Metagame SV OU Metagame Discussion v4

I would like to know if a Survey is in the Council's plans, perhaps after the first (few) week(s) of the World Cup.
I would like to know the player base's opinion on Tera Blast, this subject has dragged on for a long time and generated several cyclical and repetitive posts.
If the support is less than something around 2.5, I would like to suggest that Tera Blast be black listed along with Terastalization. Enough of "we could retest Volcarona and Quick Drop Regieleki" and "Dragonite and Kyurem are only debatable because of Tera Blast".
If there is a support that sustains future discussions it will be welcome, even if it is not the priority (I'm looking at you Waterpon), having indecisions in Suspects like in Roaring Moon due to the Tera Blast factor was counterproductive and will be a problem in almost every future Suspect.
And regardless of Tera Blast, I think Dragonite lacks immediate power, spammable STAB, and speed even after 1 DD, which allows more reactive counterplay than many elements in the tier currently. The maildragon is fine, it's just a great Pokémon.
 
Btw, zamazenta gets ice fang, which while it doesn't do as much as tera blast ice, means that its not a tera hog, while still doing good enough damage to these mons.
-1 252 Atk Zamazenta Ice Fang vs. 252 HP / 4 Def Landorus-Therian: 196-232 (51.3 - 60.7%) -- guaranteed 2HKO
252 Atk Zamazenta Ice Fang vs. 244 HP / 36 Def Gliscor: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO after Poison Heal
252 Atk Zamazenta Ice Fang vs. 252 HP / 0 Def Multiscale Dragonite: 140-166 (36.2 - 43%) -- guaranteed 3HKO
252 Atk Zamazenta Ice Fang vs. 252 HP / 0 Def Dragonite: 280-332 (72.5 - 86%) -- guaranteed 2HKO
This is a legitimate option - I just use Tera Blast to avoid Rocky Helmet damage from Landorus and Static paralysis from Zapdos.
 
:sv/blaziken:
Blaziken @ Life Orb
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Swords Dance
- Close Combat/Low Kick/Flare Blitz
- Knock Off
- Tera Blast​

Just wanted to share a cool set I’ve been running. Tera Blast Fairy is a busted move on a bunch of sweepers, Blaziken is no exception. At +2 it OHKOs Tusk/Zama/Dnite/Ting in one while maintaining its Sucker Punch resistance. LO lets you run Jolly on this to outpace Pult/Zama without sacrificing much power. Knock hits Gking/Ghold/Pecha while being ruinous to Moltres. CC/Low Kick is strong STAB, but if Zap/G-Weez is bothering you too much, Flare Blitz ensures a free KO on those.
 
btw if you want to see that more bulkier crack kyu

Kyurem @ Leftovers
Ability: Pressure
Tera Type: Ghost
EVs: 248 HP / 108 Def / 120 SpD / 32 Spe
Adamant Nature
- Substitute
- Protect
- Dragon Dance
- Icicle Spear

i got this guy some bulk here. realistically you set up vs wellspring or alo and can do whatever you want. i got this spread to outspeed wellspring after a dd, which isnt too bad as you really put a lot of pressure on mons. Tera ghost was here for really ppstalling non roar zama or a dozo. and the bulk?

252 SpA Gholdengo Make It Rain vs. 248 HP / 120 SpD Kyurem: 384-452 (84.7 - 99.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Iron Valiant Close Combat vs. 248 HP / 108 Def Kyurem: 380-450 (83.8 - 99.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Great Tusk Headlong Rush vs. 248 HP / 108 Def Kyurem: 192-226 (42.3 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Garganacl Salt Cure vs. 248 HP / 108 Def Kyurem: 84-102 (18.5 - 22.5%) -- possible 6HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 108 Def Kyurem: 90-106 (19.8 - 23.3%) -- possible 6HKO

The only true counter to this is kingambit, so have a zama or val and youre prob fine
:SV/Skeledirge:
Be careful about who you ignore... They might come back to haunt you.

