SV OU SV OU Electric Terrain Hyper Offense

Tomoki

Banned deucer.
I love the fast paced, high pressure play style of electric terrain. Here's the team:


Pincurchin @ Terrain Extender
Ability: Electric Surge
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Thunder Wave
- Memento
- Spikes

Pretty standard set for Pincurchin. I decided to run tera water as an emergency check for rain teams. Besides setting terrain, he can pressure more defensive teams by setting up spikes. Thunder Wave allows him to not be setup fodder while memento gives me a way to get a free boost on Iron Valiant/Hawlucha or get my rapid spin off with treads, leading to a potential sweep.


Iron Valiant @ Magnet
Ability: Quark Drive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Calm Mind
- Psyshock

This valiant set can take over games all by itself. Typically will switch in on Great Tusk or hearten bluffing CC to start getting my boosts. Tera Electric makes thunderbolt extremely powerful with the terrain and magnet boosts. More importantly it allows me to continue setting up on gholdengo without fear of his Make It Rain or Thunderwave. Psyshock is to hit Iron Moth, closdsire, venusaur, galarian slowking and Blissey.


Hawlucha @ Electric Seed
Ability: Unburden
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Tera Blast

The star of the show! Unburden Hawlucha is nothing new but tera electric allows it to bypass its most common counters including Zapdos and Corviknight. I'm able to dodge thunder wave and actually continue setting up in front of Zapdos. I can also negate the potential burn from Moltres and rocky helmet damage from core since tera blast does not make contact. Hawlucha solo sweeps many of my games. Landorus - T and non-ice spinner Great Tusk are setup fodder for Hawlucha. Being able to setup in front of two of the most common Pokémon is very nice.


Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Supercell Slam
- Ice Spinner

Treads does a little bit of everything. It can lead off vs combey or arachnida and deny webs. Custap berry arachnida can be slightly annoying since it has a chance to survive my supercell slam and is able to ohko in return with surf or liquidation. Booster energy is dual purpose. I enjoy having the boost when I'm leading to kill opposing leads and it's nice late game in case Pincurchin died. Tera ground is to boost earthquake even move. Treads will also OHKO Landorus after the intimidate drop. Booster energy may seem strange at first but when you consider I may want to use treads as an anti lead or use ice spinner without losing my atk boost it starts to make sense. Ice Spinner is also a nice way to reset my own terrain. I'll often Ice Spinner before death, go into pincurchin and then look to momento and setup with Hawlucha.


Iron Leaves @ Life Orb
Ability: Quark Drive
Tera Type: Psychic
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Psyblade
- Wild Charge
- Close Combat

Leaves is a potent wallbreaker. It specializes in blasting holes in the enemy team for Hawlucha or Iron Valiant to take advantage of later on. It also has the potential to sweep on its own. Tera psychic Psyblade boosted by Life Orb is very spammable, especially if the opposing teams lacks a ting-lu or Kingambit. I have experimented with substitute as well as leftovers and twisted spoon and while there are merits to those, I've found this set gets me the most mileage. Wild Charge doesn't hit much, it's mostly for corviknight. It is also nice to have if I find myself in front of a moltres and I'm not +2.


Enamorus (F) @ Choice Scarf
Ability: Contrary
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish

The 6th slot has been rotating. I'm using Enamorous for now just for speed control outside of terrain and to give me a second chance in case leaves, valiant or iron treads should happen to get low and/or statused. It's likely not optimal for my compensation and I'm very open to replacing this mon. I have tried Hatterene both with eject button and electric seed calm mind, all of the quark drive mons, raging bolt and Alolan Raichu but nothing felt great.


I'd appreciate some insight. It's hard for me to perfect this team because I don't fully understand my weaknesses, even after hours of playing. Most of my losses I'd say my team had the potential to win if I had played better so it's harder for me to pinpoint the weaknesses since they aren't consistent mons or cores that are giving me problems. The 5 Pokemon, other than Enamorous, are all performing wonderful for me but the 6 slot always seem wasted. So much so that I don't even end up using that Pokemon in most games. Skeledirge is the only mon I can think of routinely giving me trouble. Choice band dragonite can be annoying to play around as well.
 
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