Project SV OU - Victim of the Week (Week 48: Assault Vest Hisuian Samurott)

kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Thanks to everyone for voting! This week's winners are...
Checks
:Choice_Scarf::Gholdengo: by Lectrys
:Choice_Specs::Iron_Crown: by chartung17

Counter
:Blissey: by chartung17

Your sets will be added to the Hall Of Fame! Next up, we have one of the new additions in the Scarlet & Violet Indigo Disk DLC, a terrifying Booster Energy sweeper by the name of Iron Boulder!

:sv/Iron_Boulder:
Iron Boulder @ Booster Energy

Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mighty Cleave
- Earthquake
- Close Combat

- Swords Dance

Booster Energy Iron Boulder outspeeds the entire metagame, not only faster than any unboosted mon but outrunning both Choice Scarf users and other Booster Speed mons. Mighty Cleave and Earthquake have great synergy as near-perfect coverage, with Tera Fighting-boosted Close Combat giving it a powerful coverage option that lets it hit the entire tier while also dropping the weaknesses of its base defensive typing. Swords Dance turns this into a terrifying sweeper that can leverage its high speed and coverage options to get free opportunities to set up and cleave through a weakened team. How will you slow down the boulder?

Submissions are open until Sunday, December 31st at 11:59PM EST
You may submit up to 1 check and 1 counter!
 

veti

Supreme Overlord
is a Pre-Contributor
Check

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Low Kick
- Sucker Punch
- Iron Head

252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. -1 0 HP / 4 Def Tera Fighting Iron Boulder: 319-376 (99.3 - 117.1%) -- 93.8% chance to OHKO

252 Atk Tera Fighting Iron Boulder Close Combat vs. 216 HP / 0 Def Tera Fighting Kingambit: 159-187 (40.2 - 47.3%) -- guaranteed 3HKO

Kingambit sucker punch always kills without tera, and against tera boulder you can tera in response, eat a close combat, and kill with iron head. If Iron Head doesn't get the roll, sucker always kills after.

Counter
Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk

252 Atk Tera Fighting Iron Boulder Mighty Cleave vs. 252 HP / 252+ Def Dondozo: 96-114 (19 - 22.6%) -- possible 5HKO

252 Atk Tera Fighting Iron Boulder Close Combat vs. 252 HP / 252+ Def Dondozo: 121-144 (24 - 28.5%) -- 97.3% chance to 4HKO

Iron Boulder cannot break 33.3% on dozo, so dozo just walls. Haxproof too, CC only has 8 PP to crit and Mighty Cleave needs three high roll crits in a row.
 
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Check



Gholdengo @ Air Balloon
Ability: Good As Gold
EVs: 252 HP/4 Def/252 SpA
Modest Nature
Tera-Type: Flying
- Make It Rain
- Shadow Ball
- Dazzling Gleam
- Thunder Wave/Recover/Nasty Plot

The reason this is only a check should be obvious; Boulder still outspeeds Ghold by a long shot (hence the main reason the usual Speed EVs are shifted into HP instead), and once the Balloon pops, it's gone for good and Ghold becomes vulnerable to EQ again. But, while the Balloon is up and running, Ghold can very easily switch in immediately against Boulder. CC doesn't even hit it thanks to its Ghost typing and the Balloon protects it from EQ, which leaves Mighty Cleave as the only move Boulder can really go for on the first turn it's in. And +2 Cleave doesn't even 2HKO

+2 252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 4 Def Gholdengo: 153-180 (40.4 - 47.6%) -- guaranteed 3HKO

Of course, Boulder could inflict more damage by using Cleave to pop the Balloon as Ghold switches in and immediately following up with an EQ, but even then, outside of a crit on either attack, Ghold still survives

252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 4 Def Gholdengo: 76-90 (20.1 - 23.8%) -- guaranteed 5HKO
252 Atk Iron Boulder Earthquake vs. 252 HP / 4 Def Gholdengo: 214-254 (56.6 - 67.1%) -- guaranteed 2HKO

Meanwhile, Make It Rain completely destroys Boulder, or at the very least it'll force it to Tera-Fighting if it's able to. Tera-Steel gets a dishonorable mention for not actually helping to secure the KO against Tera-Fighting Boulder most of the time; the only way it's even possible being if you high-roll like a god. Personally though, defensively Terastallizing with Gholdengo is more effective in the long run

