, Defend Order, Power Trip, Payback, Snarl, Assurance, Brutal Swing, Knock Off, Night Slash, Sucker Punch, Lash Out, Dark Pulse, Hone Claws, Parting Shot, Taunt, Torment, Sacred Sword, Close Combat, Thrash, Rapid Spin, Shadow Claw, Ominous Wind, Astonish, Spite, Grudge, Destiny Bond, Outrage, Dual Chop, Defog, Swords Dance, universal TMs
Description: A hard-hitting physical wallbreaker that can also provide priority (Sucker Punch), hazard removal or pivotting (Parting Shot). Yasha can also run a bulky set-up set with Flying STAB, Roost, SD and Fighting coverage (or Rapid Spin if you want the Speed boosts) to make use of Peaceful Yoma's passive damage.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator

Pokémon: Swampflora
Mod of Origin: Fusion Evolution Rarely Used
Stats: 100/92/80/100/100/45
Type:

Abilities: Clutch Factor
Movepool: Swampert's movepool + Sunflora's movepool
Clutch Factor - At 1/3 max HP, has 1.5x power when using Special moves.
Description: If no one else was gonna do it, then I will
 
Psychic/Fighting: Gorilax (Roulettemons), Latios-Saboteur (MMM), Falitotem-Akala (RE)
Dark/Flying: Cruelkest (TPR v3), Moltres-Galar (Joltemons), Moltres-Galar (PG)
Water/Grass: Lillipond (Stereotypes), Swampflora (FERU), Troupple King (CC)
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Psychic/Fighting: Gallade (DT), Mediscend (MegaRev), Falkitotem-Akala (Regional Evos)
Dark/Flying: Cruelkest (TPRv3), Patient Hummingbird (Randommons), Shadowing (JTK)
Water/Grass: Ludicolo (ViAbilities), Vaporeon (RP0), Azumaloom (FE)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Miemie (Fusion Evolution UU), Gallade (Double Trouble), Mojo Jojo (Crossover Chaos EX)
Shadowing (Journey to Kilirthy), Spincaba (Sterotypes), Cruelkest (The Pokédex Redone v3)
Ludicolo (Clean Slate Micro), Vaporeon (Random Pool 0), Azumaloom (Fusion Evolution)
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Miemie (Fusion Evolution UU), Gorilax (Stereotypes), Latios-Saboteur (MMM)
Moltres-Galar (Joltemons), Shadowing (J2K), Moltres-Galar (Perfect Galar)
Ludicolo (Clean Slate Micro), Swampflora (FERU), Azumaloom (FE)
 

Magmajudis

Title pending
Miemie (Fusion Evolution UU), Mojo Jojo (Crossover Chaos EX), Gorilax (Stereotypes)
Patient Hummingbird (Randommons), Shadowing (J2K), Spincaba (Stereotypesw)
Swampflora (FERU), Ludicolo (Clean Slate Micro), Azumaloom (FE)
 
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1639323685420.png
: Mojo Jojo (CCEX), Falitotem- Akala (Regional Variants), Bearyx (FERU)

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: Shadowing (Journey to Kilirthy), Moltres-Galar (Perfect Galar), Spincaba (Stereotypes)

1639323719493.png
1639323728822.png
: Swampflora (FERU), Troupple King (CC), Appletun- Alola (Regional Variants)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
unknown-1.png

MIEMIE PIVOTS OUT TO A CURE!!!

Miemie
70 / 109 / 72 / 109 / 72 / 121 [BST: 553]

Natural Heal


IMG_20211212_220946.jpg

SHADOWING FOLLOWS ITS FOES!!!

Shadowing
100 / 115 / 100 / 80 / 80 / 70 [BST: 545]

Big Pecks / Pickpocket / Dark Aura (HA)


9b2d144f-32ad-43a5-9d8a-4540c922eaa5.jpeg

LUDICOLO DANCES UP A STORM!!!

Ludicolo
80 / 60 / 70 / 100 / 100 / 75 [BST: 485]

Swift Swim / Rain Dish / Thick Fat (HA)

Congrats to the winners! Next slate will be announced shortly!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Slate 14: Fire/Ice, Rock/Poison, Bug/Ghost

You know what to do.

