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Item: Boomerang
MoO: Joltemons
Effect: None. (When flung by Fling, has 120 bp and returns to the user.)
Justification: Dark CC but instead of lowering defenses, it takes up your item slot.
Item: Soul Blade
MoO: Joltemons
Effect: The holder's moves deal 1.1x damage. Boost is increased by .2x for every KO it has.
Justification: Starts out barely doing anything, but getting a couple killed boost it to lo damage and then into cb damage.
Pokémon: Odd-Eyes Pendulum Dragon Mod of Origin: Crossover Chaos Expanded Stats: 105/95/100/105/95/70 (570 BST) Type:
Abilities: Pressure, Adaptability, Pendulum Force (Dragon -ate) Z-Move: Spiral Burst Dive - Flying, Special, 210 BP | Requires Air Slash and Oddeyeswingium Z
G-Max Move: G-Max Strike Disobey (Dark) - Deals damage to the opposing team over the course of 3 turns, which doubles in power each time an opponent is knocked out by it (i.e. G-Max Kanto Starter except Moxie/Soul-Heart is involved with the effect and only the effect).
This Gigantamax resembles Odd-Eyes Rebellion Dragon.
Other Moves: Body Slam, Double-Edge, Draco Meteor, Dragon Claw, Dragon Breath, Dragon Pulse, Dragon Tail, Fire Blast, Flamethrower, Protect, Light Screen, Reflect, Hyper Voice, Tri Attack, Ancient Power, Breaking Swipe, Take Down, Giga Impact, Hyper Beam, Last Resort, Hone Claws, Scale Shot, Substitute, Toxic, Weather Ball, Noble Roar, Rock Smash, Slash, Strength, Swift, Facade, Flash Cannon, Cut, Iron Tail, Stomping Tantrum, Retaliate, Roar, Nature Power, Terrain Pulse, Confusion, Psyshock, Double Team, Psychic, Air Slash, Poison Jab, Dark Pulse Note: Its Mega Evolution, Odd-Eyes Venom Dragon, is illegal due to changing from Dark-type to Poison-type. Overview: Slow-ish all-arounder that does stuff. Maybe dual screens? Maybe Scale Shot to compensate for its Speed? On fronts like those, Dragon-type Body Slam (or Hyper Voice) and mixed offensive Adaptability respectively are kinda cool.
Pokémon: Scathach-Skadi Mod of Origin: Crossover Chaos Stats: 40/90/40/150/150/60 (530 BST) Type:
Abilities: Snow Warning, Slush Rush, Snow Cloak Custom Move: Primeval Rune - Psychic, Status, 10 PP | Grants the user or an adjacent ally +2 Speed and +1 to critical hit ratio. Z-Move: Gate of Skye - Ghost, Status | For 1 turn, the user and its party members cannot be struck by any hit. For 5 turns, the user and its party members cannot be struck by critical hits. For 5 turns, if the user or its allies strike with a critical hit, the damage is multiplied by 1.5. | Requires Shadow Force and Skadium Z Other Moves: Ice Beam, Icicle Crash, Icicle Spear, Freeze-Dry, Ice Shard, Blizzard, Hail, Sheer Cold, Aurora Veil, Aurora Beam, Powder Snow, Mist, Haze, Icy Wind, Shadow Ball, Shadow Sneak, Shadow Force, Ominous Wind, Phantom Force, Agility, Sing, Lucky Chant, Trick Room, Wonder Room, Magic Room, Leech Life, Dream Eater Overview: This "anime" girl was submitted to Smash Mods Melee before, but now there's no Snow Warning to balance out her rather low Speed. This limits her to Primeval Rune, Hail, and Trick Room as tools of that nature...or she can just vibe as a Hail+Veil special tank, with exceptional STAB coverage in Freeze-Dry and Shadow Ball regardless.
Pokémon: Vespiquen-Terra Mod of Origin: Breeding Variants Stats: 70/80/102/80/102/67 (501 BST) Type:
Abilities: Pressure, Poison Heal Movepool: Vespiquen moves, Swords Dance, Knock Off, Earthquake, Rock Polish, Stone Edge Overview: Does whatever a Gliscor can...well, sort of. Its stat spread is geared towards mixed defense, its typing has its ups and downs (less weak to Ice and gets STAB U-turn, but not Bug-resistant, weak to Fire and Flying, and resistant instead of immune to Ground), and the Vespiquen side gives it a dash of extra utility in Toxic Spikes.
Item: Frozen Turtle Shell Mod of Origin: Crossover Chaos Effect: The holder takes 2/3 non-fixed damage when at half HP or below. (60 BP Fling) Overview: Makes it easier for walls to find recovery opportunities. Simple as that.