Not a fan of this set. In addition to the herculean task of needing to keep hazards off, there are many roadblocks to this sets potential such as the number of turns needed to set it up, Icicle Spear being a bad and inconsistent move, and the many Tera Pokemon / non-Tera that can counter it between Tera Water Ting-Lu, Tera Water Gliscor, Offensive Heatran, Skeledirge, Tera Fire Roar zama, Gambit, Random Tera Water Bulk Up pokemon like Okidogi, etc. Feel too slow against offense and I find that bulkier teams have the resources to handle it. Genuinely feels like it has a bad MU against the entire metagame whenever I have used it. It has been annoying to face when I've on the receiving end, but its mostly just been that - annoying. I would prefer facing this over the special subtect set since counterplay is much easier.
 
Not a fan of this set. In addition to the herculean task of needing to keep hazards off, there are many roadblocks to this sets potential such as the number of turns needed to set it up, Icicle Spear being a bad and inconsistent move, and the many Tera Pokemon / non-Tera that can counter it between Tera Water Ting-Lu, Tera Water Gliscor, Offensive Heatran, Skeledirge, Tera Fire Roar zama, Gambit, Random Tera Water Bulk Up pokemon like Okidogi, etc. Feel too slow against offense and I find that bulkier teams have the resources to handle it. Genuinely feels like it has a bad MU against the entire metagame whenever I have used it. It has been annoying to face when I've on the receiving end, but its mostly just been that - annoying. I would prefer facing this over the special subtect set since counterplay is much easier.
Here's the thing, some of these don't actually beat it. Tera water gliscor has to be SD otherwise it just straight up loses to this set (which most SD gliscor aren't, since they much prefer Tera Normal). Offensive heatran has to use magma storm to reliably break sub, which with pressure only has 4 pp, as earth power doesn't break mcribs variant (which means that they will have to use taunt+2 earth power, which wastes 6pp in total). Random Tera water bulk up mons is literally just Okidogi and sometimes Tusk (though tusk far prefers other teras/moves). A lot of these also require tera to beat kyurem, which a proper kyurem team should be able to exploit. If we disclude tera and the pokemon that don't actually beat it, that leaves just kingambit and skeledirge. And realistically, ting lu ain't the hardest thing in the world to beat, skeledirge is incredibly uncommon rn (and even then with proper predictions, you can PP stall it), and gambit wants to preserve its health as much as possible for an endgame sweep. Also btw, hazards are easier to get off then ever. Geezing is the strongest its ever been, corv+cinder works well still and tusk or treads still work perfectly fine. Against offense, you can easily get up multiple DD's on a pokemon that can't really harm you (there will be one), and against defense, while something like mola may take your hits, you still use that as setup fodder. There have been games where kyurem looks like it cannot win because its too offensively threatened, only to win because it could adequately pp stall opposing mons.
 
Hello there, a few days ago, I have finally cracked the 2000s on the ladder something I haven't done before. Right now I am sitting at number 4 on the ladder with 2027 points. I dont know how long this will last but I am really happy with my gradual progression as a player.
peak.png

I wanna share some of my experience by doing a team analyses with one mon that has been discussed recently, Dragonite.

Let's take a look at some teams I have fought on high ladder. I have encountered my fair share of different Dragonites. Keep in mind none of this is guaranteed. There will always be exceptions

1) https://replay.pokemonshowdown.com/gen9ou-2349030914-ypryw7n996ece849dp8gyw8pha2xpb0pw


In these replays, you see pretty much no hazard control. Which means it is pretty obviously HDB. Not groundbreaking. HDB variants can run various tera types to great success, so that doesn't tell us much. However in the first replay, you can see Nite is accompanied with Ghold, Deoxys and possibly a tera Garg or Ting-Lu so it is not really a Zama weak team(so unlikely encore, tera ghost or fly). Furthermore, it lacks priority besides potentially Nite so you can kinda guess that this teams Nite is E-Speed, either 3 Attack or roost variants.

