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Hello UU, we’re here with yet another suspect test, this time featuring everyone’s favorite sweeping Dragon-type Kommo-o. Based on the results from the most recent survey, we’ve decided to test Kommo-o due to the amount of support within the community for action on the Clanger, netting roughly a 3.7 average on the tiering survey. While a quick ban using this result isn’t unheard of, with the likes of Ceruledge and Galarian Moltres hitting similar levels, as the former had an 80% ban majority and the latter was quick banned earlier this year, the UU council noted that there was no real reason to really bother with a quick ban since no other Pokemon got enough support in the survey for action, with the runner-up in Hydrapple yielding an ok 2.7 average while doesn’t reflect a need for immediate action. Note that average values were Zapdos getting a 2.4, Excadrill a 2.2, and Tornadus-T a 2.0 which all show the majority of the community finds these Pokémon to be balanced elements of the tier.
Enough about survey results, let’s talk Kommo-o. Anyone who’s been playing recently knows how formidable Kommo-o can be, with its useful typing, bulk, coverage, and a variety of setup options all lending to its high success on both ladder and tournaments. With natural defensive utility against many foes like Excadrill, Tyranitar, Cobalion, and Lokix in tandem with Drain Punch, Kommo-o can function anywhere from an early to mid-game breaker as well as a late-game cleaner with its potency as a sweeper. The main set of Dragon Dance + Drain Punch + Taunt (for status circumvention) + Thunder Punch + Tera Electric to set up on Tornadus and Zapdos alone is a pretty difficult set to really answer, but the issues with Clanger isn’t that it has just one powerful set, rather it has a multitude of dangerous sets that can potentially end games. Clangorous Soul + Poison Jab, Dragon Claw + Drain Punch, Substitute + Tera Steel + Rock Slide, Thunder Punch + Ice Punch, and Clangorous Soul or Dragon Dance + 3 attacks are all arguably viable movepool options that make answering Kommo-o extremely difficult to determine on preview. Sending in the likes of Hydrapple against Thunder Punch variants fail to mean much if the Kommo-o pulls out Poison Jab or Dragon Claw, whereas something like Toxapex can mess with Poison Jab variants but fall flat to Thunder Punch sets. The sheer variance of Kommo-o has often had many games where it outright sweepers, resulting in proponents of a ban citing Kommo-o to be an unhealthy presence that truly feels difficult to answer without a Skeledirge, who while good, also suffers from splashability as of a late, and even then this isn’t accounting the rather niche but still viable Special Soul set.
However, Kommo-o is not without its flaws. A lot of natural barriers exist in the metagame that keep its unpredictability to be more on paper than in practice, being that it vastly needs to be physical, run Drain Punch, have some form of status circumvention in Taunt or Substitute, and especially largely end up running Tera Electric due to Static Zapdos being a large issue otherwise. This only really leaves the last coverage move up for guessing, but Kommo-o still has plenty of all-around soft-checks and outs like max Defense Hydrapple, Skeledirge, Hippowdon, Rhyperior, Metagross, Okidogi, Sinistcha, and Pecharunt who all generally can put a stop to the vast majority of Kommo-o sets, with a lot of these Pokémon taking advantage of the fact that Kommo-o burns it’s Tera often against the omnipresent birds. With other Pokemon like Latios, Azumarill, and Toxapex handling a good amount of variants, it can be argued as well that Kommo-o itself needs to pull the right matchup to sweep and can be dead weight in certain games as well. Still, players on the receiving end have to tiptoe around the danger of Kommo-o and how it could potentially have the right set that could end the game before it even begins.
All in all, Kommo-o has dominated the discussion around tiering action for the last month, and while most of the council personally doesn’t find the Pokemon banworthy, the amount of support within the community only makes it fair for Kommo-o’s fate to be decided in the form of a suspect test
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The voting requirements are a minimum GXE of 78 with at least 50 games played. In addition, you may play 1 less game for every 0.2 GXE you have above 78 GXE, down to a minimum of 30 games at a GXE of 82. As always, needing more than 50 games to 78 GXE is fine.
GXE | minimum games |
78 | 50 |
78.2 | 49 |
78.4 | 48 |
78.6 | 47 |
78.8 | 46 |
79 | 45 |
79.2 | 44 |
79.4 | 43 |
79.6 | 42 |
79.8 | 41 |
80 | 40 |
80.2 | 39 |
80.4 | 38 |
80.6 | 37 |
80.8 | 36 |
81 | 35 |
81.2 | 34 |
81.4 | 33 |
81.6 | 32 |
81.8 | 31 |
82 | 30 |
Participants will have until Sunday, June 9th at 7:00 PM GMT -4 to meet voting requirements and post in the Alt Identification Thread. PLEASE DO NOT POST YOUR CONFIRMED SUSPECT RESULTS HERE - there is a dedicated thread for identifying your suspect results. Happy laddering!