Announcement SV RU Suspect Process 14 - Dance, Dance [Oricorio-Pom-Pom Suspect Test]

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:oricorio-pom-pom: :oricorio-pom-pom: :oricorio-pom-pom:

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Following the tiering survey, we are now suspect testing Oricorio-Pom-Pom!

With the NU ban putting it in the spotlight, Oricorio-Pom-Pom has since been gaining popularity in RU, seeing usage in RUBD, Seasonal and currently in RUPL. Thanks to Quiver Dance, Oricorio-Pom-Pom is able to boost not only its Special Attack and Speed, but even its bulk, which combined with a great typing give it setup opportunity against some of the most used Pokemon like Jirachi and Galarian Zapdos, and resistant to strong priorities like Slither Wing's First Impression. With Roost and Taunt, it is able to dismantle most defensive teams, since poisoning it or boosting alongside it are no longer options. Revelation Dance is also an incredible STAB since it changes its typing to whichever Tera type Oricorio is using. This, in addition to access to two great secondary stabs in Air Slash and Hurricane, makes Oricorio-Pom-Pom highly customizable and enables it to pick and choose its counterplay. Conversely, this makes it a headache to play versus Oricorio since you often cannot be sure which of your mons will be able to answer it before it has revealed its set. It is sometimes possible to infer its set by looking at its teammates, but most of the time this is a lost cause since it has so many different move combos and tera types at its disposal, leaving the player with no choice but to take a leap of faith and hope that they guess the set right.

However, we do have access to certain forms of counterplay. Firstly, teams may employ moves such as trick, encore, dragon tail, and whirlwind to prevent set up, conditional on it not being taunt and tera fairy, respectively. Secondly, Oricorios speed, special attack, and bulk is mediocre, meaning that offensive teams can often trade versus it to prevent set up and revenge it with a scarfer if need be. Oricorio-Pom-Pom can use Kee Berry to account for its lackluster physical bulk, but doing so comes at the cost of taking 25% from Stealth Rock upon switch in. Because of this, Kee Berry Pom-Pom is almost exclusively seen on Hyper Offense with Sash Taunt and/or Maushold since such teams have an easier time keeping Stealth Rock off the field. Thirdly, in addition to the aforementioned status moves and phasing, defensive teams may also use Acid Spray Hisuian Goodra to always 1v1 Taunt Pom-Pom, assuming that it is not tera steel. Of course, the Goodra user may carry Earthquake alongside Acid Spray, thereby enabling it to reliably beat most Pom-Pom sets, although it does need to watch out for Revelation Dance sets which could potentially overwhelm it by using tera.

Ultimately, the question is whether we believe that these sources of counterplay are sufficiently reliable or if Pom-Pom should be deemed unhealthy and banished from the tier. We leave this decision up to you.


NOTE: THIS TEST WILL BE USING A NEW SUSPECT PROCESS!

The instructions to participate in this test are as follows:

  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in RU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played RU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, TheFranklin, or a member of staff.



>>VOTER LIST<<

If you have any questions about this new process, feel free to PM me or post here!

The requirement to vote in this suspect test is a COIL value of 2800 with a B-value of 7. The deadline for getting requirements will be Friday, May 16, 23:59 GMT -4. Good luck to all!
 
if you used cheerleader as the music again i would've been so pissed

my thoughts on oricorio haven't changed much; it's still a fundamentally toxic pokemon (quiver dance + better version of tera blast) that can pick and choose its checks and can even flinch its way out of a tough spot with air slash. that being said, im not as ardently pro-ban as i once was due to the fact that oricorio is hyper offense's main safeguard against g-zapdos. my concern w/ banning oricorio is that it risks causing an entire playstyle to become near-unviable, but at the same time the bird is an ultimately unhealthy element. i think in this meta the best way to go about this is to cross that bridge when we get there; if g-zapdos becomes a bigger problem post-oricorio ban then we can suspect it later down the line. for now, i'll be sticking with a ban vote
 
As of this moment I don't see a need in banning oricorio. I understand that it can be a gimmicky mon that can weasel it's way out of bed matchups with revelation dance or air slash flinches. However Imo it seems to be in a similar spot as volcanion where if you need it to beat something, it will. As I don't think action is needed for volc I will apply the same logic to oricorio and will be voting not to ban.
 
