Resource SV Monotype Sample Teams [May 2025]

Hey ! It looks like the last Grass team was pretty old, so I'm gonna share mine.

Lilligant-Hisui Grass BO
:lilligant-hisui::meowscarada::ogerpon-hearthflame::amoonguss::hydrapple::brambleghast:
:lilligant-hisui:Lilligant-Hisui is a very underrated Pokemon in my opinion. With Hustle and Victory Dance, it has insane damages and it's pretty easy to setup thanks to Sleep Powder, if you don't miss of course. Once setup, it can destroy every team that hasn't a proper revenge killer of a counter like Gholdengo, Toxapex or Volcarona. Close Combat + Ice Spinner is a very good coverage.

:meowscarada:Meowscarada is a must-have on every Grass team. Covers the Ghost and Psychic match'ups, revenge kill threats like Dragapult, Flutter Mane, Iron Valiant, etc... Very good into Dragon, Fighting and Dark. Triple Axel hits popular types like Flying and Ground hard, whereas Play Rough helps a lot against Dragon, Fighting and Dark.

:ogerpon-hearthflame:An Ogerpon forme is also necessary on Grass teams. Here I chose the Hearthflame forme to cover the Steel and Bug match'ups, while helping against Ice, and the team doesn't need Ogerpon-Cornerstone for the Flying match'up. It's also the team's main wallbreaker against Water, Poison and Flying. Power Whip is the chosen Grass STAB because it does more damages to Toxapex and Gyarados. Rock Tomb catches Fire and Flying types.

:amoonguss:Into the defensive core. Amoonguss' main role is to sponge hits from Flutter Mane, Iron Valiant or Greninja and give momentum thanks to Spore. Its Poison type gives the team a Fairy and Fighting resistance, and also a Bug and Poison neutrality. The EV spread allows Amoonguss to live 2 Choice Specs Flutter Mane Shadow Ball.

:hydrapple: Hydrapple is the team's main Fire neutrality and Gouging Fire counter, but it also serves as a secondary physical wall and can break fat teams thanks to Nasty Plot and Substitute. The EV spread outspeeds Tyranitar and base 60 without investments and optimizes Regenenator recovery.

:brambleghast: Brambleghast gives the team hazard control, which can be very important against bulkier teams. Its immunity to Hurricane, Heat Wave and Bleakwind Storm is also appreciated.
/!\ I'm not a pro, that's just my opinion based on the games I played on ladder.

Hard : Fire : You got pretty nothing to switch on Fire attacks but you can make good trades with:Hydrapple:and:Ogerpon-hearthflame:. :Meowscarada:'s revenge kill abilities are also important in this match'up. Pay attention to break Ceruledge's Focus Sash.

Poison : Like Fire, you don't have a lot of switch'ins to opposing attacks, especially from Iron Moth, Sneasler and Okidogi.:Ogerpon-hearthflame:breaks through Poison pretty well but is easy to revenge kill.

Medium : Bug : Bug is very threatening, but the trades will be in your favor. Removing the Sticky Web is very important to ensure a:Ogerpon-hearthflame:or:Lilligant-hisui:sweep.

Fairy : Fairy's sweepers are pretty threatening, especially under Screens. Ideally you trade Klefki and then:Ogerpon-hearthflame: just wrecks the opposing team.

Fighting : Zamazenta is probably the team's worst match'up. You can try to weaken it with Rocky Helmet an Substitute damages,:Hydrapple:can take +6 Body Press but Draco Meteor doesn't do much.:Lilligant-Hisui:can destroy Fighting if setup.

Flying ::Ogerpon-Hearthflame:breaks pretty well through Flying but you gotta pay attention to not have it to low HP, because otherwise Dragonite just picks it up.

Ice : As long as Cloyster doesn't click Shell Smash, you win.

Rock : Rock's sweeper are very threatening but:Lilligant-Hisui:can easily clean the game if it can get to +2 Speed.

Water : Greninja is very threatening, and Toxapex is pretty difficult to break. Spikes will be very useful in this match'up. Substitute + Nasty Plot:Hydrapple:destroys bulky Water teams.

Easy : Dark ::Lilligant-Hisui:destroys Fighting without Sableye and:Meowscarada:'s Play Rough break great holes.:Amoonguss: checks Darkrai pretty well.

Dragon ::Lilligant-hisui:easily beats Dragon without Choice Scarf Lati@s and Choice Scarf Thunder Wave / Will-O-Wisp Dragapult.:Hydrapple:can counter Gouging Fire which is the only Pokemon that can take:Lilligant-hisui:'s attacks at +1. Play Rough / Triple Axel:Meowscarada:also slays Dragon-types.

Electric : Never played against Electric for the moment, but it can't take:Lilligant-hisui:,:Meowscarada:and:Ogerpon-hearthflame:'s hits well, and in exchange you resist the Electric STAB.

Ghost ::Meowscarada:is just too good into Ghost. You just need to break Focus Sash from Pokemon like Froslass and Ceruledge and:Ogerpon-hearthflame:threaten Gholdengo and Sinistcha, the only Ghost-types that can take Knock Off.

Grass : The mirror match'up is pretty easy. You can check opposing Ogerpon with:Hydrapple:, and:Lilligant-hisui:can easily finish the team when Sinistcha and Amoonguss are weakened. Triple Axel:Meowscarada:also 2HKOs every single Pokemon.

Ground : Ground teams have no switch'in to:Ogerpon-hearthflame:and:Lilligant-hisui:, and:Amoonguss:takes Choice Scarf Landorus's hits pretty easily.

Normal ::Lilligant-hisui:just wins after clicking Victory Dance, although you need to pay attention to Ditto, but without Wide Lens it can miss. Same for:Ogerpon-hearthflame!.

Psychic : Same as Ghost, you just gotta pay attention to Hatterene and Deoxys-Speed.

Steel ::Ogerpon-hearthflame:wins once Archaludon is weakened, but it needs to stay healthy for that.

1729701999941.png

The team went pretty good on ladder, although I didn't push higher because man laddering sucks.

https://replay.pokemonshowdown.com/gen9monotype-2229323208-4mn7jmyt06zelury1zvqci17mjrfoe4pw Against Steel, here Lilligant-Hisui + Ogerpon win easily.
https://replay.pokemonshowdown.com/gen9monotype-2228440322-59lqoouej0my6fclylfsf7eravgi089pw Against Dragon, Meowscarada cleans once Hydrapple eliminates Gouging Fire and Archaludon.
 
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Here's my sandless stall ground team which I've previously shared in the bazaar.

:gliscor: :clodsire: :quagsire: :ting-lu: :gastrodon: :great-tusk:

:gliscor: status absorber and ground immunity. SD set makes it less passive and potentially act as a wincon later in the game.
:clodsire: special wall, tspike setter, and water immunity. Rock Slide hits Volcarona and some Flying types while also popping Heatran and Gholdengo's balloons.
:quagsire: physical unaware wall and spike setter. Surf hits Skarmory.
:ting-lu: phazer who can deal substantial damage with Ruination. Also possible to run SpD investment instead of Def.
:gastrodon: secondary special wall who can handle Greninja.
:great-tusk: endgame cleaner and speed control

 
Here's my sandless stall ground team which I've previously shared in the bazaar.

