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CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Double Steel Garchomp (Dragon)
:garchomp: :archaludon: :latios: :dragapult: :goodra-hisui: :raging-bolt:
https://pokepast.es/05700e1bf77bbfb4
This team is designed around letting :garchomp: set up Swords Dance and sweep. The double Steel core of :archaludon: :goodra-hisui: makes you comfy versus various Fairy-types. :latios: provides a Ground immunity, and with Choice Specs, it handles walls that can annoy :garchomp: like :amoonguss:, :gliscor:, and :ting-lu:. :dragapult: provides speed control and utility thanks to Thunder Wave and U-turn, and it outspeeds and threatens :roaring-moon: and :volcarona: at +1. :raging-bolt: revenge kills faster sweepers such as rain-boosted :barraskewda: and unburden-boosted :sneasler:
 
Approved Sample Archive
(Click sprites for import)

:Volcarona::Araquanid::Kleavor::Scizor::Lokix::Frosmoth:
Double Moth HO by Scarfire
:Ting-Lu::Chien-Pao::Kingambit::Sableye::Hoopa-Unbound::Meowscarada:
Hoopa Offense by Scarfire

:chien-pao::kingambit::greninja::muk-alola::ting-lu::roaring moon:
Balanced Offense by Jahkem
TBD
:Raging Bolt::Iron Hands::Rotom-Wash::Regieleki::Sandy Shocks::Zapdos:
Bulky Offense by Jahkem
:Klefki::Clefable::Azumarill::Iron Valiant::Hatterene::Flutter Mane:
Screens Hyper Offense by Hakukias

:Flutter Mane::Iron Valiant::Azumarill::Klefki::Hatterene::Primarina:
Double Water by cpt.kraken
:Zamazenta::Sneasler::Iron Valiant::Great Tusk::Iron Hands::Keldeo:
Bulky Offense by Scarfire
:Ogerpon-Hearthflame::Ceruledge::Gouging Fire::Ninetales::Cinderace::Heatran:
Sun by Scarfire

:Ceruledge::Volcanion::Ogerpon-Hearthflame::Gouging Fire::Heatran::Cinderace:
Sunless by Jahkem
:Gliscor::Corviknight::Skarmory::Articuno::Tornadus-Therian::Gyarados:
Stall by Scarfire
:Ceruledge::Flutter Mane::Gholdengo::Froslass::Sinistcha::Dragapult:
Froslass Offense by Scarfire
:Ogerpon-Hearthflame::Meowscarada::Sinistcha::Amoonguss::Whimsicott::Rillaboom:
Bulky Offense by Jahkem
:Ursaluna-Bloodmoon::Clodsire::Mamoswine::Excadrill::Hippowdon::Landorus:
Sand Offense by Azick

:Landorus::Quagsire::Clodsire::Mamoswine::Ursaluna-Bloodmoon::Iron Treads:
Sandless by boomp
TBD
:Porygon2::Blissey::Ditto::Zoroark-Hisui::Braviary::Ursaluna-Bloodmoon:
Specs Zoroark Balance by Scarfire
:Sneasler::Toxapex::Amoonguss::Weezing-Galar::Muk-Alola::Salazzle:
Balanced by mushamu
TBD
:terrakion::iron-boulder::tyranitar::ogerpon-cornerstone::rhyperior::glimmora:
Bulky Offense by TTK
:Goodra-Hisui::Skarmory::Gholdengo::Kingambit::Heatran::Scizor:
Goodra Balance by Scarfire

:Skarmory::Iron Treads::Gholdengo::Kingambit::Heatran::Archaludon:
Archaludon Spikes by Scarfire
:Ogerpon-Wellspring::Samurott-Hisui::Greninja::Toxapex::Swampert::Primarina:
Rainless by Jahkem

:Pelipper::Kingdra::Barraskewda::Swampert::Toxapex::Samurott-Hisui:
Rain by Scarfire
do the rain team can be use in 9g nat dex ? or i need to modify ?
 

Magic Mayhem Maiden

formerly CorruptionInTheGovernment
do the rain team can be use in 9g nat dex ? or i need to modify ?
All of the Pokemon are allowed in NatDex, so you should be able to use that team. Though, you can use the in-game validator to check.

However, because there are more Pokemon and threats in NatDex (including Megas and Z-moves), the team may struggle.

