Great Tusk:
I started with Great Tusk as my primary physically defensive wall and hazard remover. This set is the standard physically defensive set with Earthquake, Knock Off, Stealth Rock, and Rapid Spin. I used Tera Steel instead of the usual Tera Water, to counter Fairy and Flying type attacks better.
Slowking-Galar:
Usually when I build a team, I start with a physically defensive wall (Great Tusk) and a specially defensive wall, Slowking Galar in this case. Slowking-Galar also provides Future Sight support for Kingambit. The set right here is an Assault Vest variant with Future Sight, Sludge Bomb, Flamethrower, Ice Beam, and Tera Grass.
Corviknight:
Corviknight is this team's secondary physical wall and sweep stopper. It uses an Iron-Defense + Body Press set that walls basically every physical attacker in the tier except for Cinderace, which is covered by Great Tusk. Corviknight has full SpDef investment so that it doesn't die to Special Attackers. (You can choose between Defog and U-Turn.)
Zapdos:
Zapdos is this team's secondary special wall and primary offensive option against Flying types. It also checks a lot of special attackers that Slowking-Galar gets beaten by. However, I have to run a Max HP, Max SpDef set with Discharge, Hurricane, U-Turn, and Roost.
Kingambit:
Kingambit was added on this team for its superb offensive and sweeping prowess. It also pairs up well with Future Sight, especially if you use Low Kick, which this set is. Sadly, I had to replace Kowtow Kleave, which makes Kingambit match up worse against Gholdengo. The Tera for this set is Tera Flying so that it can set up freely on most Great Tusk sets and sweep.
Ogerpon-Wellspring:
Ogerpon-Wellspring was put onto this team because I haven't used Ogerpon-Wellspring yet and I want to. The set I'm using is Ivy Cudgel, Horn Leech, Play Rough, and Swords Dance. Ogerpon is also this team's main counter to Water types, which none of my mons resist otherwise, and a nice physical attacker.
Team:
Kingambit (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Low Kick
- Swords Dance
Corviknight @ Leftovers
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 8 Def / 248 SpD
Impish Nature
- Body Press
- Iron Defense
- U-Turn
- Roost
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Slowking-Galar @ Kasib Berry
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 108 Def / 152 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Thunder Wave
- Chilly Reception
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Discharge
- Hurricane
- U-Turn
- Roost
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Play Rough
- Swords Dance
I started with Great Tusk as my primary physically defensive wall and hazard remover. This set is the standard physically defensive set with Earthquake, Knock Off, Stealth Rock, and Rapid Spin. I used Tera Steel instead of the usual Tera Water, to counter Fairy and Flying type attacks better.
Slowking-Galar:
Usually when I build a team, I start with a physically defensive wall (Great Tusk) and a specially defensive wall, Slowking Galar in this case. Slowking-Galar also provides Future Sight support for Kingambit. The set right here is an Assault Vest variant with Future Sight, Sludge Bomb, Flamethrower, Ice Beam, and Tera Grass.
Corviknight:
Corviknight is this team's secondary physical wall and sweep stopper. It uses an Iron-Defense + Body Press set that walls basically every physical attacker in the tier except for Cinderace, which is covered by Great Tusk. Corviknight has full SpDef investment so that it doesn't die to Special Attackers. (You can choose between Defog and U-Turn.)
Zapdos:
Zapdos is this team's secondary special wall and primary offensive option against Flying types. It also checks a lot of special attackers that Slowking-Galar gets beaten by. However, I have to run a Max HP, Max SpDef set with Discharge, Hurricane, U-Turn, and Roost.
Kingambit:
Kingambit was added on this team for its superb offensive and sweeping prowess. It also pairs up well with Future Sight, especially if you use Low Kick, which this set is. Sadly, I had to replace Kowtow Kleave, which makes Kingambit match up worse against Gholdengo. The Tera for this set is Tera Flying so that it can set up freely on most Great Tusk sets and sweep.
Ogerpon-Wellspring:
Ogerpon-Wellspring was put onto this team because I haven't used Ogerpon-Wellspring yet and I want to. The set I'm using is Ivy Cudgel, Horn Leech, Play Rough, and Swords Dance. Ogerpon is also this team's main counter to Water types, which none of my mons resist otherwise, and a nice physical attacker.
Team:
Kingambit (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Low Kick
- Swords Dance
Corviknight @ Leftovers
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 8 Def / 248 SpD
Impish Nature
- Body Press
- Iron Defense
- U-Turn
- Roost
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Slowking-Galar @ Kasib Berry
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 108 Def / 152 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Thunder Wave
- Chilly Reception
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Discharge
- Hurricane
- U-Turn
- Roost
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Play Rough
- Swords Dance
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