252+ SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Iron Boulder: 410-486 (127.7 - 151.4%) -- guaranteed OHKO
252+ SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 205-243 (63.8 - 75.7%) -- guaranteed 2HKO
252+ SpA Tera Steel Gholdengo Make It Rain vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 274-324 (85.3 - 100.9%) -- 6.3% chance to OHKO

Speaking of, Tera Flying protects Ghold from EQ one more time, and Dazzling Gleam finishes Tera-Fighting Boulder off even after considering the Special Attack drop you get from Rain. Although now I suppose that's the true reason you want a Modest nature here, because Modest guarantees that the one-two punch of Rain into Gleam kills. Bold, which would be the other nature you'd run, does not.

252+ SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 205-243 (63.8 - 75.7%) -- guaranteed 2HKO
-1 252+ SpA Gholdengo Dazzling Gleam vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 124-146 (38.6 - 45.4%) -- guaranteed 3HKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 187-222 (58.2 - 69.1%) -- guaranteed 2HKO
-1 252 SpA Gholdengo Dazzling Gleam vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 112-132 (34.8 - 41.1%) -- guaranteed 3HKO
 
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Check(!)

:SV/Skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Body Press
- Iron Defense
- Roost
- Spikes

Skarmory can't take Swords Dance-boosted attacks without boosting with Iron Defense to soften the blow, especially Tera Fighting-boosted Close Combats, so it's a check only. Use Iron Defense on Turn 1 and keep using it until you get attacked at least once. Reach +4 in Defense, and you can go for a Body Press OHKO next turn.

252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 160+ Def Skarmory: 90-106 (26.9 - 31.7%) -- guaranteed 4HKO
252 Atk Iron Boulder Mighty Cleave vs. +2 252 HP / 160+ Def Skarmory: 45-54 (13.4 - 16.1%) -- possible 7HKO
+2 252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 160+ Def Skarmory: 178-210 (53.2 - 62.8%) -- guaranteed 2HKO
252 Atk Iron Boulder Close Combat vs. 252 HP / 160+ Def Skarmory: 75-89 (22.4 - 26.6%) -- 24.4% chance to 4HKO
252 Atk Iron Boulder Close Combat vs. +2 252 HP / 160+ Def Skarmory: 38-45 (11.3 - 13.4%) -- possible 8HKO
+2 252 Atk Iron Boulder Close Combat vs. 252 HP / 160+ Def Skarmory: 149-176 (44.6 - 52.6%) -- 23.4% chance to 2HKO
252 Atk Tera Fighting Iron Boulder Close Combat vs. 252 HP / 160+ Def Skarmory: 112-133 (33.5 - 39.8%) -- guaranteed 3HKO
252 Atk Tera Fighting Iron Boulder Close Combat vs. +2 252 HP / 160+ Def Skarmory: 57-67 (17 - 20%) -- possible 5HKO
+2 252 Atk Tera Fighting Iron Boulder Close Combat vs. 252 HP / 160+ Def Skarmory: 223-264 (66.7 - 79%) -- guaranteed 2HKO
160+ Def Skarmory Body Press vs. 0 HP / 4 Def Iron Boulder: 114-135 (35.5 - 42%) -- guaranteed 3HKO
+2 160+ Def Skarmory Body Press vs. 0 HP / 4 Def Iron Boulder: 227-268 (70.7 - 83.4%) -- guaranteed 2HKO
+4 160+ Def Skarmory Body Press vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 341-402 (106.2 - 125.2%) -- guaranteed OHKO
 
Check

:sv/gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Earthquake
- Facade
- Protect
- Swords Dance

Apparently Gliscor is OU again. It's resistant to Close Combat and immune to Earthquake, so it can safely come in on either of those; however it loses if it switches in on a Mighty Cleave or Swords Dance and Iron Boulder teras. You can OHKO with Earthquake if Iron Boulder doesn't tera, or Swords Dance then OHKO if it does.