:gliscor: :clodsire: :quagsire: :ting-lu: :gastrodon: :great-tusk:

:gliscor: status absorber and ground immunity. SD set makes it less passive and potentially act as a wincon later in the game.
:clodsire: special wall, tspike setter, and water immunity. Rock Slide hits Volcarona and some Flying types while also popping Heatran and Gholdengo's balloons.
:quagsire: physical unaware wall and spike setter. Surf hits Skarmory.
:ting-lu: phazer who can deal substantial damage with Ruination. Also possible to run SpD investment instead of Def.
:gastrodon: secondary special wall who can handle Greninja.
:great-tusk: endgame cleaner and speed control

Great team¡ I have one question... is worth Play rough in great tusk over Ice spinner? Only hits kommo-o and is not common. Against other dragon and fighting types, is just better to click your stabs and Ice spinner (this move is mainly for dragonite, landorus, gliscor, enamorus, etc.).
Stone edge, knock off and rapid spin are other options to consider.
 
Great team¡ I have one question... is worth Play rough in great tusk over Ice spinner? Only hits kommo-o and is not common. Against other dragon and fighting types, is just better to click your stabs and Ice spinner (this move is mainly for dragonite, landorus, gliscor, enamorus, etc.).
Stone edge, knock off and rapid spin are other options to consider.
Ice Spinner is totally fine (as I mentioned in the original post). It all depends on what you want to hit, and in practice most threats can just be handled by any of the other Pokemon.
Base Power is another consideration; Play Rough will hit a bit harder than Ice Spinner against Dragon types. Hitting Pokemon like Sableye is also nice.
 
You don't need play rough for sableye:

252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Sableye: 171-202 (56.2 - 66.4%) -- guaranteed 2HKO
252 Atk Great Tusk Play Rough vs. 252 HP / 252+ Def Sableye: 170-202 (55.9 - 66.4%) -- guaranteed 2HKO

Is true that against a dark team can help if is runing hydreigon + sableye, because you don't need to predict but the benefits of ice spinner are just better (mainly because hit flying mons).

The only real target to play rough is kommo-o (rare mon), against other mon weak x 2 to fairy and neutral to one tusk STAB you don't need play rough unless you dislike the drops in defense.
 
I presume you’ve already used the team a lot and know what to do with it. You probably played a few dozen games and found it difficult to deal with Flying types. If, in your experience, you like Ice Spinner more, just open up the teambuilder and replace the move. Sample teams are not gospel, and I won’t be offended if you use Ice Spinner.
 
Great tusk is used as a cleaner and the majority of the time you want to click your strong STAB moves and try to avoid using coverage moves so even against mono flying you can win without ice spinner/stone edge because you have 5 mons to deal with birds.
Maybe in 20 battles you use 5 Ice spinners, is not an important move.

My english is bad and speak little the idiom but all I try to say is that Play rough seems a bad move compared to other options because hits little things. Other important thing is that Ice spinner can help with Nasty plot landorus (important target).
 
Took awhile to decide the direction I wanted to go with these teams. I feel pretty confident in them now.

Dark
:sableye: :ting-Lu: :samurott-hisui: :meowscarada: :Greninja: :Darkrai:
https://pokepast.es/0ca058100e6be461
Sableye @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Encore
- Knock Off
- Recover

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Spikes

Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Swords Dance
- Sacred Sword
- Sucker Punch

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Flower Trick
- Knock Off
- Play Rough
- U-turn

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Ice Beam
- Extrasensory

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Hypnosis
:sableye: physical wall, fighting immunity, setup sweeper disrupter, burn spreader

:ting-Lu: All around wall, hazard stack, phaser, elec immunity

:samurott-hisui: Setup sweeper, Spike setter, stab priority.

:meowscarada: Fast pivot, play rough for fighting, fairy, and dark types. Item removal.

:Greninja: Wallbreaker with Sludge for fairies and ogerpon, extrasensory for poison and fighting types. Ice beam for flying, ground, and dragon types.

:Darkrai: Special setup sweeper, Ice Beam covers Ground, Flying, Dragon, and Grass. Hypnosis lets you utilize Bad Dreams and have free turns to setup.

:samurott-hisui: :Darkrai: :Meowscarada: :Greninja: :Bisharp: :Moltres-galar:
https://pokepast.es/e64d5cbf1f085398
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Taunt
- Sucker Punch

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Nasty Plot

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Play Rough
- U-turn

Greninja @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Ice Beam
- Extrasensory

Bisharp @ Eviolite
Ability: Defiant
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Throat Chop
- Sucker Punch

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Fiery Wrath
- Agility
:samurott-hisui: hazard lead set with Taunt. Aqua Cutter for stab and Sharpness. Priority to get damage in before it goes down.

:Darkrai: Special setup sweeper, Ice Beam covers Ground, Flying, Dragon, and Grass. Sludge Bomb for Ogerpon and Faires.

:meowscarada: Fast pivot, play rough for fighting, fairy, and dark types. Item removal.

:Greninja: Wallbreaker with Sludge for fairies and ogerpon, extrasensory for poison and fighting types. Ice beam for flying, ground, and dragon types.

:Bisharp: Setup sweeper, dual stab with priority. Eviolite for extra bulk, although a damage item can be used like Life Orb or Black glasses.

:Moltres-galar: Double Dance set with dual stab to help vs Fighting types.

Dragon
:Archaludon: :gouging-fire: :dragapult: :dragonite: :Garchomp: :latios:
https://pokepast.es/3dd2a559839f32f2
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Thunder Wave
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Extreme Speed
- Dragon Dance

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Earthquake
- Dragon Tail

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam
:archaludon: Physical wall, Para spreader, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: Fast pivot, speed control, Para spreader, dual stab with Infiltrator to hit through Substitute and Screens.

:Dragonite: Setup sweeper and good priority. EQ covers Steel, Fire, Poison teams.

:Garchomp: Hazard stacker, forces switches with Dragon tail, EQ for strong stab. Max HP to take more hits to get the hazards down and max speed to lay down hazards before other hazard setters. Rough Skin + Rocky Helmet for big passive damage against physical attackers.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab.

:Archaludon: :gouging-fire: :dragapult: :roaring-moon: :latios: :goodra-hisui:
https://pokepast.es/01587afb41dcd7ed
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Knock Off
- Iron Head
- U-turn

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:roaring-moon: Fast pivot, item removal, Steel coverage for Fairies. Psychic immunity and Ghost resist.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

:Archaludon: :gouging-fire: :dragapult: :walking-wake: :Kyurem: :Goodra-hisui:
https://pokepast.es/3d0ba37ae3427cc9
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Hydro Steam
- Flamethrower

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Freeze-Dry
- Earth Power

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:walking-wake: Special wall breaker that makes the Steel matchup easier with Water + Fire coverage. The spread allows Wake to get the speed boost in the sun along with Hydro Steam to put out the flames of Fire teams.

:Kyurem: Special wall breaker for Flying and Water teams. Earth Power allows Kyurem to get through Poison types like Muk-Alola and Slowking-Galar.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

:Archaludon: :gouging-fire: :dragapult: :raging-bolt: :latios: :Goodra-hisui:
https://pokepast.es/ddf69a6e5a217d09
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flash Cannon
- Stealth Rock
- Protect

Gouging Fire @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 132 SpD / 124 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Morning Sun

Dragapult @ Choice Scarf
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Thunder Wave

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Electric
EVs: 80 HP / 200 SpA / 12 SpD / 216 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Draco Meteor
- Thunderbolt
- Thunderclap

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Thunderbolt
- Draco Meteor
- Ice Beam

Goodra-Hisui @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Knock Off
- Dragon Tail
- Protect
:archaludon: Physical wall, hazard setter, move scouting with Protect, Flash cannon for Fairies. Leftovers for passive recovery.

:gouging-fire: Bulky setup sweeper, gets the Def boost in Sun against Fire teams, makes Specs Greninja Ice Beam a 2HKO, Morning Sun for recovery, EQ to cover Steel, Fire, Poison, and Rock types.

:dragapult: special wall breaker with strong dual stab and fire + electric coverage for Steel, Water, Flying, Bug and Grass. Fighting and Normal immunity.

:raging-bolt: Setup sweeper set that can fighting Primarina and threaten fast annoying mons like Greninja and Enamorous. The spread allows you to outspeed most Gliscor spreads to OHKO with Draco after 1 CM + some Rocks chip. Lefties for passive recovery.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab. Ground immunity bar Mold Breaker Excadrill.

:goodra-hisui: Special wall, scouts sets with Protect, phazes out special setup sweepers with Dragon Tail, item removal.

Fairy
:klefki: :Tinkaton: :iron-valiant: :flutter-mane: :Primarina: :hatterene:
https://pokepast.es/3030c2107f8ca8a4
Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play

Tinkaton (F) @ Leftovers
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Gigaton Hammer
- Knock Off
- Thunder Wave
- Stealth Rock

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt

Primarina @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Surf
- Draining Kiss

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire
:klefki: Physical wall, Screen setter, hazard setter, para spreader, Foul Play to bop physical setuo sweepers trying to use Klefki as setup fodder.

:Tinkaton: Special wall, hazard setter, para spreader, item removal. The spread allows you to live Earth Power from Scarf Landorus-I. You live most of the time from LO Lando as well. Lefties for passive recovery.

:iron-valiant: Mixed attacker for Flying, Dragon’s core, Water types, Ground types.

:flutter-mane: Special wall breaker with Psyshock to hit Sneasler, Okidogi, Iron Hands, and Clodsire hard, Tbolt for Flying and Water types.

:Primarina: Special setup sweeper set with enough speed for uninvested Corviknight. Psychic Noise blocks recovery for things like Corviknight, Toxapex, or Pelipper.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.

:Clefable: :flutter-mane: :iron-valiant: :Primarina: :hatterene: :klefki:
https://pokepast.es/902e6ea6a81ee372
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Moonlight
- Thunder Wave

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Psyshock
- Thunderbolt

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt

Primarina @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Surf
- Draining Kiss

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Nuzzle

Klefki @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Spikes
- Foul Play
:clefable: Special wall, hazard setter, para spreader, status absorber

:flutter-mane: Special wall breaker with Psyshock to hit Sneasler, Okidogi, Iron Hands, and Clodsire hard, Tbolt for Flying and Water types.

:iron-valiant: Mixed attacker for Flying, Dragon’s core, Water types, Ground types.

:Primarina: Special setup sweeper set with enough speed for uninvested Corviknight. Psychic Noise blocks recovery for things like Corviknight, Toxapex, or Pelipper.

:hatterene: Hazard prevention, special setup sweeper set, Nuzzle to spread para. Enough speed for Toxapex.

:klefki: Physical wall, Screen setter, hazard setter, para spreader, Foul Play to bop physical setuo sweepers trying to use Klefki as setup fodder.

Ground
:landorus: :Excadrill: :great-tusk: :gliscor: :mamoswine: :clodsire:
https://pokepast.es/90f38ca4297c709c
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Sludge Wave
- Gravity

Excadrill @ Choice Scarf
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Body Press
- Knock Off
- Rapid Spin
- Bulk Up

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Substitute
- Toxic
- Protect

Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Earthquake
- Stealth Rock
- Poison Jab
:landorus: Special wallbreaker, Sludge Wave for Ogerpon forms, Fairies, and Grass types, Focus Blast to hit Normal and floating Steel types.

:Excadrill: Speed control with Scarf, strong dual stab, Rock Slide to form perfect coverage with EQ. Rapid Spin for hazard removal.

:great-tusk: Bulky setup sweeper set, hazard and item removal, Knock Off also hits Gholdengo on Steel.

:gliscor: SubToxic stall set.

:mamoswine: physical wall breaker with good priority stab and item removal

:clodsire: special wall, hazard setter, water immunity and grass neutrality

Psychic
:hoopa-unbound: :latios: :hatterene: :iron-crown: :iron-boulder: :metagross:
https://pokepast.es/b2524fb6e4c0bb19
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 240 HP / 136 SpA / 36 SpD / 96 Spe
Gentle Nature
- Psychic
- Knock Off
- Focus Blast
- Thunderbolt

Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Ice Beam
- Trick

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Iron Crown @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Psychic
- Focus Blast

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Metagross @ Leftovers
Ability: Clear Body
Tera Type: Steel
EVs: 252 HP / 160 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Bullet Punch
- Knock Off
- Heavy Slam
:hoopa-unbound: Offensive special wall, item removal, Tbolt for Flying types like Corviknight and Skarmory, Focus Blast to hit Steel types pretty hard, Psychic helps against Poison types that are in the way like Toxapex or Okidogi.

:latios: Special wallbreaker with coverage for Flying, Water, and Ground and strong dual stab. Ground immunity bar Mold Breaker Excadrill.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.

:iron-crown: Special wall breaker that can pivot and hit Steel types hard with Focus Blast.

:iron-boulder: Great speed control with Choice Scarf. Perfect coverage with Mighty Cleave + EQ, Zen Headbutt is good stab that helps KO other fast threats like Sneasler or Iron Valiant. Close Combat can OHKO Roaring Moon and Meowscarada.

:metagross: Hazard setter, nice stab priority, Knock Off is nice for removing items from pesky Flying types relying on Boots.
 
hi folks, i wanted to submit my very nice, very cool, very famous rock team as a sample for others to have if they wanna use a really good rock team

Hazard Stack Offense Rock (Viva la Vida or Death and All His Friends)

okay i mean it really should be "her" friends because if anyone on this team represents death, it's +2 ogerpon-c swinging a hammer at your toxapex's cranium but i digress
:garganacl: :glimmora: :iron-boulder: :arcanine-hisui: :tyranitar: :ogerpon-cornerstone:
https://pokepast.es/207df93d8514cd81


Overall, this team uses a lot of hazard stacking and strong wall-breakers to try to punch as many holes into the enemy team as possible, leaving Iron Boulder, Ogerpon-C, or Iron Defense Garganacl to clean up whatever's left.

