Resource SV Monotype Sample Teams [Post Kingambit Ban] | Revamping ALL Types

Hey ! It looks like the last Grass team was pretty old, so I'm gonna share mine.

Lilligant-Hisui Grass BO
:lilligant-hisui::meowscarada::ogerpon-hearthflame::amoonguss::hydrapple::brambleghast:
:lilligant-hisui:Lilligant-Hisui is a very underrated Pokemon in my opinion. With Hustle and Victory Dance, it has insane damages and it's pretty easy to setup thanks to Sleep Powder, if you don't miss of course. Once setup, it can destroy every team that hasn't a proper revenge killer of a counter like Gholdengo, Toxapex or Volcarona. Close Combat + Ice Spinner is a very good coverage.

:meowscarada:Meowscarada is a must-have on every Grass team. Covers the Ghost and Psychic match'ups, revenge kill threats like Dragapult, Flutter Mane, Iron Valiant, etc... Very good into Dragon, Fighting and Dark. Triple Axel hits popular types like Flying and Ground hard, whereas Play Rough helps a lot against Dragon, Fighting and Dark.

:ogerpon-hearthflame:An Ogerpon forme is also necessary on Grass teams. Here I chose the Hearthflame forme to cover the Steel and Bug match'ups, while helping against Ice, and the team doesn't need Ogerpon-Cornerstone for the Flying match'up. It's also the team's main wallbreaker against Water, Poison and Flying. Power Whip is the chosen Grass STAB because it does more damages to Toxapex and Gyarados. Rock Tomb catches Fire and Flying types.

:amoonguss:Into the defensive core. Amoonguss' main role is to sponge hits from Flutter Mane, Iron Valiant or Greninja and give momentum thanks to Spore. Its Poison type gives the team a Fairy and Fighting resistance, and also a Bug and Poison neutrality. The EV spread allows Amoonguss to live 2 Choice Specs Flutter Mane Shadow Ball.

:hydrapple: Hydrapple is the team's main Fire neutrality and Gouging Fire counter, but it also serves as a secondary physical wall and can break fat teams thanks to Nasty Plot and Substitute. The EV spread outspeeds Tyranitar and base 60 without investments and optimizes Regenenator recovery.

:brambleghast: Brambleghast gives the team hazard control, which can be very important against bulkier teams. Its immunity to Hurricane, Heat Wave and Bleakwind Storm is also appreciated.
/!\ I'm not a pro, that's just my opinion based on the games I played on ladder.

Hard : Fire : You got pretty nothing to switch on Fire attacks but you can make good trades with:Hydrapple:and:Ogerpon-hearthflame:. :Meowscarada:'s revenge kill abilities are also important in this match'up. Pay attention to break Ceruledge's Focus Sash.

Poison : Like Fire, you don't have a lot of switch'ins to opposing attacks, especially from Iron Moth, Sneasler and Okidogi.:Ogerpon-hearthflame:breaks through Poison pretty well but is easy to revenge kill.

Medium : Bug : Bug is very threatening, but the trades will be in your favor. Removing the Sticky Web is very important to ensure a:Ogerpon-hearthflame:or:Lilligant-hisui:sweep.

Fairy : Fairy's sweepers are pretty threatening, especially under Screens. Ideally you trade Klefki and then:Ogerpon-hearthflame: just wrecks the opposing team.

Fighting : Zamazenta is probably the team's worst match'up. You can try to weaken it with Rocky Helmet an Substitute damages,:Hydrapple:can take +6 Body Press but Draco Meteor doesn't do much.:Lilligant-Hisui:can destroy Fighting if setup.

Flying ::Ogerpon-Hearthflame:breaks pretty well through Flying but you gotta pay attention to not have it to low HP, because otherwise Dragonite just picks it up.

Ice : As long as Cloyster doesn't click Shell Smash, you win.

Rock : Rock's sweeper are very threatening but:Lilligant-Hisui:can easily clean the game if it can get to +2 Speed.

Water : Greninja is very threatening, and Toxapex is pretty difficult to break. Spikes will be very useful in this match'up. Substitute + Nasty Plot:Hydrapple:destroys bulky Water teams.

Easy : Dark ::Lilligant-Hisui:destroys Fighting without Sableye and:Meowscarada:'s Play Rough break great holes.:Amoonguss: checks Darkrai pretty well.