Also, Items are once again free to be submitted!​
 
Yes, I'm serious with the first one


Pokémon: Avaizard
Mod of Origin: Fusion Evolution OU
Stats: 96 / 110 / 141 / 86 / 75 / 74
Type: Fire / Ice
Abilities: Kindle (During hail or sun, the Pokémon has 1.5x Special Attack and recovers 1/16 HP every turn.)
Movepool: Charizard's + Avalugg's Movepool + Glacier Rumble (Ice, Physical, 120 BP, 100 Acc, 16 PP, Has a 10% chance to freeze the target. User receives 1/3 damage in recoil.)
Description: Epic wallbreaker and Drought abuser (WIP)

Pokémon: Avaizard-Mega-Y
Mod of Origin: Fusion Evolution OU
Stats: 96 / 130 / 141 / 136 / 105 / 74
Type: Fire / Ice
Abilities: Drought
Movepool: Avaizard's Movepool
Description: Banned, due to its bulk and the 130 / 136 attacking stats combined with Drought and a great STAB coverage combo. Don't forget about Glacier Rumble!

:ss/nihilego:
Pokémon: Nihilego
Mod of Origin: Cool Funky Mode
Stats: Vanilla Nihilego's (109 / 53 / 47 / 127 / 131 / 103)
Type: Rock / Poison
Abilities: Beast Boost (Now raises highest stat upon knocking out a target at over 25% HP.) / Compound Eyes (HA)
Notable Moves: Vanilla Nihilego's Movepool + Blizzard, Calm Mind, Curse, Ice Beam, Modified / New Moves below
Acid: Poison, Special, 70 BP, 100% Acc, 30% chance to poison. Super effect against Steel-types.
Blizzard: Ice, Special, 120 BP, 70% Acc
Constrict: Poison, Special, 80 BP, 100% Acc, Traps the target; 20% chance to lower Speed.
Power Gem: Rock, Special, 90 BP, 100% Acc, 10% chance to lower the target's Special Defense by 1.
Stealth Rock: Stealth Rock now does a base 1/12 damage to targets switching in, scaling with their weakness to Rock.
Toxic: Badly poisons the target. Never misses if used by a Poison-type, even if the target is semi-invulnerable.
Acid, Acid Spray, Ally Switch, Bind, Blizzard, Body Slam, Brutal Swing, Calm Mind, Charge Beam, Clear Smog, Confide, Constrict, Corrosive Gas, Cross Poison, Curse, Dazzling Gleam, Double Team, Echoed Voice, Endure, Facade, Foul Play, Frustration, Grass Knot, Guard Split, Gunk Shot, Head Smash, Headbutt, Hex, Hidden Power, Ice Beam, Iron Head, Knock Off, Light Screen, Magic Coat, Meteor Beam, Mirror Coat, Pain Split, Poison Jab, Pound, Power Gem, Power Split, Psychic, Psyshock, Psywave, Reflect, Rest, Return, Rock Slide, Rock Tomb, Role Play, Round, Safeguard, Sandstorm, Sleep Talk, Sludge Bomb, Sludge Wave, Snore, Spite, Stealth Rock, Substitute, Swagger, Telekinesis, Thunder, Thunder Wave, Thunderbolt, Tickle, Toxic, Trick Room, Venom Drench, Venoshock, Wonder Room, Worry Seed, Wrap, Zen Headbutt
Description: Set up Calm Mind and go do Vanilla Nihilego things, plus a few new tools at its disposal. Acid can hit Steel-types, Constrict traps in things, and if you want accuracy on Non-STAB Blizzard run Compound Eyes I guess. A nerf to Nihilego's main ability, Beast Boost, was that it can't get the boost when a target was under 25% of its max HP, so it functions as a setup sweeper, setting Calm Mind and going wild from there. It also has 47 base Defense, like regular Nihilego, so it dies to priority from physical attackers such as Cofazor. Stealth Rock was also buffed in CFM, so you could potentially run a suicide lead set I guess.