:garganacl: This thing is quite abusable in the current meta and is a constant menace for the other team in most matches. The ability to avoid being statused is a massive boon for its ability to switch in on otherwise troublesome Pokémon like Toxapex or Weezing-G that can otherwise cripple the team. Salt Cure is also incredibly useful for threatening Water and Steel types trying to stay in for more than a few turns, with Archaludon in particular suffering from Garganacl taking taking 25% of its health per turn. 4 Speed EVs on this particular build allows it to creep past Toxapex, Dondozo, and opposing Garganacls. I often joke about the Garganacl Difference™ because of how often Garganacl, especially in sand, can sit and eat whatever is thrown at it, press Iron Defense, and win the game, since some builds just can't handle the thing.

:glimmora: The real lynchpin of the team, in my humble opinion, and the reason it works as well as it does. In a meta as reliant on hazards being used to fight types that have few answers to them (looking at you, Dragon), Glimmora's ability to set Toxic Spikes automatically combined with its compression of both spinning and setting spikes is crucial to ensuring the team can break later on in the game. It will always find use in every matchup Rock has, whether it be punishing U-Turns from Meowscarada or spinning off Klefki's Spikes after it's forced to switch out. Air Balloon allows for Glimmora to switch in on a variety of threats, such as Hippowdon, Mamoswine, Gliscor, Ting-Lu, and Landorus-T, all of which don't appreciate Glimmora's ability to set Toxic Spikes upon being hit or threatening to remove their own hazards while leaving them poisoned. Energy Ball hits Swampert, Ting-Lu, Samurott-Hisui, and Great Tusk hard, while Earth Power hits Archaludon, Heatran, Toxapex, and Gholdengo for massive damage. Mastering using this thing goes a long, long way; use it to punish U-Turners or overly eager switches and watch your winrate skyrocket.

:Iron-Boulder: The main speed control of the type comes with a lot of upsides, with Scarf being able to outspeed scarf variants of Iron Valiant, Meowscarada, Greninja, and even some mons at +2 speed like bulky Gouging Fire, Dragonite, and Cloyster. The main goal of the team is often to get Boulder in a place to clean everything up with Zen Headbutt or Mighty Cleave, which it can do with remarkable efficiency. Both moves pack a decent punch and can tear through (cleave through?) weakened teams like butter. Anyone who's stared this thing down in the endgame knows that when Iron Boulder comes to town, it's there to finish the job. Earthquake and Close Combat provide enough type coverage to round out Iron Boulder's sweeping potential/ability to hit Pokémon that otherwise check it. An interesting substitution you can make is to switch Close Combat for Sacred Sword to beat Iron Defense variants of certain Pokémon, though it comes the risk of lesser power out of the gate.

:arcanine-hisui: This thing was designed to spam hard-hitting moves to break the variety of bulky Pokémon that otherwise block its teammates. Flare Blitz provides vital coverage against the litany of Steels and and the few annoying Grasses in the meta, while Head Smash is a spammable (albeit inaccurate) battering ram designed to break down whatever is in front of it. Having an offensive option able to switch into Weezing-G and Sableye's Will-o-Wisps is also a massive boon for a very physical team. Overheat is my personal addition to Arcanine-H's moveset, mainly due to its ability to kill Iron Defense Skarmory and Corviknight while also hitting standard Archaludons for roughly half of their HP. Finally, Extreme Speed helps pick off weakened sweepers that may otherwise outspeed Arcanine-Hisui. A Naive nature allows Arcanine-Hisui to give it the best chance of surviving a +2 Bullet Punch from Scizor. Heavy-Duty Boots allows Arcanine-Hisui to switch in as many times as it can per game and wreak havoc with its STABs.

:tyranitar: The underrated dark horse (more like Rock-Dark horse) of the team, Tyranitar has been my go-to special attack sponge for a while and has only proven itself to be more and more vital to me the more I use it. Being able to remove rampant special nukes like Flutter Mane, Gholdengo, and Latios is already huge, but given its ability to boost the rest of the team's (especially Garganacl's) ability to fight these threats with its sand, its mere presence gives you a lot more wiggle room. With rain and sun running around everywhere, Tyranitar's sand gives the team the ability to join in the weather war and keep other teams from freely spamming their own weather. On top of that, Tyranitar brings excellent utility through Stealth Rock, Thunder Wave, and a brutally strong Knock Off, all of which go a long way in helping the heavy hitters of the team wreck shop. Heavy Slam mainly allows it to hit Fairies like Flutter Mane and Hatterene.

:ogerpon-cornerstone: The eponymous death herself, Ogerpon-C provides the team with the ability to break just about anything sitting in front of it with a Swords Dance under its belt. If you need something dead and you want it dead now, Ogerpon-C's your girl, able to take a hit with Sturdy and fire back for massive damage with either one of her STABs. The many Water, Ground, and Water-Ground types running around hate to see her coming in, especially if she manages to get a Swords Dance. Anything not named Gholdengo crumbles under the pressure of a +2 Ivy Cudgel, Horn Leech, or Superpower, meaning that she will likely be essential any winning gameplan you may have against the majority of the types you will be fighting.
I've done very well with this team, all things considered. Here's my current ladder stats where I've solely used this team on ladder.

Bildschirmfoto 2024-11-21 um 14.08.50.png
 
Two more Psychic teams that have been performing well. I’ve changed them a bit to be easier to pilot and figure out while keeping the same dynamic.

Screens Offense
:iron-Boulder: :Meowstic: :hatterene: :iron-crown: :deoxys-speed: :hoopa-unbound:
https://pokepast.es/07b03fe744d4c33f
Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Meowstic (M) @ Light Clay
Ability: Prankster
Tera Type: Psychic
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Thunder Wave
- Yawn

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Nuzzle

Iron Crown @ Weakness Policy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Calm Mind
- Agility
- Stored Power
- Tachyon Cutter

Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Thunderbolt
- Ice Beam
- Low Kick

Hoopa-Unbound @ Heavy-Duty Boots
Ability: Magician
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Thunderbolt
:iron-boulder: Great speed control with Choice Scarf. Perfect coverage with Mighty Cleave + EQ, Zen Headbutt is good stab that helps KO other fast threats like Sneasler or Iron Valiant. Close Combat can OHKO Roaring Moon and Meowscarada..

:Meowstic: The best screen setter on Psychic. It has enough speed to set a Reflect before Ceruledge’s Shadow Sneak. Twave to cripple faster mons and Yawn to force out setup sweepers and other threats.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.

:iron-crown: Standard Weakness Policy that is further bolstered by screens support.

:deoxys-speed: Hazard setter with BoltBeam coverage and Low Kick to hit Steel and Dark types.

:hoopa-unbound: Setup sweeper set that helps break defensive cores. Focus Blast to hit Steel types like Goodra-Hisui and Heatran hard. Also tags Ting Lu and Bisharp. Tbolt helps break through bulky Flying and Water types. Boots to allow it to come in freely on hazards.

Nasty Plot Hoopa-U
:Jirachi: :Slowbro: :iron-boulder: :Hoopa-unbound: :indeedee: :hatterene:
https://pokepast.es/f5a7e822d6a87be6
Jirachi @ Choice Scarf
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish

Slowbro @ Colbur Berry
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Scald
- Iron Defense
- Slack Off

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Hoopa-Unbound @ Heavy-Duty Boots
Ability: Magician
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Thunderbolt

Indeedee (M) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore
- Healing Wish

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire
:Jirachi: This Scarf set has been the most viable set for Jirachi. Fast Rocks setter and pivot. Healing Wish support to open opportunities in the mid-late game. Also, Scarf Iron Head + Serene Grace is valuable.

:Slowbro: Physical wall and sets up with Iron Defense to further bolster Slowbro’s walling capabilities. Recovery and Scald for STAB and burn chance.

:iron-boulder: Great speed control with Choice Scarf. Perfect coverage with Mighty Cleave + EQ, Zen Headbutt is good stab that helps KO other fast threats like Sneasler or Iron Valiant. Close Combat can OHKO Roaring Moon and Meowscarada.

:hoopa-unbound: Setup sweeper set that helps break defensive cores. Focus Blast to hit Steel types like Goodra-Hisui and Heatran hard. Also tags Ting Lu and Bisharp. Tbolt helps break through bulky Flying and Water types. Boots to allow it to come in freely on hazards.

:indeedee: Ghost immunity, terrain setter with terrain extender, Dazzling Gleam for Dark types, Encore to disrupt.

:hatterene: Hazard prevention, special setup sweeper set, Mystical Fire to hit Steel types. Enough speed for Toxapex.
 
:Dewgong: :Kyurem: :Ninetales-Alola: :Avalugg: :Weavile: :Cetitan:
https://pokepast.es/a56f2f4a033b17b3
Have Fun!

Description: Dewgong provides pivoting to Ice, Endeavor and AJet are options over Ice Shard but Liquidation is needed to help with Volc. With special d the thing eats all special attacks. Nomnomnom. Kinda Like that. Kyurem is specs, it kills things. Ninetales with icy rock for extra fun in the snow. It's like sledding. But Pokemon. Yippee. Anyway Dewgong is Ice Body for passive recovery with the 8 turns, thick fat is an option but on god no special attack is doing anything, specs moth does like 30 even without thick fat, ice body just helps more. Avalugg is a solid wincon when the ghosts die and the frail egos of Zamazenta Users are sent to the graves as they realize Dogs lose to Tables in this game. Weavile Band for physical wallbreaker. Cetitan does Cetitan Things.
 
Ladies and Gentlemen,

After the loss of our hero Zamazenta :Zamazenta: (R.I.P), we, Fighting mains, suffer a great loss. Does that mean Fighting sucks now? No

Here's a team that can do great things even without Zamazenta:

◆ Bulky Offence feat. Okidogi:

:Gallade: :Urshifu: :Okidogi: :Great Tusk: :Iron Hands: :Iron Valiant:

➤ So, let me explain:

:Iron Hands: & :Gallade:
➥ So basically this team has both AV users, meaning the specially defensive backbone in this team isn't missing, since Iron Hands has good HP, acceptable special defense boosted with Assault Vest and STAB Drain Punch for recovery while Gallade has more strength with Sharpness and STAB Psycho Cut and Sacred Sword, having Shadow Sneak as a priority move and having great special bulk boosted with Assault Vest.

:Urshifu:
➥ Urshifu is a GREAT audition for this team, since it can bring a LOT of trouble for Ground and Fire types. With the release of Punching Glove in Generation 9, boosting punch-based attacks(Surging Strike, Drain Punch, Thunder Punch, etc.) while also gaining Swords Dance makes its offensive capabilties the more devastating. Besides, it has a great movepool: Ice Pung for Grass, Dragon and Ground (if they have Water Absorb/Dry Skin), Thunder Punch for Water and Aqua Jet for Priority.

:Okidogi:
➥ I chose Okidogi over Sneasler because of its bulk and strength with Bulk Up and its other moves as Drain Puch, Poison Jab/Gunk Shot AND Knock Off, being able to hit Gholdengo for massive damage PLUS the ability to poison or badly poison the opponent's Pókemon. Besides it can cause Steel, Fairy and even Dragon trouble. At the end of the day, this Pókemon is criminally underrated in Fighting and it serves this team as another bulky wall.

:Great Tusk:
➥ I don't think I need to explain myself for Great Tusk that hasn't already said: Stealth Rock setter, Rapid Spin-er, physically bulky wall and a Pókemon strong against Poison (and Electric).

:Iron Valiant:
➥ The final piece of the team. This is the "surprise" voodoo of the team: it can set up Destiny Bond if there's a Pókemon that can kill Valiant, but Valiant can't kill it back. Trick is for screwing over "Stall" Pókemon or walls in general. STAB Moonblast and Thunderbolt for coverage. Also it's the only special attacker in this team to make sure the team won't lose to Sableye.

➤ Replays:

:Ghost Gem: VS Ghost: https://replay.pokemonshowdown.com/gen9monotype-2274950882
https://replay.pokemonshowdown.com/gen9monotype-2279691804-ohyf22l8p5l8dublr22i74klzlmg49upw
https://replay.pokemonshowdown.com/gen9monotype-2302960272

:Water Gem: VS Water: https://replay.pokemonshowdown.com/gen9monotype-2274860774
https://replay.pokemonshowdown.com/gen9monotype-2273844003-a8dbyuc6bhybapjeiyeqyunfj2lz4gmpw

:Flying Gem: VS Flying: https://replay.pokemonshowdown.com/gen9monotype-2274883855-866ysa38kb1aerreash86x6ctpokn2mpw
https://replay.pokemonshowdown.com/gen9monotype-2274205208-69f5dj88tge6tsifibj4xortzwfcznqpw
https://replay.pokemonshowdown.com/gen9monotype-2279676750-7sfmswacajc3rdszk97vr1nbiy7bcqapw

:Dark Gem: VS Dark: https://replay.pokemonshowdown.com/gen9monotype-2290440145-gdh55y0pjmtjdvu3i80fbwdcjpyj28bpw
https://replay.pokemonshowdown.com/gen9monotype-2289738470

:Fairy Gem: VS Fairy: https://replay.pokemonshowdown.com/gen9monotype-2295527727

So here's the team! For all the Fighting fans/tryhards like me, it's NOT over in theis generation! Nope!

