Hello everyone, the Grim Garchomp here, and welcome to my 3rd RMT!! After seeing some success with this team I wanted improvement, so I came to you fine gentlemen/pokemon/potatoes. So here we are, with the Super SwagSackz and his crew!! (cos sackz, bby <3)
Swagsackz (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
We gonna start out strong, and being the main man in for the show. Its the ultimate sack racer, the main man, the underdog (sort of), the one, the only, SWAGSACKZ the Megacham!! With the Jolly nature and EVs, it allows me to outspeed all the threats under base 100 speed, and speed tie with the base 100s (and trust me when I say Showdown favors me in speed ties), while dealing maximum damage with the same time, to complement Pure Power (the purest sack you will ever see). High Jump Kick is a VERY impressive nuke for any pokemon that doesnt resist it, dealing around 60-70% HP every time (if I dont miss ;-;) and Zen Headbutt>Psycho Cut for extra power (meaning extra overkill <3) and the chance to flinch. Ice Punch for pesky Gliscors and Lando-T with Lefties/Band and Fake Out for free stat boost from mega evolving and priority.
Santa (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
To pair up with Swagsackz for a dual physical sweep and the first part of my VoltTurn core, it's Santa CLAWS (thumbs up to all who get the references) the Scizor!! With Choice Band, even Bullet Punch can be a nuke against pokemon that dont resist it, causing Santa to be a deadly threat to any fairy trying to kill Swagsackz (which isnt yucky Clefable with Fire Blast, EUGH). With the Choice Band, Adamant nature and EVs, Santa is guaranteed to have sky-high attack and enough bulk to tank a physical attack. U-Turn>Bug Bite/X-Scissor for the VoltTurn momentum thing and Bullet Punch for STAB and priority (it does at least 30% to a non-resisting type that is not a physical wall O_o). Knock Off for those Chanseys and scarfed Lando-Ts, allowing Swagsackz to clean up and Superpower for other steels, and aforementioned Chansey.
Sunshine (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
Replacing Rotom-W is my special tank and physical sweeper, Sunshine the Azumarill!! Suggested by Enki, this monster takes away the Scarfdrill weakness, and the Greninja and Keldeo weakness I never noticed. With an Assault Vest over Band, this allows me to lure the two aforementioned water-types in for an OHKO with Play Rough, and tank the hits the two deal before the OHKO. The EVs and nature are for maximum bulk and damage, and the moves are self-explanatory. Waterfall and Play Rough for STAB, and to cover up some weaknesses on my team, Knock Off for Chansey and opposing scarfers, and Aqua Jet for priority and Scarfdrill.
Beyblade (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Pairing with Rotom-W as a physical wall and Stealth Rock setter, it's Beyblade the Ferrothorn!! (If you get this reference, you win life(here's a hint, look under the beyblade in the pic <3)) With Rocky Helmet>Leftovers, Lando-Ts, Mega Pinsirs, and Mega Scizors cannot really do much to this thing after the 1/4 hp recoil it gets. With the Relaxed nature and EVs, it gives Beyblade maximum physical tanking, with a bit of attack EVs for gyro ball (1 BP can mean anything O_O). Stealth Rock for hazards (specifically for Talonflame, that thing is a problem without Asshole up there :P), Leech Seed for recovery and to cover up for no Lefties, Protect to scout for any unexpected Fire Blasts, and Gyro Ball for fairies like Sylveon(especially with 0 IVs in speed, Gyro Ball gets the maximum unboosted damage, and it is a 2HKO against Sylveon).
Megatron (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
To be my scarfer, since there is no more space for another wall, completing a FWG core with Beyblade and Asshole, it's Megatron the Heatran(Cos no (BAN ME PLEASE) >;3)!! With a physical wall and a special wall in my team already, the best choice for a scarfed fire-type in my type would be Heatran, so here he is!! With the nature and EVs allows Heatran to outspeed many threats that arent scarfed and dealing much damage, this thing is an unexpected threat to many teams I have come across. Lava Plume>Magma Storm and Fire Blast for accuracy reasons and burn chance (so many physical sweepers like Dragonite around O_O) and Flash Cannon for STAB, and special fairy nuke. Earth Power for opposing Heatrans and HP Ice for yucky Gliscors, and Lando-T if Swagsackz is gone.
Grandine (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
-Healing Wish Roost
Couldn't find any good pictures of Grandine the Sky Dragon from Fairy Tail (I WUV DAT ANIME), so here's a Latias wallpaper instead <3 (was supposed to be a potato, but i ate it :P). Since I was running low on special sweepers, Grandine balances the gap as my late-game healer (whatever you call a Healing Wisher for late-game, sue me) and Defogger. Life Orb>Lefties as Chansey, Megasaur, and Conkeldurr are getting common, and I need power behind Psyshock to counter them. The EVs seem kind of weird(SHOUT-OUT TO VOLTELI FOR DIS), but it gives me the minimum bulk needed to tank some shots, deal the minimum damage for Psyshock and Draco Meteor, and gives me a quick Defog/Healing Wish late-game. Psyshock and Draco Meteor for STAB and to counter Megasaur, Defog for any hazards on my side andHealing Wish to heal up a threat late-game, like Swagsackz or Megatron. Replaced Healing Wish for Roost as I never really used Healing Wish much, and since Grandine is my only Keldeo counter it needs recovery. (Shoutout to casectiv for this suggestion <3)
After covering my team, it's time to talk about the threats!!
Importable, for my beloved homies who want to use this team:
Swagsackz (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Santa (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Sunshine (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
Beyblade (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Megatron (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
Grandine (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost

Swagsackz (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
We gonna start out strong, and being the main man in for the show. Its the ultimate sack racer, the main man, the underdog (sort of), the one, the only, SWAGSACKZ the Megacham!! With the Jolly nature and EVs, it allows me to outspeed all the threats under base 100 speed, and speed tie with the base 100s (and trust me when I say Showdown favors me in speed ties), while dealing maximum damage with the same time, to complement Pure Power (the purest sack you will ever see). High Jump Kick is a VERY impressive nuke for any pokemon that doesnt resist it, dealing around 60-70% HP every time (if I dont miss ;-;) and Zen Headbutt>Psycho Cut for extra power (meaning extra overkill <3) and the chance to flinch. Ice Punch for pesky Gliscors and Lando-T with Lefties/Band and Fake Out for free stat boost from mega evolving and priority.

Santa (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
To pair up with Swagsackz for a dual physical sweep and the first part of my VoltTurn core, it's Santa CLAWS (thumbs up to all who get the references) the Scizor!! With Choice Band, even Bullet Punch can be a nuke against pokemon that dont resist it, causing Santa to be a deadly threat to any fairy trying to kill Swagsackz (which isnt yucky Clefable with Fire Blast, EUGH). With the Choice Band, Adamant nature and EVs, Santa is guaranteed to have sky-high attack and enough bulk to tank a physical attack. U-Turn>Bug Bite/X-Scissor for the VoltTurn momentum thing and Bullet Punch for STAB and priority (it does at least 30% to a non-resisting type that is not a physical wall O_o). Knock Off for those Chanseys and scarfed Lando-Ts, allowing Swagsackz to clean up and Superpower for other steels, and aforementioned Chansey.

Sunshine (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
Replacing Rotom-W is my special tank and physical sweeper, Sunshine the Azumarill!! Suggested by Enki, this monster takes away the Scarfdrill weakness, and the Greninja and Keldeo weakness I never noticed. With an Assault Vest over Band, this allows me to lure the two aforementioned water-types in for an OHKO with Play Rough, and tank the hits the two deal before the OHKO. The EVs and nature are for maximum bulk and damage, and the moves are self-explanatory. Waterfall and Play Rough for STAB, and to cover up some weaknesses on my team, Knock Off for Chansey and opposing scarfers, and Aqua Jet for priority and Scarfdrill.

Beyblade (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Pairing with Rotom-W as a physical wall and Stealth Rock setter, it's Beyblade the Ferrothorn!! (If you get this reference, you win life(here's a hint, look under the beyblade in the pic <3)) With Rocky Helmet>Leftovers, Lando-Ts, Mega Pinsirs, and Mega Scizors cannot really do much to this thing after the 1/4 hp recoil it gets. With the Relaxed nature and EVs, it gives Beyblade maximum physical tanking, with a bit of attack EVs for gyro ball (1 BP can mean anything O_O). Stealth Rock for hazards (specifically for Talonflame, that thing is a problem without Asshole up there :P), Leech Seed for recovery and to cover up for no Lefties, Protect to scout for any unexpected Fire Blasts, and Gyro Ball for fairies like Sylveon(especially with 0 IVs in speed, Gyro Ball gets the maximum unboosted damage, and it is a 2HKO against Sylveon).

Megatron (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
To be my scarfer, since there is no more space for another wall, completing a FWG core with Beyblade and Asshole, it's Megatron the Heatran(Cos no (BAN ME PLEASE) >;3)!! With a physical wall and a special wall in my team already, the best choice for a scarfed fire-type in my type would be Heatran, so here he is!! With the nature and EVs allows Heatran to outspeed many threats that arent scarfed and dealing much damage, this thing is an unexpected threat to many teams I have come across. Lava Plume>Magma Storm and Fire Blast for accuracy reasons and burn chance (so many physical sweepers like Dragonite around O_O) and Flash Cannon for STAB, and special fairy nuke. Earth Power for opposing Heatrans and HP Ice for yucky Gliscors, and Lando-T if Swagsackz is gone.

Grandine (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
-
Couldn't find any good pictures of Grandine the Sky Dragon from Fairy Tail (I WUV DAT ANIME), so here's a Latias wallpaper instead <3 (was supposed to be a potato, but i ate it :P). Since I was running low on special sweepers, Grandine balances the gap as my late-game healer (whatever you call a Healing Wisher for late-game, sue me) and Defogger. Life Orb>Lefties as Chansey, Megasaur, and Conkeldurr are getting common, and I need power behind Psyshock to counter them. The EVs seem kind of weird(SHOUT-OUT TO VOLTELI FOR DIS), but it gives me the minimum bulk needed to tank some shots, deal the minimum damage for Psyshock and Draco Meteor, and gives me a quick Defog/Healing Wish late-game. Psyshock and Draco Meteor for STAB and to counter Megasaur, Defog for any hazards on my side and
After covering my team, it's time to talk about the threats!!
- Scarfed Excadrills (It takes prediction to kill this thing, as it can EQ Rotom-W, Swagsackz and Megatron, Iron Head my Latias into oblivion while tanking hits, and without Beyblade to wall it, I have nothing to stop it :P)
Importable, for my beloved homies who want to use this team:
Swagsackz (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Santa (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Sunshine (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
Beyblade (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Megatron (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Hidden Power [Ice]
Grandine (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost
Last edited: