Team BulkyStall
Intro






Intro
Basically this started off as an all out offensive, but it didn't work-at all. So I gave up, and went back to OU where I have a nice solid team. I decided to edit the thrown away Offensive team to a more bulky-stall when I saw Vashta's team, Rose Tyler. It was based off a conceot of Toxic Spike stall with a bulky Stat-Up core. So I get out my old team and look at my core-Gliscor, Jirachi and Manapy. I liked the synergy between Jirachi and Manaphy, but Gliscor was a weak link, so I switched Gliscor out for a ScarfChomp. You must be thinking lol, a ScarfChomp in a defensive core? WTF is this guy thinking? And I'll tell you. My Defensive Core is based around immunities and resistances while also relying on good defensive stats.
Using The Telescope:

MantisX@Leftovers
EVs: 240 HP/56 Att/214 SpD
Nature: Adamant (+Att, -SpA)
Ability: Technician
Moveset:

MantisX@Leftovers
EVs: 240 HP/56 Att/214 SpD
Nature: Adamant (+Att, -SpA)
Ability: Technician
Moveset:
- Bullet Punch-STAB, Technician'ed BP dents a lot, and helps against fragile suicide leads.
- Pursuit-Technician'ed it helps against Lati@s and ather Psychic/Ghost leads that would switch.
- U~Turn-STAB, Technician'ed U-Turn is powerful and keeps the game in my momentum.
- Roost-Since Scizor isn't a fragile suicide lead, I like to keep him around for Special Attacks and for general bulkyness.
Scizor is a great anti-lead. With Pursuit and Bullet Punch he breaks all sashes, and this combo is potent against most leads. This set also beats Latias one-on-one because a nuetral nature, 252 SpA EVs Specs T~Bolt does 50.96%-60-64%, a positive nature with 252 SpA EVs and Soul Dew does 33.07%-39.23% and finally a positive nature with 252 SpA EVs and Life Orb does 43.92%-52.13%. The only problem is a Specs one, but Pursuit is a 2HKO if they stay in. BP+Pursuit also beats Azelf, Gengar, Tyranitar and Mamoswine to name a few leads. U~Turn also keeps the game in my momentum, while they attack to only scrape Scizor's exterior I do a nice amount of damage andget a free switch. Here is a list of what Scizor does to common Suspect ladder leads:
Deoxys-E: BP and Pursuit.
Metagross: U~Turn to Chomp.
Skymin: Bullet Punch.
Bronzong: U~Turn to Tentacruel to set up T~Spikes.
Jirachi: U~Turn to Chomp.
Tyranitar: Bullet Punch.
Azelf: Bullet Punch and Pursuit.
Scizor: U~Turn out to Tentacruel.
Roserade: Bullet Punch.
Heatran: U~Turn to Tentacruel.











Octopi@Leftovers
EVs: 252 HP/120 Def/138 SpA
Nature: Calm (+SpD, -Att)
Ability: Liquid Ooze
Moveset:
- Toxic Spikes- The crux of stall teams and bulky sweepers alike, this is the best field move out there.
- Rapid Spin- Spin away field moves.
- Surf- Primary STAB move and hits bulky grounds and most sweepers pretty hard.
- Ice Beam- Is to kill dragons.
Tenta is here to lay down Toxic Spikes and get them away if need be. Tenta also doubles up as a physical wall if the need arises. T~Spikes is an important part of strategy, and I keep him around for a long time in case my T~Spikes are taken out or if Spikes/SR is down. Surf takes care of bulky Grounds, Tyranitar, Fire-types like Infernape and Heatran and it also does a nice amount of damage to Scizor and Chomp. Ice Beam is for Dragons mostly, considring most of the suspect are Dragons, this goes without saying. Other then that he's pretty standard.

LettuceBurnHer@Leftovers
EVs: 240 HP/220 Def/40 SpA/8 SpD
Nature: Modest (+SpA, -Att)
Ability: Natural Cure
Moveset:
- Destiny Bond- A suicide move mre or less, and it helps stop phazers and set-uppers.
- Stealth Rock- SR turns many 2HKOs to OHKOs and is helpful at wearing down opposing Pokemon's HP.
- Grass Knot- Helpfulin taking on Bulky Grounds/Waters and Tyranitar.
- Psychic: Nice STAB move.
A messed Cellery set. I wanted Destiny Bond and SR on one Pokemon and this Pokemon delivers. SR and Toxic Spikes damage racks up quickly, and Destiny Bond causes switches, so it's a great combination. GK is to take on TTar, who is a very common switch in to Cellery, and bulky Grounds/Waters. Psychic is there to round off on STAB moves and there isn't a better choice. I'd really like to keep Cellery, but I'm unsure about the EVs.