National Dex Forum Link
 
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Post-Bax Ice

https://pokepast.es/f15c652bff99f139
This team is majorly shaped by three threats: Scizor, Zam, and steel in general (skarm, corvi, forrestress, archaludon)

Mamo- stealth rock essential for even a chance against bug. Ground STAB nice, oblivious to help set stealth rock.
Cloyster- suprisingly bulky, especially white herb variant over focus sash. Sweeper.
Kyurem- I still fight and die on AV Kyurem over sash or specs. Ice badly needs something to pivot to and Kyurem provides so much coverage. Kyurem is still the backbone of ice right now and the flexibility of AV and bulkiness allows you to check multiple mons that otherwise sweep your team. Since Kyurem is the only mon you can easily pivot to, you can't use scarf kyurem and then rotate him out for another mon.
Ninetales- obvious why. Never got good use out of encore because Ice is so precarious. Extrasensory is because fighting is a huge threat to ice right now, but honestly I guess encore could PP stall. Roar is also a good option.
Rotom- flying check and speed. Quite a useful mon that gets slept on, but I think it's a really great option with flying getting a lot of use.
Edit: Forgot about chien lolll. Boots chien bc that endgame flexibility is crucial and I'm unwilling to use aslash or avalugg for rapid spin. Band or sash chien are just not useful enough so this whole team revolves around not really needing hazard clear (bc frosslass isn't great either, ice just has no reliably resilient hazard clear. Aslash requires snow setup which reduces atales setups for sweepers). Weather is more of a factor in this post-bax reality too and you really need Atales as long as possible.
 
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(Cetitan Slush Rush Ice:)
1713230389781.png1713230487119.png1713230561164.png1713230566620.png1713230581043.png1713230587610.png
https://pokepast.es/5ba32fedb0795e22


This is a Slush Rush Ice Mono using Piloswine and Avalugg as the bulk options. Getting straight to the point:

- Ninetales-A is pretty self explanatory, its Icy Rock to help extend Snow for Ice Body Avalugg and Slush Rush Cetitan.
- Kyurem is self explanatory as well, it holds Choice Specs using its powerful stabs and Earth Power for coverage. (Although I do think you could use Sub Lefties over Draco Specs as well.)
- Piloswine has mainly been the Volcarona check and a nice Spdef Blanket. Rock Tomb as the Volcarona check as well as being a boots Heatran check. (Piloswine outspeeds spdef variants after Rock Tomb.) As well as Roar for phasing.
- Chien Pao I've experimented with a few sets but Scarf so far as helped the most especially against Fighting because of Scarf Sneasler. Also useful for Scarf Gholdengos and speed ties with Scarf Flutters. Does very well against Dark too.
- Avalugg is a very useful physical blanket especially in snow + veil allowing it to tank just about any physical hit with ease. I decided to go with Iron Defense instead as it provides some leverage for it to be able to go toe to toe with Iron Press Zamazenta. And if Volcarona is down it can threaten Scizor.
+6 212 Def Zamazenta Body Press vs. +6 252 HP / 252+ Def Avalugg in Snow: 72-86 (18.2 - 21.8%) -- possible 6HKO after Ice Body recovery
+6 8 Def Zamazenta Body Press vs. +6 252 HP / 252+ Def Avalugg: 92-110 (23.3 - 27.9%) -- 82.2% chance to 4HKO

- Lastly Cetitan who is the main physical attacker here where personally I use Adamant for damage since I already have Pao for speed. Icicle Crash and Equake hit really hard and Heavy Slam has been useful against Rock, Ice Mirrors, and against Fairy types reliably ohkoing Valiant and doing huge damage to Azumarill in case your Kyurem goes down early.
252+ Atk Choice Band Cetitan Heavy Slam (120 BP) vs. 4 HP / 0 Def Azumarill: 235-277 (68.7 - 80.9%) -- guaranteed 2HKO
252+ Atk Choice Band Cetitan Icicle Crash vs. 252 HP / 252+ Def Skarmory: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO


 
Dragon (click sprites for team): :archaludon: :gouging_fire: :dragapult: :raging_bolt: :kyurem: :latias:
simple offense with physical/special breakers in pult + kyurem respectively, with healing wish from latias and defensive support from archaludon. gouging fire and raging bolt are setup sweepers and their EV spreads are the one provided in the smogon dex, but can be further edited for simplicity if needed.