252 Atk Iron Boulder Close Combat vs. 4 HP / 252 Def Gliscor: 42-49 (14.3 - 16.7%) -- possibly the worst move ever
+2 252 Atk Iron Boulder Mighty Cleave vs. 4 HP / 252 Def Gliscor: 199-235 (68.1 - 80.4%) -- guaranteed 2HKO after Poison Heal

252+ Atk Gliscor Earthquake vs. 0 HP / 4 Def Iron Boulder: 348-410 (108.4 - 127.7%) -- guaranteed OHKO
252+ Atk Gliscor Earthquake vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 174-205 (54.2 - 63.8%) -- guaranteed 2HKO
+2 252+ Atk Gliscor Earthquake vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 346-408 (107.7 - 127.1%) -- guaranteed OHKO



Counter

:sv/great-tusk:
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Ice Spinner

Great Tusk can take a hit from +2 Iron Boulder and OHKO in return with either STAB.

+2 252 Atk Tera Fighting Iron Boulder Close Combat vs. 0 HP / 0 Def Great Tusk: 294-346 (79.2 - 93.2%) -- guaranteed 2HKO

252 Atk Choice Band Great Tusk Headlong Rush vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 354-417 (110.2 - 129.9%) -- guaranteed OHKO
252 Atk Choice Band Great Tusk Close Combat vs. 0 HP / 4 Def Iron Boulder: 354-417 (110.2 - 129.9%) -- guaranteed OHKO
 
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check(mate)
IMG_2301.gif

Cobalion @ Leftovers
Ability: Justified
Tera Type: Fairy
EVs: 252 HP / 96 Def / 160 Spe
Jolly Nature
- iron head / volt switch
- Thunder Wave
- body press
- iron defense

im back with more cobalion propaganda, with its natural bulk and double resistance to mighty cleave, ones first idea when a cobalion switches into their iron boulder is boost up and use earthquake

252 Atk Iron Boulder Close Combat vs. 252 HP / 95 Def Cobalion: 184-218 (47.6 - 56.4%) -- 85.9% chance to 2HKO

252 Atk Iron Boulder Earthquake vs. 252 HP / 95 Def Cobalion: 154-182 (39.8 - 47.1%) -- guaranteed 3HKO


the reason that calc is important is because cobalion can boost its defense and the power of body press so it can stand against and potentially 1v1 iron boulder, thunder wave is one of cobalions best moves and it helps further cripple iron boulder, it even has a chance to survive BOOSTED close combats and if you’re not sure about cobalion checking a pokemon throwing super effective moves at it, tera fairy means cobalion flat out beats iron boulder even more than it already does

+2 252 Atk Iron Boulder Close Combat vs. 252 HP / 95 Def Cobalion: 368-434 (95.3 - 112.4%) -- 75% chance to OHKO

and don’t forget about body press

+2 95 Def Cobalion Body Press vs. 0 HP / 0 Def Iron Boulder: 279-328 (86.9 - 102.1%) -- 18.8% chance to OHKO
 
Check

:sm/rillaboom:

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- U-turn
- Grassy Glide

Good ol' banded priority. As long as you can get in free the Iron Boulder is in danger. If Tera is available for Boulder you just click Tera Grass Grassy Glide and you're favored to OHKO it. If it can't Tera you just click Grassy Glide and you win. If it's unboosted but has Tera you can tank anything and just slam it with Wood Hammer or just go for the 2HKO with Glide.

252 Atk Iron Boulder Mighty Cleave vs. 0 HP / 4 Def Rillaboom: 160-189 (46.9 - 55.4%) -- 14.1% chance to 2HKO after Grassy Terrain recovery
252 Atk Tera Fighting Iron Boulder Close Combat vs. 0 HP / 4 Def Rillaboom: 202-238 (59.2 - 69.7%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 0 Def Iron Boulder in Grassy Terrain: 456-536 (142 - 166.9%) -- guaranteed OHKO
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 0 Def Tera Fighting Iron Boulder in Grassy Terrain: 228-268 (71 - 83.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Choice Band Tera Grass Rillaboom Grassy Glide vs. 0 HP / 0 Def Tera Fighting Iron Boulder in Grassy Terrain: 304-358 (94.7 - 111.5%) -- 68.8% chance to OHKO
252+ Atk Choice Band Rillaboom Wood Hammer vs. 0 HP / 0 Def Tera Fighting Iron Boulder in Grassy Terrain: 490-577 (152.6 - 179.7%) -- guaranteed OHKO
 
