I do feel there's a point to be made in all this that there is an underlying sentiment of "we prefer if bulky balence cores rose to being one of the dominant archetypes this gen"
Now whether it's because offense varrients are precieved as more chaotic, volatile, harder to plan around, less skillful, or just subjectively less fun and sure other reasons. I'm not assuming anything about anyone cause I'm sure everyone that prefers balence has their own special combination of reasons but that is the popular sentiment in this form under the subtext.
And I want to preface that that's completely fine and dandy. We're all entitled to our opinions and it's not like preferring a gen to center around balence is an unpopular or unreasonable thing to want. I just wish more where upfront with how their bias impact their opinions on certain mons and their overall vision of a funner meta game.
I feel the the discussion around Wellspring and the sides people take on it encapsulate ehst I'm trying to say perfectly. That why I went into the most detail about it on my previous post. If you prefer bulkier balence cores the Ogerpon is a headache for you. That makes sense to me cause Ogerpon is a wall breaker primarily so it would only make sense that her usefulness scales the more walls you give her to break. So if you want to run these bulky cores and don't want to try and adapt with specific Wellspring checks like sinisha then you have you have sacrifice a bit and adapt more speed and no I'm not talking just match em with HO. The thing is as a playstyle as a whole the Ogerpon sisters are your biggest Ops, both of them,(I'm still in the process of being convinced on base form, mono grass stab is such a nerf comparatively)
I find this no different than how offense varrients HAVE to make sure they have answers for raging neck and gambit, or how the HAVE to account for reliability getting out offense by mons like banded rillaboom, like every set of dragonite, roaringmoons extremely fast booster speed tier etc. So because Wellspring has such clear strengths and weaknesses I'm less inclined to see why it deserse to be banned over say a mon like Darkrai that cam kinda just stat cliff is way into being threatening for a large varriety playstyle not just balence cores. But in all honesty I think there's something beautiful about this gen and how there's so many strong pokemon and strong strategies everywhere that everyplaystyle has a few ops that they have to account for in the builder to succeed. There's no comp that's positive to neutral is every match up and I feel that helps the meta feel less solved and thus more adaptable and fun imo.
I think this was a more elaborate less memee version of what that other fella was trying to get at
I think the bias runs both ways. For example:
1
it's trash, always has been. i rarely use it. gking had 90% usage before this 'mon even came out because it's uninteractive nonsense. that ain't changing.
This is not a random but a top player. But I think we can both agree that this take is hyperbolized and rather insincere.
"I haven't had any trouble with Kyurem (because I play offense), so it's trash!"
It seems that whenever a fatbreaker is on the chopping block, there will be people fearmongering that defense will get too strong.
I don't have a huge problem with Wellspring, personally. I rated it a 5 because I think a suspect would be a good opportunity for people to discuss and explore counterplay, like what happened to Gouging Fire. As you've stated, it's strongest into certain fat balances. Messing up just one archetype is not a huge issue. These structures can and should adapt with new tech like Sinistcha. Stall can deal with it with Hydrapple or a dedicated Tera on Dozo. BO can limit it with multiple mons like Pult, Zama, and Bolt, among others. If it doesn't end up getting banned, I wouldn't mind.
My biggest problem is with Kyurem. Purely special or physical sets are not the issue. The mixed sets (Dragon Dance with Freeze Dry, All Out Attacker with Loaded Dice) are a problem because they have very limited counterplay into both balance and stall. In fact, Mixed Kyurem takes advantage of the traditional counterplay, baiting in and destroying the likes of Glowking and Blissey to either win outright or open the way for teammates like Valiant/Bolt to clean.
A mon that beats just one archetype is fine, even healthy. A mon that beats multiple playstyles is a problem. The way I see it, Kyurem is in that issue territory. I often see people grouping Balance and Stall into the same category of "fat". These are fundamentally different archetypes with different strengths and weaknesses. When a mon is destroying both of these types of teams that is a red flag.
I think many of us can agree that the game tends to be more fun when many playable archetypes are viable. Some people might enjoy an offense-on-offense fest but I doubt they would be in the majority. Likewise, I was not a huge fan of SS OU which was dominated by teleport fat.
The council directs the meta in the way that they think will be the most enjoyable for the largest population of players, as they have always done.