Another variant with wisphex pult is worth considering as well: :archaludon: :gouging_fire: :dragapult: :raging_bolt: :kyurem: :latias:
Dragapult can also be made full spatk with draco meteor instead if that is preferred for the sample.

note: used for significant portion of 38-2 reqs run for ursaluna-bm suspect, didn't save replays though unfortunately
 

Neko

When you live for love, how precious life can be
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Meowdy, another set of checking samples:

Double Steel Garchomp (Dragon)
:garchomp: :archaludon: :latios: :dragapult: :goodra-hisui: :raging-bolt:
https://pokepast.es/05700e1bf77bbfb4
This team is designed around letting :garchomp: set up Swords Dance and sweep. The double Steel core of :archaludon: :goodra-hisui: makes you comfy versus various Fairy-types. :latios: provides a Ground immunity, and with Choice Specs, it handles walls that can annoy :garchomp: like :amoonguss:, :gliscor:, and :ting-lu:. :dragapult: provides speed control and utility thanks to Thunder Wave and U-turn, and it outspeeds and threatens :roaring-moon: and :volcarona: at +1. :raging-bolt: revenge kills faster sweepers such as rain-boosted :barraskewda: and unburden-boosted :sneasler:
We're Rejecting this because Gougerless Dragon feels a bit too suboptimal while its legal...

Reject, the sets are a bit too off the mark to be standard and is quite inconsistent.

Reject, Eiscue isnt even ranked ;w;
Post-Bax Ice

https://pokepast.es/f15c652bff99f139
This team is majorly shaped by three threats: Scizor, Zam, and steel in general (skarm, corvi, forrestress, archaludon)

Mamo- stealth rock essential for even a chance against bug. Ground STAB nice, oblivious to help set stealth rock.
Cloyster- suprisingly bulky, especially white herb variant over focus sash. Sweeper.
Kyurem- I still fight and die on AV Kyurem over sash or specs. Ice badly needs something to pivot to and Kyurem provides so much coverage. Kyurem is still the backbone of ice right now and the flexibility of AV and bulkiness allows you to check multiple mons that otherwise sweep your team. Since Kyurem is the only mon you can easily pivot to, you can't use scarf kyurem and then rotate him out for another mon.
Ninetales- obvious why. Never got good use out of encore because Ice is so precarious. Extrasensory is because fighting is a huge threat to ice right now, but honestly I guess encore could PP stall. Roar is also a good option.
Rotom- flying check and speed. Quite a useful mon that gets slept on, but I think it's a really great option with flying getting a lot of use.
Edit: Forgot about chien lolll. Boots chien bc that endgame flexibility is crucial and I'm unwilling to use aslash or avalugg for rapid spin. Band or sash chien are just not useful enough so this whole team revolves around not really needing hazard clear (bc frosslass isn't great either, ice just has no reliably resilient hazard clear. Aslash requires snow setup which reduces atales setups for sweepers). Weather is more of a factor in this post-bax reality too and you really need Atales as long as possible.
Reject, the sets are a bit suboptimal but the structure is sort of there

Reject, though this team is almost what Ice would be, but we're not that convinced that bulky is the way for Ice rn.

This was accepted with edits

Thank you for the help, sorry for the delay, we'll take a peek at some teams that we missed soon :blobnom:
 
Kyurem Ice
:sandslash-alola: :chien-Pao: :Ninetales-alola: :mamoswine: :cloyster: :kyurem:
https://pokepast.es/0a1e26dd552229be
Sandslash-Alola @ Heavy-Duty Boots
Ability: Slush Rush
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Knock Off

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crunch
- Sacred Sword
- Ice Shard

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
Tera Type: Ice
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore

Mamoswine @ Leftovers
Ability: Thick Fat
Tera Type: Ice
EVs: 208 HP / 220 Atk / 64 Def / 16 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Smack Down
- Stealth Rock

Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power
:sandslash-alola: Slush Rush abuser for fast utility in Rapid Spin and Knock Off for hazard and item removal, respectively. Iron Head for stab and coverage against those fairy godparents and Rock types, Earthquake to cover some of Ice’s weaknesses.

:Chien-Pao: I mean what’s there to say about this thing? Its offensive capabilities are required on every Ice team. SD to put games away, Crunch to exorcise Ghosts and put Psychic types out of business, Sacred Sword because it’s the 5th Sword of Justice to cut Steel like he’s Zoro from One Piece and make Normal types Abnormal, Ice Shard because sometimes being fast isn’t fast enough. What is this mon, man?

:Ninetales-alola: Aurora Veil to make the team bulkier and pairs will with Snow Warning. Freeze Dry to hit Water types hard, Moonblast for Fighting and Dark types, Encore to catch someone lacking for doing the same thing over and over so you can use it to your advantage (or downfall). Max HP so you can get more turns out of Ninetales and Icy Rock to maximize Slush Rush uptime for Sandslash and the bulk for the team overall.

:mamoswine: Your hazard setter and it helps absorb a few Fire moves for Ice. Earthquake for STAB against Fire, Rock, Poison, and Steel types. Smack Down to bring down those metal birds. The EVs allows you to make Body Press from Corviknight a 3HKO outside of Snow and a 3HKO from Skarmory’s Body Press while under Snow. Also avoids being OHKO’d by Ogerpon-Hearthflame to EQ and Ice Shard Hearthflame.