:bw/yanmega:
Pokémon: Cicamega
Mod of Origin: Branched Potential
Stats: 96 / 66 / 126 / 96 / 96 / 35
Type: Bug / Ghost
Abilities: Mummy
Movepool: Yanmega's Movepool + Pain Split, Hex, Toxic Spikes, Will-O-Wisp, Shadow Claw, - Defog, Air Slash
Description: Instead of being the Speed Boosting threat that Yanmega is, Cicamega instead goes down the Cofagrigus path, having Will-O-Wisp and high defensive bulk to threaten physical attackers and also giving them Mummy. Like Cofagrigus (or Dusclops,) it unfortunately has low Speed and limited recovery in Pain Split, but it can still be a very annoying WoW spreader.

Item: Boomerang
Pet Mod: JolteMons
Effect: Comes back to the user when flung. (120 BP Fling)
Competitive Use: So basically you trade having utility or general boosting to get a high-power, no drawback Dark-type Close Combat. Pokemon that have Fling can abuse this pretty well, especially Grimmsnarl-Alola, with 120 Atk and STAB on Fling.

Item: Campfire
Pet Mod: Pupumons
Effect: The user heals 25% of their HP after using a status move. Single use.
Competitive Use: TBA
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
* = custom element

:ss/shedinja:
Pokemon: Shedinja
Mod of Origin: CFM
Stats: 1 / 101 / 49 / 101 / 50 / 98 [BST: 400]
Typing:

Abilities: Wonder Guard*

Notable Moves:
- Drill Run*, Poltergeist, Shadow Sneak, U-Turn, X-Scissor*
- Aura Sphere*, Bug Buzz, Earth Power, Shadow Ball*
- Destiny Bond, Stealth Rock, Swords Dance
Movepool = Shedinja's Natdex Movepool + Aura Sphere*, Calm Mind, Destiny Bond, Drill Run, Earth Power, Roost, Stealth Rock, U-turn, - Giga Impact, Hyper Beam, Nightmare, Toxic
Wonder Guard - This Pokemon can only be damaged by super-effective moves and status effects, no longer ignored by Mold Breaker

Aura Sphere - 90bp

Dream Eater - 75bp, affects non-sleeping targets, deals 50% more damage to sleeping targets
Drill Run - 85bp, 100% acc, 10% chance to lower target’s Def, secondary, regular crit rate, can hit airborne targets
Fury Swipes - 25bp, 95% acc
Gust- +1 Priority, no longer interacts with Bouce/Fly/Sky Drop
Leech Life - 75bp
Mud-Slap - Can hit airborne targets
Night Slash - 100bp, 95% acc
Phantom Force - 75bp, -acc, single-turn, bypasses Substitute, no longer bypasses Protect
Protect - Psychic-type
Rest - Normal-type, if this Pokemon has Comatose it instead functions as a Recover clone
Sand Attack - Can hit airborne targets
Screech - 100% acc, 24pp
Shadow Ball - 90bp, 16pp
Shadow Claw - 85bp, 16pp, 20% chance to lower target's Def, secondary, regular crit rate
Skitter Smack - 80bp, 100% acc
Slash - 90bp, 24pp, regular crit rate, changes type to match the user's primary type, can hit airborne targets if Ground-type
Sleep Talk - Can no longer call Rest
Solar Beam - Single-turn, damage halved outside of Sun
X-Scissor - 90bp, ignores the target's stat changes
Shedinja is fun and all, but what if instead of just being some weird gimmick, it was a GOOD gimmick, something you actually had to plan and prepare for in order to not get bodied by it? Behold, one of the greatest gimmick mons in any Pet Mod (and that's coming from the dumbass who made Hooporant). It has everything base Shed dreams of: actual stats, actual coverage, protection from common forms of chip damage, moves to capitalize on the switches it forces... it's incredibly strong now, and yet it still needs to be piloted about as carefully as Shed always does, as a single mistake will get it killed. This is one of the most unique mons in all of CFM, and a mon we'll never see anything like again. Please don't let it slip by.