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Security against PomPom simply doesn't exist. This thing plays the game on creative mode and there's zero world this thing is acceptable. Let me just list off a COUPLE of the myriad of sets I've had the displeasure of fighting.

Kee Berry Taunt QD Revelation Dance (Tera Flying)
Rocky Helmet QD Taunt Rev Dance (Tera Fairy)
Life orb Hurricane QD Roost (Tera Ground)
Mental Herb QD Cane (Tera Ground)
QD Taunt Rev Dance (Tera Steel)
Kee QD Mono Air Slash (Tera Steel)
Kee QD Roost 2A Air Slash (Tera Fairy)

This list continues for longer. Strictly speaking, unless you have like a DTail Rhyperior at 100%, you are not EVER insured to stop a Pompom. You can apply pressure, things like Thunderous Kick on Gapdos can stifle Kee sets and so on but like, you are playing Pompoms game. Sure, I could go into my duskroc and pressure accelrock on air slash sets, but what if its Tera Ground. Sure I could force Tera with my golurk on the Tera Flying sets, but if its Hurricane you explode. And there is ZERO way to reliably tell what set they have till they reveal their hand. The Tera flexibility makes this thing assinine and just about nothing can properly handle everything PomPom has. Blocks Dragon Tails with Tera Fairy, blocks toxics and acid sprays with Tera Steel, you get the idea. The floor is sky high and the ceiling does not exist. And no matter how much I adore Rhyperior that thing is not remotely enough. Sure there are measures you can take, but they border on fringe and suboptimal. Shit like Iron Thorns, DTail on Rhyp is garbage in any non PomPom matchup, etc.

I already seen some nonsense about checking Gapdos so let me give you guys an HO tutorial. You have a pokemon on HO who is a premier revenge killer, but locks themselves into a move. If you can't build your HO to abuse a locked Gapdos then let me give you some options instead of the people who seem inclined to vote DNB because they hate Gapdos (you'd be surprised, reader. These people exist)

Close Combat:
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Brave bird:
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Revenge kills w Priority:
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Baits:
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Faster after 1 Boost:
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IDK to me this is plenty to work with.

Mon brings nothing of actual value to the tier, and the guessing games paired with its do-nothing or 6-0 nature makes it both extremely uncompetitive and extremely corny. Easiest Ban vote in history.
 