:cloyster: White Herb is better than Focus Sash because of what Snow does for Ice types. A massive 180 base Def to be further boosted by Snow allows it to setup Shell Smash against a large portion of the physical attack cast of mon in the tier. Icicle Spear for STAB and Rock Blast to cover Flying and Bug types. Ice Shard to avoid being revenge killed and to tag faster Choice Scarf mons like Latios, Dragapult, and Roaring Moon.

:kyurem: I was debating whether to put HDB or Specs on Kyurem, but I think Specs might edge out as better for this team. Hard hitting already as a special attacker, Choice Specs allows you to muscle past balanced teams and remove some of Ice’s threats to make room for Cloyster and Chien-Pao to close games.
 

Pengairxan

D_RUNNIN
is a Tiering Contributoris a Contributor to Smogon
Dual Dark Poison
https://pokepast.es/f15feba16583bdce
:Muk Alola: :Amoonguss: :Overqwil: :Weezing Galar::Slowking Galar::Okidogi:
Muk-Alola @ Black Sludge
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Knock Off
- Drain Punch
- Poison Jab
- Protect

Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Energy Ball
- Foul Play
- Spore
- Synthesis

Overqwil @ Black Sludge
Ability: Intimidate
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Protect

Weezing-Galar @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 196 HP / 252 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Pain Split
- Will-O-Wisp

Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 132 SpA / 124 SpD
Sassy Nature
- Future Sight
- Ice Beam
- Flamethrower
- Earthquake

Okidogi (M) @ Choice Scarf
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- High Horsepower
Originally a bazaar team (See here for the original) it has since be refined for a proper sample. Overall this team is bulkier than the average Poison team with a few unothordox spreads that hopefully will make sense.

:Muk Alola: and :Amoonguss: are standard and fufill their normal roles as shown on their analysises. A Special Wall to fight Psychic- and Ghost-types and A Physical Wall to deal with Ground- and Water-types. Energy Ball is being ran to beat Bulk Up Landorus but its standard otherwise.

:Overqwil: serves multiple utilities on this team. Notably it is our hazard setter running Spikes to provide pressure, it also benefits from out Poison spreading with Barb Barrage and provides a check to powerful physical attackers that Amoonguss and Galarian Weezing cannot such as Gallade, Ceruledge, and Iron Boulder with Intimidate also allowing for breathing room. Protect is being ran to get more recovery as we don't need TSpikes with 2 Contact Poison attackers and Barb Barrage.

:Weezing Galar: EV spread is to hit the benchmark of Corviknight, which can prove an issue for this team otherwise, along with other threats such as Hisuian Goodra, Tyranitar, and Iron Hands. The HP EVs also serve to power up Painsplit making us more offensive that way. Standard Moveset otherwise.

:Slowking Galar: EV Spread still allows it to tank special hits but gives it more fire power. Notably we 2HKO Offensive Gholdengo while still taking a +2 Shadow Ball, taking less than 50% from Specs Latios Draco and having a good chance to take an unboosted Life Orb Lando-I EP shoud we lose our vest. Standard Moveset otherwise.

:Okidogi: Choice Scarf to outspeed targets like Lando-I and Chien-Pao, along with get kills on targets like Specs Dragapult and Specs Latios after minor chip. It also acts as our Gambit check (Even after Pao Chip or at -4 we live a Max supreme overlord boosted Sucker Punch) High Horse Power to hit Poison-types like Toxapex and Pecharunt for actual damage and Ghold once Balloon is gone.
 

Ethereal Sword

Fezandipiti
is a Tiering Contributor
Flying Offense
:gliscor: :dragonite: :articuno: :corviknight: :enamorus: :landorus:

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 32 Def / 216 SpD / 16 Spe
Careful Nature
- Swords Dance
- Earthquake
- Facade
- Protect

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Haze

Corviknight @ Covert Cloak
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Body Press
- U-turn
- Roost
- Defog

Enamorus (F) @ Choice Scarf
Ability: Contrary
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Superpower
- Earth Power
- Healing Wish

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Focus Blast
- Rock Slide
- Stealth Rock
Offensive Flying team designed around giving the player many ways to make progress - direct damage, setting up, hazards, and even pp stalling. Went 38-2 for reqs with this team.
:gliscor: setup sweeper and status/knock off absorber. EV'd to live +2 Cudgel from Oger-H/C
:dragonite: physical wallbreaker
:articuno: special wall. EV'd to live Band Dnite's Outrage. hits 219 speed.
:corviknight: physical wall. Covert Cloak is primarily used to avoid Chien-Pao flinches. Rocky Helmet is another option.
:enamorus: speed control
:landorus: special wallbreaker. Rock Slide hits Flying types, but Psychic and Sludge Wave are other options.
 