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reserving :scrafty:Haven't done calcs so it probs doesn't work.
:sv/Mimikyu:
So this is a Counter.
Pikaclone (Mimikyu) @ Life Orb
Ability: Disguise
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Step 1: Switch in and either tank a move and burn Disguise, or watch them SD and keep your Disguise.
Step 2: You are slower, so you either get hit with a second Mighty Cleave which never kills:
252 Atk Iron Boulder Mighty Cleave vs. 0 HP / 4 Def Mimikyu: 177-208 (70.5 - 82.8%) -- guaranteed 2HKO
Or you are hit with a +2 attack, but disguise tanks it.
Step 3: Tera Fairy and Play Rough. Tera Fighting play from Boulder obviously is an OHKO, so without tera...
252+ Atk Life Orb Tera Fairy Mimikyu Play Rough vs. 0 HP / 4 Def Iron Boulder: 263-309 (81.9 - 96.2%) -- guaranteed 2HKO
At lowest damage, Boulder is left with 18%.
Step 4: Shadow Sneak. Now, even upon teraing out of the weakness to Shadow Sneak, Mimi picks up the KO.
252+ Atk Life Orb Mimikyu Shadow Sneak vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 87-105 (27.1 - 32.7%) -- guaranteed 4HKO

(will be doing Scrafty soon)
 
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:sv/clefable:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Water
Bold Nature
- Moonblast
- Moonlight
- Stealth Rock
- Knock Off / Thunder Wave / Encore

With Unaware, Clefable becomes a counter. Without Swords Dance boosts, all of iron Boulder's moves deal less damage than Moonlight can recover, allowing Clefable to switch in and sit on it for as long as it can. Clefable doesn't do much in return, but it can threaten to paralyze Iron Boulder or whatever switches in. However, if Iron Boulder has Tera'd, Moonblast does become a 2HKO, so it has to watch out for that.

:clefable:
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Iron Boulder: 93-109 (28.9 - 33.9%) -- 1.2% chance to 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Tera Fighting Iron Boulder: 186-218 (57.9 - 67.9%) -- guaranteed 2HKO
0- Atk Clefable Knock Off vs. 0 HP / 4 Def Iron Boulder: 76-90 (23.6 - 28%) -- 83.5% chance to 4HKO
0- Atk Clefable Knock Off vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 19-22 (5.9 - 6.8%) -- possibly the worst move ever

:iron boulder:
252 Atk Iron Boulder Mighty Cleave vs. 252 HP / 252+ Def Clefable: 129-153 (32.7 - 38.8%) -- 4.7% chance to 3HKO after Leftovers recovery
252 Atk Iron Boulder Earthquake vs. 252 HP / 252+ Def Clefable: 90-107 (22.8 - 27.1%) -- possible 5HKO after Leftovers recovery
252 Atk Iron Boulder Close Combat vs. 252 HP / 252+ Def Clefable: 54-64 (13.7 - 16.2%) -- possibly the worst move ever
252 Atk Tera Fighting Iron Boulder Close Combat vs. 252 HP / 252+ Def Clefable: 81-96 (20.5 - 24.3%) -- possible 6HKO after Leftovers recovery
 
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Check:
:sv/scizor:

Recent years have its effects on Scizor, with power creep forcing Scyther's evolution to UU. But who knew that when holding one particular item, it can even stand up to boosted Iron Boulders. Combatting them with Wingbeats and Punches?

Scizor @ Focus Sash
Ability: Technician
Tera Type: Fighting
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature
- Close Combat
- Dual Wingbeat
- Bullet Punch
- Swords Dance

If there are no hazards up, Scizor can switch in for free and tank any attack on the next turn, even a +6 tera fighting CC, because of its Focus Sash.
(I did give Scizor a Focus Sash after the edit, because it has no way of stopping a +2 IB even with a free switch. Except if Boulder doesn't tera.)

