While I've made several attempts at a good metagame OU team, I never had success until I lurked more and played more battles. Finally, I feel like I have made a team that is competetive. While many of its members have more standard movesets, half of my team has less common Smogon sets, which has allowed me to currently have won 12 of its initial 15 matches, which is by far the best ratio I have encountered thus far. I really appreciate your help in looking at my team, as I feel with some tweaking I can finally have success in the metagame.
Behemus (Mamoswine) (M) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Endeavor
- Stealth Rock
Mamoswine is my lead, I find it counters many common leads well. Stealth Rock is a given, Endeavor and Ice Shard along with focus sash is for when I'm less fortunate in lead matchups. Earthquake with STAB doesn't work on a lot of the leads I've encountered, but it helps against switch ins.
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Ern (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
A pretty standard set. Scarfed Flygon is a good dragon killer, and U turn has helped tremendously on hitting its counters and running. I've been tempted to switch Flygon out for a Baton Passer Ninjask that would be my new lead, so I can BP the speed boost to Electivire or Suicune, the latter of which would have to be my replacement dragon killer.
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Meteos (Metagross) @ Expert Belt
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Bullet Punch
Metagross is mainly for Pokemon I can't kill. I use his Explosion more frequently than his other moves, besides Bullet Punch for cleanup. Expert Belt may be a mistake here, but it helps get the extra punch to KO some of the more resiliant counters. I found when he was Banded he was too limited, especially in doing the last minute Explosion that I rely so much on.
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Blitz (Electivire) (M) @ Expert Belt
Ability: Motor Drive
EVs: 26 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Cross Chop
- Flamethrower
- Hidden Power [Grass]
Electivire is probably the Pokemon I have the most doubts on in this team. While I can anticipate the Electric attacks for Motor Drive fairly well, often there are times where I need a fast electric and there is no way to guarantee a speed boost. Again, Expert Belt is not ideal, but while Choicing Flygon doesn't limit him too much, when I tried it with Electivire I found the switch out factor outweighing the benefits.
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Boreas (Suicune) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Suicune has a relatively predictable set, but it's still very useful in covering my weaknesses. I can usually anticipate the switch for Calm Mind, and as a result, while it can't sweep teams, it can take at least one or two down with it. I try to keep Suicune in reserve since it can counter pokemon that would wreck my team without it, so it's often only played towards the end.
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Wukong (Infernape) (M) @ Fist Plate
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Personally, I haven't encountered too many SwordsApes, which is partially why I chose the set for him. My opponents rarely expect him to have this set, and will often switch in against him, which is perfect for a Swords Dance set up. Often they will switch in with a speedy Earthquaker, but a Swords Dance'd Mach Punch can actually KO more counters that I initially thought. More type coverage on him would be nice, but his diverse movepool usually lets me bluff my way out of counters. I have won entire matches thanks to him, as he can often be counted on to sweep up to 3 pokemon due to his less common set.
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Well, that's my team. Like I said, I'm thinking about swapping Flygon for a Batton Passing Ninjask, but I'm not convinced that my team could pick up Flygon's role without him, personally. Let me know what items, moves, or pokemon changes you'd make. I appreciate your time!
Behemus (Mamoswine) (M) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Endeavor
- Stealth Rock
Mamoswine is my lead, I find it counters many common leads well. Stealth Rock is a given, Endeavor and Ice Shard along with focus sash is for when I'm less fortunate in lead matchups. Earthquake with STAB doesn't work on a lot of the leads I've encountered, but it helps against switch ins.
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Ern (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
A pretty standard set. Scarfed Flygon is a good dragon killer, and U turn has helped tremendously on hitting its counters and running. I've been tempted to switch Flygon out for a Baton Passer Ninjask that would be my new lead, so I can BP the speed boost to Electivire or Suicune, the latter of which would have to be my replacement dragon killer.
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Meteos (Metagross) @ Expert Belt
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Bullet Punch
Metagross is mainly for Pokemon I can't kill. I use his Explosion more frequently than his other moves, besides Bullet Punch for cleanup. Expert Belt may be a mistake here, but it helps get the extra punch to KO some of the more resiliant counters. I found when he was Banded he was too limited, especially in doing the last minute Explosion that I rely so much on.
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Blitz (Electivire) (M) @ Expert Belt
Ability: Motor Drive
EVs: 26 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Cross Chop
- Flamethrower
- Hidden Power [Grass]
Electivire is probably the Pokemon I have the most doubts on in this team. While I can anticipate the Electric attacks for Motor Drive fairly well, often there are times where I need a fast electric and there is no way to guarantee a speed boost. Again, Expert Belt is not ideal, but while Choicing Flygon doesn't limit him too much, when I tried it with Electivire I found the switch out factor outweighing the benefits.
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Boreas (Suicune) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Suicune has a relatively predictable set, but it's still very useful in covering my weaknesses. I can usually anticipate the switch for Calm Mind, and as a result, while it can't sweep teams, it can take at least one or two down with it. I try to keep Suicune in reserve since it can counter pokemon that would wreck my team without it, so it's often only played towards the end.
---
Wukong (Infernape) (M) @ Fist Plate
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Personally, I haven't encountered too many SwordsApes, which is partially why I chose the set for him. My opponents rarely expect him to have this set, and will often switch in against him, which is perfect for a Swords Dance set up. Often they will switch in with a speedy Earthquaker, but a Swords Dance'd Mach Punch can actually KO more counters that I initially thought. More type coverage on him would be nice, but his diverse movepool usually lets me bluff my way out of counters. I have won entire matches thanks to him, as he can often be counted on to sweep up to 3 pokemon due to his less common set.
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Well, that's my team. Like I said, I'm thinking about swapping Flygon for a Batton Passing Ninjask, but I'm not convinced that my team could pick up Flygon's role without him, personally. Let me know what items, moves, or pokemon changes you'd make. I appreciate your time!