Sand Ground
:hippowdon: :Excadrill: :landorus: :mamoswine: :clodsire: :Sandy-shocks:
https://pokepast.es/26f5047fcbe2309f
Hippowdon @ Eject Button
Ability: Sand Stream
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

Excadrill @ Choice Band
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Poison Jab

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Toxic
- Spikes

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch
:hippowdon: Physical wall, Sand setter, Hazard setter, Eject Button to keep momentum for a free switch to Excadrill (or Landorus).

:Excadrill: Wallbreaker Choice Band user, dual stab for max damage, Rock Slide for perfect coverage (outside a random Torterra), Poison Jab pesky plants like the Ogerpon forms.

:landorus: Special Wallbreaker and Gravity setter for the team. Earth Power + Psychic handles the Poison matchup so it doesn’t take as long to win. Also, Psychic covers Fighting types. Focus Blast covers Normal, Dark and Steel types.

:mamoswine: The other Choice Band user that covers the Flying and Dragon matchup for the team. Dual stab and priority for cleanup. Knock Off for item removal and to cover Ghost and Psychic types.

:clodsire: Special wall and Spikes setter to hazard stack with Hippo. Good recovery and Poison Jab to do some damage and fish for Poison if not clicking Toxic.

:Sandy-shocks: Helps with the Water matchup and a good pivoter. Also, a second Gravity to help out the team.

Sandless Ground
:iron-treads: :Landorus: :mamoswine: :Sandy-shocks: :clodsire: :quagsire:
https://pokepast.es/9eb6b8d62b7e2a36
Iron Treads @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Ice Spinner
- Rapid Spin

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Toxic
- Spikes

Quagsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Body Press
- Recover
:iron-treads: Fast spinner for the team. Ice Spinner to hit Ground/Flying types likes opposing Landorus or Gliscor. It’s also nice for some Dragon and Grass types too. Dual stab is nice, Boots to avoid hazard damage.

:landorus: Special Wallbreaker and Gravity setter for the team. Earth Power + Psychic handles the Poison matchup so it doesn’t take as long to win. Also, Psychic covers Fighting types. Focus Blast covers Normal, Dark and Steel types.

:mamoswine: The other Choice Band user that covers the Flying and Dragon matchup for the team. Dual stab and priority for cleanup. Knock Off for item removal and to cover Ghost and Psychic types.

:Sandy-shocks: Helps with the Water matchup and a good pivoter. Also, a second Gravity to help out the team.

:clodsire: Special wall and Spikes setter to hazard stack with Quagsire. Good recovery and Poison Jab to do some damage and fish for Poison if not clicking Toxic.

:quagsire: Physical wall and hazard setter. Unaware can deter mons like Kingambit, Dragonite, or Gouging Fire from setting up. Body Press hits Kingambit and other Steel and Dark types hard.
 
FIRE HYPER OFFENSE
:Torkoal: :Ogerpon-Hearthflame: :Volcanion: :Cinderace: :Volcarona: :Gouging Fire:
https://pokepast.es/71b7d9181c82192d
hehe sun go brrr (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Electric
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Lava Plume
- Rapid Spin
- Will-O-Wisp

The boy (Ogerpon-Hearthflame) (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Play Rough

Weird but cool (Volcanion) @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 160 HP / 252 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Solar Beam
- Earth Power
- Flamethrower

Messi (Cinderace) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Pyro Ball
- U-turn
- High Jump Kick

I hate sand (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Psychic

GOAT (Gouging Fire) @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Raging Fury
- Earthquake
- Dragon Claw
- Dragon Dance
:Torkoal: Serves as the prime sun setter and physical wall, will o wisp it's used to nullify strong attackers but can be exchanged with body press.
:Ogerpon-Hearthflame: There is no much need for explanation since ogerpon is a beast but it's recommended to have horn leech instead of wood Hammer for better survivavility, also play rough it's more recommended to be able to hit dragons (as a bonus its ability nullifies flash fire for people who try to counter with :Heatran:.
:Volcanion: Overall a nice bulky wall with a more than respectable special attack and bulk plus it's able to counter any attemps to beat your team with water attacks.
:Cinderace: It's a fast revenge killer or a good first turn mon to use U-turn. (It can also be run with a choice scarf or choice band but I prefer to be able to change between moves to avoid being stuck on a move on switch. You can also change sucker punch for court change but if you do this it's better to remove stealth rock on :Torkoal:)
:Volcarona: One of the best special sweepers in the game. With only one mayor weakness: Rock (and sand). If you are worried about running into any rock teams it's recommended you switch :Volcarona: for :skeledirge: since it's more bulky and able to use will o wisp or yawn and it's quite bulky.
:Gouging Fire: One of the best mons for fire teams. Nice bulk, incredible power, wide coverage of moves, different builds, benefits from sun, etc. There is currently very few reasons not to use it on fire teams