2) https://replay.pokemonshowdown.com/gen9ou-2353246957-gvbgculwntwpfr1w9ycvofr5nffrxx5pw
https://replay.pokemonshowdown.com/gen9ou-2346861566-loyayp1rxby5kp94sex6oxsgyt9ktxkpw

In these two replays, Nite is accompanied with a priority user. There is a good chance that this Dragonite doesn't have E-speed, something useful to know if your go to answer is your own priority, lowering speed of D-nite or something else like a Booster Energy revenge kill. Unfortunaly, you can't discern anything else like tera type or moveset from the team structure alone. However, I can say from my experience that Nites on HO teams are usually HDB even when they have Tusk since most of the HO teams want extra insurance that Nite can set-up safely. That is not a set in stone rule though, so keep your eyes open. For example, in this match Nite turned out to be banded https://replay.pokemonshowdown.com/gen9ou-2349051571-fyloxmg3q8tt4f95uet84srqfc7st69pw instead of HDB


3) https://replay.pokemonshowdown.com/gen9ou-2347731682-ucm38kh4pbujoen7ujclm9icjfnyt0upw (please ignore that I forgot to change my Leafeon's ability to Chlorophyll)
Here you can see Hatt+ Threads combo with Nite. This team is loaded with two anti hazard tools. This was a giant red flag for me that this Nite might have something other then HDB. Tera Fire loaded dice Scale Shot is the 1st thing that might come to mind but there are potentially other things like lum, band, covert cloak or in this case leftovers. Weakness Policy is also not completely unheard of. Here you wanna be careful with how you proceed. Obviously you wanna get up rocks but the opponent wont make it easy for you.

4) https://replay.pokemonshowdown.com/gen9ou-2350098722-7b5xub6ab5fm7ufvn96ogg1tav263avpw

This team is similarly structured like in the 1st replay but it kinda breaks the "no priority" rule by revealing that this Nite has no E-speed despite not being accompanied by a priority user(unless Quick Attack Pon? :worrywhirl: ) showing you that no rule is set in stone. Ogerpon can be used to weaken Corv or Zama so it COULD be tera fairy Encore but other then that, tera might be hard to predict. However, know that as long as it wears HDBs, STATUSING NITE IS SAFE. There was also another match I had where Dragonite at +3, didn't KO Ninetales, one of the frailer mons in this tier. If you can force your opponent to burn Tera on a different mon, Dragonite loses a lot of strength and it gives you plenty of time to respond.

Now why am I telling you all this? None of those things are set in stone things least of all the tera types. However by analysing those things in the match, you will gain a clearer picture of how to fight Dragonite despite the set variety. It is impossible to figure it all out from the team alone but these tiny analysis can help you figure it out as the match goes on, they are tiny puzzle pieces that you can put together to get the full picture. If the team is kinda Gliscor weak, you might wanna be careful cause that D-nite might have Ice Spinner. If the team doesn't have any solid dragon answers, there might be a chance it could be tera fairy variant. But most importanly pay attention of how your opponent plays. If he goes Lando to intimidate your Zaama despite it being BP, it could be because it is tera ghost for example. If it leads Dragonite, there is a good chance it is banded and wants to claim a kill. This concept can apply to other mons as well like Kingambit or Kyurem. Hope this helps some ppl struggling with D-nite. More experienced players will probably think this is all common sense but mons can be kinda hard sometimes.

Edit: I wanna do a small correction but statusing HDB Nite isn't actually safe if you aim to paralyze it since tera ground is decently common. Other then that burning and poisoning should be safe since it rarely runs tera fire with HDB and tera poison is non-existant. Also Nite might or might not run HDB if the team only has one rapid spinner as hazard control. I have seen some high ladder teams run something else on D-nite with minimal hazard support. The best way to get information is to get up rocks during the games and pressure the tusk with hard call outs when you think your opponent is bringing it in, luring it with something like grass knot Lando or slowly pressuring it with chip in the form of Ting-Lu ruinination. Information is king in this game and you should aim to collect as much as you can if your resources allow it.
 
