Suspect BulkyStall

Team BulkyStall
dpmfsa212.png
gbgsh073.png
dpmfsa445.png
pkrssh386.gif
dpmfa385.png
dpmfsa490.png


Intro
Basically this started off as an all out offensive, but it didn't work-at all. So I gave up, and went back to OU where I have a nice solid team. I decided to edit the thrown away Offensive team to a more bulky-stall when I saw Vashta's team, Rose Tyler. It was based off a conceot of Toxic Spike stall with a bulky Stat-Up core. So I get out my old team and look at my core-Gliscor, Jirachi and Manapy. I liked the synergy between Jirachi and Manaphy, but Gliscor was a weak link, so I switched Gliscor out for a ScarfChomp. You must be thinking lol, a ScarfChomp in a defensive core? WTF is this guy thinking? And I'll tell you. My Defensive Core is based around immunities and resistances while also relying on good defensive stats.
Using The Telescope:


MantisX@Leftovers
EVs: 240 HP/56 Att/214 SpD
Nature: Adamant (+Att, -SpA)
Ability: Technician
Moveset:
  • Bullet Punch-STAB, Technician'ed BP dents a lot, and helps against fragile suicide leads.
  • Pursuit-Technician'ed it helps against Lati@s and ather Psychic/Ghost leads that would switch.
  • U~Turn-STAB, Technician'ed U-Turn is powerful and keeps the game in my momentum.
  • Roost-Since Scizor isn't a fragile suicide lead, I like to keep him around for Special Attacks and for general bulkyness.
Scizor is a great anti-lead. With Pursuit and Bullet Punch he breaks all sashes, and this combo is potent against most leads. This set also beats Latias one-on-one because a nuetral nature, 252 SpA EVs Specs T~Bolt does 50.96%-60-64%, a positive nature with 252 SpA EVs and Soul Dew does 33.07%-39.23% and finally a positive nature with 252 SpA EVs and Life Orb does 43.92%-52.13%. The only problem is a Specs one, but Pursuit is a 2HKO if they stay in. BP+Pursuit also beats Azelf, Gengar, Tyranitar and Mamoswine to name a few leads. U~Turn also keeps the game in my momentum, while they attack to only scrape Scizor's exterior I do a nice amount of damage andget a free switch. Here is a list of what Scizor does to common Suspect ladder leads:

Deoxys-E: BP and Pursuit.
Metagross: U~Turn to Chomp.
Skymin: Bullet Punch.
Bronzong: U~Turn to Tentacruel to set up T~Spikes.
Jirachi: U~Turn to Chomp.
Tyranitar: Bullet Punch.
Azelf: Bullet Punch and Pursuit.
Scizor: U~Turn out to Tentacruel.
Roserade: Bullet Punch.
Heatran: U~Turn to Tentacruel.

Octopi@Leftovers
EVs: 252 HP/120 Def/138 SpA
Nature: Calm (+SpD, -Att)
Ability: Liquid Ooze
Moveset:
  • Toxic Spikes- The crux of stall teams and bulky sweepers alike, this is the best field move out there.
  • Rapid Spin- Spin away field moves.
  • Surf- Primary STAB move and hits bulky grounds and most sweepers pretty hard.
  • Ice Beam- Is to kill dragons.
Tenta is here to lay down Toxic Spikes and get them away if need be. Tenta also doubles up as a physical wall if the need arises. T~Spikes is an important part of strategy, and I keep him around for a long time in case my T~Spikes are taken out or if Spikes/SR is down. Surf takes care of bulky Grounds, Tyranitar, Fire-types like Infernape and Heatran and it also does a nice amount of damage to Scizor and Chomp. Ice Beam is for Dragons mostly, considring most of the suspect are Dragons, this goes without saying. Other then that he's pretty standard.