Dragon ::Lilligant-hisui:easily beats Dragon without Choice Scarf Lati@s and Choice Scarf Thunder Wave / Will-O-Wisp Dragapult.:Hydrapple:can counter Gouging Fire which is the only Pokemon that can take:Lilligant-hisui:'s attacks at +1. Play Rough / Triple Axel:Meowscarada:also slays Dragon-types.

Electric : Never played against Electric for the moment, but it can't take:Lilligant-hisui:,:Meowscarada:and:Ogerpon-hearthflame:'s hits well, and in exchange you resist the Electric STAB.

Ghost ::Meowscarada:is just too good into Ghost. You just need to break Focus Sash from Pokemon like Froslass and Ceruledge and:Ogerpon-hearthflame:threaten Gholdengo and Sinistcha, the only Ghost-types that can take Knock Off.

Grass : The mirror match'up is pretty easy. You can check opposing Ogerpon with:Hydrapple:, and:Lilligant-hisui:can easily finish the team when Sinistcha and Amoonguss are weakened. Triple Axel:Meowscarada:also 2HKOs every single Pokemon.

Ground : Ground teams have no switch'in to:Ogerpon-hearthflame:and:Lilligant-hisui:, and:Amoonguss:takes Choice Scarf Landorus's hits pretty easily.

Normal ::Lilligant-hisui:just wins after clicking Victory Dance, although you need to pay attention to Ditto, but without Wide Lens it can miss. Same for:Ogerpon-hearthflame!.

Psychic : Same as Ghost, you just gotta pay attention to Hatterene and Deoxys-Speed.

Steel ::Ogerpon-hearthflame:wins once Archaludon is weakened, but it needs to stay healthy for that.

1729701999941.png

The team went pretty good on ladder, although I didn't push higher because man laddering sucks.

https://replay.pokemonshowdown.com/gen9monotype-2229323208-4mn7jmyt06zelury1zvqci17mjrfoe4pw Against Steel, here Lilligant-Hisui + Ogerpon win easily.
https://replay.pokemonshowdown.com/gen9monotype-2228440322-59lqoouej0my6fclylfsf7eravgi089pw Against Dragon, Meowscarada cleans once Hydrapple eliminates Gouging Fire and Archaludon.
 
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Here's my sandless stall ground team which I've previously shared in the bazaar.

:gliscor: :clodsire: :quagsire: :ting-lu: :gastrodon: :great-tusk:

:gliscor: status absorber and ground immunity. SD set makes it less passive and potentially act as a wincon later in the game.
:clodsire: special wall, tspike setter, and water immunity. Rock Slide hits Volcarona and some Flying types while also popping Heatran and Gholdengo's balloons.
:quagsire: physical unaware wall and spike setter. Surf hits Skarmory.
:ting-lu: phazer who can deal substantial damage with Ruination. Also possible to run SpD investment instead of Def.
:gastrodon: secondary special wall who can handle Greninja.
:great-tusk: endgame cleaner and speed control

 
Here's my sandless stall ground team which I've previously shared in the bazaar.

:gliscor: :clodsire: :quagsire: :ting-lu: :gastrodon: :great-tusk:

:gliscor: status absorber and ground immunity. SD set makes it less passive and potentially act as a wincon later in the game.
:clodsire: special wall, tspike setter, and water immunity. Rock Slide hits Volcarona and some Flying types while also popping Heatran and Gholdengo's balloons.
:quagsire: physical unaware wall and spike setter. Surf hits Skarmory.
:ting-lu: phazer who can deal substantial damage with Ruination. Also possible to run SpD investment instead of Def.
:gastrodon: secondary special wall who can handle Greninja.
:great-tusk: endgame cleaner and speed control

Great team¡ I have one question... is worth Play rough in great tusk over Ice spinner? Only hits kommo-o and is not common. Against other dragon and fighting types, is just better to click your stabs and Ice spinner (this move is mainly for dragonite, landorus, gliscor, enamorus, etc.).
Stone edge, knock off and rapid spin are other options to consider.
 