1639367320237.png

Pokemon: Cinnastar
Mod of Origin: Restrictions
Stats: 110 / 95 / 80 / 95 / 80 / 80 [BST: 540]
Typing:

Abilities: Regenerator / Mold Breaker / Liquid Ooze

Notable Moves:
- Poison Jab, Stone Edge, Rock Blast, Earthquake
- Clear Smog, Earth Power, Power Gem, Sludge Bomb
- Recover, Stealth Rock, Toxic, Wish
Sludge Bomb, Sludge Wave, Clear Smog, Poison Jab, Power Gem, Stone Edge, Rock Blast, Rock Slide, Earthquake, Earth Power, Toxic, Recover, Stealth Rock, Wish, Haze, Corrosive Gas, Sludge, Acid, Acid Spray, Venoshock, Rock Tomb, Rollout, Rock Throw, Meteor Beam, Ancient Power, Sand Tomb, Magnitude, Mud Slap, Dazzling Gleam, Draining Kiss, Psychic, Psycho Cut, Flash Cannon, Smart Strike, Double Edge, Body Slam, Take Down, Explosion, Light Screen, Flash, After You, Ally Switch, Guard Split, Guard Swap, Skill Swap, Power Trick, Harden, Iron Defense, Acid Armor, Safeguard, Wonder Room, Sandstorm, Rain Dance, Sunny Day, all universal TMs
A godly bulky pivot that has a mediocre typing, but incredible bulk with Regen and solid utility. Not much else to say here, should be p obvious what it does and it's a self-evidently good mon.

:ss/darmanitan-galar-zen:
Pokemon: Yukaji
Mod of Origin: Abismons
Stats: 85 / 80 / 92 / 130 / 92 / 121 [BST: 600]
Typing:

Abilities: Infernal Ice* / Freezing Flames*

Notable Moves:
- Ice Shard
- Dazzling Gleam, Earth Power, Eruption, Fire Blast, Freeze-Dry, Ice Beam, Magma Storm
- Taunt, Toxic
Check DH for full movepool
Infernal Ice = Ice moves become fire and deal 1.2x damage.
Freezing Flames = Fire moves become Ice and deal 1.2x damage.

there's also a custom move called Ice Pledge that I don't know the details of, but it seems to just be another Pledge move so it's probably unviable in singles
A funny mon with that can't make use of both of its STAB types at once because of its abilities. This helps to compensate for its insane stats, but also allows for some unique gimmicks in itself, like a Fire-type Freeze-Dry or Ice-type Eruption. It can also do some Heatran-type shit with Magma Storm + Taunt into more defensive mons, though its awful defensive typing isn't much help there.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:ss/heracross:
Pokemon: Heracross
Mod of Origin: Clean Slate Tier Shift (lmfao)
Stats: 75 / 120 / 130 / 69 / 98 / 100 (592 BST)
Type: Bug / Ghost
Abilities: Poison Heal / Cursed Body
Movepool: Heracross Movepool + Stealth Rock, U-turn, Shadow Sneak, Will O Wisp, - Swords Dance, Close Combat, Superpower, Megahorn, any gen 8 additions
Description: When I think of Bug/Ghost done right, I think of this guy. It manages to pull off the balancing act of shit type+cracked ability to great effect, either functioning as a defensive pivot that can check most fighters (and doesn't despise knock) while always having the threat of offensive sets in the background. Granted, the offensive sets aren't very good (probably BU/Shadow Claw/Facade/whatever) but they can snowball out of control quickly. Held back by bad stabs and awful typing. Subbed the Tier Shift variant because the base version has stats that just don't cut it.
 
Item: Familiar Mirror
Pet Mod: EXTREME ROULETTEMONS
Effect: At over 1 HP, if the holder was to get knocked out by damage from a move matching their type, they survive with 1 HP. (Consumed upon activation)
Competitive Use: This is the only avenue to get an EXTREME ROULETTMONS sub in. Allows Dragons and Ghosts to survive a hit from other Dragons and Ghosts, among other interactions.


Pokemon: Oni
Mod of Origin: Fusion Evolution Alpha
Stats: 111/125/85/85/85/51 (BST: 542)
Type:

Abilities: Fatal End
Movepool: Incineroar + Crabominable
Custom Elements: User's Punching moves deal 1.5x damage.
Description: slow ice type :psysly: does big Fire Punches and Ice Hammers.