Other versions of this team have :Ceruledge: :Ninetales: :Arcanine-Hisui: :skeledirge: :Heatran:

:Ninetales: is a nice scpecial attacker which can serve as a replacement for :Torkoal: or as a second sun setter which can run a wide variety of coverage
:Ceruledge: is a strong sweeper which can be used in multiple ways thanks to its versatility like focus sash/with swords dance set or a weakness policy set, etc.
:Arcanine-Hisui: it's a strong atacker which can be used in a variety of ways with really good abilities and coverage.
:skeledirge: A very good unaware bulky wall, with realiable recovery with slack off and it's able to shut down physical set up sweepers with will o wisp or yawn like gouging fire, dragonite, Ogerpon, Great Tusk, etc
 
Last edited:

Neko

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Meowdyy
Kyurem Ice
:sandslash-alola: :chien-Pao: :Ninetales-alola: :mamoswine: :cloyster: :kyurem:
https://pokepast.es/0a1e26dd552229be
Sandslash-Alola @ Heavy-Duty Boots
Ability: Slush Rush
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Knock Off

Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crunch
- Sacred Sword
- Ice Shard

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
Tera Type: Ice
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore

Mamoswine @ Leftovers
Ability: Thick Fat
Tera Type: Ice
EVs: 208 HP / 220 Atk / 64 Def / 16 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Smack Down
- Stealth Rock

Cloyster @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power
:sandslash-alola: Slush Rush abuser for fast utility in Rapid Spin and Knock Off for hazard and item removal, respectively. Iron Head for stab and coverage against those fairy godparents and Rock types, Earthquake to cover some of Ice’s weaknesses.

:Chien-Pao: I mean what’s there to say about this thing? Its offensive capabilities are required on every Ice team. SD to put games away, Crunch to exorcise Ghosts and put Psychic types out of business, Sacred Sword because it’s the 5th Sword of Justice to cut Steel like he’s Zoro from One Piece and make Normal types Abnormal, Ice Shard because sometimes being fast isn’t fast enough. What is this mon, man?

:Ninetales-alola: Aurora Veil to make the team bulkier and pairs will with Snow Warning. Freeze Dry to hit Water types hard, Moonblast for Fighting and Dark types, Encore to catch someone lacking for doing the same thing over and over so you can use it to your advantage (or downfall). Max HP so you can get more turns out of Ninetales and Icy Rock to maximize Slush Rush uptime for Sandslash and the bulk for the team overall.

:mamoswine: Your hazard setter and it helps absorb a few Fire moves for Ice. Earthquake for STAB against Fire, Rock, Poison, and Steel types. Smack Down to bring down those metal birds. The EVs allows you to make Body Press from Corviknight a 3HKO outside of Snow and a 3HKO from Skarmory’s Body Press while under Snow. Also avoids being OHKO’d by Ogerpon-Hearthflame to EQ and Ice Shard Hearthflame.

:cloyster: White Herb is better than Focus Sash because of what Snow does for Ice types. A massive 180 base Def to be further boosted by Snow allows it to setup Shell Smash against a large portion of the physical attack cast of mon in the tier. Icicle Spear for STAB and Rock Blast to cover Flying and Bug types. Ice Shard to avoid being revenge killed and to tag faster Choice Scarf mons like Latios, Dragapult, and Roaring Moon.

:kyurem: I was debating whether to put HDB or Specs on Kyurem, but I think Specs might edge out as better for this team. Hard hitting already as a special attacker, Choice Specs allows you to muscle past balanced teams and remove some of Ice’s threats to make room for Cloyster and Chien-Pao to close games.
Chien-Pao might not scratch the ground soon, so we didnt really discuss this. We'll revisit it if Paopao doesnt get banned tho.

Dual Dark Poison
https://pokepast.es/f15feba16583bdce
:Muk Alola: :Amoonguss: :Overqwil: :Weezing Galar::Slowking Galar::Okidogi:
Muk-Alola @ Black Sludge
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Knock Off
- Drain Punch
- Poison Jab
- Protect

Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Energy Ball
- Foul Play
- Spore
- Synthesis

Overqwil @ Black Sludge
Ability: Intimidate
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Protect

Weezing-Galar @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 196 HP / 252 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Pain Split
- Will-O-Wisp

Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 132 SpA / 124 SpD
Sassy Nature
- Future Sight
- Ice Beam
- Flamethrower
- Earthquake

Okidogi (M) @ Choice Scarf
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- High Horsepower
Originally a bazaar team (See here for the original) it has since be refined for a proper sample. Overall this team is bulkier than the average Poison team with a few unothordox spreads that hopefully will make sense.