395826130_742928231182264_4457585581196237978_n.JPG


:Zamazenta: Thanks for reading out! Take care! :Zamazenta:
 
Last edited:
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1738182498386.png
1738182528823.png
1738182551416.png


https://pokepast.es/436cfeab15f3d47b


1738182574713.png

Standard mon with standard set. You can run Life orb going mixed with Close combat but Specs is generally better. Provides a dragon resist, sableye answer and a great special attacker.

1738182729922.png

Other standard mon, is the standard physical wall set for spin, put rocks and take physical hits.

1738182781209.png

Standard AV without the standard evs that usually carries. You can put more speed but you loss bulk and power if doing that. Checks special attackers, provides a physic neutrality and hits hard. Very useful in the poison MU.

1738182854405.png

Specs Keldeo. Hydropump, Focus Blast, Aura sphere and maybe Air slash are viable options to considere. A second special attacker.
1738182965378.png

Standard scarf set for revenge things, no more to say. Other options are rock slide for Volcarona or Night slash over switcheroo.

1738183042251.png

In Zamazenta place now is Cobalion. The steel typing is pretty valuable for a monofighting type take with neutrality the 3 fighting weakness.
Heavy slam better STAB for fairies. Evs for outpace Garchomp, but can change.

https://replay.pokemonshowdown.com/gen9monotype-2290716611-wdmmvipixyts3mmunglukoou9cna00tpw
https://replay.pokemonshowdown.com/gen9monotype-2290713565-xeptb09mvkioda5u5pw7yw65img32bapw
https://replay.pokemonshowdown.com/gen9monotype-2290707741-63copts4mojmsiuun03yw8dfqsshijvpw?p2

Other teams that I test after the zamazenta ban:

https://pokepast.es/54be8d0a50a437fa
https://pokepast.es/db7329b9f5aa9f62
 
Ladies and Gentlemen,

After the loss of our hero Zamazenta :Zamazenta: (R.I.P), we, Fighting mains, suffer a great loss. Does that mean Fighting sucks now? No

Here's a team that can do great things even without Zamazenta:

◆ Bulky Offence feat. Okidogi:

:Gallade: :Urshifu: :Okidogi: :Great Tusk: :Iron Hands: :Iron Valiant:

➤ So, let me explain:

:Iron Hands: & :Gallade:
➥ So basically this team has both AV users, meaning the specially defensive backbone in this team isn't missing, since Iron Hands has good HP, acceptable special defense boosted with Assault Vest and STAB Drain Punch for recovery while Gallade has more strength with Sharpness and STAB Psycho Cut and Sacred Sword, having Shadow Sneak as a priority move and having great special bulk boosted with Assault Vest.

:Urshifu:
➥ Urshifu is a GREAT audition for this team, since it can bring a LOT of trouble for Ground and Fire types. With the release of Punching Glove in Generation 9, boosting punch-based attacks(Surging Strike, Drain Punch, Thunder Punch, etc.) while also gaining Swords Dance makes its offensive capabilties the more devastating. Besides, it has a great movepool: Ice Pung for Grass, Dragon and Ground (if they have Water Absorb/Dry Skin), Thunder Punch for Water and Aqua Jet for Priority.

:Okidogi:
➥ I chose Okidogi over Sneasler because of its bulk and strength with Bulk Up and its other moves as Drain Puch, Poison Jab/Gunk Shot AND Knock Off, being able to hit Gholdengo for massive damage PLUS the ability to poison or badly poison the opponent's Pókemon. Besides it can cause Steel, Fairy and even Dragon trouble. At the end of the day, this Pókemon is criminally underrated in Fighting and it serves this team as another bulky wall.

:Great Tusk:
➥ I don't think I need to explain myself for Great Tusk that hasn't already said: Stealth Rock setter, Rapid Spin-er, physically bulky wall and a Pókemon strong against Poison (and Electric).

:Iron Valiant:
➥ The final piece of the team. This is the "surprise" voodoo of the team: it can set up Destiny Bond if there's a Pókemon that can kill Valiant, but Valiant can't kill it back. Trick is for screwing over "Stall" Pókemon or walls in general. STAB Moonblast and Thunderbolt for coverage. Also it's the only special attacker in this team to make sure the team won't lose to Sableye.

➤ Replays:

:Ghost Gem: VS Ghost: https://replay.pokemonshowdown.com/gen9monotype-2274950882
https://replay.pokemonshowdown.com/gen9monotype-2279691804-ohyf22l8p5l8dublr22i74klzlmg49upw

:Water Gem: VS Water: https://replay.pokemonshowdown.com/gen9monotype-2274860774
https://replay.pokemonshowdown.com/gen9monotype-2273844003-a8dbyuc6bhybapjeiyeqyunfj2lz4gmpw

:Flying Gem: VS Flying: https://replay.pokemonshowdown.com/gen9monotype-2274883855-866ysa38kb1aerreash86x6ctpokn2mpw
https://replay.pokemonshowdown.com/gen9monotype-2274205208-69f5dj88tge6tsifibj4xortzwfcznqpw
https://replay.pokemonshowdown.com/gen9monotype-2279676750-7sfmswacajc3rdszk97vr1nbiy7bcqapw

:Dark Gem: VS Dark: https://replay.pokemonshowdown.com/gen9monotype-2290440145-gdh55y0pjmtjdvu3i80fbwdcjpyj28bpw

So here's the team! For all the Fighting fans/tryhards like me, it's NOT over in theis generation! Nope!

View attachment 704400

:Zamazenta: Thanks for reading out! Take care! :Zamazenta:
wait is there a chance they're going to ban the normal version of Zamezenta or is it the crowned version we're talking about (I'm new and dumb... but really like the doggie)
 
Finally sitting down to post what I feel Fighting will generally run. SD Hands is a strong candidate to run to fill in Zamazenta’s empty spot.

SD Iron Hands
:Urshifu-rapid-strike: :iron-valiant: :great-tusk: :Gallade: :iron-hands: :Sneasler:
https://pokepast.es/5659794c0b240ab5
Urshifu-Rapid-Strike @ Punching Glove
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat
- Aqua Jet

Iron Valiant @ Expert Belt
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock

Gallade (M) @ Assault Vest
Ability: Sharpness
Tera Type: Psychic
EVs: 56 HP / 192 Atk / 164 SpD / 96 Spe
Adamant Nature
- Psycho Cut
- Sacred Sword
- Night Slash
- Shadow Sneak

Iron Hands @ Shuca Berry
Ability: Quark Drive
Tera Type: Fighting
EVs: 116 Def / 252 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch

Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo
:urshifu-rapid-strike: Standard dual STAB setup sweeper set with Aqua Jet priority to help clean mid-late game. Punching Glove to avoid Rocky Helmet damage from Skarmory and avoiding paralysis from Zapdos.

:iron-valiant: Mixed Valiant is still the best set even though Choice Scarf has had an upward trend lately. The coverage of Ice Punch + Tbolt and dual STAB pairs well with Iron Hands.

:great-tusk: Physical wall, item removal with Knock Off, hazard setter and remover. Boots to avoid hazard damage.