Pokemon: Dusknoir-Kalos
Mod of Origin: Regional Variants
Stats: 45/100/135/65/135/45 (BST: 525)
Type:

Abilities: Honey Gather / Thick Fat
Movepool:
+Heal Order, Defend Order, Attack Order, U-turn, Defog, Twineedle, Bug Buzz, Shadow Force
-Power-Up Punch, Fire Punch, Ice Punch, Thunder Punch, Shadow Punch
Description: Bug/Ghost has some pretty slim pickings, so here is Dusknoir-Kalos. It's pretty much Dusknoir with a better movepool (which now includes reliable recovery, pivoting, and hazard removal) and ability, at the cost of a worse defensive type and reliance on boots.


Pokemon: Comfey-Onorea
Mod of Origin: MonoThreat Rebalanced
Stats: 51/52/80/82/120/100 (BST: 485)
Type:

Abilities: Levitate / Serene Grace / Prankster
Movepool:
+Toxic Spikes, Sludge Bomb, Sludge Wave, Corrosive Gas, Poison Gas, Stealth Rock, Spikes, Acid, Acid Spray, Power Gem, Rock Slide, Stone Edge, Rock Tomb, Sand Tomb, Paleo Seed*, Rock Throw
-All Grass moves except Giga Drain, all Fairy moves except Dazzling Gleam and Draining Kiss
Custom Elements: (let me know if i missed anything)
  • Paleo Seed- Rock, Special, 70 BP, 100% Acc, 16 Max PP, 30% Chance to lower target's Special Defense by 1 stage.
  • Hidden Power- Any Type, Special, 60 BP, 100% Acc, 16 Max PP, Can be any type (including Fairy) regardless of IVs. Physical if Attack>Special Attack, 80 BP if the user is not holding an item
  • Play Rough- now 100% Acc
Description: rock/poison is also pretty rare. Comfey-Onorea is a prankster hazard setter, and has access to every hazard except sticky web. If you don't want prankster, you can run Levitate to bypass the 4x weakness to Ground.
 
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Pokemon: Morpho Knight
Mod of Origin: Crossover Chaos
Type: Ghost/Bug
Abilities: Pressure/Underworld Knight (Ghost type Flash Fire clone)
Custom Moves:
Underworld King Slash
- Type: Ghost
- Classification: Physical
- Power: 100
- Accuracy: 100
- PP: 15 (max 24)
- Effect: 30% chance to inflict -1 Defense

Mach Tornado
- Type: Flying
- Classification: Physical
- Power: 100
- Accuracy: 100
- PP: 15 (max 24)
- Effect: 30% chance to inflict -1 Defense.
Stats: 90/130/90/120/90/80
Moves: X-Scissor, Shadow Ball, Bug Buzz, Sacred Sword, Psycho Cut, Night Slash, Leaf Blade, Flare Blitz, Flamethrower, Fire Blast, Overheat, Swords Dance, Roost, Smart Strike, Rapid Spin
Overview: A weird Ghost/Bug which actually takes on other Ghosts. Of note is its signature ability, which makes most other Ghost types cry, and its access to two custom moves, which are strong Ghost STAB and a Flying coverage option, both of which can wear down foes with their rather high chance to lower Defense. It's a touch slow for an offensive mon, and its typing leaves to be desired, but if it gets the chance it can SD and Rapid Spin to sweep. It also serves as an anti-spinblocker, since most Ghosts don't want to switch in when their STAB will only make it stronger.

I will now also sub two items from Crossover Chaos because I feel like it

Item: HP Banana
Pet Mod: Crossover Chaos
Effect: When the user falls below 50% HP, this item is automatically consumed and the user heals 100 HP.
Overview: An explicit upgrade to the Sitrus Berry for anything that has less than 400 max HP. Not much else to say, other than that it's a simple item with a simple premise.

Item: Coffee
Pet Mod: Crossover Chaos
Effect: Single use, removes the cooldown on recharge moves like Hyper Beam and Frenzy Plant.
Overview: Similar to Power Herb, but works on a different set of moves. Can give certain mons a nuclear option in a pinch.
 
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Item: Uno Reverse Card
MoO: DLCmons V1
Effect: When this item gets removed by means of knock off or otherwise, it stays held and remove the opponent's item instead.
Overview: Knock Off counter

More later, maybe
 

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