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Resource SV PU Sample Teams

https://pokepast.es/cc0d2f170009a406

:Medicham: :Rotom-Mow: :Bombirdier: :Cramorant: :Palossand: :Snorlax:

This is a fun rework of a team I used in PUWC (and won!)

Band Medicham doesn't really have solid switch ins and can absolutely wreck apart teams.

This combined with solid defensive pokemon, strong hazard control and powerful pivots makes the team very scary to play around.

I think this is a nice, slightly off kilter anti meta pick and abuses the fact that fighting types are extremely strong in the current PU climate.

Enjoy folks yahoo
 
And finally,

This is to supplant Django's grassy terrain which is, quite frankly, abysmal.

This G Terrain has seen extensive tournament use and won people a lot of games!

https://pokepast.es/b09ec47f28b61d55

:Thwackey: :Qwilfish: :Rotom-Heat: :Hitmonlee: :Grafaiai: :Espeon:

Rotom heat functions as a nice soaker and pivot to enable your brokens and lead Qwil is very effective at getting multiple layers of spikes and exploding out of nowhere!

Taunt Hitmonlee can take players massively off guard and singlehandedly win games.

Ai ai and Espeon are both standard but all the sets are optimised for maximum bulk while still outrunning Scarf Pawmot (not espeon)

Have fun children
 
As fun as Life Orb Arcanine is, my old sample with it should probably come down and be replaced with something more up-to-date. I have two other HO teams that I've succeeded with on ladder on multiple accounts, so I'll be posting those (and some other teams since a lot of the current samples are a little old). I posted most of these already in the Team Bazaar thread, but (a) this thread has greater visibility, (b) I didn't type up any explanations before, and (c) I just feel like sharing teams again. Some of the weirder set/move choices have been standardized, but none of the changes really alter how the teams play.

:avalugg-hisui::salazzle::porygon2::veluza::rhydon::brute bonnet:
https://pokepast.es/93479ab2f2ff993a

I was originally gonna post my NP Toxicroak team, but it's pretty weak to most Fighting-types, so I'm posting this edit instead. There's been a P2 resurgence in PU lately, and its offensive sets have been a major contributing factor. Here, OTR P2 sponges weaker, otherwise annoying hits, fishes with its strong ass Tri Attack, heals, and eventually trolls under Trick Room. The ability to force decent damage without setting up while tanking hits all game is great and can bail you out in annoying matchups like Milotic. Past that, the rest of the team is standard: just a bunch of cheater mons doing cheater things.

:avalugg-hisui::salazzle::veluza::snorlax::sneasel::decidueye-hisui:
https://pokepast.es/cf655cb1f56acd8f

Pretty normal hyper offense, with a few tech sets. Specially offensive Veluza has better immediate damage against Mudsdale/Palossand and also checks Bruxish, with Mold Breaker eliminating mindgames against stuff like Toxicroak. Stored Power is also a deadly game-ender, sometimes more so than +2 Aqua Cutter/Psycho Cut. Custap Berry Snorlax is good at trading early- and mid-game and getting surprise KOes. The Defense EVs on it let you tank Close Combat from CB Redbull/LO Pawmot at full. Sneasel + Hecidueye form an annoying physical spam core and offer additional speed control, with Covert Cloak on Hecid helping out in bulkier matchups.

:bombirdier::sandslash-alola::shaymin::lanturn::toxicroak::mudsdale:
https://pokepast.es/b39a19f8ced561fe

This team was originally built around Choice Specs Shaymin, and while I do like that version of the team, it's undeniably weak to hazard stack, which is made worse by the fact that the scarfer is rocks-weak. This edit with Heavy-Duty Boots Shaymin is slightly less weak to hazards and much less "all-in," plus the fact that you're stacking your own hazards means that Shaymin doesn't really need Choice Specs to break. The goal here is to set hazards, threaten fat stuff with Shaymin and Toxicroak, and sweep with Choice Scarf Bombirdier. Air Slash + Tera Flying on Shaymin is to deal with Amoonguss and Venusaur, plus you tank Close Combat/Triple Arrows better. On top of avoiding Spikes, Air Ballon Toxicroak helps you break Ground-types without relying solely on Shaymin. The same goes Toxicroak sitting on Milotic so that it doesn't just Flip Turn on Shaymin every time.

:grimmsnarl::salazzle::cramorant::snorlax::rotom-mow::mudsdale:
https://pokepast.es/85d33c2240f757fd

I wanted to use Nasty Plot Rotom-C because I think it's an underrated balance breaker. Being able to run Leftovers unlike its toasty counterpart is nice, and so is the ability to switch in on opposing Waters and Grounds. The main things you can't beat with Rotom-C are fat Grasses like Amoonguss, Venusaur, and Hecidueye, which is why Salazzle is here. All the residual damage between Toxic on Salazzle, Rocky Helmet on Mudsdale, and Gulp Missile on Cramorant makes it easier for one of Salazzle, Mowtom, or Choice Band Grimmsnarl to finish the job.