Item: Garbage Cleanup Mod of Origin: Crossover Chaos Effect: If the holder switches in or regains this item using Recycle, then this item is instantly consumed to clear any and all entry hazards on the holder's side of the field. (Cannot be flung) Overview: Lunatone from Miasmons gets Unburden and Recycle. Thus, with this item, it can forgo its usual Meteor Beam antics in favor of quick hazard clearing and whatever else Lunatone would do with base 105 Special Attack and doubled base 80 Speed.
Vampire: Draining moves have 1.5x power, but takes 1/8th max HP damage at the end of each turn in sunlight.
Vaporizing Freeze: Ice-type Status, 10/16 PP. Blocks damage from contact moves, and freezes anything that makes contact. Bypassed by Fire-type moves. Fails when used in succession (like Protect).
Stone Mask: Basically Trick-Or-Treat but if Sun is active, the target will lose 12.5% of their HP per turn
Description: wip
Pokémon: Kheprise Mod Of Origin: Pupumons Stats: 52/126/55/59/60/114 (BST: 466) Typing:
Abilities: Swarm / White Smoke / Drought (HA) Movepool: a lot Description: wip
also oops i forgot items could be subbed
Item: Pedometer Mod of Origin: EXTREME ROULETTEMONS Effect: For every PP the holder loses, it heals 1/16 of its max HP. Overview: Basically just heal off from Pressure users.
Pokémon: Hoopa-Unbound-Altered Mod Of Origin: Boatmod
joke Pokémon: Nightmaleon Mod Of Origin: Stereotypes Stats: 65 / 120 / 70 / 80 / 130 / 85 Typing: Dark / Dragon Abilities: Unnerve / Protean (banned) / Psychic Surge (HA) Movepool: a lot Relevant Moves: Dragon Dance, Moonlight, Knock Off, Dragon Claw, Close Combat, Sucker Punch Description: you see the joke is that unbound altered hoopa is WAY too strong for the meta (wip)
Pokémon: Regice-Saboteur Mod Of Origin: Micrometa Mafia Stats: 100 / 50 / 100 / 110 / 160 / 30 Typing: Ice / Ghost Abilities: Magic Guard / Magic Bounce Movepool: Regice + Curse, Destiny Bond, Recover, Teleport, Hex, Shadow Ball, i may have missed some things Description: wip
Pokemon: Scyscor Mod Of Origin: Fusion Evolution OU Stats: 82/112/112/60/87/110 (BST: 563) Type:
Ability: First Aid* Movepool: Scyther + Gliscor + Humdrum* Custom Elements:
First Aid- Moves of or below 60 BP get boosted by 1.5x and restore 1/8 max HP to the user.
Humdrum- Bug, Physical, 60 BP, 100% Acc, 24 Max PP. 10% chance to lower the target's Defense by 1. Power doubles if the user has no held item. (Sound) Description: oh hey its that ability from grapplor. Itemless Humdrum is very powerful because it gets the Technician boost and the itemless boost. Otherwise does standard Gliscor things, such as setting up or removing hazards, or functioning as an offensive pivot thanks to its higher speed.
Pokemon: Froslass Mod Of Origin: Multiverse Stats: 70/100/80/85/80/120 (BST: 535) Type:
Ability: Snow Cloak / Cursed Body / Regenerator Movepool:
+
- Thunderbolt, Thunder Description: Froslass is a Spikes setter that keeps up longevity with Regenerator, and uses its decent attack paired with Choice Band to force out answers, allowing for easier spikes setting.
Pokemon: Hydreigon Mod Of Origin: Joltemons Stats: 92/105/90/125/90/98 (BST: 600) Type:
Overclock- Moves that lower the user's stats deal 1.3x damage
Trash Talk- Poison, Special, 85 BP, 100% Acc, 24 Max PP, Taunts the target for 1 turn. (Sound)
Aggravate- Dark, Physical, 70 BP, 100% Acc, 16 Max PP, If the target is Statused, they are Taunted (Contact)
Focus Blast- Fighting, Special, 120 BP, 70% Acc, 8 Max PP, 10% Lower foes SpD. Has perfect accuracy if the user moves last or the opponent switches out
Payback- Dark, Physical, 50 BP, 100% Acc, 16 Max PP, 2x Power if the user moves last or the opponent switches out (Contact)
Signal Beam- Bug, Special, 75 BP, 100% Acc, 16 Max PP, Lower foes Spe.