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Hello there, a few days ago, I have finally cracked the 2000s on the ladder something I haven't done before. Right now I am sitting at number 4 on the ladder with 2027 points. I dont know how long this will last but I am really happy with my gradual progression as a player.
I wanna share some of my experience by doing a team analyses with one mon that has been discussed recently, Dragonite.

Let's take a look at some teams I have fought on high ladder. I have encountered my fair share of different Dragonites. Keep in mind none of this is guaranteed. There will always be exceptions

1) https://replay.pokemonshowdown.com/gen9ou-2349030914-ypryw7n996ece849dp8gyw8pha2xpb0pw


In these replays, you see pretty much no hazard control. Which means it is pretty obviously HDB. Not groundbreaking. HDB variants can run various tera types to great success, so that doesn't tell us much. However in the first replay, you can see Nite is accompanied with Ghold, Deoxys and possibly a tera Garg or Ting-Lu so it is not really a Zama weak team(so unlikely encore, tera ghost or fly). Furthermore, it lacks priority besides potentially Nite so you can kinda guess that this teams Nite is E-Speed, either 3 Attack or roost variants.

2) https://replay.pokemonshowdown.com/gen9ou-2353246957-gvbgculwntwpfr1w9ycvofr5nffrxx5pw
https://replay.pokemonshowdown.com/gen9ou-2346861566-loyayp1rxby5kp94sex6oxsgyt9ktxkpw

In these two replays, Nite is accompanied with a priority user. There is a good chance that this Dragonite doesn't have E-speed, something useful to know if your go to answer is your own priority, lowering speed of D-nite or something else like a Booster Energy revenge kill. Unfortunaly, you can't discern anything else like tera type or moveset from the team structure alone. However, I can say from my experience that Nites on HO teams are usually HDB even when they have Tusk since most of the HO teams want extra insurance that Nite can set-up safely. That is not a set in stone rule though, so keep your eyes open. For example, in this match Nite turned out to be banded https://replay.pokemonshowdown.com/gen9ou-2349051571-fyloxmg3q8tt4f95uet84srqfc7st69pw instead of HDB


3) https://replay.pokemonshowdown.com/gen9ou-2347731682-ucm38kh4pbujoen7ujclm9icjfnyt0upw (please ignore that I forgot to change my Leafeon's ability to Chlorophyll)
Here you can see Hatt+ Threads combo with Nite. This team is loaded with two anti hazard tools. This was a giant red flag for me that this Nite might have something other then HDB. Tera Fire loaded dice Scale Shot is the 1st thing that might come to mind but there are potentially other things like lum, band, covert cloak or in this case leftovers. Weakness Policy is also not completely unheard of. Here you wanna be careful with how you proceed. Obviously you wanna get up rocks but the opponent wont make it easy for you.

4) https://replay.pokemonshowdown.com/gen9ou-2350098722-7b5xub6ab5fm7ufvn96ogg1tav263avpw

This team is similarly structured like in the 1st replay but it kinda breaks the "no priority" rule by revealing that this Nite has no E-speed despite not being accompanied by a priority user(unless Quick Attack Pon? :worrywhirl: ) showing you that no rule is set in stone. Ogerpon can be used to weaken Corv or Zama so it COULD be tera fairy Encore but other then that, tera might be hard to predict. However, know that as long as it wears HDBs, STATUSING NITE IS SAFE. There was also another match I had where Dragonite at +3, didn't KO Ninetales, one of the frailer mons in this tier. If you can force your opponent to burn Tera on a different mon, Dragonite loses a lot of strength and it gives you plenty of time to respond.

