AAA Surprise! I'm Back (SD Weavile) [Done]

Time2Bonk

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[Set]
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive wallbreaker, with a good offensive typing combined with high Attack and Speed stats. Ice Shard is used to snipe faster, chipped targets like Hisuian Electrode, Choice Scarf Roaring Moon, and Sandy Shocks. Loaded Dice is used for more consistency on Icicle Spear, while Life Orb trades consistency for power, which lets Icicle Spear OHKO defensive Great Tusk with five hits and defensive Kommo-o with four hits while also powering up Beat Up. Offensive pivots like Barraskewda and Azelf appreciate Weavile's ability to heavily chip down their respective checks, being Corviknight and Manaphy, which allows them to clean up late-game. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great teammates. Strong physical wallbreakers like Dragonite, Slither Wing, and Great Tusk are also good teammates, as they help to power up Weavile's Beat Up. Weavile is very frail, making defensive pivots like Corviknight and RegenVest Manaphy great partners, as they can also bring it in safely. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:
amqc
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive attacker, with a good offensive typing combined with a high Attack and Speed stat. The combination of Icicle Spear and Beat Up pressures a lot of defensive staples, with Icicle Spear threatening Great Tusk, Kommo-o and Defensive Zapdos, while Beat Up hits Ice-resists like Manaphy, Empoleon and Iron Moth. Ice Shard is used to snipe faster targets like Choice Scarf Roaring Moon and Sandy Shocks. Loaded Dice is used for more consistency, allowing Weavile to safely reliably 2HKO previously mentioned walls, while Life Orb trades consistency for power, which gives Icicle Spear a chance to OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up and Ice Shard ice shard calcs?. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to break their respective checks such as?, making them great teammates. Weavile has a hard time breaking through bulky Water-types like Toxapex and Physically defensive Manaphy i'd also mention corv and quaquaval here, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all and is very frail, making defensive pivots like Corviknight and Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
amqc
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive attacker, with a good offensive typing combined with a high Attack and Speed stat. The combination of Icicle Spear and Beat Up pressures a lot of defensive staples, with Icicle Spear threatening Great Tusk, Kommo-o and Defensive Zapdos, while Beat Up hits Ice-resists like Manaphy, Empoleon and Iron Moth. Ice Shard is used to snipe faster targets like Choice Scarf Roaring Moon and Sandy Shocks. Loaded Dice is used for more consistency, allowing Weavile to safely reliably 2HKO previously mentioned walls, while Life Orb trades consistency for power, which gives Icicle Spear a chance to OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up and Ice Shard ice shard calcs?. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to break their respective checks such as?, making them great teammates. Weavile has a hard time breaking through bulky Water-types like Toxapex and Physically defensive Manaphy i'd also mention corv and quaquaval here, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all and is very frail, making defensive pivots like Corviknight and Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Implemented, nice work
 
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive attacker, with a good offensive typing combined with a high Attack and Speed stat. The combination of Icicle Spear and Beat Up pressures a lot of defensive staples, with Icicle Spear threatening Great Tusk, Kommo-o and Defensive Zapdos, while Beat Up hits Ice-resists like Manaphy, Empoleon and Iron Moth. STABs don't need to be explained Ice Shard is used to snipe faster chipped targets like Choice Scarf Roaring Moon and Sandy Shocks. Loaded Dice is used for more consistency on Icicle Spear, allowing Weavile to reliably 2HKO previously mentioned walls, while Life Orb trades consistency for power, which gives Icicle Spear a chance to lets Icicle Spear OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up also mention how it lets weavile reliably OHKO rmoon after entry hazard chip. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to heavily chip down their respective checks, being Manaphy, Corviknight and Kommo-o which allows them to clean up late-game you listed 2 pivots here then said "respectively" and mentioned 3 mons. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all and is very frail, making defensive pivots like Corviknight and Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive attacker, with a good offensive typing combined with a high Attack and Speed stat. The combination of Icicle Spear and Beat Up pressures a lot of defensive staples, with Icicle Spear threatening Great Tusk, Kommo-o and Defensive Zapdos, while Beat Up hits Ice-resists like Manaphy, Empoleon and Iron Moth. STABs don't need to be explained Ice Shard is used to snipe faster chipped targets like Choice Scarf Roaring Moon and Sandy Shocks. Loaded Dice is used for more consistency on Icicle Spear, allowing Weavile to reliably 2HKO previously mentioned walls, while Life Orb trades consistency for power, which gives Icicle Spear a chance to lets Icicle Spear OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up also mention how it lets weavile reliably OHKO rmoon after entry hazard chip. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to heavily chip down their respective checks, being Manaphy, Corviknight and Kommo-o which allows them to clean up late-game you listed 2 pivots here then said "respectively" and mentioned 3 mons. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all and is very frail, making defensive pivots like Corviknight and Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
Implemented, i feel like the analysis is too short now but :shrug:
 