:tauros-paldea-blaze::amoonguss::palossand::qwilfish-hisui::florges::cramorant:
https://pokepast.es/427ca5686ae9ace1

This team was made during SCL, but it still works in this meta and benefits from the absence of stuff like Goodra and Galarian Articuno. Plus, I wanted to share a Choice Band Redbull team because that mon is crazy good right now. AV Amoonguss sits there and trolls ordinary balance breakers like Salazzle and Hoopa, which allows you to preserve HP on SD Hwilfish so that it has an easier time boosting. Hwilfish paired with Palossand might also make your opponent think it's Spikes and that Amoonguss is standard physdef, which could give you chances to set up.

:grimmsnarl::cramorant::passimian::rhydon::porygon2::venusaur:
https://pokepast.es/542cd19cb22137eb

Sort of a hybrid of something etern gave me for PUBD II and this team MZ is using here. Not that interesting outside of offensive pivot Grimmsnarl and Choice Scarf Passimian, just felt like posting because it's fun and has all my favorite mons on it.
 
Klutz Toxic Orb Golurk Spam
https://pokepast.es/507b10e83868b681

:salazzle: :golurk: :lurantis: :grimmsnarl: :ambipom: :lanturn:

Since I have been back lately and enjoying PU, the tier has shifted some. With Altaria, Glowbro, Guno and friends being absent from the PU roster currently, Lurantis has become much better removal once again. And some things never change, like salazzle being a public toxic menace. Coincidentally, subtox lazzle and lurantis make excellent partners, because subtox lazzle hates entry hazards and loves as many entry opportunities as possible. Lurantis loves toxic spam, and can snowball pretty fast in front of crippled walls. This led to a concept i have been working on, the toxic spam framework. This is my prototype currently, and after a lot of testing I feel comfortable sharing it.

The object of the team is to hit at least 2-3 opposing pokemon with toxic, preferably important targets, and then to exploit the narrowed gameplan the opponent now has with toxic spam abusers like lurantis, grimmsnarl, and ambipom. Lurantis and Salazzle is the baseline engine, keeping hazards away and spreading toxic. Salazzle has Tera ghost to handle curse arcanine teams better and keep the pressure off other pieces sometimes. It in general can flip into immunities for free turns. Tera fairy on lurantis is there to better beat hecidueye mainly, and provide a solid defensive tera when snowballing. It is probably flexible.

Golurk is a creative tech I have had in my builder since one of my teamtours I was a manager in. One of my players built the set, and I found it to fit perfectly in this team. Toxic distribution is terrible, but I have found the best secondary spreaders in testing to be options that do not even have toxic. Klutz toxic orb allows golurk to not be crippled, but trick lets it pass the bomb to an unsuspecting wall. Often, this lands on stuff like milotic, bombirdier, and mudsdale, key targets. Stealth Rock is self explanatory, and in general this is an excellent utility role compression piece that provides toxic spread, item disruption, rocks, immunities, and offensive threat in one slot. There are other spreaders that I will probably share in a toxic spam post in the future, but golurk is legit in this archetype and has defined early games in many test games.

Ambipom in my opinion is the premiere cleaner in this archetype. With fake out+uturn, you generate momentum while getting free toxic ticks. With double edge, you nuke non resists and it turns ambipom into a serious cleaner endgame. Lastly, low kick is key for stuff like avalugg and alolaslash, as I find them to strain my other pieces like lanturn and lurantis if they are already doing too much. Also it just randomly helps when people Tera steel? Knock off is probably fine too, but typically it is pretty easy to set up on ghost types with grimmsnarl.

Speaking of grimmsnarl, he is so good in toxic spam. Being one of the best abusers imo, he can sub on toxic timers, set up on poisoned walls, and in general just spin out of control. He has excellent defensive value too for tightly woven structures like this.

Lastly, lanturn is defensive glue and momentum. Water Absorb is actually pretty important i think on toxic spam, because salazzle is a key ingredient, and HATES flip turn momentum. Lanturn shines here, getting free momentum and scald burn chances. The Tera should be fairy or dark, as fairy lets you always beat tatsugiri, and dark lets you always beat bruxish, two annoying pokemon. I have found both to be effective.

This team i am still spamming on ladder because it is fun and I am researching toxic spam, but it is currently top 20 and climbing and its really fun and evil if you want to try the archetype toxic spam!

Expect a deep dive on toxic spam soon, because i think it is a premium archetype personally and salazzle seems to be one of the best pokemon in the tier. All my opinion of course.
 
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