So, guys. I have a really fun team that I'd like to try out. This team revolves around skill swapping and making abilities broken. Without further ado, letsa go!
1. The Dancer

Oricorio-Sensu @ Mirror Herb
Ability: Dancer
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Revelation Dance
- Feather Dance
- Baton Pass
- Protect
This is a highly important Pokemon within the team, thanks to its broken ability, "Dancer". It's already insane enough that Oricorio can copy any dance move, be it Swords Dance, Quiver Dance, ect. But just you wait until it gets skill swapped to its teamate. I chose the moves Revelation Dance and Feather Dance, so that way, its dance partner will be able to attack twice, AND lower an opponet's attack, twice! In addition to that, it gets mirror herb in order to get the jump on all stat buffs.
2. The Skill Swapper

Stantler @ Eviolite
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Skill Swap
- Thunder Wave
- Tera Blast
- Protect
This is Oricorio's main dance partner. Skill Swap is its most important move which is needed in order for the team to use dance moves twice. Not only that, but when Stantler skill swaps with Oricorio, the team can intimidate TWICE, which also helps it Feather Dance twice! That's not all Stantler can do, though. If Oricorio is gone, Stantler can skill swap with an enemy. But why would you want to give an enemy DANCER?! One of the best abilities in the game?! You're about to find out.
3. The Suicide Bomber

Cresselia (F) @ Sitrus Berry
Ability: Levitate
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lunar Dance
- Moonblast
- Protect
- Psychic
Ladies and gentlemen, this is Secret Weapon Number Two! You already know what Lunar Dance can do and why we use it. We use it as a desperate, last-ditch attempt to help the Pokemon that are still alive for when it can no longer fight. But wait a sec- do you know what happens when someone uses Lunar Dance around an enemy with Dancer? That's right, they KILL THEMSELVES! You can instantly win with just the press of a button!
4. The Medic

Pawmot @ Focus Sash
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Shock
- Revival Blessing
- Close Combat
- Fake Out
If you thought Lunar Dance could only be used once, you're dead wrong! And thanks to Cresselia, you can also use Revival Blessing MORE than once! That's because Lunar Dance restores your HP and your PP, so you can keep on fighting and keep on reviving. Don't get me wrong, Pawmot ain't just a one trick pony. Fake-Out is an important move in its utility belt, AND it carries a focus sash so that way it can guarantee a Revival Blessing!
5. The Brave

Articuno-Galar @ Adrenaline Orb
Ability: Competitive
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freezing Glare
- Protect
- Hurricane
- Ancient Power
Stantler's ability Intimidate is good enough in its own right, but it still gets skill swap! But why would you want to give your opponents the ability to intimidate? It's such a good ability. Why would you want to lower your OWN attack?! This is because Galarian Arcticuno has its held item, Adrenaline Orb... AND it has the ability, Competitive! Who needs an attack stat, when you can have more special attack AND higher speed?! Thank you Stantler!
6. The Finale

Houndstone @ Assault Vest
Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Body Press
- Stomping Tantrum
- Facade
I chose Houndstone as the last line of defense. It's gonna need to last a while in the endgame, so I gave it an assault vest so that it can stay bulky and have four good attacking moves. Obviously, we have Last Respects so we can deal massive damage out of revenge for the rest of our dead party, body press because it's bulky and we need it to deal good damage, stomping tantrum for some insurance, and Facade just in case I get burnt.
So what do you think of this team?
1. The Dancer

Oricorio-Sensu @ Mirror Herb
Ability: Dancer
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Revelation Dance
- Feather Dance
- Baton Pass
- Protect
This is a highly important Pokemon within the team, thanks to its broken ability, "Dancer". It's already insane enough that Oricorio can copy any dance move, be it Swords Dance, Quiver Dance, ect. But just you wait until it gets skill swapped to its teamate. I chose the moves Revelation Dance and Feather Dance, so that way, its dance partner will be able to attack twice, AND lower an opponet's attack, twice! In addition to that, it gets mirror herb in order to get the jump on all stat buffs.
2. The Skill Swapper

Stantler @ Eviolite
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Skill Swap
- Thunder Wave
- Tera Blast
- Protect
This is Oricorio's main dance partner. Skill Swap is its most important move which is needed in order for the team to use dance moves twice. Not only that, but when Stantler skill swaps with Oricorio, the team can intimidate TWICE, which also helps it Feather Dance twice! That's not all Stantler can do, though. If Oricorio is gone, Stantler can skill swap with an enemy. But why would you want to give an enemy DANCER?! One of the best abilities in the game?! You're about to find out.
3. The Suicide Bomber

Cresselia (F) @ Sitrus Berry
Ability: Levitate
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lunar Dance
- Moonblast
- Protect
- Psychic
Ladies and gentlemen, this is Secret Weapon Number Two! You already know what Lunar Dance can do and why we use it. We use it as a desperate, last-ditch attempt to help the Pokemon that are still alive for when it can no longer fight. But wait a sec- do you know what happens when someone uses Lunar Dance around an enemy with Dancer? That's right, they KILL THEMSELVES! You can instantly win with just the press of a button!
4. The Medic

Pawmot @ Focus Sash
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Shock
- Revival Blessing
- Close Combat
- Fake Out
If you thought Lunar Dance could only be used once, you're dead wrong! And thanks to Cresselia, you can also use Revival Blessing MORE than once! That's because Lunar Dance restores your HP and your PP, so you can keep on fighting and keep on reviving. Don't get me wrong, Pawmot ain't just a one trick pony. Fake-Out is an important move in its utility belt, AND it carries a focus sash so that way it can guarantee a Revival Blessing!
5. The Brave

Articuno-Galar @ Adrenaline Orb
Ability: Competitive
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freezing Glare
- Protect
- Hurricane
- Ancient Power
Stantler's ability Intimidate is good enough in its own right, but it still gets skill swap! But why would you want to give your opponents the ability to intimidate? It's such a good ability. Why would you want to lower your OWN attack?! This is because Galarian Arcticuno has its held item, Adrenaline Orb... AND it has the ability, Competitive! Who needs an attack stat, when you can have more special attack AND higher speed?! Thank you Stantler!
6. The Finale

Houndstone @ Assault Vest
Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Body Press
- Stomping Tantrum
- Facade
I chose Houndstone as the last line of defense. It's gonna need to last a while in the endgame, so I gave it an assault vest so that it can stay bulky and have four good attacking moves. Obviously, we have Last Respects so we can deal massive damage out of revenge for the rest of our dead party, body press because it's bulky and we need it to deal good damage, stomping tantrum for some insurance, and Facade just in case I get burnt.
So what do you think of this team?