Add Remove Conjecture
Weavile serves as a great offensive attacker wallbreaker attacker isnt specific, with a good offensive typing combined with a high Attack and Speed stat. Ice Shard is used to snipe faster chipped targets like Choice Scarf Roaring Moon and Sandy Shocks personal preference but i would like a mention of something that naturally outspeeds it like helec/leki, up to you though. Loaded Dice is used for more consistency on Icicle Spear, while Life Orb trades consistency for power, which lets Icicle Spear OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up bottom half of this sentence is iffy since it isnt very specific - 3 hits have very good odds (87.5%) chance of ohkoing w/ lo so youll want to clear that up by specifying the given sets. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to heavily chip down their respective checks, being Corviknight and Manaphy which allows them to clean up late-game. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all not really, ice shard is pretty good defensive utility since it chases out offensive stuff - you could probably just remove this part entirely and just say that weav is frail and is very frail, making defensive pivots like Corviknight and RegenVest Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated. mention that high base attack wallbreakers like tusk and dragonite pair well since they increase beat up's damage
natcrozma-gif.550533
QC: 2/2
 
Add Remove Conjecture
Weavile serves as a great offensive attacker wallbreaker attacker isnt specific, with a good offensive typing combined with a high Attack and Speed stat. Ice Shard is used to snipe faster chipped targets like Choice Scarf Roaring Moon and Sandy Shocks personal preference but i would like a mention of something that naturally outspeeds it like helec/leki, up to you though. Loaded Dice is used for more consistency on Icicle Spear, while Life Orb trades consistency for power, which lets Icicle Spear OHKO Great Tusk after 5 hits and Kommo-o after 4 hits while also powering up Beat Up bottom half of this sentence is iffy since it isnt very specific - 3 hits have very good odds (87.5%) chance of ohkoing w/ lo so youll want to clear that up by specifying the given sets. Offensive pivots like Barraskewda and Azelf appreciate Weaviles ability to heavily chip down their respective checks, being Corviknight and Manaphy which allows them to clean up late-game. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great, Weavile has no defensive utility at all not really, ice shard is pretty good defensive utility since it chases out offensive stuff - you could probably just remove this part entirely and just say that weav is frail and is very frail, making defensive pivots like Corviknight and RegenVest Manaphy great partners. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated. mention that high base attack wallbreakers like tusk and dragonite pair well since they increase beat up's damage
natcrozma-gif.550533
QC: 2/2
Implemented :3

GP Team hello o/
 
add remove comment

[Set]
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive wallbreaker, with a good offensive typing combined with a high Attack and Speed stat stats. Ice Shard is used to snipe faster, (comma) chipped targets like Hisuian Electrode, Choice Scarf Roaring Moon, and Sandy Shocks. Loaded Dice is used for more consistency on Icicle Spear, while Life Orb trades consistency for power, which lets Icicle Spear OHKO Defensive defensive Great Tusk after 5 with five hits and Defensive defensive Kommo-o after 4 with four hits while also powering up Beat Up. Offensive pivots like Barraskewda and Azelf appreciate Weaviles Weavile's ability to heavily chip down their respective checks, being Corviknight and Manaphy, (comma) which allows them to clean up late-game. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great teammates. Strong physical wallbreakers like Dragonite, Slither Wing, (comma) and Great Tusk are also good teammates, as they help to power up Weavile's Beat Up. Weavile is very frail, making defensive pivots like Corviknight and RegenVest Manaphy great partners, as they can also bring in Weavile bring it in safely. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Team done
 
add remove comment

[Set]
Swords Dance (Weavile) @ Life Orb / Loaded Dice
Ability: Technician
EVs: 252 Atk / 4 spD / 252 Spe
Jolly Nature
- Icicle Spear
- Beat Up
- Ice Shard
- Swords Dance

[SET COMMENTS]
Weavile serves as a great offensive wallbreaker, with a good offensive typing combined with a high Attack and Speed stat stats. Ice Shard is used to snipe faster, (comma) chipped targets like Hisuian Electrode, Choice Scarf Roaring Moon, and Sandy Shocks. Loaded Dice is used for more consistency on Icicle Spear, while Life Orb trades consistency for power, which lets Icicle Spear OHKO Defensive defensive Great Tusk after 5 with five hits and Defensive defensive Kommo-o after 4 with four hits while also powering up Beat Up. Offensive pivots like Barraskewda and Azelf appreciate Weaviles Weavile's ability to heavily chip down their respective checks, being Corviknight and Manaphy, (comma) which allows them to clean up late-game. Weavile has a hard time breaking through bulky Water-types like Toxapex and defensive Quaquaval, which makes Electric-types like Sandy Shocks and Zapdos great teammates. Strong physical wallbreakers like Dragonite, Slither Wing, (comma) and Great Tusk are also good teammates, as they help to power up Weavile's Beat Up. Weavile is very frail, making defensive pivots like Corviknight and RegenVest Manaphy great partners, as they can also bring in Weavile bring it in safely. Weavile also has a glaring weakness to entry hazards, which means that hazard removers like Corviknight and Great Tusk are very appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/kinetic1000.552227/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Team done
Implemented, ready for upload
 
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