





Pokepaste
Basically brand new to pokemon showdown after not playing since about the first Sun and Moon games. This team is adapted from a gliscor + double ghost team I found on the forums. The general conceit is stacking the team with fast pokemon that can take out their relevant match ups before the opponent has time to do any setup. I've been doing alright with this team so far, my main issue right now being the vulnerability to Ice a lot of these guys have, which makes pokemon like



Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Spikes
- Protect
- Earthquake
- Toxic
Exactly what you would expect from a gliscor, nothing special going on here. Protect to scout, heal, stall, and prevent knock-off and other moves that would prevent toxic orb from doing its thing. This move really does it all and it's baffling to me when people don't run it. Spikes to set up to get solid chip damage in throughout the game. Protect also comes in here as a common opener if I suspect the opponent has sent out a mon to counter Gliscor before the Spikes can get sent out. Toxic because of course and Earthquake as Gliscor's main source of direct damage. Gliscor also serves to protect


Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 120 Atk / 136 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Knock Off
- Encore
Iron Valiant is the first of the faster sweepers. Between Moonblast and Thunderbolt, it is able to easily take care of common Dragon threats such as






B-2 (Dragapult) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Dragapult is a strong special breaker that gets pulled out as needed. Tera-ghost Shadow Ball does heavy lifting on its own, and Dragapult is able to outpseed other Ghost threats to often OHKO. Draco Meteor stops nearly everything but Fairies in its tracks. Fire Blast helps with type coverage against opponents like


AA-j (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Ice
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Discharge
Zapdos is another tankier mon that is able to absorb hits for more fragile mons like




Samurai Jack (Kingambit) (M) @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Low Kick
Kingambit's reputation proceeds him. One of the best mon's in OU, bringing him out in the late game and pulling off some set up with SD makes Kingambit a monster. I opted for Black Glasses to give it additional damage against bulky mons like



The Pain Train (Great Tusk) @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin
Rounding out the ultra speedy team is

Again this whole team is very much slapped together based on what I felt I was lacking in previous iterations but it still needs plenty of work.
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