Description: Hydreigon's biggest changes from vanilla to joltemons are its new hidden ability, which greatly increases the power of Draco Meteor, and Trash Talk, which gives it a coverage option to hit fairies. Besides that, it plays pretty similarly to how it does in vanilla
Pokemon: Ridley
Mod of Origin: Crossover Chaos
Type: Dark/Dragon
Stats: 102/126/96/95/86/75
Abilities: Moxie/Stakeout/Analytic
Moves: Crunch, Night Slash, Brutal Swing, Throat Chop, Pursuit, Knock Off, Punishment, Bite, Dark Pulse, Dragon Claw, Dragon Rush, Dual Chop, Dragon Tail, Breaking Swipe, Outrage, Dragon Breath, Dragon Pulse, Draco Meteor, Brave Bird, Acrobatics, Sky Drop, Wing Attack, Fly, Bounce, Air Slash, Heat Wave, Flame Burst, Fire Blast, Fury Swipes, Slash, Steel Wing, Iron Tail, Nasty Plot, Taunt, Torment, Whirlwind, Roar, Tailwind, Leer, Scary Face, Dragon Dance, Roost, Endure
Overview: A Dragon Dance sweeper with a nasty set of abilities, designed to punish staying in and/or switching. Moxie provides the boosts to Ridley, which helps sweep, but Stakeout helps break up counters that try to come in. You can also snag boosts from Moxie via Pursuit. Analytic is more all purpose than Stakeout, but at the cost of a good amount of power. Regardless, Ridley is capable of functioning with setup or with Band.
I'm also resubbing this.
Item: HP Banana
Pet Mod: Crossover Chaos
Effect: When the user falls below 50% HP, this item is automatically consumed and the user heals 100 HP.
Overview: An explicit upgrade to the Sitrus Berry for anything that has less than 400 max HP. Not much else to say, other than that it's a simple item with a simple premise.
Pokémon: Flygon-Buzz Mod of Origin: Breeding Variants Stats: 80/100/80/85/80/100 BST: 525 Type:
Abilities: Levitate, Compound Eyes (HA) Movepool: Flygon's movepool + Leech Life, Poison Fang, Sludge Bomb, Energy Ball, Curse Overview: Functions like regular Flygon and has strong tools with it's now changed Bug-type with access to First Impression. Now however, with the addition of Compound Eyes Flygon-Buzz has a lot more reliability in using moves like Fire Blast, Stone Edge, or even something like Iron Tail. It also has a slight boost to it's Sp. Atk, which, although small, is pretty good as Flygon already naturally uses both physical and special sets in its movepool just do its sheer versatility with its coverage. Overall a very nice mon that fits solidly into the power level of the meta.
Pokémon: Froslass Mod of Origin: JolteMons Stats: 70/80/70/80/70/110 BST: 480 Type:
Abilities: Soul Link*, Ice Body, Cursed Body (HA) Movepool: Froslass' movepool + Meltdown*, Deafening Shriek*, Curse Overview: Basically plays like normal Froslass but has a few tools to be a better offensive threat and to take advantage of weaker contact moves. Soul Link turns Froslass into a dangerous opponent on certain foes and the addition of Meltdown and Deafening Shriek gives Froslass the moves she needs to threaten more foes directly. Especially Deafening Shriek as it is a 130 BP move and is incredibly dangerous when played around correctly. Meltdown on the other hand turns opponent Ice-types that could wall Froslass into potential weaknesses and opens the door for Froslass to fire back against them. Overall Froslass with some additional tools that gives it that slight spice that it needs in the meta.
Soul Link Ability - Pokémon that make contact with this Pokémon have the Ghost-type added to their existing typings until they switch out (Trick-or-Treat effect)
Meltdown Move - 80 Power, 100 Accuracy, 10 PP, Water Special move. If the user is an Ice type, Ice gets replaced with Water after using this move. 1.5x power when used by Ice types. Soaks foe.
Deafening Shriek Move - 130 Power, 100 Accuracy, 5 PP, Ghost Special move. After dealing damage, the target will receive become Deafened, making them immune to Sound-based moves until they switch out (Sound)
Pokemon: Hydreigon Mod of Origin: Mirometa Mafia Type: Dark / Dragon Abilities: Bulletproof Stat Distribution: 92 / 105 / 90 / 65 / 90 / 98 (540 BST) Movepool Additions: Knock Off, Dragon Hammer
Hydreigon serves as a respectable Dragon Dance sweeper with a cool niche in shutting down special Ghost types thank to being immune to Shadow Ball and a lot of their coverage options. It can also attempt stallbreaking with this set.
Dunipede has a barren movepool but what it does with it is quite respectable, it primarily serves as a bulky wincon via Swords Dance or tge use of Coil, and can also opt to run Rocky Helmet Stealth Rock setting sets, but may struggle versus common hazard removers.
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