Now why am I telling you all this? None of those things are set in stone things least of all the tera types. However by analysing those things in the match, you will gain a clearer picture of how to fight Dragonite despite the set variety. It is impossible to figure it all out from the team alone but these tiny analysis can help you figure it out as the match goes on, they are tiny puzzle pieces that you can put together to get the full picture. If the team is kinda Gliscor weak, you might wanna be careful cause that D-nite might have Ice Spinner. If the team doesn't have any solid dragon answers, there might be a chance it could be tera fairy variant. But most importanly pay attention of how your opponent plays. If he goes Lando to intimidate your Zaama despite it being BP, it could be because it is tera ghost for example. If it leads Dragonite, there is a good chance it is banded and wants to claim a kill. This concept can apply to other mons as well like Kingambit or Kyurem. Hope this helps some ppl struggling with D-nite. More experienced players will probably think this is all common sense but mons can be kinda hard sometimes.
See I feel like this is why tera shouldn't be banned at all. I will admit that trying to figure out the patterns and sets of pokemon in gen 9 is harder than any gen before but for many pokemon the tera choice is either obvious, easy to counter, or dependent on the team the tera user is on. Many of the pokemon that are being looked at funny are from that 3rd category and I think the question we should be asking isn't whether tera breaks the pokemon but instead whether this pokemon has too much tera variety within all the seperate teamstyles? To kind of explain what I mean Dragonite's teras are (in theory) pretty simple to guess once you properly analyze what team it is on. However, what if a pokemon is on a team where you think it is going to tera into one type but it goes to another one? And what if that keeps happening to not just you but many other players as well? That is how you know that a pokemon is broken based on tera (imo).
 
seen some opinions catching up

tera blast ban is a band-aid solution to be sure but it’s still a solution to some issues, and in a metagame where so many top mons have three to six different viable sets there’s still merit in looking at it on the basis of centralization alone, since tb inherently makes checks to given threats less reliable.

[this is a :kingambit: 7% tb usage subtweet]

you’d think whether people find it oppressive or not would be less of an issue when it’s not so much just oppressive as uncompetitive, but i suppose that’s just not how ppl think
 
seen some opinions catching up

tera blast ban is a band-aid solution to be sure but it’s still a solution to some issues, and in a metagame where so many top mons have three to six different viable sets there’s still merit in looking at it on the basis of centralization alone, since tb inherently makes checks to given threats less reliable.

[this is a :kingambit: 7% tb usage subtweet]

you’d think whether people find it oppressive or not would be less of an issue when it’s not so much just oppressive as uncompetitive, but i suppose that’s just not how ppl think
Problem with the uncompetitive argument is that Hidden Power exists in 6 generations, and I would bet most people wouldn’t call that move uncompetitive. Hidden Power rarely if ever breaks any Pokémon in these older gens. Like Volcarona is allowed to exist with HP Ground, Rock, Water, etc for three generations, and not one of them has deemed Volcarona to much because of its access to HP(yes I know might be different with HDB). Yet here we are with Tera Blast, a similar move to Hidden Power, being a major part of why several Pokemon have been banned or suspected this Gen. Which is to say Tera Blast is in fact overwhelming.

Let’s compare:
1. Tera Blast is 80 BP compared to 70 or 60 bp
2. Tera Blast always gives a stab boost, or 2x boost
3. Tera Blast is either Physical or Special based on stats rather than type, or just always Special. So it is always using the better of your two stats
4. Tera Blast isn’t based on DVs/IVs meaning your Pokémon is at its best always(this is a numbers based game every little bit counts)

I’m sure there is more that I’ve glossed over, and it also doesn’t mention the weaknesses that Tera Blast brings. Such as requiring the mon in question to Tera rather than just being active from the get go, point Hidden Power. Even still, Tera Blast is substantially more powerful than Hidden Power to the point that Pokemon have been, and are using Tera Blast as their main stab attacking move.

So yeah, I’d say Tera Blast leans more towards overwhelming than uncompetitive. Would be like calling Terastilization as a whole is uncompetitive which the community has deemed as not.
 