:Gallade: Special wall and can deal out heavy damage with it’s Sharpness boosted moves. Psycho Cut being a strong, non-contact physical move, Sacred Sword to ignore Def boosts from things like Archaludon and Skarmory. Night Slash and Shadow Sneak to cover Ghost and Psychic types.

:iron-hands: Gallade has been the clear AV favorite for awhile and with Zama gone, there’s more room to run SD. Shuca Berry helps against those overbearing Ground/Flying types. SD allows BoltBeam Punch to go crazy against many Flying builds. Drain Punch to help with longevity. The EV spread allows you to recover more with Drain Punch and enough speed to outpace no speed Corviknight. Def EVs allows you to live a +2 EQ from Dnite. Pairs well with Iron Valiant in threatening Flying cores.

:Sneasler: Choice Scarf lets you outspeed other notable Scarf users such as Roaring Moon, Iron Valiant, Latias, etc. Dire Claw for STAB and the coin flip status affliction, Close Combat for strong Fighting STAB, U turn for fast pivoting, and Switcheroo to cripple walls. Poison Touch for every chances at afflicting status.
 
View attachment 708959View attachment 708960View attachment 708961View attachment 708964View attachment 708965View attachment 708966

https://pokepast.es/436cfeab15f3d47b


View attachment 708967
Standard mon with standard set. You can run Life orb going mixed with Close combat but Specs is generally better. Provides a dragon resist, sableye answer and a great special attacker.

View attachment 708968
Other standard mon, is the standard physical wall set for spin, put rocks and take physical hits.

View attachment 708969
Standard AV without the standard evs that usually carries. You can put more speed but you loss bulk and power if doing that. Checks special attackers, provides a physic neutrality and hits hard. Very useful in the poison MU.

View attachment 708970
Specs Keldeo. Hydropump, Focus Blast, Aura sphere and maybe Air slash are viable options to considere. A second special attacker.
View attachment 708971
Standard scarf set for revenge things, no more to say. Other options are rock slide for Volcarona or Night slash over switcheroo.

View attachment 708972
In Zamazenta place now is Cobalion. The steel typing is pretty valuable for a monofighting type take with neutrality the 3 fighting weakness.
Heavy slam better STAB for fairies. Evs for outpace Garchomp, but can change.

https://replay.pokemonshowdown.com/gen9monotype-2290716611-wdmmvipixyts3mmunglukoou9cna00tpw
https://replay.pokemonshowdown.com/gen9monotype-2290713565-xeptb09mvkioda5u5pw7yw65img32bapw
https://replay.pokemonshowdown.com/gen9monotype-2290707741-63copts4mojmsiuun03yw8dfqsshijvpw?p2

Other teams that I test after the zamazenta ban:

https://pokepast.es/54be8d0a50a437fa
https://pokepast.es/db7329b9f5aa9f62
After testing more, I think that Ice spinner is now better than Knock off in defensive Great tusk. Otherwise you are giving Gliscor free switch and Roost + DD dragonite is doing free set-up. Fight has good mons that are weak to ground (Hands, sneasler, okidogi, cobalion, etc.) but has trouble fiting ground inmunities because you only have 6 slots and Tusk is normally your earthquake switch-in so hiting Landorus-therian and Garchomp hard is other important thing. Losing knock off isn't ideal and in some scenarios is a problem not having the move but is worth the change in my opinion.
 
Both of the current steel samples are basically the same team, I figure there should be a bit of variety in there so here are a couple teams that use more mons from the vr.
:heatran: :gholdengo: :Corviknight: :archaludon: :excadrill: :scizor:
This has corviknight in the role of special wall and hazard removal, allowing for a scarf excadrill over iron treads to break through common dragon cores.
:heatran: :gholdengo: :Iron crown: :archaludon: :Iron treads: :Goodra-hisui:
This forgoes a flying type in favour of many air balloons, allowing for iron crown to be slotted in.
 
Good evening Paldex, NDM Fighting (sometimes) player here. I thought I should try my hand at a sample with the recent banning of Zamazenta, since my tier is devoid of such a mon as well. Thus, this was the team I was able to cook up.

Scarf Sneasler Offensive Fighting

:sneasler: :great tusk: :iron valiant: :iron hands: :keldeo-resolute: :lilligant-hisui:

Sneasler (M) @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo



Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock



Iron Valiant @ Expert Belt
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch



Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Drain Punch
- Thunder Punch
- Heavy Slam
- Ice Punch



Keldeo-Resolute @ Choice Specs
Ability: Justified
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Vacuum Wave
- Icy Wind



Lilligant-Hisui (F) @ Wide Lens
Ability: Hustle
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Leaf Blade
- Close Combat
- Ice Spinner

When I saw that this tier was missing a fighting sample, I immediately thought of four candidates as auto-adds.

:sneasler: A centerpiece on fighting teams in NDM as well, I could think of no better mon to start this team off. With its exceptional speed tier while holding a choice scarf, Sneasler is able to act as Fighting's main speedy threat. It can threaten problematic fairies with Dire Claw, provide fast pivoting with U-Turn and cripple walls with Switcheroo.

:great tusk: A must add on Fighting in my opinion, this thing speaks for itself. This team is using a physical wall variant with hazard setting/removal, and item removal with knock off.

:iron valiant: Mixed Iron Valiant is making its appearance on this team, which I believe fits better on this team than others that have been submitted here due to the presence of specs Keldeo. Iron Valiant not only pairs well with Hands in terms of coverage, but the burden of being the only special attacker has been lifted here with the addition of Keldeo.

:iron hands: Speaking of Hands, it makes its way onto this team as well. The fourth must-add slot in my opinion, AV Hands offers most of the same things here that it does in NDM. Exceptional bulk on both sides along with healing from Drain Punch and fairy coverage in Heavy Slam makes AV Hands a stellar addition to this team.

:keldeo-resolute: This is the first flexible option on this team, as I see people opting for things like Urshifu-Rapid or just forgoing a water type partner altogether. I think it serves its purpose here as a strong specs user however, which as I said before can lessen the burden on Valiant. having a strong water type attacker also means that Hands and Sneasler are not forced to run Rock Slide in the face of fire types like Volcarona and Moltres.

:lilligant-hisui: As the last member of this team and the other flex option, Hisiuan Lilligant offers some noteworthy advantages to this team. Lilligant acts as a setup cleaner here, greatly easing the ground, water and flying matchups for this team. +1 Leaf Blade can threaten bulky waters like Toxapex, along with Unaware threats like Quagsire that can ignore the Victory Dance boosts. Close Combat can roll to OHKO steel-type switchins such as Corviknight, and Ice Spinner threatens the likes of Clodsire on ground and Dragonite on flying.
 