Great team¡ I have one question... is worth Play rough in great tusk over Ice spinner? Only hits kommo-o and is not common. Against other dragon and fighting types, is just better to click your stabs and Ice spinner (this move is mainly for dragonite, landorus, gliscor, enamorus, etc.).
Stone edge, knock off and rapid spin are other options to consider.
Ice Spinner is totally fine (as I mentioned in the original post). It all depends on what you want to hit, and in practice most threats can just be handled by any of the other Pokemon.
Base Power is another consideration; Play Rough will hit a bit harder than Ice Spinner against Dragon types. Hitting Pokemon like Sableye is also nice.
 
You don't need play rough for sableye:

252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Sableye: 171-202 (56.2 - 66.4%) -- guaranteed 2HKO
252 Atk Great Tusk Play Rough vs. 252 HP / 252+ Def Sableye: 170-202 (55.9 - 66.4%) -- guaranteed 2HKO

Is true that against a dark team can help if is runing hydreigon + sableye, because you don't need to predict but the benefits of ice spinner are just better (mainly because hit flying mons).

The only real target to play rough is kommo-o (rare mon), against other mon weak x 2 to fairy and neutral to one tusk STAB you don't need play rough unless you dislike the drops in defense.
 
I presume you’ve already used the team a lot and know what to do with it. You probably played a few dozen games and found it difficult to deal with Flying types. If, in your experience, you like Ice Spinner more, just open up the teambuilder and replace the move. Sample teams are not gospel, and I won’t be offended if you use Ice Spinner.
 
Great tusk is used as a cleaner and the majority of the time you want to click your strong STAB moves and try to avoid using coverage moves so even against mono flying you can win without ice spinner/stone edge because you have 5 mons to deal with birds.
Maybe in 20 battles you use 5 Ice spinners, is not an important move.

My english is bad and speak little the idiom but all I try to say is that Play rough seems a bad move compared to other options because hits little things. Other important thing is that Ice spinner can help with Nasty plot landorus (important target).
 
Took awhile to decide the direction I wanted to go with these teams. I feel pretty confident in them now.

Dark
:sableye: :ting-Lu: :samurott-hisui: :meowscarada: :Greninja: :Darkrai:
https://pokepast.es/0ca058100e6be461
Sableye @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Encore
- Knock Off
- Recover

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Spikes

Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Swords Dance
- Sacred Sword
- Sucker Punch

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Flower Trick
- Knock Off
- Play Rough
- U-turn

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Ice Beam
- Extrasensory

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Hypnosis
:sableye: physical wall, fighting immunity, setup sweeper disrupter, burn spreader

:ting-Lu: All around wall, hazard stack, phaser, elec immunity

:samurott-hisui: Setup sweeper, Spike setter, stab priority.

:meowscarada: Fast pivot, play rough for fighting, fairy, and dark types. Item removal.

:Greninja: Wallbreaker with Sludge for fairies and ogerpon, extrasensory for poison and fighting types. Ice beam for flying, ground, and dragon types.

:Darkrai: Special setup sweeper, Ice Beam covers Ground, Flying, Dragon, and Grass. Hypnosis lets you utilize Bad Dreams and have free turns to setup.

:samurott-hisui: :Darkrai: :Meowscarada: :Greninja: :Bisharp: :Moltres-galar:
https://pokepast.es/e64d5cbf1f085398
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Taunt
- Sucker Punch

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Nasty Plot

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Play Rough
- U-turn

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Ice Beam
- Extrasensory

Bisharp @ Eviolite
Ability: Defiant
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Throat Chop
- Sucker Punch

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Fiery Wrath
- Agility
:samurott-hisui: hazard lead set with Taunt. Aqua Cutter for stab and Sharpness. Priority to get damage in before it goes down.

:Darkrai: Special setup sweeper, Ice Beam covers Ground, Flying, Dragon, and Grass. Sludge Bomb for Ogerpon and Faires.

:meowscarada: Fast pivot, play rough for fighting, fairy, and dark types. Item removal.

:Greninja: Wallbreaker with Sludge for fairies and ogerpon, extrasensory for poison and fighting types. Ice beam for flying, ground, and dragon types.

:Bisharp: Setup sweeper, dual stab with priority. Eviolite for extra bulk, although a damage item can be used like Life Orb or Black glasses.

:Moltres-galar: Double Dance set with dual stab to help vs Fighting types.