s_celebi.png

LettuceBurnHer@Leftovers
EVs: 240 HP/220 Def/40 SpA/8 SpD
Nature: Modest (+SpA, -Att)
Ability: Natural Cure
Moveset:
  • Destiny Bond- A suicide move mre or less, and it helps stop phazers and set-uppers.
  • Stealth Rock- SR turns many 2HKOs to OHKOs and is helpful at wearing down opposing Pokemon's HP.
  • Grass Knot- Helpfulin taking on Bulky Grounds/Waters and Tyranitar.
  • Psychic: Nice STAB move.
A messed Cellery set. I wanted Destiny Bond and SR on one Pokemon and this Pokemon delivers. SR and Toxic Spikes damage racks up quickly, and Destiny Bond causes switches, so it's a great combination. GK is to take on TTar, who is a very common switch in to Cellery, and bulky Grounds/Waters. Psychic is there to round off on STAB moves and there isn't a better choice. I'd really like to keep Cellery, but I'm unsure about the EVs.


LandShark@ChoiceScarf
EVs: 4 HP/252 Att/252 Spe
Nature: Adamant (+Att, -SpA)
Ability: Sand Veil
Moveset:
  • Dragon Claw- I use this early to draw out any Steels.
  • Outrage- High Power and STAB, this destroys the opponent's team late game.
  • Earthquake- Reliable STAB that does a hell of a lot of damage.
  • Stone Edge- To Take on Flyers.
ScarfChomp is an awesome revenge killer and all out sweeper with Outrage during late game when Steels are gone. I Dragon Claw early game to draw out steels so I know what I'm facing. Scarf also gets the jump since most people expect Choice Band. Ichose Adamant over Jolly because the only thing I could get a Speed tie with is a another ScarfChomp; and I prefer the extra power. Chomp takes Electric, Fire, Rock, Poison and Grass moves for Jirachi and Manaphy. I haven't found a real use for Stone Edge, so I'm considering on replacing it for Fire Fang. Help?

jirachi.png

G-Rachi@Leftovers
EVs: 76 HP/180 Spe/252 SpA
Nature: Timid (+Spe, -Att)
Ability: Serene Grace
Moveset:
  • Calm Mind- CM is a stat up move to increase tanking and sweeping capability.
  • Psychic- Nice STAB that has a 20% chance to lower Special Defense.
  • Grass Knot- Nice way to take on TTar and bulky Grounds/Waters.
  • Hidden Power {Fire}- Takes on Steels and Grasses that wall me otherwise.
CMRachi/SupeRachi is my favorite set. Period. It has the capability to sweep unprepared teams (which most teams aren't). Magnezone comes in to take a HP {Fire} to the face. Swampert and Hippodown lose to GK, especially if the latter if I get a CM up. Psychic takes on the likes of Gengar and Tentacruel with ease. Also, after a CM, G-Rachi takes hits like a beast and dishes them out just as painful. Jirachi takes Dragon, Grass, Ice, Normal, Psychic, Rock and Steel attacks like a monster, so it effectively takes on most of the weaknesses of Chomp and Manaphy.


WaterMessenger@Leftovers
EVs: 252 HP/220 Spe/36 SpA
Nature: Timid (+Spe, -Att)
Ability: Hydration
Moveset:
  • Tail Glow- Most awesome SpA increaser.
  • Substitute- To increase the annoyment of the opponent. I set up while they writhe in pain from T~Spikes.
  • Surf- Awesome and reliable STAB move.
  • Ice Beam- Goes nice with Surf and takes on Dragons and bulky Grounds.
SubGlowManaphy is a beast. Beating Bliss one-on-one and being an effective sweeper when things are dying from T~Spikes. He's pretty standard.
Oh, and Manaphy takes Water, Steel, Fire and Ice moves like a champ. I'm thinking of switching Tail Glow for Calm Mind for better stalling capability and maybe (probably not though, since no STAB) HP {Dragon} and Ice Beam, but I don't like the idea.
Team Building Process
Since it's suspect, I went with Manaphy since I like that suspect a lot.

dpmfsa490.png


Jirachi and Manaphy cover each other's weaknesses almost perfectly, so I chose Jirachi.

dpmfa385.png
dpmfsa490.png


Their only weakness left out was Electric, so I needed a bulky, physical Ground. I went with Gliscor because it seemed like a good idea at the time.

dpmfsa472.png
dpmfa385.png
dpmfsa490.png


I went with a RestTalkGyra to absorb status.