After a Swords Dance, Iron Boulder would inflict the following damage if it wasn't for the Focus Sash:
+2 252 Atk Iron Boulder Mighty Cleave vs. 200 HP / 56 Def Scizor: 277-327 (83.6 - 98.7%) -- guaranteed 2HKO
+2 252 Atk Iron Boulder Earthquake vs. 200 HP / 56 Def Scizor: 194-229 (58.6 - 69.1%) -- guaranteed 2HKO
+2 252 Atk Iron Boulder Close Combat vs. 200 HP / 56 Def Scizor: 233-275 (70.3 - 83%) -- guaranteed 2HKO
+2 252 Atk Tera Fighting Iron Boulder Close Combat vs. 200 HP / 56 Def Scizor: 349-412 (105.4 - 124.4%) -- guaranteed OHKO

(Although the last one would be a 2HKO because of sash)

What does Scizor inflict on a non-tera Iron Boulder in return?
252+ Atk Scizor Close Combat vs. 0 HP / 4 Def Iron Boulder: 172-203 (53.5 - 63.2%) -- guaranteed 2HKO
252+ Atk Technician Scizor Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Iron Boulder: 86-102 (26.7 - 31.7%) -- approx. 4HKO
252+ Atk Technician Scizor Bullet Punch vs. 0 HP / 4 Def Iron Boulder: 258-306 (80.3 - 95.3%) -- guaranteed 2HKO

The following damage would be applied to a tera Fighting Iron Boulder:
252+ Atk Scizor Close Combat vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 172-203 (53.5 - 63.2%) -- guaranteed 2HKO
252+ Atk Technician Scizor Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 344-408 (107.1 - 127.1%) -- guaranteed OHKO
252+ Atk Technician Scizor Bullet Punch vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 129-153 (40.1 - 47.6%) -- guaranteed 3HKO

So Scizor's most reliable strategy would be to first CC future Coballion in the face, and then proceed to finish it off with a swift Bullet Punch.
Although all of this would definitely be easier if Iron Boulder didn't have Swords Dance.

Counter:
:sv/quagsire:

Release the Quagen! Using a very niche strategy sometimes used by its cousin Clodsire, it's here to stop the Boulder from destroying the rest of your team. Unaware of any stat change on Iron Boulder, with tera on its side Quagsire can Counter the beast.

Quagsire @ Rocky Helmet
Ability: Unaware
Tera Type: Ghost
EVs: 252 HP / 252 Def
Impish Nature
- Toxic
- Earthquake
- Recover
- Counter

+2 252 Atk Tera Fighting Iron Boulder Close Combat vs. 252 HP / 252+ Def Unaware Quagsire: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO

You can click Recover whenever you think that Quagsire's HP drops too low. And your opponent will feel the pressure knowing that their strongest attack receives set recoil thanks to Rocky Helmet.

Since Boulder probably has roughly 84% (around 270 HP) of its max HP left, it is within Counter KO range (least amout of damage CC does is 144, 144x2=288). If Boulder tries to play around by using Swords Dance to stall, or by using Earthquake, Quagsire can apply even more pressure with both Toxic and Earthquake.
0 Atk Quagsire Earthquake vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 112-133 (34.8 - 41.4%) -- guaranteed 3HKO

Quagsire may be risky at times, having to predict incoming moves to throw them back at IB's face.
 
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Check:
:sv/scizor:

Recent years have its effects on Scizor, with power creep forcing Scyther's evolution to UU. But can it stand up to what may seem the uncounterable beast known as Iron Boulder?

Scizor @ Life Orb
Ability: Technician
Tera Type: Fighting
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature
- Close Combat
- Dual Wingbeat
- Bullet Punch
- Swords Dance

Scizor can tank unboosted attacks from Iron Boulder.
252 Atk Iron Boulder Mighty Cleave vs. 70 HP / 186 Def Scizor: 123-145 (41.2 - 48.6%) -- guaranteed 3HKO
252 Atk Iron Boulder Earthquake vs. 70 HP / 186 Def Scizor: 86-102 (28.8 - 34.2%) -- 1.9% chance to 3HKO
252 Atk Tera Fighting Iron Boulder Close Combat vs. 70 HP / 186 Def Scizor: 156-184 (52.3 - 61.7%) -- guaranteed 2HKO.