Dragon
:Archaludon: :gouging-fire: :dragapult: :dragonite: :Garchomp: :latios:
https://pokepast.es/3dd2a559839f32f2
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Thunder Wave
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Dragon Dance

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam
:archaludon: Physical wall, Para spreader, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: Fast pivot, speed control, Para spreader, dual stab with Infiltrator to hit through Substitute and Screens.

:Dragonite: Setup sweeper and good priority. EQ covers Steel, Fire, Poison teams.

:Garchomp: Hazard stacker, forces switches with Dragon tail, EQ for strong stab. Max HP to take more hits to get the hazards down and max speed to lay down hazards before other hazard setters. Rough Skin + Rocky Helmet for big passive damage against physical attackers.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab.

:Archaludon: :gouging-fire: :dragapult: :roaring-moon: :latios: :goodra-hisui:
https://pokepast.es/01587afb41dcd7ed
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Knock Off
- Iron Head
- U-turn

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:roaring-moon: Fast pivot, item removal, Steel coverage for Fairies. Psychic immunity and Ghost resist.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

:Archaludon: :gouging-fire: :dragapult: :walking-wake: :Kyurem: :Goodra-hisui:
https://pokepast.es/3d0ba37ae3427cc9
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Hydro Steam
- Flamethrower

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:walking-wake: Special wall breaker that makes the Steel matchup easier with Water + Fire coverage. The spread allows Wake to get the speed boost in the sun along with Hydro Steam to put out the flames of Fire teams.

:Kyurem: Special wall breaker for Flying and Water teams. Earth Power allows Kyurem to get through Poison types like Muk-Alola and Slowking-Galar.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

:Archaludon: :gouging-fire: :dragapult: :raging-bolt: :latios: :Goodra-hisui:
https://pokepast.es/ddf69a6e5a217d09
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Electric
EVs: 80 HP / 200 SpA / 12 SpD / 216 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Draco Meteor
- Thunderbolt
- Thunderclap

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:raging-bolt: Setup sweeper set that can fighting Primarina and threaten fast annoying mons like Greninja and Enamorous. The spread allows you to outspeed most Gliscor spreads to OHKO with Draco after 1 CM + some Rocks chip. Lefties for passive recovery.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab. Ground immunity bar Mold Breaker Excadrill.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

Fairy
:klefki: :Tinkaton: :iron-valiant: :flutter-mane: :Primarina: :hatterene:
https://pokepast.es/3030c2107f8ca8a4
Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play

Tinkaton (F) @ Leftovers
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Gigaton Hammer
- Knock Off
- Thunder Wave
- Stealth Rock

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt

Primarina @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Surf
- Draining Kiss

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire
:klefki: Physical wall, Screen setter, hazard setter, para spreader, Foul Play to bop physical setuo sweepers trying to use Klefki as setup fodder.

:Tinkaton: Special wall, hazard setter, para spreader, item removal. The spread allows you to live Earth Power from Scarf Landorus-I. You live most of the time from LO Lando as well. Lefties for passive recovery.

:iron-valiant: Mixed attacker for Flying, Dragon’s core, Water types, Ground types.

:flutter-mane: Special wall breaker with Psyshock to hit Sneasler, Okidogi, Iron Hands, and Clodsire hard, Tbolt for Flying and Water types.

:Primarina: Special setup sweeper set with enough speed for uninvested Corviknight. Psychic Noise blocks recovery for things like Corviknight, Toxapex, or Pelipper.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.

:Clefable: :flutter-mane: :iron-valiant: :Primarina: :hatterene: :klefki:
https://pokepast.es/902e6ea6a81ee372
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Moonlight
- Thunder Wave

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt

Primarina @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Surf
- Draining Kiss

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Nuzzle

Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play
:clefable: Special wall, hazard setter, para spreader, status absorber

:flutter-mane: Special wall breaker with Psyshock to hit Sneasler, Okidogi, Iron Hands, and Clodsire hard, Tbolt for Flying and Water types.

:iron-valiant: Mixed attacker for Flying, Dragon’s core, Water types, Ground types.

:Primarina: Special setup sweeper set with enough speed for uninvested Corviknight. Psychic Noise blocks recovery for things like Corviknight, Toxapex, or Pelipper.

:hatterene: Hazard prevention, special setup sweeper set, Nuzzle to spread para. Enough speed for Toxapex.