messy thoughts on why i dissagree with LBN on the HO doesn't struggle with gapdos in particular
Revenge kills w Priority:
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252 Atk Entei Extreme Speed (80 BP) vs. 0 HP / 0 Def Zapdos-Galar: 88-104 (27.4 - 32.3%) -- guaranteed 4HKO
252 Atk Life Orb Feraligatr Aqua Jet (40 BP) vs. 0 HP / 0 Def Zapdos-Galar: 82-97 (25.5 - 30.2%) -- guaranteed 4HKO
252 Atk Life Orb Mimikyu Shadow Sneak (40 BP) vs. 0 HP / 0 Def Zapdos-Galar: 74-87 (23 - 27.1%) -- 47.6% chance to 4HKO
252 Atk Tough Claws Lycanroc-Dusk Accelerock (52 BP) vs. 0 HP / 0 Def Zapdos-Galar: 87-103 (27.1 - 32%) -- guaranteed 4HKO
252 Atk Lucario Extreme Speed (80 BP) vs. 0 HP / 0 Def Zapdos-Galar: 85-101 (26.4 - 31.4%) -- guaranteed 4HKO
gapdos has bulk, doesn't take that much from recoil and will switch out after a kill, it's never gonna be in rkilling range of any of those ever (not to mention the switch out button)
Close Combat:
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Brave bird:
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Close combat isn't the issue, every HO will have a mon that resists or is immune to CC, problem is brave bird with the possibility of CC forcing you to not send in a bbird resist, even if you DO anticipate brave bird correctly, congratulations, minior, lycanroc and toxtricity gets two shot, so they can't come in,
for the one that CAN come in, scarf rachi on HO is mid, i'm just not a fan of trick hwish bots and that's all it is, Bisharp is good into gap but gap is also good into bisharp, creating a matchup bad and unfun for both parties, drednaw i could actually see work, i'd say it's mid but i can't really pinpoint what makes me feel that way so i'd say it's a good nom as a bb resist, iron thorns gotta be a joke right, there's already some harsh competition for the role of ddancer and thorns got a mid stat spread and god awful typing, it's the worst in the list and cloyster exists
and yes their ability to come in on a brave bird matters because a lot of things can threaten gap out after it gets a kill, but odds are it will just, switch and then, come back, and kill your mons again, overall there's a real lack of mons that CAN come on brave bird, not to mention how some mons that can come on bb may not want to, like bish wouldn't like to come on bb early game and rachi only really does anything of value when tricking and using Hwish, things it can't really do twice so forcing it in early is pretty easy and good for the gapdos user
Faster after 1 Boost:
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Gallade, PZ, Toxtricity and Basc are all mid for the simple reason that agility sets either lack damage or are very slow to get going, not to mention the first 3 have very mediocre bulk making setting them up into more offensive teams a pain in the ass and making them very vulnerable to priorities, cloyster is cloyster it sucks we all know it, minior is a really cool mon i really would like to see work but it's very awkward in the tier, it wants smash, acro and edge to do dmg to as much things as possible with stabs (cuz it's dmg without stab is mid) quake for anti steel coverage but also needs sub because without that triggering the form change is very unreliable and you also lose to bisharp, i tried sub acro quake minior but even with sub it's finnicky to setup, easy to rkill with prio from mamo, crawdaunt and mimikyu and the opp could also panic button tera steel gweez and just strange steam you to death. arma is by far the best gapdos answer outside of corio but even then, it's best at doing progress early, if you're keeping it at full hp for gapdos you're missing out. Ribombee bad ddancer, mid dmg, needs tera to hit steels and can't heal, legit had better results with venomoth, drednaw as stated earlier, can't say for sure but probably cool, Liligant-h i tried but not only is there a lot of competition with others ddancers etc etc, you need hustle to do dmg, and hustle, sucks ass, i have never used a mon this infuriating, always missing in crucial situations, maushold is good but every team got their maushold answers, it's hard to setup, it's rarely worth to setup and WILL die to a random rocky helmet and finally, OTR reun, if you want OTR rep put meteor beam diancie in it at least has the merit of setting up quickly once tr is up which is crucial cuz tr is short and one turn does all the difference and it resists brave bird, it's also cooler, anyways OTR sets recquire i'd say at least 2 of your mons to not suck while under TR or you're gonna self sabotage yourself and there's not really a lot of mons that wouldn't hate TR while also not being dependant on it except like, bulky bisharp

all that to say, yeah, HO does sometimes need pompom to deal with gapdos cuz the best answers to gapdos here are either not that good at everything else or not that good against gapdos in that they can be easy to play around by for example forcing them in early, leaving the best answer to gapdos by far to be, just setup before it kills you duh which is not a reliable answer to anything at all, i do want to say i'll experiment with drednaw tho, at worst i discover it's actually ass and get to better explain why it's ass and at best i get 4 months of a new fun sweeper before it's banned for being too good into gapdos, also congratulation for reading these undigest blocs of text of my raw thoughts about how corio is important as an answer to gapdos

ps: i'd also add that corio is not that good as a sweeper like, at all, it's a very all or nothing mon that will most of the time not sweep and thus, be a dead weight whereas other sweepers (gyarados, salamence) are more reliable at sweeping while also doing progress when they don't manage to fully sweep
 
Got reqs while mindlessly clicking with stall and HO at work - ladder is still as nonsensical as always, fair warning to those who plan on doing it this weekend...

PomPom is a very intriguing mon in the tier and I'd like to chime in about my opinions on it. I think it has gone through a few significant developments over the last year or so, transitioning from HO-exclusive setup demon to something we've seen more and more on bulky offense structures. I used to advocate for Heavy-Duty Boots PomPom a lot around last Slam/SCL and think it remains a very dynamic option, capable of using its typing and decent bulk to take advantage of other bulky offense staples like Slither Wing and Galarian Zapdos. It also has the ability to really clean games with this set, as it can rip off one Quiver Dance relatively cleanly against a lot of worn down foes and win from there without being too Tera reliant or too difficult to build a competent core around.

We've seen a shift in philosophy, though, as a lot of teams have gone from using the standard two attack set with Tera Fairy or Ground to the cheems mono-Air Slash set with Taunt; while this is best on HO when using a Kee Berry to me, it fits just fine on bulky offense and can use Tera Steel with ease to setup fodder a ton of would-be checks like Fezandipiti and Hisuian Goodra. I don't see a lot of reason to not use Kee Berry even if you're expecting to have to switch once or twice on bulky offense, since you can Roost off the rocks chip and get back to boosting with ease. We've seen the occasional Covert Cloak set (I can't lie I think only Lily used this and I begged her to just use Tera Steel...) and other stuff pop up too; Grassy Seed on Terrain teams is really going to be annoying again with Mew back in the fray, as it was already something you had to be mindful of.