dpmfsa130.png
dpmfsa472.png
dpmfa385.png
dpmfsa490.png


I needed a revenge killer, so I went with ScarfGar because I have a special part in my heart for him.

gbgsh094.png
dpmfsa130.png
dpmfsa472.png
dpmfa385.png
dpmfsa490.png


I needed a lead that set up SR all the time so I went with Infernape because I loved LeadApe.

dpmfa392.png
gbgsh094.png
dpmfsa130.png
dpmfsa472.png
dpmfa385.png
dpmfsa490.png


This team did not work at all. So I put it away, yo gather dust, until I saw Vashta's RMT. It involved T~Spikes set up stall. So I changed my team to include a really bulky T~Spiker, Tentacruel.

dpmfa392.png
gbgsh073.png
dpmfsa130.png
dpmfsa472.png
dpmfa385.png
dpmfsa490.png


LeadApe, unfortunately, did not work for this kind of a bulky stall. I was looking for a viable anti-lead; and Specially bulky Scizor took on most Suspects with ease, so he got on my team.

dpmfsa212.png
gbgsh073.png
dpmfsa130.png
dpmfsa472.png
dpmfa385.png
dpmfsa490.png


My team was not finished yet. Gliscor did not work at all. I needed a fast scarfer with a large amount of resistances great attack and defenses. By chance, I came across ScarfChomp. That is how my team came to be.

dpmfsa212.png
gbgsh073.png
dpmfsa445.png
pkrssh386.gif
dpmfa385.png
dpmfsa490.png
 
Didn't do a full rate but noticed this.

Heatran: U~Turn to Tentacruel.
Scizor will be burninated immediately, tran is faster.

Scizor: U~Turn out to Tentacruel.
If that opposing scizor dances your tentacruel will die, mabey switching to jirachi would be better.
 
As far as I know, Celebi doesn't learn Destiny Bond. Did you mean Perish Song...?

Celebi also won't be sturdy enough without Recover and the EV spread seems kind of odd. I'd stick to the standard set:

Celebi @ Lefties
Bold
252 HP, 216 Def, 40 Spe
- Grass Knot
- HP [Fire]
- Recover
- Filler

Just be aware that Celebi doesn't work that well in Suspect as there are many Pokemon that can take advantage of it (like Skymin, Latios, etc).

Skymin might also prove dangerous. With a Sub, it could run through your entire team... I would suggest replacing Celebi with Bronzong:

Bronzong @ Leftovers
Sassy
252 HP, 84 Atk, 80 Def, 92 SpD
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion

Bronzong works brilliant in the Suspect metagame, being able to wall (and counter) many common threats such as ScarfChomp, Skymin and Latios.
 
Hi.

While Vashta's team is certainly a great one, I'm not really sure if its the best kind to base your suspect team on, seeing as suspect is heavily centralised around the pokemon that do give this kind of team problems. That aside, there's a few fixes that should make this team work a lot better than it does currently, so onto that.

First of all, Scizor isn't really a great anti-lead for suspect. I'm assuming that you got the idea from my RMT, where to be honest, it's pretty much a makeshift lead that's used because I didn't want to run a dedicated lead. That Scizor only really works effectively as a lead when you have a reliable counter for all the common leads elsewhere in the team, which is why it's suited to stall much better than this team.
Scizor should definately stay in the team to prevent you from losing to Latios and Skymin as easily, although I really don't think it's a suitable lead for this team. I'll get into possible replacements later.

Because I'm feeling nitpicky, I'm going to point out that there's quite a few mistakes in your strategies against opposing leads. For a start, Deoxys isn't on the suspect ladder anymore. A lot of Skymin sets lose to that Scizor, but HP Fire means that it can be pretty risky, you're normally better off just playing it safe and trying to go to something that can check both Air Slash and HP Fire. Lead Jirachi has Fire Punch the majority of the time, so using U-turn is often suicide. Similarly, Tyranitar is often Focus Sashed and using Fire Blast/Flamethrower. Roserade will commonly have HP Fire, although it's up to you if you feel that it's worth sacrificing Scizor to break Roserade's Sash. I wouldn't, especially as the current team can absorb Toxic Spikes. As someone already pointed out, you can't U-turn out of Heatran.