:klefki: Physical wall, Screen setter, hazard setter, para spreader, Foul Play to bop physical setuo sweepers trying to use Klefki as setup fodder.

Ground
:landorus: :Excadrill: :great-tusk: :gliscor: :mamoswine: :clodsire:
https://pokepast.es/90f38ca4297c709c
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Sludge Wave
- Gravity

Excadrill @ Choice Scarf
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Body Press
- Knock Off
- Rapid Spin
- Bulk Up

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Substitute
- Toxic
- Protect

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Stealth Rock
- Poison Jab
:landorus: Special wallbreaker, Sludge Wave for Ogerpon forms, Fairies, and Grass types, Focus Blast to hit Normal and floating Steel types.

:Excadrill: Speed control with Scarf, strong dual stab, Rock Slide to form perfect coverage with EQ. Rapid Spin for hazard removal.

:great-tusk: Bulky setup sweeper set, hazard and item removal, Knock Off also hits Gholdengo on Steel.

:gliscor: SubToxic stall set.

:mamoswine: physical wall breaker with good priority stab and item removal

:clodsire: special wall, hazard setter, water immunity and grass neutrality

Psychic
:hoopa-unbound: :latios: :hatterene: :iron-crown: :iron-boulder: :metagross:
https://pokepast.es/b2524fb6e4c0bb19
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 240 HP / 136 SpA / 36 SpD / 96 Spe
Gentle Nature
- Psychic
- Knock Off
- Focus Blast
- Thunderbolt

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Ice Beam
- Trick

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Iron Crown @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Psychic
- Focus Blast

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Metagross @ Leftovers
Ability: Clear Body
Tera Type: Steel
EVs: 252 HP / 160 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Bullet Punch
- Knock Off
- Heavy Slam
:hoopa-unbound: Offensive special wall, item removal, Tbolt for Flying types like Corviknight and Skarmory, Focus Blast to hit Steel types pretty hard, Psychic helps against Poison types that are in the way like Toxapex or Okidogi.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab. Ground immunity bar Mold Breaker Excadrill.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.

:iron-crown: Special wall breaker that can pivot and hit Steel types hard with Focus Blast.

:iron-boulder: Great speed control with Choice Scarf. Perfect coverage with Mighty Cleave + EQ, Zen Headbutt is good stab that helps KO other fast threats like Sneasler or Iron Valiant. Close Combat can OHKO Roaring Moon and Meowscarada.

:metagross: Hazard setter, nice stab priority, Knock Off is nice for removing items from pesky Flying types relying on Boots.
 
hi folks, i wanted to submit my very nice, very cool, very famous rock team as a sample for others to have if they wanna use a really good rock team

Hazard Stack Offense Rock (Viva la Vida or Death and All His Friends)

okay i mean it really should be "her" friends because if anyone on this team represents death, it's +2 ogerpon-c swinging a hammer at your toxapex's cranium but i digress
:garganacl: :glimmora: :iron-boulder: :arcanine-hisui: :tyranitar: :ogerpon-cornerstone:
https://pokepast.es/207df93d8514cd81


Overall, this team uses a lot of hazard stacking and strong wall-breakers to try to punch as many holes into the enemy team as possible, leaving Iron Boulder, Ogerpon-C, or Iron Defense Garganacl to clean up whatever's left.

:garganacl: This thing is quite abusable in the current meta and is a constant menace for the other team in most matches. The ability to avoid being statused is a massive boon for its ability to switch in on otherwise troublesome Pokémon like Toxapex or Weezing-G that can otherwise cripple the team. Salt Cure is also incredibly useful for threatening Water and Steel types trying to stay in for more than a few turns, with Archaludon in particular suffering from Garganacl taking taking 25% of its health per turn. 4 Speed EVs on this particular build allows it to creep past Toxapex, Dondozo, and opposing Garganacls. I often joke about the Garganacl Difference™ because of how often Garganacl, especially in sand, can sit and eat whatever is thrown at it, press Iron Defense, and win the game, since some builds just can't handle the thing.

