My platinum team is nowhere near as good as my emerald one, but heres what ive decided on.
Team at a glance:
Gliscor Jolly @ (??)
EVs: 252 HP, 52 Def, 204 Spd.
Sand Veil.
Moves:
- Aerial Ace/EQ
- Bpass
- Roost
- Swords Dance
obvious physical baton passer with an attack to keep opponents at bay. Since the rest of my team is more physically-oriented, i chose swords dance over agility since most of them are already pretty fast. need an item, please.
Toxicroak Adamant/Jolly @ Life Orb/Damp Rock
EVs: 4 HP, 252 Atk, 252 Spe
Dry Skin.
Moves:
- Rain Dance
- EQ/Stone Edge
- Poison Jab
- ???
Physical Sweeper. Ive been thinking about the item mostly: orb gives 30% more power for 10% HP (nulified because 12.5% is recovered thanks to rain dance + dry skin), but damp rock increases the # of turns rain dance is active, giving him more turns of recovery.
Im also thinking of dropping adamant nature for a speed+ nature to give croak the boost to outrun more pokés, and if i were to do that then life orb would be the item of choice to boost attack back to respectable levels.
Final thing for croak: I need something to fill the last move spot, preferably NOT the one not picked for EQ/Stone Edge (ex: if you say i should go with EQ, dont put stone edge for the last move spot). id like something different please, preferably more type coverage.
Ambipom Adamant @ silk scarf
4 HP / 252 Atk / 252 Spe
- fake out
- u-turn
- brick break
- return
'flinch and flee'. good with gliscor as it covers ice types post baton pass, and the attack boost combined with all physical moves is good. idea here is to jump back and forth between gliscor swords dance/BPass to ambipom fake out then brick break/u-turn to gliscor. more a gimmick, dont know if itll last long.
shiny Cacturne Timid ( i know its not the best nature, but its shiny so...) @ Big Root
252 Atk / 4 Def / 252 Spe
sand veil
- sucker punch
- needle arm
- substitute
- focus punch/drain punch
since its shiny i want to raise it. but anyways...
although timid isnt all that great, im trying to work around it. subpunching is the primary idea with drain punch for HP recovery with big root allowing for more subs. needle arm for STAB, sucker punch for priority if cac is still too slow. if ambipom faints then cacturne can fill in for the baton pass from gliscor.
Steelix Careful @ Lefties/Iron Ball
252 HP / 4Spd / 252 SpD
Rock Head
- Stealth Rock
- Roar
- Toxic/Gyro Ball
- Explosion
stealth rock and wall. trying to boost SpD to make it more viable as a wall for both ends of spectrum, although not sure if itll pay off. explosion is for last resort, or suicide to kill someone annoying, like, say, a baton passer with little defense/hp.
Infernape Modest @ Life orb/Expert Belt
64 Hp/ 252 SpA / 192 Spe
Blaze
- Flamethrower
- Grass Knot
- Focus Blast/Vacuum wave
- Nasty Plot
Nasty Plot sweeper. 'apes speed makes it viable for sweeping and with a type-diverse oveset like this (combined with nasty plot for SpAtk boost) ape is a very diverse special sweeper indeed. also covers ice weakness from gliscor and water weakness from steelix (with grass knot).
biggest threats for me are, i think, bulky waters. however, cacturne should be able to take care of them with needle arm providing they dont have ice type moves. ice types as a whole can be taken out by toxicroak, or infernape can work too if the ice type's a physical wall.
as you may have guessed im not completely competitive. im trying to be, but im not (yet). so i came here to look for advice.
Team at a glance:







Gliscor Jolly @ (??)
EVs: 252 HP, 52 Def, 204 Spd.
Sand Veil.
Moves:
- Aerial Ace/EQ
- Bpass
- Roost
- Swords Dance
obvious physical baton passer with an attack to keep opponents at bay. Since the rest of my team is more physically-oriented, i chose swords dance over agility since most of them are already pretty fast. need an item, please.

Toxicroak Adamant/Jolly @ Life Orb/Damp Rock
EVs: 4 HP, 252 Atk, 252 Spe
Dry Skin.
Moves:
- Rain Dance
- EQ/Stone Edge
- Poison Jab
- ???
Physical Sweeper. Ive been thinking about the item mostly: orb gives 30% more power for 10% HP (nulified because 12.5% is recovered thanks to rain dance + dry skin), but damp rock increases the # of turns rain dance is active, giving him more turns of recovery.
Im also thinking of dropping adamant nature for a speed+ nature to give croak the boost to outrun more pokés, and if i were to do that then life orb would be the item of choice to boost attack back to respectable levels.
Final thing for croak: I need something to fill the last move spot, preferably NOT the one not picked for EQ/Stone Edge (ex: if you say i should go with EQ, dont put stone edge for the last move spot). id like something different please, preferably more type coverage.

Ambipom Adamant @ silk scarf
4 HP / 252 Atk / 252 Spe
- fake out
- u-turn
- brick break
- return
'flinch and flee'. good with gliscor as it covers ice types post baton pass, and the attack boost combined with all physical moves is good. idea here is to jump back and forth between gliscor swords dance/BPass to ambipom fake out then brick break/u-turn to gliscor. more a gimmick, dont know if itll last long.

shiny Cacturne Timid ( i know its not the best nature, but its shiny so...) @ Big Root
252 Atk / 4 Def / 252 Spe
sand veil
- sucker punch
- needle arm
- substitute
- focus punch/drain punch
since its shiny i want to raise it. but anyways...
although timid isnt all that great, im trying to work around it. subpunching is the primary idea with drain punch for HP recovery with big root allowing for more subs. needle arm for STAB, sucker punch for priority if cac is still too slow. if ambipom faints then cacturne can fill in for the baton pass from gliscor.

Steelix Careful @ Lefties/Iron Ball
252 HP / 4Spd / 252 SpD
Rock Head
- Stealth Rock
- Roar
- Toxic/Gyro Ball
- Explosion
stealth rock and wall. trying to boost SpD to make it more viable as a wall for both ends of spectrum, although not sure if itll pay off. explosion is for last resort, or suicide to kill someone annoying, like, say, a baton passer with little defense/hp.

Infernape Modest @ Life orb/Expert Belt
64 Hp/ 252 SpA / 192 Spe
Blaze
- Flamethrower
- Grass Knot
- Focus Blast/Vacuum wave
- Nasty Plot
Nasty Plot sweeper. 'apes speed makes it viable for sweeping and with a type-diverse oveset like this (combined with nasty plot for SpAtk boost) ape is a very diverse special sweeper indeed. also covers ice weakness from gliscor and water weakness from steelix (with grass knot).
biggest threats for me are, i think, bulky waters. however, cacturne should be able to take care of them with needle arm providing they dont have ice type moves. ice types as a whole can be taken out by toxicroak, or infernape can work too if the ice type's a physical wall.
as you may have guessed im not completely competitive. im trying to be, but im not (yet). so i came here to look for advice.