Problem with the uncompetitive argument is that Hidden Power exists in 6 generations, and I would bet most people wouldn’t call that move uncompetitive. Hidden Power rarely if ever breaks any Pokémon in these older gens. Like Volcarona is allowed to exist with HP Ground, Rock, Water, etc for three generations, and not one of them has deemed Volcarona to much because of its access to HP(yes I know might be different with HDB). Yet here we are with Tera Blast, a similar move to Hidden Power, being a major part of why several Pokemon have been banned or suspected this Gen. Which is to say Tera Blast is in fact overwhelming.

Let’s compare:
1. Tera Blast is 80 BP compared to 70 or 60 bp
2. Tera Blast always gives a stab boost, or 2x boost
3. Tera Blast is either Physical or Special based on stats rather than type, or just always Special. So it is always using the better of your two stats
4. Tera Blast isn’t based on DVs/IVs meaning your Pokémon is at its best always(this is a numbers based game every little bit counts)

I’m sure there is more that I’ve glossed over, and it also doesn’t mention the weaknesses that Tera Blast brings. Such as requiring the mon in question to Tera rather than just being active from the get go, point Hidden Power. Even still, Tera Blast is substantially more powerful than Hidden Power to the point that Pokemon have been, and are using Tera Blast as their main stab attacking move.

So yeah, I’d say Tera Blast leans more towards overwhelming than uncompetitive. Would be like calling Terastilization as a whole is uncompetitive which the community has deemed as not.

Comparisons between HP and Tera Blast are super flawed and just not it. Hidden Power having such low base power and never having STAB on it meant it could very rarely be used as a tool to augment sweepers and mostly existed to give coverage in specific situations. You never fish with the move. It’s used for specific purposes.

Tera Blast solely exists to give power to set up sweepers (or some specific wall breakers) and is a very big commitment. It encourages fishing and the all or nothing nature as well as its “pick your counter play” effect, I’d argue is uncompetitive and not “overpowered”, because the move requiring a move slot and Tera usage is a lot to ask for.
 
tbh i think the ability to be physical is the biggest part of what makes tera blast different from hidden power. quiver dance (and shell smash) have pretty limited distribution, so there's only a few options for really volatile (and therefore likely to be uncompetitive) abusers and those options can be looked at individually. on the other hand, there way more Dragon Dance users who can use Tera blast to break through something that might otherwise defensively check them and continue sweeping
 
Comparisons between HP and Tera Blast are super flawed and just not it. Hidden Power having such low base power and never having STAB on it meant it could very rarely be used as a tool to augment sweepers and mostly existed to give coverage in specific situations. You never fish with the move. It’s used for specific purposes.

Tera Blast solely exists to give power to set up sweepers (or some specific wall breakers) and is a very big commitment. It encourages fishing and the all or nothing nature as well as its “pick your counter play” effect, I’d argue is uncompetitive and not “overpowered”, because the move requiring a move slot and Tera usage is a lot to ask for.
Comparisons between HP and Tera Blast are super flawed and just not it. Hidden Power having such low base power and never having STAB on it meant it could very rarely be used as a tool to augment sweepers and mostly existed to give coverage in specific situations. You never fish with the move. It’s used for specific purposes.

Tera Blast solely exists to give power to set up sweepers (or some specific wall breakers) and is a very big commitment. It encourages fishing and the all or nothing nature as well as its “pick your counter play” effect, I’d argue is uncompetitive and not “overpowered”, because the move requiring a move slot and Tera usage is a lot to ask for.
It is a lot to ask for, but is obviously worth it considering Mons keep using it, and teams having to built around it. Think about that, you’re risking potentially making one of your mons underpowered/useless, and time and time again people keep coming to the conclusion that it’s worth the risk. If a move is so powerful despite the risk involved then idk how else to describe it other than overpowered.