:glimmora: The real lynchpin of the team, in my humble opinion, and the reason it works as well as it does. In a meta as reliant on hazards being used to fight types that have few answers to them (looking at you, Dragon), Glimmora's ability to set Toxic Spikes automatically combined with its compression of both spinning and setting spikes is crucial to ensuring the team can break later on in the game. It will always find use in every matchup Rock has, whether it be punishing U-Turns from Meowscarada or spinning off Klefki's Spikes after it's forced to switch out. Air Balloon allows for Glimmora to switch in on a variety of threats, such as Hippowdon, Mamoswine, Gliscor, Ting-Lu, and Landorus-T, all of which don't appreciate Glimmora's ability to set Toxic Spikes upon being hit or threatening to remove their own hazards while leaving them poisoned. Energy Ball hits Swampert, Ting-Lu, Samurott-Hisui, and Great Tusk hard, while Earth Power hits Archaludon, Heatran, Toxapex, and Gholdengo for massive damage. Mastering using this thing goes a long, long way; use it to punish U-Turners or overly eager switches and watch your winrate skyrocket.

:Iron-Boulder: The main speed control of the type comes with a lot of upsides, with Scarf being able to outspeed scarf variants of Iron Valiant, Meowscarada, Greninja, and even some mons at +2 speed like bulky Gouging Fire, Dragonite, and Cloyster. The main goal of the team is often to get Boulder in a place to clean everything up with Zen Headbutt or Mighty Cleave, which it can do with remarkable efficiency. Both moves pack a decent punch and can tear through (cleave through?) weakened teams like butter. Anyone who's stared this thing down in the endgame knows that when Iron Boulder comes to town, it's there to finish the job. Earthquake and Close Combat provide enough type coverage to round out Iron Boulder's sweeping potential/ability to hit Pokémon that otherwise check it. An interesting substitution you can make is to switch Close Combat for Sacred Sword to beat Iron Defense variants of certain Pokémon, though it comes the risk of lesser power out of the gate.

:arcanine-hisui: This thing was designed to spam hard-hitting moves to break the variety of bulky Pokémon that otherwise block its teammates. Flare Blitz provides vital coverage against the litany of Steels and and the few annoying Grasses in the meta, while Head Smash is a spammable (albeit inaccurate) battering ram designed to break down whatever is in front of it. Having an offensive option able to switch into Weezing-G and Sableye's Will-o-Wisps is also a massive boon for a very physical team. Overheat is my personal addition to Arcanine-H's moveset, mainly due to its ability to kill Iron Defense Skarmory and Corviknight while also hitting standard Archaludons for roughly half of their HP. Finally, Extreme Speed helps pick off weakened sweepers that may otherwise outspeed Arcanine-Hisui. A Naive nature allows Arcanine-Hisui to give it the best chance of surviving a +2 Bullet Punch from Scizor. Heavy-Duty Boots allows Arcanine-Hisui to switch in as many times as it can per game and wreak havoc with its STABs.

:tyranitar: The underrated dark horse (more like Rock-Dark horse) of the team, Tyranitar has been my go-to special attack sponge for a while and has only proven itself to be more and more vital to me the more I use it. Being able to remove rampant special nukes like Flutter Mane, Gholdengo, and Latios is already huge, but given its ability to boost the rest of the team's (especially Garganacl's) ability to fight these threats with its sand, its mere presence gives you a lot more wiggle room. With rain and sun running around everywhere, Tyranitar's sand gives the team the ability to join in the weather war and keep other teams from freely spamming their own weather. On top of that, Tyranitar brings excellent utility through Stealth Rock, Thunder Wave, and a brutally strong Knock Off, all of which go a long way in helping the heavy hitters of the team wreck shop. Heavy Slam mainly allows it to hit Fairies like Flutter Mane and Hatterene.

:ogerpon-cornerstone: The eponymous death herself, Ogerpon-C provides the team with the ability to break just about anything sitting in front of it with a Swords Dance under its belt. If you need something dead and you want it dead now, Ogerpon-C's your girl, able to take a hit with Sturdy and fire back for massive damage with either one of her STABs. The many Water, Ground, and Water-Ground types running around hate to see her coming in, especially if she manages to get a Swords Dance. Anything not named Gholdengo crumbles under the pressure of a +2 Ivy Cudgel, Horn Leech, or Superpower, meaning that she will likely be essential any winning gameplan you may have against the majority of the types you will be fighting.
I've done very well with this team, all things considered. Here's my current ladder stats where I've solely used this team on ladder.

Bildschirmfoto 2024-11-21 um 14.08.50.png
 
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