To argue in favor of it staying, though, I do think PomPom has positive attributes that should not be discounted. It is one of the best offensively-oriented mons in the tier to handle stuff like Gastrodon + Registeel + Wo-Chien SpikeStack, since it can eat any of their attacks comfortably while punishing their general passivity with Taunt. I also think it alleviates the burden for teams to pack a solid Galarian Zapdos check since it can do that quite well while not being relegated to just defensive cog. I like having mons that can punish fatter, do nothing teams and structures, which is what the cringe bird does very well. Whether it does this too well while also being an HO goon is a tricky question...

I am indifferent to if PomPom stays or leaves, I will probably vote ban because I do think it can be quite restricting in-game and in the builder, but would have liked to have seen other volatile mons like Volcanion get the nod here. Hopefully with PomPom gone we can see some meta development, especially with Slam ongoing and SCL in the following months. Hope people participate in this and the tier continues to go after problematic elements - not to derail the thread, but Volcanion and Bisharp's survey results don't tell the whole story and I would like to see the Council consider action on them sooner than later.
 
im joking :)

i dont wanna post 2 one liners in a row so i think ill briefly share my thoughts on oricorio, although a chunk of this overlaps with what others are saying in this thread.
just made reqs this afternoon.

before all this, i was on the dnb side. despite my main team being somewhat weak to setup in general, pompom didnt particularly stand out to me among the setup sweepers. also, i only play ladder, but before this suspect was made, i rarely saw it outside of that one sample team. now everyone is afraid of this thing because of rev dance and taunt, but if it runs taunt then it loses out on an important attack slot in hurricane and then it ends up needing (typically) at least 2 boosts to beat bulky guys. pompom, like any sweeper in this tier, can be very scary (especially given how its somehow allowed to boost its spdef while also boosting both its spA and spe), but it is rather slow among the setup sweepers-- it falls just short of that 100 base spe threshold that a good number of pokemon in this tier have. slap a choice scarf on just about anything with at least that threshold base spe and you should be able to just switch into it. none of its base stats are particularly outstanding, either-- with a stat distribution moreso resembling that of a middle stage starter than a (technically) fully evolved pokemon and its highest stat being a decent 98 base spA, it really may make one sit and wonder why something like this is even in the same playing field as guys like terrak, volc, mence, mamo, etc. Also, this guy helps fight defensive teams

however, i had something resembling a revelation--though im not a great dancer. no matter how you spin it, qd alone is damn-near busted, and i think that this pokemon getting this move, paired with its natural typing both offensively and defensively, pushes it over the edge. more specifically: it has very few weaknesses, rocks damage doesnt matter since this thing just has to come in once anyway (and can roost too), spdef boost from qd covers ice beam, kee berry covers physical rock moves, 2 STABs is all it needs to hit just about verybody at least neutrally. and even worse, it gets 2 STABS in a single attack slot. i dont even think rev dance is the most broken thing about this guy (again, i think its qd paired with its natural typing), but it certainly is more than just the icing on the cake. every time i fight this guy its a complete coinflip reminiscent of--dare i say--volcarona in ou before it got banned. overall, i cant find that this guy is healthy for the meta. offense doesnt NEED this guy anyway.

volcarona with a third STAB + taunt, zapdos with qd, etc.
ill be voting BAN.
dashie was right.
 
spdef boost from qd covers ice beam, kee berry covers physical rock moves
Corio is nowhere near unkillable unless it gets one billion setups in, which you can only blame yourself for, in fact, it's poor bulk is how you handle it most of the times, it's 75 70 70, even at +1 it's not that hard to kill, kee and qd don't let you shrug off super effective hits, that's what tera is for, the taunt set completely flops into anything with bulk and damage or the steel type (volcanion, bisharp etc) while the offensive 2a set, whose main advantage is being able to actually do things at +1, can hardly get to +1 against any offensive structure and can't do anything against phasing or poison, there's also consistent answers to both sets at once, rhyperior, gardevoir, Reuniclus and rachi which can safely encore it into something, basically rendering it useless
corio has never been a reliable sweeper, it's very all or nothing: either you sweep and win the whole game or die without having accomplished anything, and it's not even consistent at sweeping, if you want a mon that always wiggles out of every situation with some bullshit and sweeps every team every game while still doing progress if it doesn't fully win the game, you wanna take a look at mence and gyarados (btw the reason corio is used despite not being reliable is litterally just gapdos, nothing else comes on gapdos and gets setup and isn't awful as a sweeper and HO struggles with gapdos, so you run corio)
 