Tentacruel is something that I really have to question the use of, as it loses to pretty much all of the suspects, especially with that set. Latios, Latias, Skymin and Garchomp are going to have no trouble at all with it, and Tentacruel isn't really durable enough to be an effective Manaphy check later on in the game.
Seeing as Rapid Spin is pretty unnecesarry for this team, I think a lead Roserade with Sleep Powder/Leaf Storm/HP Fire/Toxic Spikes @ Focus Sash would be a better choice, as it lets you reliably get down Toxic Spikes early on, instead of trying to find a chance to set up with Tentacruel, as well as giving you a lead which fits the team better than Scizor does. As the rest of the team can cover the threats that Tentacruel can potentially check, losing it doesn't really hurt too much.

CM Jirachi is another set that I really wouldn't recommend using on suspect, there's simply too many faster pokemon that can easily beat Jirachi, especially as you aren't using Substitute. A simple way to improve the set would be to go with a mixed Jirachi using a moveset of Iron Head/Fire Punch/Ice Punch/Thunderbolt, a Hasty nature and an EV spread of 252 Atk / 4 SpA / 252 Spe. While that set usually runs an Expert Belt, Leftovers might be worth keeping here, as you're going to be relying on Jirachi to take hits fairly often.
Using a mixed Jirachi would make it easier to deal with stall, as at the moment, you're forced to try and stall it out with Toxic Spikes, which this team isn't really well suited for doing.

I would actually consider going back to using Gliscor over Celebi, as I don't really see what Celebi does for the team, apart from setting up Stealth Rock. You could run a modified version of LR's stallbreaker Gliscor with Stealth Rock over U-turn, as a fast Taunter with Toxic Spikes means that you actually stand a chance against stall (although you don't have a spinblocker, which is a problem).
Your current Celebi set seems like a pretty poor choice to me, if you do keep Celebi then I'd run something along the lines of Recover/Leaf Storm/HP Fire/Stealth Rock, which isn't really an ideal set to be running, but it's probably the best you can do with the current lineup.

The team is still going to struggle, even after these changes, although it should be a bit more effective. I just dont see something similar to the current lineup being particularly effective in the suspect meta. I hope this helped, and good luck.
 
I really don't see how exactly you're going to stall your opponent, the only pokemon which may attempt to stall is Celebi, and, by the way, it's going to die pretty fast in a metagame characterized by pokemons like Latios, Skymin, Garchomp, Metagross and Scizor, which are all capable of 1-2hkoing it while taking little damage from its attacks. Other than that, I believe that in the current suspect metagame, toxic spikes is a really inefective stall strategy: with the abundance of steel and levitating pokemons you're usually only damaging 1-2 pokemons of your opponent's team while usually wasting a pokemon slot for something to set up them.

As Tab pointed out, Tentacruel isn't actually a good choice for a suspect team, considering that it loses against every of the suspects 1 vs 1.
If you still want to use a pseudo-stall team, I suggest you to try to use spikes as your passive damage move, thus replacing Tentacruel with Skarmory:

Skarmory@leftovers / shed shell
nature: careful
EVs: 252 HP / 4 Def / 252 SpD
-spikes
-roost
-roar
-brave bird

SpD oriented Skarmory is a very useful pokemon on the suspect ladder, it's capable of walling Skymin and the Lati@s when locked into a NVE attack, and can easily set up even three layers of spikes. It would also provide a useful ground immunity - note that you have nothing to switch into Garchomp or Mamoswine - and a reliable switch into scarf-Chomp.

My second suggestion would be to move Jirachi as your lead, giving it the following set:

Jirachi@choice scarf
nature: jolly
EVs: 80 HP / 252 Atk / 176 Spe
-iron head
-fire punch
-u-turn
-trick

this way you can use it too scout your opponent and to cripple slow walls like Bronzong and Skarmory, and if you still have your scarf you can easily revenge kill Lati@s and Skymin late game.

If you plan on keeping Celebi, then replace psychic with hidden power [fire] or, otherwise, yuo'll give Metagross, Scizor and Bronzong the chance to come in for free.

GL!
 
Back
Top