This team, oddly enough, has been doing well against other teams. I love this team because its so unique and very fun to play with. Overall, this team may not be very good, but it is amusing when battling others. Need advice please! I am not that experienced, so don't be so harsh.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP, 140 ATK, 116 SPE
Nature: Careful
-Taunt
-Will O Wisp
-Pain Split
-Pursuit
As my lead, it does very well to secure the opponent's lead pokemon. Taunt, sometimes as my first priority attack, makes sure baton passing, stat increasing pokemon will not make their objectives. Usually, if the oppponent switches to a pokemon that is strong enough to put Spiritomb below 50%, i will use Pain Split. If he switches to something that is not strong enough, i will use Will O Wisp. If he switches into a Psychic pokemon, Pursuit will take care of them hopefully. Spiritomb does very well in switching into those annoying Psychic pokemon and scaring them away.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 DEF, 4 SPA
Nature: Bold
-Calm Mind
-Surf
-Roar
-Rest
Very annoying pokemon, especially to walls, since it can calm mind multiple times if the opponent is not careful. Roar to send away the stat-increased pokemon and other annoying pokemon. Rest increases Suicune's survivability rate. A lot of pokemon switch to Suicune, so I am able to see the opponent's team early into the game.
Cresselia @ Leftovers
Ability: Levitate
EVs: 32 HP, 252 DEF, 224 SPA
Nature: Modest
-Moonlight
-Reflect
-Thunderwave
-Ice Beam
Hard to kill. Moonlight increases survivability rate. Reflect to decrease physical damage done. Thunderwave to inflict some status into those switching into her. Ice Beam her main attack.
Vespiquen @ Leftovers
Ability:Pressure
EVs: 252 HP, 252 DEF, 6 SPE
Nature: Impish
-Attack Order
-Defend Order
-Roost
-Toxic
She is really dangerous when used right. Usually late game sweeper. She is hard to set up but is dangerous after she is. Sometimes, usually set up against walls, she uses defend order 2-3 times. Roost when necessary. Toxic very good to decrease opponents HP a bit. Then Attack Order to sweep after gaining very good defense.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP, 56 ATK, 76 DEF, 136 SPE
Nature: Impish
-Wish
-Zen Headbutt
-Reflect
-U-Turn
Wish and then U-Turn. Avoids getting killed a lot. Reflect to soften the damage done to him. Zen Headbutt as primary attack. Cant think of any more purposes right now.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP, 80 DEF, 176 SPE
Nature: Timid
-Calm Mind
-Baton Pass
-Recover
-Grass Knot
This pokemon loves to calm mind and pass to suicune, cresselia, or vespiquen. Grass knot takes care of annoying swampert and other pokemon. Recover increases survivability rate a bit.
Will put threat list later.
Thank You!
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP, 140 ATK, 116 SPE
Nature: Careful
-Taunt
-Will O Wisp
-Pain Split
-Pursuit
As my lead, it does very well to secure the opponent's lead pokemon. Taunt, sometimes as my first priority attack, makes sure baton passing, stat increasing pokemon will not make their objectives. Usually, if the oppponent switches to a pokemon that is strong enough to put Spiritomb below 50%, i will use Pain Split. If he switches to something that is not strong enough, i will use Will O Wisp. If he switches into a Psychic pokemon, Pursuit will take care of them hopefully. Spiritomb does very well in switching into those annoying Psychic pokemon and scaring them away.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 DEF, 4 SPA
Nature: Bold
-Calm Mind
-Surf
-Roar
-Rest
Very annoying pokemon, especially to walls, since it can calm mind multiple times if the opponent is not careful. Roar to send away the stat-increased pokemon and other annoying pokemon. Rest increases Suicune's survivability rate. A lot of pokemon switch to Suicune, so I am able to see the opponent's team early into the game.
Cresselia @ Leftovers
Ability: Levitate
EVs: 32 HP, 252 DEF, 224 SPA
Nature: Modest
-Moonlight
-Reflect
-Thunderwave
-Ice Beam
Hard to kill. Moonlight increases survivability rate. Reflect to decrease physical damage done. Thunderwave to inflict some status into those switching into her. Ice Beam her main attack.
Vespiquen @ Leftovers
Ability:Pressure
EVs: 252 HP, 252 DEF, 6 SPE
Nature: Impish
-Attack Order
-Defend Order
-Roost
-Toxic
She is really dangerous when used right. Usually late game sweeper. She is hard to set up but is dangerous after she is. Sometimes, usually set up against walls, she uses defend order 2-3 times. Roost when necessary. Toxic very good to decrease opponents HP a bit. Then Attack Order to sweep after gaining very good defense.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP, 56 ATK, 76 DEF, 136 SPE
Nature: Impish
-Wish
-Zen Headbutt
-Reflect
-U-Turn
Wish and then U-Turn. Avoids getting killed a lot. Reflect to soften the damage done to him. Zen Headbutt as primary attack. Cant think of any more purposes right now.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP, 80 DEF, 176 SPE
Nature: Timid
-Calm Mind
-Baton Pass
-Recover
-Grass Knot
This pokemon loves to calm mind and pass to suicune, cresselia, or vespiquen. Grass knot takes care of annoying swampert and other pokemon. Recover increases survivability rate a bit.
Will put threat list later.
Thank You!