Corio is nowhere near unkillable unless it gets one billion setups in, which you can only blame yourself for, in fact, it's poor bulk is how you handle it most of the times, it's 75 70 70, even at +1 it's not that hard to kill, kee and qd don't let you shrug off super effective hits, that's what tera is for, the taunt set completely flops into anything with bulk and damage or the steel type (volcanion, bisharp etc) while the offensive 2a set, whose main advantage is being able to actually do things at +1, can hardly get to +1 against any offensive structure and can't do anything against phasing or poison, there's also consistent answers to both sets at once, rhyperior, gardevoir, Reuniclus and rachi which can safely encore it into something, basically rendering it useless
corio has never been a reliable sweeper, it's very all or nothing: either you sweep and win the whole game or die without having accomplished anything, and it's not even consistent at sweeping, if you want a mon that always wiggles out of every situation with some bullshit and sweeps every team every game while still doing progress if it doesn't fully win the game, you wanna take a look at mence and gyarados (btw the reason corio is used despite not being reliable is litterally just gapdos, nothing else comes on gapdos and gets setup and isn't awful as a sweeper and HO struggles with gapdos, so you run corio
regarding the highlighted thing, doesn't corio run taunt and like shut encorers down, so like that whole point is moot. also wdym "you can only blame yourself for", i'll elaborate later on this but corio literally forces it's way in and starts setting up, sometimes you literally don't have a choice but give it a "billion" setups

regarding the section about not doing anything into offensive structures; first of all uninformed individual yada yada, but like way more importantly that aint the issue?? Number one, people shouldn't be forced into offensive structures to be able to beat it, number two, you often times cannot know WHAT set it's going to be (is this the taunt set, and should I be sending in my offensive breaker to try and answer it? or is this the offensive 2 attacks set and I'm going to get murdered?), leading to scouting which lets it boost up more, and like the whole reason we're suspecting this bird is not because it does well into offense teams (that those two checks you mentioned fit nicely into), but because it absolutely destroys anything that relies on status moves, AKA balance, BO and to a less important extent, stall. It's big thing isn't that it's this big flashy sweeper that sets up and kills everything, it's an easy to include matchup fish that just auto-wins some games for a team while letting it's teammates do the heavy lifting in other matchups. It's also very much hard to kill, because again it's constantly setting up, it's able to heal, if you try and scout it sets up more, you try to switch it keeps setting up, and finally just kee berry.

I think the main idea here from yer post Canard is that there are checks to each set, and both sets have their issues which you can circumvent, but it's this "all or nothing" nature that makes it just so annoying, because yeah ok it flops into offensive teams big whoop. that's ignoring the ALL factor though. It's an all or nothing mon run on a teamstyle that cranks the risk down on using corio by 10 times, because it's consistantly able to rig the odds in the ALL direction.

and this is honestly just for HO. looking at RUGL and RUPL shows multiple times that corio was being brought and used in multiple other teamstyles, cause it's able to STILL bullshit out games even on other teamstyles, because once it hits the field if the opponent doesn't have some strong rock type or physical breaker or dedicated anti-corio move they WILL lose. This is not an exaggeration. Remember: status moves are off the field with taunt, special moves will bounce off corio, it's got reliable recovery, and because of the aforementioned taunt, can outlast opposing walls. Yeah, it's an all or nothing mon, but only a nothing mon because of the enviroment it's forced, where EVERYONE now has to run rhyp on their teams, where EVERYONE's gotta be running dragon tail cyclizar or hoodra, because if you DON'T, then Oricorio goes from an All or Nothing mon to an ALL mon, and THATS the issue with corio. Not just because it's an easy no-brainer slot onto HO teams to win the instant Gapdos hits the field, but because it's just able to shut down all broad counterplay, and force said counterplay to adapt to it and only it or lose.