:Muk Alola: and :Amoonguss: are standard and fufill their normal roles as shown on their analysises. A Special Wall to fight Psychic- and Ghost-types and A Physical Wall to deal with Ground- and Water-types. Energy Ball is being ran to beat Bulk Up Landorus but its standard otherwise.

:Overqwil: serves multiple utilities on this team. Notably it is our hazard setter running Spikes to provide pressure, it also benefits from out Poison spreading with Barb Barrage and provides a check to powerful physical attackers that Amoonguss and Galarian Weezing cannot such as Gallade, Ceruledge, and Iron Boulder with Intimidate also allowing for breathing room. Protect is being ran to get more recovery as we don't need TSpikes with 2 Contact Poison attackers and Barb Barrage.

:Weezing Galar: EV spread is to hit the benchmark of Corviknight, which can prove an issue for this team otherwise, along with other threats such as Hisuian Goodra, Tyranitar, and Iron Hands. The HP EVs also serve to power up Painsplit making us more offensive that way. Standard Moveset otherwise.

:Slowking Galar: EV Spread still allows it to tank special hits but gives it more fire power. Notably we 2HKO Offensive Gholdengo while still taking a +2 Shadow Ball, taking less than 50% from Specs Latios Draco and having a good chance to take an unboosted Life Orb Lando-I EP shoud we lose our vest. Standard Moveset otherwise.

:Okidogi: Choice Scarf to outspeed targets like Lando-I and Chien-Pao, along with get kills on targets like Specs Dragapult and Specs Latios after minor chip. It also acts as our Gambit check (Even after Pao Chip or at -4 we live a Max supreme overlord boosted Sucker Punch) High Horse Power to hit Poison-types like Toxapex and Pecharunt for actual damage and Ghold once Balloon is gone.
This was rejected due to the team feeling extremely shaky defensively yet not as imposing offensively either.

Flying Offense
:gliscor: :dragonite: :articuno: :corviknight: :enamorus: :landorus:

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 32 Def / 216 SpD / 16 Spe
Careful Nature
- Swords Dance
- Earthquake
- Facade
- Protect

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Roost
- Substitute
- Haze

Corviknight @ Covert Cloak
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Body Press
- U-turn
- Roost
- Defog

Enamorus (F) @ Choice Scarf
Ability: Contrary
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Superpower
- Earth Power
- Healing Wish

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Focus Blast
- Rock Slide
- Stealth Rock
Offensive Flying team designed around giving the player many ways to make progress - direct damage, setting up, hazards, and even pp stalling. Went 38-2 for reqs with this team.
:gliscor: setup sweeper and status/knock off absorber. EV'd to live +2 Cudgel from Oger-H/C
:dragonite: physical wallbreaker
:articuno: special wall. EV'd to live Band Dnite's Outrage. hits 219 speed.
:corviknight: physical wall. Covert Cloak is primarily used to avoid Chien-Pao flinches. Rocky Helmet is another option.
:enamorus: speed control
:landorus: special wallbreaker. Rock Slide hits Flying types, but Psychic and Sludge Wave are other options.
Accepted

Sand Ground
:hippowdon: :Excadrill: :landorus: :mamoswine: :clodsire: :Sandy-shocks:
https://pokepast.es/26f5047fcbe2309f
Hippowdon @ Eject Button
Ability: Sand Stream
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

Excadrill @ Choice Band
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Poison Jab

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Toxic
- Spikes

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch
:hippowdon: Physical wall, Sand setter, Hazard setter, Eject Button to keep momentum for a free switch to Excadrill (or Landorus).

:Excadrill: Wallbreaker Choice Band user, dual stab for max damage, Rock Slide for perfect coverage (outside a random Torterra), Poison Jab pesky plants like the Ogerpon forms.

:landorus: Special Wallbreaker and Gravity setter for the team. Earth Power + Psychic handles the Poison matchup so it doesn’t take as long to win. Also, Psychic covers Fighting types. Focus Blast covers Normal, Dark and Steel types.

:mamoswine: The other Choice Band user that covers the Flying and Dragon matchup for the team. Dual stab and priority for cleanup. Knock Off for item removal and to cover Ghost and Psychic types.

:clodsire: Special wall and Spikes setter to hazard stack with Hippo. Good recovery and Poison Jab to do some damage and fish for Poison if not clicking Toxic.

