Rain Teams in SV OU
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So with discussions about potential suspect targets getting more heated, I thought I should cool it off a bit with a SV archetype that has had ups and downs in the DLC2 metagame, rain. Rain initially hit it off very well after people discovered that Archalduon was, let's say, broken. Rain preceded to dominate both tournaments and ladder during the time period Arch was allowed in the ier, but after the bridge was banned, rain saw a meteoric falloff. However, players have experimented with rain since then and have come up with some pretty unique team compositions that have pushed the boundaries of rain. I personally think that rain has potential to be a top tier playstyle and I have compiled a list of the different mons that can abuse rain.
The Rain Setter(s)
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The primary rain setter, Pelipper boasts a ton of useful traits. Water/flying typing is only weak to rock and 4x weak to electric, which while this sometimes can be a problem does work out in most cases. It also has quite good physical bulk, which if invested can make it pretty tough to take down on that side, and also allows it to invest more into its special defense. It also can hit quite hard with 100% accurate hurricanes and rain boosted surfs (weather ball can be used, but surf is more reliable). Pelipper also has quite a few utility options at its disposal. The most obvious are roost and u-turn. Roost allows pelipper to keep itself healthy over the course of the match, something which is exclusive to it and hippowdon in the weather setting department. U-turn allows pelipper to get teammates in easier by taking a hit and then slow u-turning out into these rain abusers.
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The only reason that I put the bracketed s in the title of this part, politoed is mostly outclassed by pelipper, and for good reason. Pelipper has a much better defensive typing, much better bulk and a variety of moves that politoed wishes it has. There are some niches options that politoed gets that pelipper doesn't though. Encore is the big thing, with it giving free turns to rain abusers. It also is much faster then pelipper, which while usually detrimental to it as pelipper can slow u-turn out to a teammate, means with investment, politoed can outspeed some threats that pelipper may struggle with. Chief among these is raging bolt, who oftentimes can give rain some struggle, but politoed can invest enough speed to outspeed the standard set and lock it into thunderclap or calm mind, which can force it out and give rain some breathing room. Finally, politoed has some cool coverage moves, the two main ones being earth power and focus blast, hitting some types for super effective damage that pelipper cannot do the same to. Despite all the positives I listed, politoed is not recommended as the rain setter, but maybe somebody could squeeze out something from it that pelipper cannot replicate.
The Standard Swift Swimmer
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Yes, barraskewda gets its own section, that's how important it is for rain teams. Barraskewda is the fastest and most powerful swift swimmer in SV OU (that doesn't kill itself with its moves) and cements it as an almost mandatory slot. With flip turn, barra can pivot out of threats while still doing good damage. Boosted liquidations hit hard even on resisted mons and with tera water, an even slightly weakened team can crumple to boosted hits. Aqua jet allows barra to pick off any slower priority users (such as gambit) instead of being ko'd by them. Lastly, close combat is a great coverage move which smacks most common resists for big damage. Choice band is the standard, but mystic water can also be used to still have big damage but have the ability to switch up moves. Some niche coverage options are ice fang and poison jab. Tera ghost can help deal with dragonite, something that can ignore aqua jet's priority with extreme speed.
The Other Swift Swimmers
I will firstly state that I will not be discussing every mon that gets swift swim, only the ones that do have a genuine place on rain teams, though of course every swift swimmer can work to some degree.
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The next best swift swim option, kingdra is the only viable special swift mon in the tier and is able to do solid damage with its attacks. It can either go with a specs set or a focus energy set. The specs set is more immediately threatening and can afford to fit more coverage into its moveset or flip turn to pivot out of walls. The focus energy set trades the ability for immediate damage in return for very powerful and consistent damage. This way, kingdra doesn't have to worry about draco meteor special drops at all and thus can overwhelm some teams with the sheer power and move flexibility it has.
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Another amazing swift swim mon, basculegion has immense power with boosted wave crashes and flip turns that can really put on the hurt. Basculegion can also fit on ice fang, which other swift swim mons cannot do usually, to deal with the dragon and grass types that wall other swift swimmers. Basculegion does need to go jolly in order to outspeed booster valiant under rain, so that is definetely an issue for it. You can also use its other ability, adaptability, to deal massive damage to even resists while giving up on speed. Basculegion is a mon that has two very different pathways that can both work well.
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A rising star on rain teams, Overqwil fills a lot of important holes for rain teams. Overqwil is a poison and dark type, which lends itself nicely for dealing with rillaboom and gambit, two priority users that rain struggles against. It also can absorb toxic spikes, which while not a huge deal since treads is very reliable at keeping them off and the fast pace of rain teams, can still be an issue. Overqwil can hit hard with its stabs+liquidation after an sd boost, which while somewhat unideal, isn't too much of a deal when its dealing massive damage. Waterpon does not like switching into overqwil, which is a big thing. Alternatively, overqwil can drop sd for some other supportive move, though this is not recommended unles the rain team can compensate for the lower power. Spikes, destiny bond and toxic spikes can all provide valuable utility to a team. Overall, overqwil is a really dynamic mon on rain teams that fills a ton of holes.
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The most niche of the swift swimmers, floatzels main issue is being mostly outclassed by barraskewda. Barra is faster than it and hits a bit less hard, but still hits hard enough. However, for raw power with amazing speed, floatzel has you covered. With rain boosted wave crashes, floatzel hits extremely hard, with even bulky resists taking massive damage (dondozo is 3hit ko'd by tera water wave crash under rain, which is insane). The moves on floatzel are the same as barraskewda, flip turn, aqua jet and cc all provide floatzel moves to click before it will kill itself from the recoil.
The Electrifying Electrics
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The premier thunder abuser on rain teams, raging bolt provides a lot of utility to rain. It firstly acts as a great waterpon check as its able to wall both stabs and weaken it with thunder or thunderclap, depending on whether the waterpon has clicked sd or not. Secondly, it acts as a dangerous wallbreaker for rain, with the combo of weather ball, thunder and dragon pulse/draco meteor not having many switchins. Raging bolt can also pick either booster which has good power but allows it to switch up its moves, specs to deal absurd damage or AV to take a lot of special hits. Raging bolt is a mostly one note mon but it is an invaluable part of rain teams.
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Although usually outclassed by raging bolt, zapdos can still find a niche on rain teams. It's main advantages over raging bolt are stab hurricane to deal with tusk and grass types easier, the ability to switch into ground types easily and a higher speed stat meaning it can actually threaten most ground types not named iron treads (who won't do much to it). With the combo of thunder, weather ball and hurricane, zapdos can threaten a lot of the tier. It's last moveslot can be one of roost, volt switch or agility to change up its counterplay quite a bit.
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The third, and most niche of the main electric abusers, thundurus therian is a really strong mon that has decent coverage in order to hit the grass and ground types that wall its stab thunders. It also packs volt absorb to temporarily stop any raging bolts that try to click electric moves against rain teams, which is usually a big pain for them to deal with. Tera electric thunders can deal absolutely absurd damage to teams that have lost their ground type, making it a devestating wallbreaker. There is also the possibility to use hammer arm to hit blissey for big damage, but just don't. A more utility focused set with u-turn/volt switch and knock off to cripple walls is a decent idea and something the other electric types can't accomplish.
The Scary Steels
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An almost mandatory slot on rain teams, treads fills the niche of a ground type, raging bolt check, stealth rocker and rapid spinner all into one slot that cannot be replicated be much on rain. With a ground/steel typing, iron treads can be quite defensively sound without a fire weakness and can do solid damage to some things. It's moveslots are also somewhat customisable after the mandatory stealth rocks and rapid spin. You can either go physical with e-quake, iron head or ice spinner, or special with earth power or flash cannon. Knock off can remove items from pesky opponents like ghold, steel beam can do solid damage if invested and allows treads to get off the field quicker and finally volt switch can pivot out of a battle into an abuser. Overall, treads is a really important part of rain teams and at worst should be heavily considered on them.
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What would an SV anaylsis post be with the supreme leader himself, Kingambit (not
Finchinator though sadly, would love to see him on a rain team lol). Kingambit loves the reduced fire damage and detterence of mons that usually counter it in tusk and fast fairy types that rain provides while in return acting as a great wincon and bulky mon that they can fall back on. Kingambit is the go to steel mon that abuses the reduced fire damage rain provides. It can either use the more offensive variant to clean up games easier, or use the bulkier set with a wack tera type like flying or fairy in order to set up easier.
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Tinkaton has found itself being used on all kinds of teams more so lately as a really good disruptive mon. On rain teams it can accomplish a similar role. With pickpocket it can steal opposing mons items to really disrupt their gameplan and with mold breaker it can t-wave on ghold and hatterene and stealth rock on the latter. With knock off and encore, tinkaton can be really disruptive and still do pretty good damage with ice hammer, gigaton hammer or play rough. The reduced fire type attacks means that it can even do this on mons it usually couldn't, such as iron moth. Tinkaton also gives rain a decent answer to bolt with encore to lock it into one of calm mind, thunderclap or dragon pulse.
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Hisuian Goodra is a mon that has quite the defensive profile for rain teams, with it having great defense and special defense in order to wall lots of the metagame. With rain allowing for goodra to use thunder and boosted hyrdo pumps, it can deal solid damage to any team. With draco meteor as well, it can threaten quite a lot of common mons. It's last moveslot can either go to another coverage move in sludge wave, ice beam or flash cannon, a physical option in e-quake or body press or knock off to provide utility. As stated beforehand, hoodra can wall a lot of threatening mons which includes raging bolt, rillaboom and waterpon which is otherwise difficult to do. Overall, hoodra can provide great firepower and excellent defensive prowress all in one mon.
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Ghold is a mon that does have potential on rain teams, but can sometimes be lacklustre. With boosted thunders, some mons such as gambit or hamurott that might switch into it are taking big damage from thunder (hamurott is ohko'd by thunder). However, it faces stiff competition with other steel types and thunder doesn't hit as hard as it likes due to not having stab on it. There is potentially a rain team structure that could bring out the best of ghold, but that has yet to be implemented.
The Water type Warriors
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As they say "If you can't beat them, join them". Despite being a major annoyance for rain, they can utilise waterpon themselves to deal pretty great damage. With a set of SD, ivy cudgel, grass stab and play rough, waterpon can deal massive damage. Tera water and rain boosted ivy cudgels can even OHKO bulky resists such as raging bolt. It can also provide utility in encore or knock off if needed while still being threatening if it doesn't sd up. Overall, waterpon can be quite great on a rain team and can deal heavy damage to opposing teams.
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The other water type OU mon that fits well in rain, primarina can be pretty offensively threatening. With calm mind, primarina can boost itself up further in order to sweep. With surf and either moonblast or draining kiss, primarina hits a lot of the tier for big damage, as even usual checks in glowking are overwhelmed. In the last moveslot, primarina can slot any of substitute, flip turn, energy ball or stored power (the last one being a favourite of mine). Prim can also go in a different route with liquid voice psychic noise helping in the stall matchup by making sure blissey and clodsire cannot heal off its damage.
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Azumarill is known to be a hugely threatening mon, but under rain its a different beast. With rain boosting its liquidations and aqua jets, azumarill can pick up kos it usually wouldn't. With belly drum, it can massively boost its attack at the cost of 50% of its health. Frailer resists such as roaring moon can potentially be OHKO'd by a +6 aqua jet under rain, which means most things will falter after some chip. Azumarill can also provide a temporary stopgap to raging bolt, as it is immune to its dragon moves and thus you can pivot into a electric resist/immunity much easier. This of course can be unreliable, so be careful. Overall, azumarill can be a dangerous cleaner on rain teams that can snipe targets it should have no reason to ko.
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The once poster child of rain (besides keldeo), greninja still has a place on these teams. Despite its mediocre 103 special attack, boosted rain moves can still hurt many mons. If greninja picks up a ko, it becomes insanely scary for the opposing team to deal with due to battle bond (protean is nice, but not as good). After that, its hits will be chunking even resisted targets for big damage. Greninja can also utilise water shuriken to get past some priority users in kingambit and raging bolt. It also has amazing coverage, with all of ice beam, grass knot, sludge wave and extrasensory being good moves to choose. Overall, greninja can be slow to get going, but when it does it can be very devestating.
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The OG water type rain abuser, keldeo still finds itself as a valuable mon on rain teams. There are two directions you can go with keldeo, either a specs set that deals pretty amazing damage with priority in vacuum wave and pivoting in flip turn, or a cm set that can snowball out of control. I believe the cm set is better as it helps a lot against stall, something which rain has difficulties dealing with. Unless they have amoonguss or toxapex (which tera steel kinda walls then), they won't really be able to much in return to you. Taunt is an option on these sets so pex or amoon can't toxic you or recover off the damage to try and stall keldeo out. Keldeo also helps against kingambit, resisting both stab moves, so its a nice interim measure against it. Overall, keldeo is still really amazing on rain teams and can help in difficult matchups.
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Despite massively falling off this DLC compared to its potential brokeness in DLC1, manaphy still has a good place on rain teams. Manaphy can go for two different routes to boost itself. The first is the more straight forward, by utilising tail glow to massively boost its special attack, manaphy can use rain boosted surfs to slam even resists for big damage (raging bolt takes 60% min from a surf) and can use coverage moves in ice beam, alluring voice and energy ball in order to hit some bulkier resists. The second option is by using the double dance set, with acid armour and take heart manaphy can boost itself to make itself unkillable on both sides. It can then use rest in order to heal itself immediately and its ability hydration means it wakes up immediately. Despite only having scald as an attacking move, manaphy can be a frightening presence with this set that teams can severly struggle against.
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Quaquaval is definetely more of a niche option, but can be devestating if done well (Magcargo also hates this mon, which is something lmao). With sd and aqua step, quaq can boost its speed while dealing amazing damage with rain boosted aqua step's. Every ko of course makes it even more powerful, so sacking mons (which is sometimes what you have to do to outplay rain) is no longer viable. With its fourth moveslot, it can pick a few moves. Rapid spin provides a speed boost while acting as secondary hazard removal, ice spinner, brave bird and knock off can hit crucial targets for big damage and roost can help quaq in the longevity department. Quaq can be pretty deadly on rain despite mostly being outshined, so it can definetely put in the work.
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Volcanion is a niche option on rain, but can work quite well. Although you can no longer use flamethrower reliably, boosted steam eruptions are absolutely devestating to opposing teams, doing massive damage to even resists. It also helps a lot against waterpon due to being immune to water type moves, resisting play rough and having solid physical bulk to take power whips. With sludge bomb, it can do solid damage to it and make sure its sweep is limited. Overall, not a bad mon on rain, just difficult to fit in with all the other abusers.
The Hurricane Hitters
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I didn't mention this in the water type section since I believe it is a bit too niche to be used consistently, but not too niche to mention in the below section, so here it is. Walking wake is mainly known for being on sun teams, utilising boosted hyrdo steam's along with proto boosted attacks to deal frankly absurd damage. However on rain, despite being more niche, it can still provide some serious firepower. Rain boosted hydro steam's still hit hard on many mons and in rain wake can used 100% accurate hurricanes that can deal with the grass types that wall hyrdo steam. It also helps massively in the sun matchup, abusing their own weather to its own effect in order to deal massive damage to the opposing team. Wake is probably bordering on the niche side of rain abusers, but it can work well.
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Dragonite has established itself as a good rain mon with it having both thunder and hurricane, which only zapdos has besides some very bad mons (sorry kilowattrel fans). The defensive profile of dragonite is very good for dealing with waterpon, a nightmare matchup for rain as most know, while not lacking offensively. You can either go with a fully special set, using moves like draco meteor, hydro pump, hurricane and thunder to suprise teams that expect a physical dragonite, or a mixed set with some of the above moves but also including coverage like low kick, e-quake and the obviouse e-speed to hit teams on their frailer side always. There is also the agility set that can clean teams up really easily late game by outspeeding most things in the meta. Dragonite is a really dynamic mon on rain teams that can provide a lot to the table.
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(Mf looking very cursed today) Tornadus therian is the secondary hurricane abuser on rain teams, utilising some of the most powerful hurricanes in the game and amazing speed to decimate unprepared teams. With nasty plot, torn-t can reach quite high power levels and has great coverage to back it up. All of weather ball, grass knot, sludge bomb, dark pulse, focus blast and psychic are valid coverage options to hit mons that resist your stab move. It can also slot in utility options such as taunt, knock off and u-turn to annoy teams further. Finally, with regenerator, torn-t can be suprisingly bulky and does not mind taking chip damage too much.
The Niche Names
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Now, it may seem weird for me to put basculegion female on this list due to the fact that not only is it a swift swim mon, but it's male counterpart is in the swift swimmer category. However, that last part is what kills its viability, why use a ghost/water type swift swimmer when the male version is much better at it. Well, the main thing is hitting on the special side, which is nice, but isn't enough. However, there could be some team that lets basc-f thrive, so I thought mentioning it here was a good idea.
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Crawdaunt used to be a staple on rain teams due to having strong adaptability boosted crabhammers and aqua jets that absoluely decimated teams. However, in SV where everything can get adaptability boosted moves by using tera, crawdaunt has fallen off combined with its low speed and fraility sometimes being too much of a hinderance. Furthermore, the large amount of priority in the tier means sometimes even aqua jet isn't enough to alleviate its speed issue. However, crawdaunt is still by far one of the scariest attackers in rain if it gets an attack off, with either sd or tera water making it do mind boggling damage numbers (like crabhammer in rain at +2 with tera water doing min 75% to multiscale dragonite, which is absurd).
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Wugtrio is a bad mon. I'm not even going to sugarcoat it. But
Delibird Heart used it to win a OU room tour, so it's worth a mention. In his own words "the team would be a gajillion times better if you simply replaced wug with like rbolt or keldeo or any other rain abuser lol".
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Bellibolt despite being one of the best mons ever, sadly isn't really good in SV OU. However,
spook used it in his
Bellibolt Rain Team to get 2nd on the ladder, which is an impressive feat. With a mono electric typing, bellibolt is much better as an AV user, with it having less weaknesses then the other bolt. Bellibolt's ability, Electromorphosis, allows bellibolt to power up its next electric type move to absurd levels after getting hit. With tera blast fairy and weather ball, bellibolt can deal super effective damage to a lot of threats while being a good defensive mon.
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(Assume this is the aqua form, I couldn't find the pmd sprite for it) Tauros aqua is a mon that not only can abuse rain, but can also be a good check to a few threats to rain. Primarily, it is a great check to kingambit as it resists both stab moves and can fire back with a powerful CC. Boosted wave crashes can also put the hurt on targets that think its going to be more defensive. It can also use two different abilities to increase its survivability. Intimidate is the better of the two, making tauros much bulkier on the physical side, while cud chew is more niche but with sitrus berry can be a nice option to recover 50% hp, acting as a pseudo recovery move.
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Ludicolo was once the pinnacle of swift swim abusers, but has since fallen out of favour as better abusers have been introduced. However, ludicolo can find a niche on rain teams by using its second ability, rain dish, and using a more defensive ev spread in order to survive a myriad of hits. With leech seed and encore, ludicolo can sometimes just shut down entire mons, walking wake being chief among them as it can survive two draco meteors and get a leech seed off. Other mons such as kingambit will be encored and leech seeded until they switch out, giving the team breathing room. I haven't used this mon in a while, but I am confident it is still good in this meta.
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Although mostly outclassed by treads on rain teams, tusk can still act as a ground type that can control the hazard game on both sides of the field. It is more offensively threatening than treads could ever hope to be, with headlong rushes higher bp and tusk's higher defense stat meaning it can take more hits. However, treads is most of the time a better option due to its higher speed and volt switch, but tusk deserves a mention.
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Finally, I'm going to list a mon that I have been experimenting with a lot that has had a decent amount of success from my testing. Jolteon is the fastest non boosted thunder user in the game, and it also is completely immune to electric moves, which helps against one of the more difficult matchups for rain in raging bolt. With tera fairy, jolteon can actually sit on raging bolt for days, forcing it out and making sure it doesn't want to come in. With calm mind, thunder, alluring voice and weather ball, jolteon can be suprisingly threatening to a large variety of mons as not much can outspeed it. Overall, a mon that I think has great potential on rain teams due to its unique traits.
Conclusion
As can be seen above, rain has a lot of variety in its team options and can quite varied in its mons that abuse it. I feel like with a bit of boundary testing, rain can thrive in this meta, or at the very least be a great playstyle. Is there any I missed? Do you think there is an obvious mon I missed? (like golduck lmao)
Also thank you to everybody on the TrainerAid Discord for helping me out with some of these mons, some of which I didn't even consider in the first draft of this.
And thank you to anybody how read this. I know that this is a lot to read, and most may skip over, but if you read even half of this than I hope you have learnt something about pokemon's wettest archetype.