Honestly though something can both be overpowered, and unhealthy at the same time. Also idk how it’s not comparable. Just because there is risk involved in one? Fact is people are using the move for its ability to give any Pokemon an attack that has a type they wouldn’t normally have. You run Tera types thus Tera Blast types for specific purposes whether that be extended coverage or spammable stab. Just because one is tied to a mechanic doesn’t make it incomparable especially when both moves are used for very similar purposes
 
My two cents on Tera Blast is banning it would help with the variance issue. Mons that get access to whatever coverage move they want can shred through checks they normally shouldn't be able to. We all know this, so I won't get too into it. But I do think variance has been an issue with gen 9 from the start. Threat saturation gets worse because of it.

There is also the potential for really strong STAB combination, such as Roaring Moon's Dark/Fairy, that shouldn't really be given to mons like that. From a pure theorycrafting standpoint, this is problematic. Tera Blast can be maximized by looking at some of the best two type attacking combos (such as Ice/Electric, Ice/Ground, Flying/Ground, Grass/Fire, Ghost/Fighting, and Fairy/Dark) and giving mons with just one of those STABs the other half. And then, you have to factor that in with all the other variance. It's a lot. Anything that was already borderline could be put over the edge.

As for the comparison to Hidden Power, we are comparing a 60 BP non-STAB coverage move to an 80 BP STAB coverage move. That's about twice as strong because 1.5 x 80 is 120. And it can be physical or special, not just special. I'd also argue the game is better without Hidden Power on most mons. The game is designed around specific mons not getting certain coverages for a reason. I don't always agree with the choices GameFreak makes in that regard on every individual mon, but I do think the overall intention is correct for game balance.

Another mon I want to quickly give my two cents on is Kyurem. I liked the meta we briefly had without it much better because there was less strain on my teams. G-terrain teams were also better, although I don't know if that would be the same with Pech as a big presence now. If Kyurem did not have both special wallbreaking and the DD sets, or even if it didn't have Freeze Dry, it would be less straining in the builder.
 
Tera Blast is a high risk high reward strategy that I don't know if it's "uncompetitive" since most of the arguments you can say about it (encouraging defeating a counter, fishing for good MUs, risking all on one Pokémon, mostly strong on offense) can easily be applied to tera itself.
Therefore, while it could be uncompetitive, I don't think we should evaluate it that way.

I agree that HPower and Tera Blast clearly differ from each other. Soupeater already said it, the fact that it can be physical and allow Pokémon like Dragonite, Roaring Moon, Kingambit or niche stuff like Landorus Therian a new coverage move is what makes it too much right now. Of course Esparthra, Volcarona and Regieleki abuse it in the same way they could use Hidden Power I guess (tho it wouldn't be overpowered at all) but yeah the fact that it can go physical is the main problem right now.

SV is already a very fishy tier at least ladder-wise. So removing tera blast could help on that regard
 
:SV/Skeledirge:
Be careful about who you ignore... They might come back to haunt you.

Not a fan of this set. In addition to the herculean task of needing to keep hazards off, there are many roadblocks to this sets potential such as the number of turns needed to set it up, Icicle Spear being a bad and inconsistent move, and the many Tera Pokemon / non-Tera that can counter it between Tera Water Ting-Lu, Tera Water Gliscor, Offensive Heatran, Skeledirge, Tera Fire Roar zama, Gambit, Random Tera Water Bulk Up pokemon like Okidogi, etc. Feel too slow against offense and I find that bulkier teams have the resources to handle it. Genuinely feels like it has a bad MU against the entire metagame whenever I have used it. It has been annoying to face when I've on the receiving end, but its mostly just been that - annoying. I would prefer facing this over the special subtect set since counterplay is much easier.
Weavile (F) @ Leftovers
Ability: Pressure
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Substitute
- Protect

Nice counter now muahahahahahaha I love this mon.

It also beats Slowking-Galar and Iron Crown which otherwise beat other Kyurem sets!
 
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