LandShark@ChoiceScarf
EVs: 4 HP/252 Att/252 Spe
Nature: Adamant (+Att, -SpA)
Ability: Sand Veil
Moveset:
- Dragon Claw- I use this early to draw out any Steels.
- Outrage- High Power and STAB, this destroys the opponent's team late game.
- Earthquake- Reliable STAB that does a hell of a lot of damage.
- Stone Edge- To Take on Flyers.
ScarfChomp is an awesome revenge killer and all out sweeper with Outrage during late game when Steels are gone. I Dragon Claw early game to draw out steels so I know what I'm facing. Scarf also gets the jump since most people expect Choice Band. Ichose Adamant over Jolly because the only thing I could get a Speed tie with is a another ScarfChomp; and I prefer the extra power. Chomp takes Electric, Fire, Rock, Poison and Grass moves for Jirachi and Manaphy. I haven't found a real use for Stone Edge, so I'm considering on replacing it for Fire Fang. Help?

G-Rachi@Leftovers
EVs: 76 HP/180 Spe/252 SpA
Nature: Timid (+Spe, -Att)
Ability: Serene Grace
Moveset:
- Calm Mind- CM is a stat up move to increase tanking and sweeping capability.
- Psychic- Nice STAB that has a 20% chance to lower Special Defense.
- Grass Knot- Nice way to take on TTar and bulky Grounds/Waters.
- Hidden Power {Fire}- Takes on Steels and Grasses that wall me otherwise.
CMRachi/SupeRachi is my favorite set. Period. It has the capability to sweep unprepared teams (which most teams aren't). Magnezone comes in to take a HP {Fire} to the face. Swampert and Hippodown lose to GK, especially if the latter if I get a CM up. Psychic takes on the likes of Gengar and Tentacruel with ease. Also, after a CM, G-Rachi takes hits like a beast and dishes them out just as painful. Jirachi takes Dragon, Grass, Ice, Normal, Psychic, Rock and Steel attacks like a monster, so it effectively takes on most of the weaknesses of Chomp and Manaphy.

WaterMessenger@Leftovers
EVs: 252 HP/220 Spe/36 SpA
Nature: Timid (+Spe, -Att)
Ability: Hydration
Moveset:
- Tail Glow- Most awesome SpA increaser.
- Substitute- To increase the annoyment of the opponent. I set up while they writhe in pain from T~Spikes.
- Surf- Awesome and reliable STAB move.
- Ice Beam- Goes nice with Surf and takes on Dragons and bulky Grounds.
SubGlowManaphy is a beast. Beating Bliss one-on-one and being an effective sweeper when things are dying from T~Spikes. He's pretty standard.
Oh, and Manaphy takes Water, Steel, Fire and Ice moves like a champ. I'm thinking of switching Tail Glow for Calm Mind for better stalling capability and maybe (probably not though, since no STAB) HP {Dragon} and Ice Beam, but I don't like the idea.
Oh, and Manaphy takes Water, Steel, Fire and Ice moves like a champ. I'm thinking of switching Tail Glow for Calm Mind for better stalling capability and maybe (probably not though, since no STAB) HP {Dragon} and Ice Beam, but I don't like the idea.
Team Building Process
Since it's suspect, I went with Manaphy since I like that suspect a lot.
Jirachi and Manaphy cover each other's weaknesses almost perfectly, so I chose Jirachi.
Their only weakness left out was Electric, so I needed a bulky, physical Ground. I went with Gliscor because it seemed like a good idea at the time.
I went with a RestTalkGyra to absorb status.
I needed a revenge killer, so I went with ScarfGar because I have a special part in my heart for him.
I needed a lead that set up SR all the time so I went with Infernape because I loved LeadApe.
This team did not work at all. So I put it away, yo gather dust, until I saw Vashta's RMT. It involved T~Spikes set up stall. So I changed my team to include a really bulky T~Spiker, Tentacruel.
LeadApe, unfortunately, did not work for this kind of a bulky stall. I was looking for a viable anti-lead; and Specially bulky Scizor took on most Suspects with ease, so he got on my team.
My team was not finished yet. Gliscor did not work at all. I needed a fast scarfer with a large amount of resistances great attack and defenses. By chance, I came across ScarfChomp. That is how my team came to be.

Jirachi and Manaphy cover each other's weaknesses almost perfectly, so I chose Jirachi.


Their only weakness left out was Electric, so I needed a bulky, physical Ground. I went with Gliscor because it seemed like a good idea at the time.



I went with a RestTalkGyra to absorb status.




I needed a revenge killer, so I went with ScarfGar because I have a special part in my heart for him.





I needed a lead that set up SR all the time so I went with Infernape because I loved LeadApe.






This team did not work at all. So I put it away, yo gather dust, until I saw Vashta's RMT. It involved T~Spikes set up stall. So I changed my team to include a really bulky T~Spiker, Tentacruel.






LeadApe, unfortunately, did not work for this kind of a bulky stall. I was looking for a viable anti-lead; and Specially bulky Scizor took on most Suspects with ease, so he got on my team.






My team was not finished yet. Gliscor did not work at all. I needed a fast scarfer with a large amount of resistances great attack and defenses. By chance, I came across ScarfChomp. That is how my team came to be.





