Hello! Just wanted to show this random updated rainbow terrain sweep team i made.
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Incineroar @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Fire Pledge
- Knock Off
- Fake Out
- Flare Blitz
Blastoise @ Leftovers
Ability: Rain Dish
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Water Pledge
- Fake Out
- Ice Beam
- Dark Pulse
Incineroar and Blastoise are the pokemon for setting up the rainbow terrain for later. Incineroar has a focus sash since its more of a "bulky but not really bulky" pokemon for me, and it would help for it to use fire pledge. Tera ghost cuz ya know, fake out
Blastoise is more bulky so i gave it leftovers since the high HP would help it survive hits and use water pledge and setup rainbow terrain successfully. Fake out ice beam, dark pulse are good moves that i found and tera ground to dodge those electric types.
Dudunsparce-Three-Segment @ Leftovers
Ability: Serene Grace
Shiny: Yes
Tera Type: Normal
EVs: 124 HP / 252 SpA / 4 SpD / 128 Spe
Modest Nature
IVs: 0 Atk
- Baton Pass
- Ancient Power
- Roost
- Agility
(damn thats a lot of evs)
Dudunsparce is unfortunately the only serene grace + baton pass + ancient power pokemon i could find since jirachi cant use ancient power anymore. It does have decent bulk to let it survive hits and use ancient power which when combined with serene grace and rainbow ups the chance from 10% to a nice 40% chance to get an omniboost. I usually keep it for all of the turns of rainbow to see if i can get 2 boosts which is really good.
Roost is there for healing w/o clefable
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Sunsteel Strike
- Morning Sun
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Sacred Sword
- Wild Charge
Necrozma DM and Zacian Crowned are the baton pass dogs. Necrozma has DDance for an attack and speed boost if i only got 1 omniboost, earthquake for those fire types and others, sunsteel strike for those fairy types, morning sun for nice heals.
Zacian has swords dance for a similar reason to necrozma's dance, behemoth blade and wild charge are great moves and i think Sacred Sword is better because you dont have to deal with Close Combats negative effects, plus it ignore the opponents stat boosts!
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Life Dew
- Helping Hand
- Protect
Finally, Clefable is the user for when rainbow terrain is setted up to use follow me while dudunsparce is using ancient power, life dew for heals, helping hand to get a nice attack boost and protect because its a double battle, you cant go there without protect (unless you are playing gen 3 actually)
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Incineroar @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Fire Pledge
- Knock Off
- Fake Out
- Flare Blitz
Blastoise @ Leftovers
Ability: Rain Dish
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Water Pledge
- Fake Out
- Ice Beam
- Dark Pulse
Incineroar and Blastoise are the pokemon for setting up the rainbow terrain for later. Incineroar has a focus sash since its more of a "bulky but not really bulky" pokemon for me, and it would help for it to use fire pledge. Tera ghost cuz ya know, fake out
Blastoise is more bulky so i gave it leftovers since the high HP would help it survive hits and use water pledge and setup rainbow terrain successfully. Fake out ice beam, dark pulse are good moves that i found and tera ground to dodge those electric types.
Dudunsparce-Three-Segment @ Leftovers
Ability: Serene Grace
Shiny: Yes
Tera Type: Normal
EVs: 124 HP / 252 SpA / 4 SpD / 128 Spe
Modest Nature
IVs: 0 Atk
- Baton Pass
- Ancient Power
- Roost
- Agility
(damn thats a lot of evs)
Dudunsparce is unfortunately the only serene grace + baton pass + ancient power pokemon i could find since jirachi cant use ancient power anymore. It does have decent bulk to let it survive hits and use ancient power which when combined with serene grace and rainbow ups the chance from 10% to a nice 40% chance to get an omniboost. I usually keep it for all of the turns of rainbow to see if i can get 2 boosts which is really good.
Roost is there for healing w/o clefable
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Sunsteel Strike
- Morning Sun
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Sacred Sword
- Wild Charge
Necrozma DM and Zacian Crowned are the baton pass dogs. Necrozma has DDance for an attack and speed boost if i only got 1 omniboost, earthquake for those fire types and others, sunsteel strike for those fairy types, morning sun for nice heals.
Zacian has swords dance for a similar reason to necrozma's dance, behemoth blade and wild charge are great moves and i think Sacred Sword is better because you dont have to deal with Close Combats negative effects, plus it ignore the opponents stat boosts!
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Life Dew
- Helping Hand
- Protect
Finally, Clefable is the user for when rainbow terrain is setted up to use follow me while dudunsparce is using ancient power, life dew for heals, helping hand to get a nice attack boost and protect because its a double battle, you cant go there without protect (unless you are playing gen 3 actually)