Klutz Toxic Orb Golurk Spam
https://pokepast.es/507b10e83868b681
Since I have been back lately and enjoying PU, the tier has shifted some. With Altaria, Glowbro, Guno and friends being absent from the PU roster currently, Lurantis has become much better removal once again. And some things never change, like salazzle being a public toxic menace. Coincidentally, subtox lazzle and lurantis make excellent partners, because subtox lazzle hates entry hazards and loves as many entry opportunities as possible. Lurantis loves toxic spam, and can snowball pretty fast in front of crippled walls. This led to a concept i have been working on, the toxic spam framework. This is my prototype currently, and after a lot of testing I feel comfortable sharing it.
The object of the team is to hit at least 2-3 opposing pokemon with toxic, preferably important targets, and then to exploit the narrowed gameplan the opponent now has with toxic spam abusers like lurantis, grimmsnarl, and ambipom. Lurantis and Salazzle is the baseline engine, keeping hazards away and spreading toxic. Salazzle has Tera ghost to handle curse arcanine teams better and keep the pressure off other pieces sometimes. It in general can flip into immunities for free turns. Tera fairy on lurantis is there to better beat hecidueye mainly, and provide a solid defensive tera when snowballing. It is probably flexible.
Golurk is a creative tech I have had in my builder since one of my teamtours I was a manager in. One of my players built the set, and I found it to fit perfectly in this team. Toxic distribution is terrible, but I have found the best secondary spreaders in testing to be options that do not even have toxic. Klutz toxic orb allows golurk to not be crippled, but trick lets it pass the bomb to an unsuspecting wall. Often, this lands on stuff like milotic, bombirdier, and mudsdale, key targets. Stealth Rock is self explanatory, and in general this is an excellent utility role compression piece that provides toxic spread, item disruption, rocks, immunities, and offensive threat in one slot. There are other spreaders that I will probably share in a toxic spam post in the future, but golurk is legit in this archetype and has defined early games in many test games.
Ambipom in my opinion is the premiere cleaner in this archetype. With fake out+uturn, you generate momentum while getting free toxic ticks. With double edge, you nuke non resists and it turns ambipom into a serious cleaner endgame. Lastly, low kick is key for stuff like avalugg and alolaslash, as I find them to strain my other pieces like lanturn and lurantis if they are already doing too much. Also it just randomly helps when people Tera steel? Knock off is probably fine too, but typically it is pretty easy to set up on ghost types with grimmsnarl.
Speaking of grimmsnarl, he is so good in toxic spam. Being one of the best abusers imo, he can sub on toxic timers, set up on poisoned walls, and in general just spin out of control. He has excellent defensive value too for tightly woven structures like this.
Lastly, lanturn is defensive glue and momentum. Water Absorb is actually pretty important i think on toxic spam, because salazzle is a key ingredient, and HATES flip turn momentum. Lanturn shines here, getting free momentum and scald burn chances. The Tera should be fairy or dark, as fairy lets you always beat tatsugiri, and dark lets you always beat bruxish, two annoying pokemon. I have found both to be effective.
This team i am still spamming on ladder because it is fun and I am researching toxic spam, but it is currently top 20 and climbing and its really fun and evil if you want to try the archetype toxic spam!
Expect a deep dive on toxic spam soon, because i think it is a premium archetype personally and salazzle seems to be one of the best pokemon in the tier. All my opinion of course.