TLDR, canard is speaking from a place of privilege and big numbers, and he's biased since he not only uses it on his sample team and all other teams of his, but because he, more than most, has a big stake in corio's ban because it means he has to go from switching in corio and winning to switching in armarouge and winning

also yeah as canard pointed out corio and just tera and win sometimes too so that's fun
 
Got reqs easily with a 35-10 record using a team made by Elec-ant1234 so thx for that, but I think :Oricorio-Pom-Pom: has to go.


Not going to break down all the sets since that’s been covered already in this thread, but the sheer variety is part of the issue. You're not prepping for just one :Oricorio-Pom-Pom:—you’re prepping for Kee Berry HO sets, bulky Taunt sets, Revelation Dance cleaners, and niche tech like Grassy Seed or Covert Cloak. That versatility makes it a nightmare to consistently answer both in-game and in the builder.


Revelation Dance is also a very good signature move. It's basically a stronger, non-Tera-locked version of Tera Blast that works right out of the box. And no, :oricorio-pom-pom: doesn’t even need Tera for coverage. In fact, most :oricorio-Pom-Pom: sets use Tera defensively to flip matchups or turn would-be checks into setup fodder.


And this isn’t just another Quiver Dance mon— it's one of the most dangerous setup sweepers in the format. It's no longer just a HO mon either; it fits extremely well on bulky structures, where it can use its typing, bulk, and utility options to take over games off a single misstep.


Even if I'm not some RU metagame authority, it’s clear to me this thing is too much. It warps team construction, punishes free turns way too easily, and brings a level of threat that’s hard to justify keeping around.

Edit: Fixed some grammar errors
 
I just got Oricorio reqs (I delayed getting them once again, ladder is pain). And I am planning to vote ban.

IDT pom pom is the most broken pokemon in the tier, and far from it. There is a decent amount of counterplay to it, with steels, cyclizar, a-muk, chansey, gardevoir, rhyperior and a few others I'm probably forgetting dealing with it reasonably well. The main set is ofc bulky taunt air slash. There is the 2A rev dance set which you do need to take account of, but generally that set is a lot easier to deal with. Any other set I do not think is worth running on ori, as even if there is some value to it, it is generally outclassed by these two sets. Stuff like LO or rocky helmet sacrifice too much bulk in order to try to patch up its low damage output, when ori's whole shtick is having great longevity. If you want to have a high damage qd mon, then something like ribombee or venomoth is better, since they have much more deadly output due to other factors (fairy stab for the former and tinted lens for the later). Or just use another special sweeper like armarouge :D

The issue with ori however, is that a lot of its counterplay comes down to RNG (hello yanmega, is that you?). Now, ori does have to roll the dice multiple times in order to get its way due to its low initial power even after 1 or 2 boosts, but that is usually favoured in the ori players favour since ori is able to survive quite a few hits due to kee berry+roost. This means a lot of the time, whether you win against ori comes down to do you get flinched too many times. One could say that makes ori inconsistent, which it is a bit, but it usually is able to fish for those odds and even if it doesn't get the RNG it wants, it still is taking something to low health with it unless you are facing something like a-muk or rhyperior and for the former you don't have tera.

This is primarily talking about the taunt set, but 2A rev dance is very powerful as well, but uses less RNG (yes, hurricane, but it usually can't win as easily due to no taunt). It can lure in the steels that might otherwise check it and blow them up for a teammate to sweep later. On its own, I think its a fine set, but it does lead to some uncertainty when ori is first out and can allow it to QD up a few more times.

Lastly, I will say, we do not need to keep Pom Pom for gapdos. We never (and let me say that for those in the back) NEVER tier based on what positives a pokemon brings to the tier. If gapdos somehow (big somehow) becomes broken, then we ban it. It most likely won't, it will be a blow to HO, but they have albeit worse, but still fine options to deal with gapdos.

Btw, if anybody who is doing last minute reqs like me wants some teams, here are the teams I used during my run. I used HO for most of it, then stall for the last 10 or so games.
https://pokepast.es/ba1a723da47bd557
https://pokepast.es/5015dafe8050346e
 
1747506822408.png


As the total number of voters are 29, rest of the votes will not change the outcome. Henceforth, Oricorio-Pom-Pom is now BANNED from SV RU! Tagging dhelmise and Marty to implement this, thanks!

If you have qualified for the tiering contributor badge, feel free to DM me or TheFranklin with a link to your votes.

The results will be up once everyone has voted or deadline has passed (Monday).
 
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