It really shouldn't worry as long as Iron Boulder doesn't go for the tera. But even then, if Scizor has more than enough HP, it can 2 shot it with Bullet Punch (1 shot if Boulder's teammate burnt up their tera.)
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 168-199 (52.3 - 61.9%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 0 HP / 4 Def Iron Boulder: 335-398 (104.3 - 123.9%) -- guaranteed OHKO

Counter:
:sv/zamazenta:

Overshadowed by its fellow box art legendary Zacian, its base form is currently stuck in OU, but it does a good job in stopping the rolling Boulder.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 186 Def / 70 Spe
Impish Nature
- Substitute
- Iron Defense
- Crunch
- Body Press

Upon its first switch-in, Zamazenta gets a nice 1.5x defense boost.
Even after a Swords Dance, Iron Boulder fails to 2HKO Zamazenta with its most powerful attack, so Zamazenta can switch in reliably.
+2 252 Atk Quark Drive Tera Fighting Iron Boulder Close Combat vs. +2 252 HP / 186+ Def Zamazenta: 166-196 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

And after a Close Combat, Iron Boulder has its defensive stats dropped, whereafter Zamazenta can completely obliterate it.
+2 186+ Def Zamazenta Body Press vs. -1 0 HP / 4 Def Tera Fighting Iron Boulder: 450-529 (140.1 - 164.7%) -- guaranteed OHKO

Zamazenta can also choose to use its tera and Body Press will deliver the KO in one blow.
+2 186+ Def Tera Fighting Zamazenta Body Press vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 400-472 (124.6 - 147%) -- guaranteed OHKO

But what if Iron Boulder first goes with 2 EQs followed by a Close Combat?
+2 252 Atk Quark Drive Tera Fighting Iron Boulder Earthquake vs. +2 252 HP / 186+ Def Tera Fighting Zamazenta: 92-109 (23.7 - 28%) -- possible 5HKO after Leftovers recovery

Zamazenta will still have (72% + Leftovers≈)78% of its ax HP left after the first EQ in the worst-case scenario. After the 2nd EQ the box art legendary would have lost (another 28% of its max HP + Leftovers≈)22% in the worst possible scenario. (54% of max HP remaining.)

Close Combat fails to KO as Zamazenta as Zamazenta still has 54% of its max HP remaining as opposed to the maximum amount of damage Iron Boulder can inflict (50.5%).
Why is Zamazenta at +2 in all the calcs? Also, Quark Drive should not be included in the calcs since it's boosting speed in this case (you need to change Quark Drive to speed instead of auto select in the calculator).
 
IDK if these points are correct or not, don't bash me.
Counter:
:sv/zamazenta:

Overshadowed by its fellow box art legendary Zacian, its base form is currently stuck in OU, but it does a good job in stopping the rolling Boulder.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 186 Def / 70 Spe
Impish Nature
- Substitute
- Iron Defense
- Crunch
- Body Press

Upon its first switch-in, Zamazenta gets a nice 1.5x defense boost.
Even after a Swords Dance, Iron Boulder fails to 2HKO Zamazenta with its most powerful attack, so Zamazenta can switch in reliably.
+2 252 Atk Quark Drive Tera Fighting Iron Boulder Close Combat vs. +2 252 HP / 186+ Def Zamazenta: 166-196 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

And after a Close Combat, Iron Boulder has its defensive stats dropped, whereafter Zamazenta can completely obliterate it.
+2 186+ Def Zamazenta Body Press vs. -1 0 HP / 4 Def Tera Fighting Iron Boulder: 450-529 (140.1 - 164.7%) -- guaranteed OHKO

Zamazenta can also choose to use its tera and Body Press will deliver the KO in one blow.
+2 186+ Def Tera Fighting Zamazenta Body Press vs. 0 HP / 4 Def Tera Fighting Iron Boulder: 400-472 (124.6 - 147%) -- guaranteed OHKO

But what if Iron Boulder first goes with 2 EQs followed by a Close Combat?
+2 252 Atk Quark Drive Tera Fighting Iron Boulder Earthquake vs. +2 252 HP / 186+ Def Tera Fighting Zamazenta: 92-109 (23.7 - 28%) -- possible 5HKO after Leftovers recovery

Zamazenta will still have (72% + Leftovers≈)78% of its ax HP left after the first EQ in the worst-case scenario. After the 2nd EQ the box art legendary would have lost (another 28% of its max HP + Leftovers≈)22% in the worst possible scenario. (54% of max HP remaining.)

Close Combat fails to KO as Zamazenta as Zamazenta still has 54% of its max HP remaining as opposed to the maximum amount of damage Iron Boulder can inflict (50.5%).
:smogthink:Umm acshually, Dauntless Shield is only a +1 boost. So, most of your calcs don't work.