:Sandy-shocks: Helps with the Water matchup and a good pivoter. Also, a second Gravity to help out the team.

Sandless Ground
:iron-treads: :Landorus: :mamoswine: :Sandy-shocks: :clodsire: :quagsire:
https://pokepast.es/9eb6b8d62b7e2a36
Iron Treads @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Ice Spinner
- Rapid Spin

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Psychic
- Gravity

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Thunderbolt
- Volt Switch

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Toxic
- Spikes

Quagsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Body Press
- Recover
:iron-treads: Fast spinner for the team. Ice Spinner to hit Ground/Flying types likes opposing Landorus or Gliscor. It’s also nice for some Dragon and Grass types too. Dual stab is nice, Boots to avoid hazard damage.

:landorus: Special Wallbreaker and Gravity setter for the team. Earth Power + Psychic handles the Poison matchup so it doesn’t take as long to win. Also, Psychic covers Fighting types. Focus Blast covers Normal, Dark and Steel types.

:mamoswine: The other Choice Band user that covers the Flying and Dragon matchup for the team. Dual stab and priority for cleanup. Knock Off for item removal and to cover Ghost and Psychic types.

:Sandy-shocks: Helps with the Water matchup and a good pivoter. Also, a second Gravity to help out the team.

:clodsire: Special wall and Spikes setter to hazard stack with Quagsire. Good recovery and Poison Jab to do some damage and fish for Poison if not clicking Toxic.

:quagsire: Physical wall and hazard setter. Unaware can deter mons like Kingambit, Dragonite, or Gouging Fire from setting up. Body Press hits Kingambit and other Steel and Dark types hard.
Rejecting both teams for now, we feel that sandy shocks might not be the best 6th and non Poison move (or even Haze) Clod might be suboptimal.

FIRE HYPER OFFENSE
:Torkoal: :Ogerpon-Hearthflame: :Volcanion: :Cinderace: :Volcarona: :Gouging Fire:
https://pokepast.es/71b7d9181c82192d
hehe sun go brrr (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Electric
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Lava Plume
- Rapid Spin
- Will-O-Wisp

The boy (Ogerpon-Hearthflame) (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Play Rough

Weird but cool (Volcanion) @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fire
EVs: 160 HP / 252 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Solar Beam
- Earth Power
- Flamethrower

Messi (Cinderace) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Pyro Ball
- U-turn
- High Jump Kick

I hate sand (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Psychic

GOAT (Gouging Fire) @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Raging Fury
- Earthquake
- Dragon Claw
- Dragon Dance
:Torkoal: Serves as the prime sun setter and physical wall, will o wisp it's used to nullify strong attackers but can be exchanged with body press.
:Ogerpon-Hearthflame: There is no much need for explanation since ogerpon is a beast but it's recommended to have horn leech instead of wood Hammer for better survivavility, also play rough it's more recommended to be able to hit dragons (as a bonus its ability nullifies flash fire for people who try to counter with :Heatran:.
:Volcanion: Overall a nice bulky wall with a more than respectable special attack and bulk plus it's able to counter any attemps to beat your team with water attacks.
:Cinderace: It's a fast revenge killer or a good first turn mon to use U-turn. (It can also be run with a choice scarf or choice band but I prefer to be able to change between moves to avoid being stuck on a move on switch. You can also change sucker punch for court change but if you do this it's better to remove stealth rock on :Torkoal:)
:Volcarona: One of the best special sweepers in the game. With only one mayor weakness: Rock (and sand). If you are worried about running into any rock teams it's recommended you switch :Volcarona: for :skeledirge: since it's more bulky and able to use will o wisp or yawn and it's quite bulky.
:Gouging Fire: One of the best mons for fire teams. Nice bulk, incredible power, wide coverage of moves, different builds, benefits from sun, etc. There is currently very few reasons not to use it on fire teams

Other versions of this team have :Ceruledge: :Ninetales: :Arcanine-Hisui: :skeledirge: :Heatran:

:Ninetales: is a nice scpecial attacker which can serve as a replacement for :Torkoal: or as a second sun setter which can run a wide variety of coverage
:Ceruledge: is a strong sweeper which can be used in multiple ways thanks to its versatility like focus sash/with swords dance set or a weakness policy set, etc.
:Arcanine-Hisui: it's a strong atacker which can be used in a variety of ways with really good abilities and coverage.
:skeledirge: A very good unaware bulky wall, with realiable recovery with slack off and it's able to shut down physical set up sweepers with will o wisp or yawn like gouging fire, dragonite, Ogerpon, Great Tusk, etc
Rejecting this team as Fire already has both its archetypes for now

Thank you for contributing and cya soon :blobnom:
 

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