Ladies and gentlemen, I am here again to offer another cool teams for the Monotype community after the ban of the Zamazenta AND Gouging Fire:

Scrafty Balance Offense:
:scrafty: :Sneasler: :Urshifu: :Great Tusk: :Iron Hands: :Iron Valiant:

➤ So, let me explain:

:Scrafty:
➥ This Pókemon, while not a powerhouse by any means, could bring someting great for in the table for the Fighting type. It has STAB Knock Off, removing the item of the opponent and STAB Drain Punch for recovery. It has great bulk both physically and specially, it can even boost its physical defense even more with Bulk Up. If it runs low on HP, it can use Rest to FULLY recover itself. Why would you use rest. Scrafty has Shed Skin, meaning it has a 1/3 chance to recover from a status condition.

:Sneasler:
➥ Sneasler serves as the Choice Scarf Pókemon, being both faster while still strong. It is able to outspeed ALMOST every Fairy Pókemon (except Satan :Flutter Mane:) and hit hard with eitherSTAB Dire Claw or Close Combat. It can pivot out from bad situations with U-Turn. If you wanna screw up a bulky Pókemon, locking them into a move, Switcheroo will do that job for you. With Sneasler, you can fish for status conditions like Poison(ed) from Dire Claw or Poison Touch. Dire Claw can cause even Paralysis or Sleep.

:Urshifu:
➥ With the help of Swords Dance and Punching Glove, along with STAB Surging Strikes, securing croitical hits and STAB Close Combat, Urshifu can be a deveastating Pókemon for the opponents, ESPECIALLY for Ground and Fire teams. Not to mention it has priority: STAB Aqua Jet. Therefore meaning that Urshifu, while slower than its opponent, it COULD dish out damage.

:Great Tusk:
➥ You can NEVER forget Great Tusk: it serves as a physically defensive wall for the Fighting team, tanking hits well enough, setting up Stealth Rock and can even remove the hazard that stand against the Fighting team with Raoid Spin. You can use einther Knock Off for removing opponent's items or Ice Spinner as an Ice coverage: useful against Gliscor and Dragonite.

:Iron Hands:
➥ Instead of Gallade, this team has Iron Hands serving as the AV user in this team. While not having a stronger attack than the AV Gallade set with Sharpness, Iron Hands does its job greatly due to its good bulk, monsterous attack and STAB Drain Punch for recovery. It is a great asset against Flying, being able to tank special hits while attacking back. It has STAB Thunder Punch/Supercell Slam and Ice Punch for ground types. STAB Drain Punch serves as a recovery option for Hands and it has Heavy Slam for Fairy Pókemon.

:Iron Valiant:
➥ Due to its incredible offensive power and coverage, Iron Valiant uses the average mixed set for this Fighting team: the "Bolt-Beam" coverage with Ice Punch for Ground types and Thuunderbolt for Water and Flying types. Close Combat and Moonblast are for STAB. It also has Expert Belt to boost its excellent power even more.




Kyurem Balance Team:
:Hydreigon: :Latias: :Goodra-Hisui: :Archaludon: :Dragapult: :Kyurem:

➤ Without further ado, I'll explain each teammate and their roles:

:Hydreigon:
➥ The main star of the team: it's able to break through Steel through STAB Dark Pulse and Flamethrower/Fire Blast or Earth Power! has even Substitute to help it set-up itself! It'll be a grreat asset for this Dragon team against even Ground due to Unaware Clodsire never seen and it can set up in front of it behind Substitute.

:Latias:
➥ the Choice Scarfer of the team! Being able to play some offensive with STAB Draco Meteor and Mist Ball role while also have various roles such as Trick: swichting items with a bulky Pókemon, effectvely blocking them. It also has Healing Wish for recovery for her teammates.

:Goodra-Hisui:
➥ This is the Blissey equivalent of this Dragon team (without Soft-Boiled, BUT it has Leftovers) as known as playing as a special wall for your team. It has a devastating STAB Heavy Slam for Fairy Pókemon, Knock Off for the removal of the opponent's item, STAB Dragon Tail for Pókemon (that aren`t Fairy) who DARE to set-up themselves. At last we have Protect for stalling Weater (most importantly Sand) or getting a lil' bit of recovery through Leftovers. This thing is a MUST for the Fairy MUs, being able to withstand Satan.... :Flutter Mane:

:Archaludon:
➥ That's the physical defensive STAPLE of the team. Archaludon can set up Stealth Rock, doing passive damage to the opponent's side. It also gets Body press, boosted by Stamina every time it gets hit. At the end of the day it has STAB Flash Cannon and Draco Meteor for offensive pressure.

:Dragapult:
➥ Instead of an offensive side, this Dragapult serves as a status bringer to the opponent between Thunder Wave, crippling the opponent's speed and Will'O Wisp, crippling the opponent's physical power. IF the opponent happens to be statused, its STAB move Hex is double the power, hitting hard.It also has STAB Dragon Darts to hit Pókemon who tend to be more bulky on the special side.

:Kyurem:
➥ Kyurem serves as a special wallbreaker on this team with Choice Specs, hitting incredibly hard between STAB Draco Meteor, Ice Beam, Freeze Dry and earth Powe as coverage.


Here are the teams! What do you think? Are they enjoyable/cool/fun to use? How would you change these teams to your likings? Let me know! Feel free to use them anytime!

:Zamazenta: Thanks for reading! Take care! :Zamazenta:
 
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New...samples?


SD Iron Hands (Fighting)
:Urshifu-rapid-strike: :iron-valiant: :great-tusk: :Gallade: :iron-hands: :Sneasler:
https://pokepast.es/5659794c0b240ab5 by Jahkem

SD Sneasler (Fighting)
:iron-valiant: :great-tusk: :scrafty: :Gallade: :iron-hands: :Sneasler:
https://pokepast.es/698aaabeafee46e1 by Scarfire and Neko

Volcarona Sun Offense (Fire)
:volcarona: :cinderace: :ceruledge: :ninetales: :heatran: :ogerpon-hearthflame:
https://pokepast.es/44e3576c5e07346f by Neko and ArkenCiel

Hisuian Samurott + Hoopa-U Offense (Dark)
:ting-lu: :meowscarada: :samurott-hisui: :mandibuzz: :hoopa-unbound: :darkrai:
https://pokepast.es/4088d29463d73e7a by Scarfire and style.css

Hatterene + SD Iron Boulder (Psychic)
:slowking: :hatterene: :hoopa-unbound: :iron-boulder: :latios: :jirachi:
https://pokepast.es/d71fa8f1e1e7d611 by Neko

Latios + Garchomp (Dragon)
:archaludon: :goodra-hisui: :latios: :garchomp: :dragapult: :roaring-moon:
https://pokepast.es/b883849ca83b0402 by Scarfire and Azick

Hydreigon + Dragonite (Dragon)
:archaludon: :goodra-hisui: :dragonite: :hydreigon: :dragapult: :latias:
https://pokepast.es/72479b407f406182 by Neko

Clefable + Enamorus (Fairy)
:flutter-mane: :iron-valiant: :klefki: :enamorus: :clefable: :azumarill:
https://pokepast.es/7befb3cd43301b4b by Neko and style.css

I hope you enjoy these new samples, we're still looking for additions such as Ghost, Sandless Ground, maybe an updated Water/Psychic team too. Have fun and cya for the next update :blobnom:
 
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