:sv/clefable:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Water
Bold Nature
- Moonblast
- Moonlight
- Stealth Rock
- Knock Off / Thunder Wave / Encore

With Unaware, Clefable becomes a counter. Without Swords Dance boosts, all of iron Boulder's moves deal less damage than Moonlight can recover, allowing Clefable to switch in and sit on it for as long as it can. Clefable doesn't do much in return, but it can threaten to paralyze Iron Boulder or whatever switches in. However, if Iron Boulder has Tera'd, Moonblast does become a 2HKO, so it has to watch out for that.
Can't Boulder just stall out your 8 moonlight PP and then smack Clef with Earthquake? IDK if that's how it works, you could probably encore Boulder into Mighty Cleave as it runs out and then laugh at it as it struggles itself to death (potentially).
 
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Why is Zamazenta at +2 in all the calcs? Also, Quark Drive should not be included in the calcs since it's boosting speed in this case (you need to change Quark Drive to speed instead of auto select in the calculator).
I have checked the calcs again, and apparently it already included Dauntless Shield. So the calcs were off by quite a bit.
 
Thanks to everyone for voting! This week's winners are...
Checks
:Choice_Scarf::Gholdengo: by Lectrys
:Choice_Specs::Iron_Crown: by chartung17

Counter
:Blissey: by chartung17

Your sets will be added to the Hall Of Fame! Next up, we have one of the new additions in the Scarlet & Violet Indigo Disk DLC, a terrifying Booster Energy sweeper by the name of Iron Boulder!

:sv/Iron_Boulder:
Iron Boulder @ Booster Energy

Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mighty Cleave
- Earthquake
- Close Combat

- Swords Dance

Booster Energy Iron Boulder outspeeds the entire metagame, not only faster than any unboosted mon but outrunning both Choice Scarf users and other Booster Speed mons. Mighty Cleave and Earthquake have great synergy as near-perfect coverage, with Tera Fighting-boosted Close Combat giving it a powerful coverage option that lets it hit the entire tier while also dropping the weaknesses of its base defensive typing. Swords Dance turns this into a terrifying sweeper that can leverage its high speed and coverage options to get free opportunities to set up and cleave through a weakened team. How will you slow down the boulder?

Submissions are open until Sunday, December 31st at 11:59PM EST
You may submit up to 1 check and 1 counter!
counter


Dondozo @ Leftovers
Careful Nature
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
- Liquidation
- Rest
- Sleep Talk
- Curse

Slightly greedier Dondozo set. Sam Sulek can't kill this guy without three Mighty Cleave crits in a row, letting you set up to infinity and proceed. I threw on 252 SpD because I'm greedy and diminishing returns are real. Even if he's somehow +Attack (say terrain runs out while you're +2 or you switch into webs) you need two crit Tera CCs in a row to kill. If both of them don't crit he just gets goobed by Liquidation.

+2 252 Atk Quark Drive Tera Fighting Iron Boulder Close Combat vs. 248 HP / 8 Def Unaware Dondozo on a critical hit: 289-342 (57.4 - 67.9%) -- guaranteed 2HKO after Leftovers recovery
 

kd458

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Voting is now open, thanks everyone who participated in this cycle! You can select up to 2 checks and 2 counters.

Checks

Tera Fighting:Kingambit: from Veti
:Air_Balloon::Gholdengo: from Admiral_Stalfos19
:Skarmory: from Lectrys
:Gliscor: from chartung17
Tera Fairy:Cobalion: from Welcome to mars
:Choice_Band::Rillaboom: from Mugenman88
:Focus_Sash::Scizor: from Unmasked

Counters

PhysDef :Dondozo: from Veti
:Choice_Band::Great_Tusk: from chartung17
:Mimikyu: from GamerWhosBad
Unaware:Clefable: from InvisibleWater
:Quagsire: from Unmasked
SpDef Curse :Dondozo: from nines!


Accepting everything posted this week, though do be sure to check that your submissions are unique (going to allow both :Dondozo: for now as they're at least distinct enough to be two sample sets) and actually work; big thanks to everyone who gave each other feedback throughout the week!

Voting will end on January 2nd, 11:59pm EST
 
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